SoTextureCoordinateBinding(3)
π SoTextureCoordinateBinding π
okay bestie, welcome to the Coin manual, page 3, and this one is about SoTextureCoordinateBinding β the node that tells the renderer how texture coordinates get bound to shapes. it's short, it's cute, it's giving "small node, big responsibility". let's go π¦
πΈ NAME πΈ
SoTextureCoordinateBinding β the class that says how texture coordinates should be bound to shapes. that's it. that's the whole job.
β¨ SYNOPSIS β¨
#include <Inventor/nodes/SoTextureCoordinateBinding.h>
Inherits SoNode. so yes, it's a node, it's got all that node family energy running through it π
π Public Types π
enum Binding { PER_VERTEX =
SoTextureCoordinateBindingElement::PER_VERTEX, PER_VERTEX_INDEXED =
SoTextureCoordinateBindingElement::PER_VERTEX_INDEXED, DEFAULT =
PER_VERTEX_INDEXED }
π¦ Public Types inherited from SoNode π¦
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }
π Public Member Functions π
virtual SoType getTypeId (void) constSoTextureCoordinateBinding (void)β the constructor, it makes you a fresh one of these β¨virtual void doAction (SoAction *action)virtual void callback (SoCallbackAction *action)virtual void GLRender (SoGLRenderAction *action)virtual void pick (SoPickAction *action)
π Public Member Functions inherited from SoNode π
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=FALSE) constvirtual SbBool affectsState (void) constvirtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void rayPick (SoRayPickAction *action)virtual void search (SoSearchAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)virtual void notify (SoNotList *l)SbUniqueId getNodeId (void) constvirtual SoChildList * getChildren (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection (void) const
π«Ά Public Member Functions inherited from SoFieldContainer π«Ά
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *input)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)SbBool getIsBuiltIn (void) constvirtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
π Public Member Functions inherited from SoBase π
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constβ returnsTRUEif the type of this object is either of the same type or inherited from type. basically "are you one of us" but in C++virtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
β Static Public Member Functions β
static SoType getClassTypeId (void)static void initClass (void)β sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. the classic "get your class on the map" move
π Static Public Member Functions inherited from SoNode π
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)β sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static void initClasses (void)static SbUniqueId getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
πΈ Static Public Member Functions inherited from SoFieldContainer πΈ
static void initClass (void)β sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static SoType getClassTypeId (void)β this static method returns theSoTypeobject associated with objects of this class.static void cleanupClass (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
π¦ Static Public Member Functions inherited from SoBase π¦
static void initClass (void)β sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static SoType getClassTypeId (void)β this static method returns theSoTypeobject associated with objects of this class.static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *input)
π Public Attributes π
SoSFEnum valueβ the whole personality of this node lives here
π§ Protected Member Functions π§
virtual const SoFieldData * getFieldData (void) constvirtual ~SoTextureCoordinateBinding ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
π§΅ Protected Member Functions inherited from SoNode π§΅
SoNode (void)virtual ~SoNode ()
π§΅ Protected Member Functions inherited from SoFieldContainer π§΅
SoFieldContainer (void)virtual ~SoFieldContainer ()
π§΅ Protected Member Functions inherited from SoBase π§΅
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) constvirtual SoNotRec createNotRec (void)
π Static Protected Member Functions π
static const SoFieldData ** getFieldDataPtr (void)
π§΅ Static Protected Member Functions inherited from SoNode π§΅
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
π§΅ Static Protected Member Functions inherited from SoBase π§΅
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
π Additional Inherited Members π
Protected Types inherited from SoBase
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
Protected Attributes inherited from SoNode
SbUniqueId uniqueId
Protected Attributes inherited from SoFieldContainer
SbBool isBuiltIn
Static Protected Attributes inherited from SoNode
static SbUniqueId nextUniqueId = 1static int nextActionMethodIndex = 0
π Detailed Description π
the SoTextureCoordinateBinding class says how texture coordinates should be bound to shapes. yes, the name really does just describe itself, we love an honest queen
SoTextureCoordinateBinding binds current coordinates to subsequent shapes by using either per vertex or per indexed vertex binding. that's the whole deal, no cap.
FILE FORMAT/DEFAULTS:
TextureCoordinateBinding {
value PER_VERTEX_INDEXED
}
π Member Enumeration Documentation π
enum SoTextureCoordinateBinding::Binding
the binding types available for the SoTextureCoordinateBinding::value field. here's the lineup π
Enumerator
PER_VERTEXβ get a new texture coordinate from the pool of texture coordinates for each vertex of the shape.
texture coordinates are fetched from index 0 and onwards, incrementing the index into the texture coordinates pool by 1 for each new vertex of the shape node. so it just marches through the pool, one per vertex, no skipping
PER_VERTEX_INDEXEDβ get a new texture coordinate from the pool of texture coordinates for each vertex of the shape.
texture coordinates are fetched by the index value settings of the shape. the shape decides which one it wants, iconic behaviour honestly
DEFAULTβ obsolete value, please don't use. like actually don't, it's giving deprecated and we're not doing that
π«Ά Constructor & Destructor Documentation π«Ά
### SoTextureCoordinateBinding::SoTextureCoordinateBinding (void )
SoTextureCoordinateBinding::SoTextureCoordinateBinding (void )
okay bestie, this one's the constructor. it makes the thing. that's it, that's the whole vibe. β¨
### SoTextureCoordinateBinding::~SoTextureCoordinateBinding ()
SoTextureCoordinateBinding::~SoTextureCoordinateBinding ()
this is the destructor, and she's marked [protected] and [virtual] π
so she's doing her own thing, quietly cleaning up when nobody's looking. icon behavior tbh.
πΈ Member Function Documentation πΈ
### SoTextureCoordinateBinding::getClassTypeId (void )
SoType SoTextureCoordinateBinding::getClassTypeId (void )
[static] β this static method returns the SoType object associated with objects of this class. it's the class's little ID card fr fr πͺͺ
### SoTextureCoordinateBinding::getTypeId (void ) const
SoType SoTextureCoordinateBinding::getTypeId (void ) const
[virtual] β returns the type identification of an object derived from a class inheriting SoBase. this is used for runtime type checking and "downward" casting. no cap, that's literally what it's for.
Implements SoBase. (so yeah, she's fulfilling a promise from her parent class, queen shit π)
### SoTextureCoordinateBinding::getFieldDataPtr (void )
const SoFieldData ** SoTextureCoordinateBinding::getFieldDataPtr (void )
[static], [protected] β okay so heads up: this API member is considered internal to the library, as it is not likely to be of interest to the application programmer. π§ like, you can look but it's not for you, yk?
Returns the SoFieldData class which holds information about fields in this node.
### SoTextureCoordinateBinding::getFieldData (void ) const
const SoFieldData * SoTextureCoordinateBinding::getFieldData (void ) const
[protected], [virtual] β returns a pointer to the class-wide field data storage object for this instance. if there are no fields present, it returns NULL. that's the whole deal, no notes. π
Reimplemented from SoFieldContainer.
### SoTextureCoordinateBinding::doAction (SoAction * action)
void SoTextureCoordinateBinding::doAction (SoAction * action)
[virtual] β this function performs the typical operation of a node for any action. it's the general-purpose one, the "one size fits all" of action handling π
Reimplemented from SoNode.
### SoTextureCoordinateBinding::callback (SoCallbackAction * action)
void SoTextureCoordinateBinding::callback (SoCallbackAction * action)
[virtual] β action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. it's giving β¨ introspection β¨
Reimplemented from SoNode.
### SoTextureCoordinateBinding::GLRender (SoGLRenderAction * action)
void SoTextureCoordinateBinding::GLRender (SoGLRenderAction * action)
[virtual] β action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or want to throw geometry primitives at OpenGL override this method. yes bestie, "throw geometry primitives at OpenGL" is the actual technical phrasing, we don't make the rules π₯
Reimplemented from SoNode.
### SoTextureCoordinateBinding::pick (SoPickAction * action)
void SoTextureCoordinateBinding::pick (SoPickAction * action)
[virtual] β action method for SoPickAction.
Does common processing for SoPickAction action instances. short and sweet, she's efficient π―
Reimplemented from SoNode.
### SoTextureCoordinateBinding::readInstance (SoInput * in, unsigned short flags)
SbBool SoTextureCoordinateBinding::readInstance (SoInput * in, unsigned short flags)
[protected], [virtual] β this method is mainly intended for internal use during file import operations. π«£
It reads a definition of an instance from the input stream in. The input stream state points to the start of a serialized / persistent representation of an instance of this class type.
TRUE or FALSE is returned, depending on if the instantiation and configuration of the new object of this class type went OK or not. The import process should be robust and handle corrupted input streams by returning FALSE.
flags is used internally during binary import when reading user extension nodes, group nodes or engines.
Reimplemented from SoNode.
π Member Data Documentation π
SoSFEnum SoTextureCoordinateBinding::valueβ type of texture map binding for subsequent shape nodes in the scene graph. Default field value isSoTextureCoordinateBinding::PER_VERTEX_INDEXED. periodt, that's the default, don't come for me π
β¨ Author β¨
Generated automatically by Doxygen for Coin from the source code. (yes bestie, a robot wrote this one, not a girlie, we're just the messenger π)
k so that's the whole page!! this was Coin Version 4.0.10, dated Thu Jun 25 2026 00:00 β literally a whole timestamped slay, thanks for reading to the end, ily, bye ππ¦
π¦ where this page comes from
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms