SoTextureCoordinate2(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

πŸ’– SoTextureCoordinate2 πŸ’–

okay bestie, gather round β€” this is the manual page for SoTextureCoordinate2, a Coin class, manual section 3. She's the one who holds a whole set of coordinates for mapping 2D textures. texture girlie is booked and busy ✨


✨ NAME ✨

SoTextureCoordinate2 β€” the class that contains a set of coordinates for the mapping of 2D textures. that's it, that's the job description, and she eats every time πŸ’…


🌸 SYNOPSIS 🌸

#include <Inventor/nodes/SoTextureCoordinate2.h>

Inherits SoNode.


πŸŽ€ Public Member Functions πŸŽ€

  • virtual SoType getTypeId (void) const
  • SoTextureCoordinate2 (void) β€” the constructor, she's here to build you a whole fresh coordinate situation
  • virtual void doAction (SoAction *action)
  • virtual void GLRender (SoGLRenderAction *action)
  • virtual void callback (SoCallbackAction *action)
  • virtual void pick (SoPickAction *action)

πŸ’œ Public Member Functions inherited from SoNode

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual SbBool affectsState (void) const
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • virtual void notify (SoNotList *l)
  • SbUniqueId getNodeId (void) const
  • virtual SoChildList * getChildren (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
  • virtual SoFieldContainer * copyThroughConnection (void) const

πŸ’œ Public Member Functions inherited from SoFieldContainer

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

πŸ’œ Public Member Functions inherited from SoBase

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const β€” returns TRUE if the type of this object is either of the same type or inherited from type 🫢
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

🌈 Static Public Member Functions 🌈

  • static SoType getClassTypeId (void)
  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. she's doing the behind-the-scenes paperwork so everybody else can shine ✨

πŸ¦‹ Static Public Member Functions inherited from SoNode

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static void initClasses (void)
  • static SbUniqueId getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

πŸ¦‹ Static Public Member Functions inherited from SoFieldContainer

  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) β€” this static method returns the SoType object associated with objects of this class. iykyk, type system girlies get it πŸ’…
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

πŸ¦‹ Static Public Member Functions inherited from SoBase

  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) β€” this static method returns the SoType object associated with objects of this class.
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

πŸ“ Public Attributes πŸ“

  • SoMFVec2f point β€” THE field. the coordinates live here, bestie, this is the main character πŸ’…

🧚 Protected Member Functions 🧚

  • virtual const SoFieldData * getFieldData (void) const
  • virtual ~SoTextureCoordinate2 () β€” the destructor, she's logging off but like, gracefully

🌸 Protected Member Functions inherited from SoNode

  • SoNode (void)
  • virtual ~SoNode ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

🌸 Protected Member Functions inherited from SoFieldContainer

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

🌸 Protected Member Functions inherited from SoBase

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const
  • virtual SoNotRec createNotRec (void)

⭐ Static Protected Member Functions ⭐

  • static const SoFieldData ** getFieldDataPtr (void)

πŸ’« Static Protected Member Functions inherited from SoNode

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

πŸ’« Static Protected Member Functions inherited from SoBase

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

πŸ‘‘ Additional Inherited Members πŸ‘‘

πŸŽ€ Public Types inherited from SoNode

The enum, verbatim, no edits, she's long but she's important:

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }

πŸŽ€ Protected Types inherited from SoBase

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

πŸŽ€ Protected Attributes inherited from SoNode

  • SbUniqueId uniqueId

πŸŽ€ Protected Attributes inherited from SoFieldContainer

  • SbBool isBuiltIn

πŸŽ€ Static Protected Attributes inherited from SoNode

  • static SbUniqueId nextUniqueId = 1
  • static int nextActionMethodIndex = 0

okay that's the whole inheritance family tree laid out, and bestie we are NOT done yet β€” there's more of this page coming, so don't go anywhere 🫢✨

πŸ’– Detailed Description πŸ’–

The SoTextureCoordinate2 class is literally your bestie for holding a whole set of coordinates that map 2D textures. When traversal hits a node of this type, the coordinates it carries get put on the state stack. Then some shape nodes (like SoIndexedFaceSet, and many others, no cap) can use those coordinates for explicit, detailed control over how textures get mapped onto their surfaces. It's giving full customization energy. ✨

(If texture mapping is used without any SoTextureCoordinate2 nodes in the scene graph leading up to a shape node, all shape types have default fallbacks. So SoTextureCoordinate2 nodes are only necessary if you're not satisfied with the default mapping. lowkey optional until you want to slay. πŸ’…)

⚠️ heads up bestie: an SoTextureCoordinate2 node will replace the coordinates already present in the state (if any). no takebacks, it's a full swap. 🫢

Here's a very simple example (in Inventor scene graph file format -- mapping it to source code is straightforward) that shows how to set up two quadratic polygons, one mapped 1:1 to the texture, the other using only the upper left quarter of the texture:

       Separator {
          Texture2 {
             image 6 8 3
             0x00ff0000 0x00ff0000 0x000000ff 0x000000ff 0x00ff00ff 0x00ff00ff
             0x00ff0000 0x00ff0000 0x000000ff 0x000000ff 0x00ff00ff 0x00ff00ff
             0x00ff0000 0x00ff0000 0x000000ff 0x000000ff 0x00ff00ff 0x00ff00ff
             0x0000ff00 0x0000ff00 0x0000ffff 0x0000ffff 0x0000ff00 0x0000ff00
             0x0000ff00 0x0000ff00 0x0000ffff 0x0000ffff 0x0000ff00 0x0000ff00
             0x00ffff00 0x00ffff00 0x000000ff 0x000000ff 0x00ffffff 0x00ffffff
             0x00ffff00 0x00ffff00 0x000000ff 0x000000ff 0x00ffffff 0x00ffffff
             0x00ffff00 0x00ffff00 0x000000ff 0x000000ff 0x00ffffff 0x00ffffff
          }

          Coordinate3 { point [ -1 -1 0, 1 -1 0, 1 1 0, -1 1 0 ] }

          # "1:1 mapping" to actual texture appearance. (Note that Y goes
          # from bottom to top, versus the common way of specifying bitmap
          # data from top to bottom.)
          TextureCoordinate2 { point [ 0 1, 1 1, 1 0, 0 0 ] }

          IndexedFaceSet {
             coordIndex [ 0, 1, 2, 3, -1 ]
             textureCoordIndex [ 0, 1, 2, 3, -1 ]
          }

          Translation { translation +4 0 0 }

          # Top left corner.
          TextureCoordinate2 { point [ 0 0.5, 0.5 0.5, 0.5 0, 0 0 ] }

          IndexedFaceSet {
             coordIndex [ 0, 1, 2, 3, -1 ]
             textureCoordIndex [ 0, 1, 2, 3, -1 ]
          }
       }

FILE FORMAT/DEFAULTS:

       TextureCoordinate2 {
           point [  ]
       }

✨ See also ✨

  • SoTextureCoordinateFunction
  • SoTextureCoordinateBinding

πŸŽ€ Constructor & Destructor Documentation πŸŽ€

SoTextureCoordinate2::SoTextureCoordinate2 (void )

Constructor. it's literally the birth of your node, bestie. ✨

SoTextureCoordinate2::~SoTextureCoordinate2 () [protected], [virtual]

Destructor. it's the goodbye era, protected and virtual, very demure. πŸ’…


πŸ’… Member Function Documentation πŸ’…

SoType SoTextureCoordinate2::getClassTypeId (void ) [static]

This static method returns the SoType object associated with objects of this class. it's the class ID flex, iykyk. πŸ‘‘

SoType SoTextureCoordinate2::getTypeId (void ) const [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting. Implements SoBase. it's giving RTTI but make it cute. πŸ¦‹

const SoFieldData ** SoTextureCoordinate2::getFieldDataPtr (void ) [static], [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. Returns the SoFieldData class which holds information about fields in this node. lowkey not your business but here it is. πŸ™ˆ

const SoFieldData * SoTextureCoordinate2::getFieldData (void ) const [protected], [virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. Reimplemented from SoFieldContainer. no fields? NULL. periodt. πŸ’€

void SoTextureCoordinate2::doAction (SoAction * action) [virtual]

This function performs the typical operation of a node for any action. Reimplemented from SoNode. it's the main character action handler. 🌟

void SoTextureCoordinate2::GLRender (SoGLRenderAction * action) [virtual]

Action method for the SoGLRenderAction. This is called during rendering traversals. Nodes influencing the rendering state in any way or want to throw geometry primitives at OpenGL override this method. Reimplemented from SoNode. it's giving OpenGL drama, and we love that. πŸ”₯

void SoTextureCoordinate2::callback (SoCallbackAction * action) [virtual]

Action method for SoCallbackAction. Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. Reimplemented from SoNode. callback era, very useful. ✨

void SoTextureCoordinate2::pick (SoPickAction * action) [virtual]

Action method for SoPickAction. Does common processing for SoPickAction action instances. Reimplemented from SoNode. picking things, iconic. πŸ‘‘


🌸 Member Data Documentation 🌸

SoMFVec2f SoTextureCoordinate2::point

The set of 2D texture coordinates. Default value of field is an empty set. Texture coordinates are usually specified in normalized coordinates, i.e. in the range [0, 1]. (0, 0) is the lower left corner, while (1, 1) is the upper right corner of the texture image. Coordinates outside the [0, 1] range can be used to repeat the texture across a surface. it's giving UV mapping realness. πŸŽ€

✨ See also ✨

  • SoTexture2::wrapS
  • SoTexture2::wrapT

πŸ‘‘ Author πŸ‘‘

Generated automatically by Doxygen for Coin from the source code. no human author, just Doxygen doing its thing, and honestly? slay. πŸ’–

okay bestie, that's the whole page! this came from Coin, version 4.0.10, dated Thu Jun 25 2026 00:00:00, and it's SoTextureCoordinate2(3). mwah πŸ’‹βœ¨

πŸ“¦ where this page comes from