SoTextureCoordinateEnvironment(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

🌸 NAME 🌸

okay bestie, deep breath, because this one's a baddie πŸ’– this is SoTextureCoordinateEnvironment(3) β€” yes, the Coin manual page, section 3, the whole thing. sit with me.

SoTextureCoordinateEnvironment β€” the SoTextureCoordinateEnvironment class generates texture coordinates by projecting onto a surrounding texture. that's the serve. she takes your scene and gives it ✨environment-mapped texture coordinates✨ like it's nothing. iconic behavior, no cap. πŸ¦‹


✨ SYNOPSIS ✨

#include <Inventor/nodes/SoTextureCoordinateEnvironment.h>

Inherits SoTextureCoordinateFunction. πŸŽ€ so yeah, she's in the texture-coordinate-function family β€” iykyk.

πŸ’… Public Member Functions πŸ’…

the ones that are, like, hers:

  • virtual SoType getTypeId (void) const
  • SoTextureCoordinateEnvironment (void) β€” the constructor, she has arrived, say hi πŸ‘‹
  • virtual void doAction (SoAction *action)
  • virtual void GLRender (SoGLRenderAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void callback (SoCallbackAction *action)

πŸ’… Public Member Functions inherited from SoTextureCoordinateFunction πŸ’…

  • SoTextureCoordinateFunction (void)

πŸ’… Public Member Functions inherited from SoNode πŸ’…

all the node-girlie classics she picked up along the way:

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual SbBool affectsState (void) const
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • virtual void notify (SoNotList *l)
  • SbUniqueId getNodeId (void) const
  • virtual SoChildList * getChildren (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
  • virtual SoFieldContainer * copyThroughConnection (void) const

πŸ’… Public Member Functions inherited from SoFieldContainer πŸ’…

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

πŸ’… Public Member Functions inherited from SoBase πŸ’…

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const β€” Returns TRUE if the type of this object is either of the same type or inherited from type. πŸ’…
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

⭐ Static Public Member Functions ⭐

  • static SoType getClassTypeId (void)
  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. ✨

⭐ Static Public Member Functions inherited from SoTextureCoordinateFunction ⭐

  • static SoType getClassTypeId (void)
  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. ✨

⭐ Static Public Member Functions inherited from SoNode ⭐

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. ✨
  • static void initClasses (void)
  • static SbUniqueId getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

⭐ Static Public Member Functions inherited from SoFieldContainer ⭐

  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. ✨
  • static SoType getClassTypeId (void) β€” This static method returns the SoType object associated with objects of this class.
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

⭐ Static Public Member Functions inherited from SoBase ⭐

  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. ✨
  • static SoType getClassTypeId (void) β€” This static method returns the SoType object associated with objects of this class.
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

🧚 Protected Member Functions 🧚

  • virtual const SoFieldData * getFieldData (void) const
  • virtual ~SoTextureCoordinateEnvironment ()

🧚 Protected Member Functions inherited from SoTextureCoordinateFunction 🧚

  • virtual ~SoTextureCoordinateFunction ()

🧚 Protected Member Functions inherited from SoNode 🧚

  • SoNode (void)
  • virtual ~SoNode ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

🧚 Protected Member Functions inherited from SoFieldContainer 🧚

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

🧚 Protected Member Functions inherited from SoBase 🧚

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const
  • virtual SoNotRec createNotRec (void)

🧚 Static Protected Member Functions 🧚

  • static const SoFieldData ** getFieldDataPtr (void)

🧚 Static Protected Member Functions inherited from SoTextureCoordinateFunction 🧚

  • static const SoFieldData ** getFieldDataPtr (void)

🧚 Static Protected Member Functions inherited from SoNode 🧚

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

🧚 Static Protected Member Functions inherited from SoBase 🧚

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

🌈 Additional Inherited Members 🌈

the little bonus bits she got handed down, bestie 🫢

πŸ“ Public Types inherited from SoNode πŸ“

  • enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 } β€” look at that list, she's got range πŸ’…

πŸ“ Protected Types inherited from SoBase πŸ“

  • enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

πŸ“ Protected Attributes inherited from SoNode πŸ“

  • SbUniqueId uniqueId

πŸ“ Protected Attributes inherited from SoFieldContainer πŸ“

  • SbBool isBuiltIn

πŸ“ Static Protected Attributes inherited from SoNode πŸ“

  • static SbUniqueId nextUniqueId = 1
  • static int nextActionMethodIndex = 0

🌊 Detailed Description 🌊

okay so bestie, here's the whole vibe of SoTextureCoordinateEnvironment: it makes texture coordinates by projecting onto a surrounding texture. That's it, that's the whole personality. πŸ’…

The texture that specifies the environment gets mapped around the scene graph below this node using a sphere. And the way it maps takes camera position into account β€” so the texture literally moves with your viewpoint. The glow-up? Your object ends up reflecting its environment. Main character energy, fr fr. ✨

Here's a scene graph example showing how environment mapping can be applied to an object:

#Inventor V2.1 ascii

Separator {

  Texture2 {
    filename "ocean.jpg" # the environment, in this case ocean
  }
  TextureCoordinateEnvironment {}

  Cube {} # the environmentally mapped object
}
🫢 lowkey obsessed with how the Cube {} gets the whole ocean reflected onto it. iconic.

FILE FORMAT/DEFAULTS:

TextureCoordinateEnvironment {
}

πŸŽ€ Constructor & Destructor Documentation πŸŽ€

SoTextureCoordinateEnvironment::SoTextureCoordinateEnvironment (void )

Constructor. Just making the thing. ✨

SoTextureCoordinateEnvironment::~SoTextureCoordinateEnvironment ()

[protected], [virtual]

Destructor. It's protected, so this is the library's business, not yours, bestie. πŸ’œ


πŸ’– Member Function Documentation πŸ’–

SoType SoTextureCoordinateEnvironment::getClassTypeId (void ) [static]

This static method returns the SoType object associated with objects of this class. Type-identity check, but make it static. 🌸

SoType SoTextureCoordinateEnvironment::getTypeId (void ) const [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting. iykyk πŸ’…

Reimplemented from SoTextureCoordinateFunction.

const SoFieldData ** SoTextureCoordinateEnvironment::getFieldDataPtr (void ) [static], [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Returns the SoFieldData class which holds information about fields in this node.

πŸ™ˆ bestie this one is not for you, it's giving "library internals only".

const SoFieldData * SoTextureCoordinateEnvironment::getFieldData (void ) const [protected], [virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoTextureCoordinateFunction.

void SoTextureCoordinateEnvironment::doAction (SoAction * action) [virtual]

This function performs the typical operation of a node for any action. πŸ¦‹

Reimplemented from SoNode.

void SoTextureCoordinateEnvironment::GLRender (SoGLRenderAction * action) [virtual]

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way, or that want to throw geometry primitives at OpenGL, override this method. πŸ”₯

Reimplemented from SoNode.

void SoTextureCoordinateEnvironment::pick (SoPickAction * action) [virtual]

Action method for SoPickAction.

Does common processing for SoPickAction action instances. Picking, but the usual way. ✨

Reimplemented from SoNode.

void SoTextureCoordinateEnvironment::callback (SoCallbackAction * action) [virtual]

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. 🌈

Reimplemented from SoNode.


πŸ‘‘ Author πŸ‘‘

Generated automatically by Doxygen for Coin from the source code.


and that's the whole page, bestie!! πŸ’– this beauty is Version 4.0.10, dated Thu Jun 25 2026 β€” so go forth, map that environment, reflect that ocean onto your cube, and slay. periodt. πŸŽ€πŸ¦‹βœ¨πŸ’…

πŸ“¦ where this page comes from