SoTextureScalePolicy(3)

๐Ÿ“ฆ
version 4.0.10 ยท 4 versions
, in fedora 43, fedora 44

โœจ NAME โœจ

SoTextureScalePolicy โ€” bestie, this is a node for controlling the texture scale policy. That's it, that's the whole job, and it does it beautifully. ๐Ÿ’…

This page is SoTextureScalePolicy(3) from the Coin manual, so you know it's the real deal. ๐Ÿ‘‘


๐Ÿฆ‹ SYNOPSIS ๐Ÿฆ‹

Pull it in like this, no cap:

#include <Inventor/nodes/SoTextureScalePolicy.h>

Inherits SoNode.


๐Ÿ’– Public Types ๐Ÿ’–

Here's the enum you actually came for โ€” the whole reason this node exists:

enum Policy { USE_TEXTURE_QUALITY, SCALE_DOWN, SCALE_UP, FRACTURE }

๐ŸŒˆ Public Types inherited from SoNode

All the node-type energy, handed down to you:

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }

๐ŸŽ€ Public Member Functions ๐ŸŽ€

The homegrown ones, the icons, the moment:

  • virtual SoType getTypeId (void) const โ€” grab this object's type id, fr.
  • SoTextureScalePolicy (void) โ€” the constructor. Hi bestie, you exist now. ๐Ÿ’–
  • virtual void GLRender (SoGLRenderAction *action) โ€” the render hook, doing its thing when GL comes knocking.

๐ŸŒธ Public Member Functions inherited from SoNode

Everything it got from its parent, and there is a lot, stay with me:

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual SbBool affectsState (void) const
  • virtual void doAction (SoAction *action)
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void callback (SoCallbackAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • virtual void notify (SoNotList *l)
  • SbUniqueId getNodeId (void) const
  • virtual SoChildList * getChildren (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
  • virtual SoFieldContainer * copyThroughConnection (void) const

๐Ÿงš Public Member Functions inherited from SoFieldContainer

The field-wrangling crew:

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

๐Ÿ’œ Public Member Functions inherited from SoBase

The OG base class, giving main character energy to literally everything:

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const โ€” returns TRUE if the type of this object is either of the same type or inherited from type.
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

โญ Static Public Member Functions โญ

  • static SoType getClassTypeId (void)
  • static void initClass (void) โ€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. Basically the "get ready bestie" moment. ๐Ÿซถ

๐ŸŒŸ Static Public Member Functions inherited from SoNode

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void) โ€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static void initClasses (void)
  • static SbUniqueId getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

๐Ÿ’ซ Static Public Member Functions inherited from SoFieldContainer

  • static void initClass (void) โ€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) โ€” this static method returns the SoType object associated with objects of this class.
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

๐ŸŒˆ Static Public Member Functions inherited from SoBase

  • static void initClass (void) โ€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) โ€” this static method returns the SoType object associated with objects of this class.
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

๐Ÿ‘‘ Public Attributes ๐Ÿ‘‘

The actual knobs you turn, the moment of truth:

  • SoSFEnum policy
  • SoSFFloat quality

๐ŸŒธ Protected Member Functions ๐ŸŒธ

For the subclass girlies only, no touching from outside:

  • virtual const SoFieldData * getFieldData (void) const
  • virtual ~SoTextureScalePolicy ()

๐ŸŒบ Protected Member Functions inherited from SoNode

  • SoNode (void)
  • virtual ~SoNode ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

๐Ÿฆ‹ Protected Member Functions inherited from SoFieldContainer

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

๐Ÿ“ Protected Member Functions inherited from SoBase

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const
  • virtual SoNotRec createNotRec (void)

๐Ÿ’– Static Protected Member Functions ๐Ÿ’–

  • static const SoFieldData ** getFieldDataPtr (void)

โœจ Static Protected Member Functions inherited from SoNode

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

๐ŸŽ€ Static Protected Member Functions inherited from SoBase

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

๐ŸŒˆ Additional Inherited Members ๐ŸŒˆ

The extra lore, the deep cuts, iykyk:

Protected Types inherited from SoBase

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

Protected Attributes inherited from SoNode

  • SbUniqueId uniqueId

Protected Attributes inherited from SoFieldContainer

  • SbBool isBuiltIn

Static Protected Attributes inherited from SoNode

  • static SbUniqueId nextUniqueId = 1
  • static int nextActionMethodIndex = 0

okay that's part one bestie, hold on, there's more coming ๐Ÿ’œ

๐Ÿ’… Detailed Description

Okay bestie, listen up, because the SoTextureScalePolicy class is literally the node that controls your texture scale policy. That's it. That's the job. ๐ŸŽ€

Here's the tea: if a texture map has a size that's != 2^n, it has to be scaled before OpenGL can even deal with it. This node lets you control how (or even if) textures get scaled before they're yeeted over to OpenGL. โœจ

Also, if a texture map is bigger than the max OpenGL texture size (which, btw, depends on your implementation and context โ€” no cap), it will get scaled down to that maximum size. You can dodge that whole situation by setting the texture policy to SoTextureScalePolicy::FRACTURE, and then the texture gets split into several small subtextures before the geometry using the texture is rendered. ๐Ÿฆ‹

Setting SoTextureScalePolicy::policy to SoTextureScalePolicy::FRACTURE will also make the internal texture handling unit in Coin automatically downsample the individual subtextures so they don't eat more graphics card memory than necessary to cover the current screen size of the texture. Efficiency? We love her. ๐Ÿ’–

These two aspects of SoTextureScalePolicy::FRACTURE rendering together โ€” subtexture fracturing and automatic downsampling โ€” make it possible to have textures with almost unlimited size. The only real limit is the amount of memory on the system, since the entire texture has to fit into CPU memory. That's the whole constraint. Periodt. ๐Ÿ‘‘

The SoTextureScalePolicy::FRACTURE policy is also super handy for using the Coin libraries' built-in handling of non-power-of-2 textures. This gets done completely transparent to the application programmer, for maximum convenience. ๐ŸŒธ Below is a very simple example showing how to use it โ€” the texture has dimensions 3x3, but no scaling (and therefore no interpolation) will have to be done when SoTextureScalePolicy::FRACTURE is specified:

#Inventor V2.1 ascii

Separator {
   TextureScalePolicy { policy FRACTURE }
   Complexity { textureQuality 0.01 }  # don't generate smoothed mipmaps
   Texture2 {
      image 3 3 4  # dimensions 3x3, RGBA (4-component) image
      0xff0000ff 0x00ff00ff 0x0000ffff  # red, green, blue
      0xffff00ff 0xff00ffff 0x00ffffff  # yellow, magenta, cyan
      0x222222ff 0x777777ff 0xccccccff  # dark, medium and light gray
   }
   Cube { }
}
โš ๏ธ Be aware that the triangle throughput is much slower when using the FRACTURE texture mode, since all triangles need to be clipped (using the CPU) against subtextures. So it's usually not a good idea to use FRACTURE mode on large triangle meshes. Not the vibe for big meshes, fr fr. ๐Ÿ’€
โš ๏ธ Also be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API. So don't go looking for it there. ๐Ÿงš

FILE FORMAT/DEFAULTS:

TextureScalePolicy {
    policy USE_TEXTURE_QUALITY
    quality 0.5
}

๐ŸŒŸ Since

Coin 2.0


๐Ÿ”ฎ Member Enumeration Documentation

enum SoTextureScalePolicy::Policy

Enumerates all the available policy settings. Pick your fighter. ๐Ÿ’…

Enumerator

  • USE_TEXTURE_QUALITY โ€” Uses the texture quality to decide whether to scale up or down.
  • SCALE_DOWN โ€” Always scales down.
  • SCALE_UP โ€” Always scales up.
  • FRACTURE โ€” Splits the texture into several subtextures, and clips the geometry into each subtexture. Also automatically downsamples the subtextures to not use more graphics card memory than necessary versus the current screen size of the texture.

These two features make it possible to have textures with almost unlimited size. The only real limit is the amount of memory on the system, since the entire texture must fit into CPU memory. ๐Ÿซถ

โš ๏ธ Be aware that the rendering is quite slow with this mode if the texture(s) will be mapped onto lots of polygon primitives. ๐Ÿ˜ญ

๐Ÿ› ๏ธ Constructor & Destructor Documentation

SoTextureScalePolicy::SoTextureScalePolicy (void )

Constructor. โœจ

SoTextureScalePolicy::~SoTextureScalePolicy () [protected], [virtual]

Destructor. ๐Ÿ’€


๐ŸŽ€ Member Function Documentation

SoType SoTextureScalePolicy::getClassTypeId (void ) [static]

This static method returns the SoType object associated with objects of this class. ๐Ÿ’–

SoType SoTextureScalePolicy::getTypeId (void ) const [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting. ๐Ÿ‘‘

Implements SoBase.

const SoFieldData ** SoTextureScalePolicy::getFieldDataPtr (void ) [static], [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. iykyk, it's not for you bestie. ๐Ÿ™ˆ

Returns the SoFieldData class which holds information about fields in this node.

const SoFieldData * SoTextureScalePolicy::getFieldData (void ) const [protected], [virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoFieldContainer.

void SoTextureScalePolicy::GLRender (SoGLRenderAction * action) [virtual]

Action method for the SoGLRenderAction. ๐ŸŒˆ

This is called during rendering traversals. Nodes influencing the rendering state in any way, or that want to throw geometry primitives at OpenGL, override this method.

Reimplemented from SoNode.


๐Ÿ’พ Member Data Documentation

SoSFEnum SoTextureScalePolicy::policy

The policy setting. Default value is USE_TEXTURE_QUALITY. โœจ

USE_TEXTURE_QUALITY means that SoComplexity::textureQuality will be used to decide if the texture should be scaled up or down. SoComplexity::textureQuality >= 0.7 means scale up, while < 0.7 means scale down. Textures smaller than 256 pixels are never scaled down, since you lose too much information. Protect the pixels bestie. ๐ŸŽ€

SoSFFloat SoTextureScalePolicy::quality

The texture scale/resize quality. Default value is 0.5.

This field can be used to force Coin to use a lower quality (but much faster) image resize function. Currently, if you set this field to a value < 0.5, a low quality resize function will be used, otherwise a high quality (but slow) function will be used. Speed vs. beauty, the eternal struggle. ๐Ÿ’…


๐Ÿซถ Author

Generated automatically by Doxygen for Coin from the source code.


And that's the whole page, bestie โ€” version 4.0.10, dated Thu Jun 25 2026 00:00:00, and it's SoTextureScalePolicy(3) signing off. Slay responsibly. ๐Ÿ’–โœจ๐ŸŽ€

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