SoTexture3(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

πŸ‘‘ SoTexture3(3) β€” Coin πŸ’…

okay bestie, welcome to SoTexture3, a Coin manpage, and she is long. This is part 1, so buckle up πŸŽ€


🌸 NAME 🌸

SoTexture3 β€” the class that maps a 3D texture onto geometry. yes, 3D. three whole dimensions of texture. she's giving volume, she's giving depth, she's giving slay πŸ’–


✨ SYNOPSIS ✨

first things first, you gotta pull her in:

#include <Inventor/nodes/SoTexture3.h>

and fun fact, she Inherits SoTexture 🫢 (so like, she's got the family genes, iykyk)

🧬 Public Types

here's her own little enum family:

enum Model { MODULATE = SoMultiTextureImageElement::MODULATE, DECAL =
    SoMultiTextureImageElement::DECAL, BLEND =
    SoMultiTextureImageElement::BLEND }
enum Wrap { REPEAT = SoMultiTextureImageElement::REPEAT, CLAMP =
    SoMultiTextureImageElement::CLAMP }

Public Types inherited from SoNode β€” she's also carrying these from the family tree:

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }

πŸ’« Public Member Functions

her own methods, periodt:

virtual SoType getTypeId (void) const
SoTexture3 (void)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)

Public Member Functions inherited from SoNode β€” the whole hand-me-down wardrobe:

void setOverride (const SbBool state)
SbBool isOverride (void) const
void setNodeType (const NodeType type)
NodeType getNodeType (void) const
virtual SoNode * copy (SbBool copyconnections=FALSE) const
virtual SbBool affectsState (void) const
virtual void GLRenderBelowPath (SoGLRenderAction *action)
virtual void GLRenderInPath (SoGLRenderAction *action)
virtual void GLRenderOffPath (SoGLRenderAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void handleEvent (SoHandleEventAction *action)
virtual void pick (SoPickAction *action)
virtual void rayPick (SoRayPickAction *action)
virtual void search (SoSearchAction *action)
virtual void write (SoWriteAction *action)
virtual void audioRender (SoAudioRenderAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
virtual void grabEventsSetup (void)
virtual void grabEventsCleanup (void)
virtual void startNotify (void)
SbUniqueId getNodeId (void) const
virtual SoChildList * getChildren (void) const
virtual void writeInstance (SoOutput *out)
virtual SoNode * addToCopyDict (void) const
virtual void copyContents (const SoFieldContainer *from, SbBool
    copyconnections)
virtual SoFieldContainer * copyThroughConnection (void) const

Public Member Functions inherited from SoFieldContainer β€” more inherited bangers:

void setToDefaults (void)
SbBool hasDefaultValues (void) const
SbBool fieldsAreEqual (const SoFieldContainer *container) const
void copyFieldValues (const SoFieldContainer *container, SbBool
    copyconnections=FALSE)
SbBool set (const char *const fielddata)
void get (SbString &fielddata)
virtual int getFields (SoFieldList &l) const
virtual int getAllFields (SoFieldList &l) const
virtual SoField * getField (const SbName &name) const
virtual SoField * getEventIn (const SbName &name) const
virtual SoField * getEventOut (const SbName &name) const
SbBool getFieldName (const SoField *const field, SbName &name) const
SbBool enableNotify (const SbBool flag)
SbBool isNotifyEnabled (void) const
SbBool set (const char *fielddata, SoInput *input)
void get (SbString &fielddata, SoOutput *out)
virtual SbBool validateNewFieldValue (SoField *field, void *newval)
virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
SbBool getIsBuiltIn (void) const
virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged)
    const
void setUserData (void *userdata) const
void * getUserData (void) const

Public Member Functions inherited from SoBase β€” the origin story, the blueprint, the ancestors:

void ref (void) const
void unref (void) const
void unrefNoDelete (void) const
int32_t getRefCount (void) const
void touch (void)
SbBool isOfType (SoType type) const
isOfType β€” Returns TRUE if the type of this object is either of the same type or inherited from type. 🧬 (basically a vibe check on the family line, no cap)
virtual SbName getName (void) const
virtual void setName (const SbName &newname)
void addAuditor (void *const auditor, const SoNotRec::Type type)
void removeAuditor (void *const auditor, const SoNotRec::Type type)
const SoAuditorList & getAuditors (void) const
SbBool shouldWrite (void)
void assertAlive (void) const

πŸŽ€ Static Public Member Functions

hers specifically:

static SoType getClassTypeId (void)
static void initClass (void)
initClass β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. ✨ (she's registering herself in the Coin group chat, iconic)

Static Public Member Functions inherited from SoTexture:

static SoType getClassTypeId (void)
static void initClass (void)
static void cleanupClass (void)
initClass β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. (same energy, different parent πŸ’œ)

Static Public Member Functions inherited from SoNode:

static uint32_t getCompatibilityTypes (const SoType &nodetype)
static SoType getClassTypeId (void)
static SoNode * getByName (const SbName &name)
static int getByName (const SbName &name, SoNodeList &l)
static void initClass (void)
static void initClasses (void)
static SbUniqueId getNextNodeId (void)
static int getActionMethodIndex (const SoType type)
static void getBoundingBoxS (SoAction *action, SoNode *node)
static void GLRenderS (SoAction *action, SoNode *node)
static void callbackS (SoAction *action, SoNode *node)
static void getMatrixS (SoAction *action, SoNode *node)
static void handleEventS (SoAction *action, SoNode *node)
static void pickS (SoAction *action, SoNode *node)
static void rayPickS (SoAction *action, SoNode *node)
static void searchS (SoAction *action, SoNode *node)
static void writeS (SoAction *action, SoNode *node)
static void audioRenderS (SoAction *action, SoNode *node)
static void getPrimitiveCountS (SoAction *action, SoNode *node)
initClass β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. 🫢

Static Public Member Functions inherited from SoFieldContainer:

static void initClass (void)
static SoType getClassTypeId (void)
static void cleanupClass (void)
static void initCopyDict (void)
static void addCopy (const SoFieldContainer *orig, const
    SoFieldContainer *copy)
static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
static SoFieldContainer * findCopy (const SoFieldContainer *orig, const
    SbBool copyconnections)
static void copyDone (void)
initClass β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. (yes bestie, again, it's a whole family tradition 😭)
getClassTypeId β€” This static method returns the SoType object associated with objects of this class. πŸ’«

Static Public Member Functions inherited from SoBase:

static void initClass (void)
static SoType getClassTypeId (void)
static void addName (SoBase *const base, const char *const name)
static void removeName (SoBase *const base, const char *const name)
static void incrementCurrentWriteCounter (void)
static void decrementCurrentWriteCounter (void)
static SoBase * getNamedBase (const SbName &name, SoType type)
static int getNamedBases (const SbName &name, SoBaseList &baselist,
    SoType type)
static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
static void setInstancePrefix (const SbString &c)
static void setTraceRefs (SbBool trace)
static SbBool getTraceRefs (void)
static SbBool connectRoute (SoInput *input, const SbName &fromnodename,
    const SbName &fromfieldname, const SbName &tonodename, const SbName
    &tofieldname)
static SbBool readRoute (SoInput *input)
initClass β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. πŸ’–
getClassTypeId β€” This static method returns the SoType object associated with objects of this class. (the SoBase remix ✨)

πŸ¦‹ Public Attributes

her own public fields, the actual content, the main character energy:

SoMFString filenames
SoSFImage3 images
SoSFEnum wrapR
SoSFEnum wrapS
SoSFEnum wrapT
SoSFEnum model
SoSFColor blendColor
SoSFBool enableCompressedTexture

🌈 Protected Member Functions

for the inner circle only:

virtual const SoFieldData * getFieldData (void) const
virtual ~SoTexture3 ()
virtual SbBool readInstance (SoInput *in, unsigned short flags)
virtual void notify (SoNotList *list)
int getReadStatus (void)
void setReadStatus (int s)

Protected Member Functions inherited from SoNode:

SoNode (void)
virtual ~SoNode ()

Protected Member Functions inherited from SoFieldContainer:

SoFieldContainer (void)
virtual ~SoFieldContainer ()

Protected Member Functions inherited from SoBase:

SoBase (void)
virtual ~SoBase ()
virtual void destroy (void)
SbBool hasMultipleWriteRefs (void) const
SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine)
    const
void writeFooter (SoOutput *out) const
virtual const char * getFileFormatName (void) const
virtual SoNotRec createNotRec (void)

🧚 Static Protected Member Functions

static const SoFieldData ** getFieldDataPtr (void)

Static Protected Member Functions inherited from SoTexture:

static const SoFieldData ** getFieldDataPtr (void)

Static Protected Member Functions inherited from SoNode:

static const SoFieldData ** getFieldDataPtr (void)
static void setNextActionMethodIndex (int index)
static int getNextActionMethodIndex (void)
static void incNextActionMethodIndex (void)
static void setCompatibilityTypes (const SoType &nodetype, const
    uint32_t bitmask)

Static Protected Member Functions inherited from SoBase:

static uint32_t getCurrentWriteCounter (void)
static void staticDataLock (void)
static void staticDataUnlock (void)

⭐ Additional Inherited Members

Protected Types inherited from SoBase:

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

Protected Attributes inherited from SoNode:

SbUniqueId uniqueId

Protected Attributes inherited from SoFieldContainer:

SbBool isBuiltIn

Static Protected Attributes inherited from SoNode:

static SbUniqueId nextUniqueId = 1
static int nextActionMethodIndex = 0

and that's a wrap on part 1 bestie, the inheritance tree has been fully catalogued 🌳✨ part 2 is coming, don't go anywhere πŸ’œ

πŸ’… Detailed Description πŸ’…

Okay bestie, gather round, because SoTexture3 is the class that maps a 3D texture onto geometry. That's the whole vibe. Three dee. Depth. We love depth. πŸ¦‹

Shape nodes that live within the scope of SoTexture3 nodes in the scene graph β€” and by "within the scope" I mean below the same SoSeparator and to the right hand side of the SoTexture3, no cap β€” will have the texture applied according to each shape type's own individual characteristics. Every shape does its own thing, respectfully. So go read the docs for the various shape types (SoFaceSet, SoCube, SoSphere, etc.) if you wanna know the specifics of how textures get applied. They said it there, not me. πŸ’…

An SoTexture3 node will override any previously encountered SoTexture2 nodes, and vice versa. They do not share, they do not play nice, it's giving only-child energy. 😭

Mixing SoTexture3 and SoTextureCoordinate2 (or the other way around) is legal, but the third texture coordinate component will be ignored β€” it gets set to 0.0. So like, it works, but that third little coordinate is just standing there, uninvited. 🫢

Be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API. Coin stays innovating, fr fr. ✨

FILE FORMAT/DEFAULTS:

Texture3 {
    filenames ""
    images 0 0 0 0
    wrapR REPEAT
    wrapS REPEAT
    wrapT REPEAT
    model MODULATE
    blendColor 0 0 0
    enableCompressedTexture FALSE
}

Since:

  • Coin 2.0
  • TGS Inventor 2.6

πŸŽ€ Member Enumeration Documentation πŸŽ€

enum SoTexture3::Model

Texture mapping model. The vibe of how your texture meets your polygon.

Enumerator:

  • MODULATE β€” Texture image is modulated with polygon. They blend together, it's a whole collab. 🀝
  • DECAL β€” Texture image overwrites polygon color. Texture said "move, I'm the main character now." πŸ‘‘
  • BLEND β€” Blend image using blendColor. Gentle, considerate, uses the blend color like a good friend.

enum SoTexture3::Wrap

Enum used to specify wrapping strategy. What happens when your coordinate wanders outside the 0-to-1 zone? This decides.

Enumerator:

  • REPEAT β€” Repeat texture when coordinate is not between 0 and 1. It just keeps going. Endless. Iconic. πŸ”
  • CLAMP β€” Clamp coordinate between 0 and 1. Boundaries, bestie. We respect them. βœ‹

✨ Constructor & Destructor Documentation ✨

SoTexture3::SoTexture3 (void )

Constructor. Makes one. Slay.

SoTexture3::~SoTexture3 () [protected], [virtual]

Destructor. Unmakes one. πŸ’€


🌸 Member Function Documentation 🌸

SoType SoTexture3::getClassTypeId (void ) [static]

This static method returns the SoType object associated with objects of this class. Type ID, but make it static.

SoType SoTexture3::getTypeId (void ) const [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting. Very much a "who are you really" moment. πŸ”

Reimplemented from SoTexture.

const SoFieldData ** SoTexture3::getFieldDataPtr (void ) [static], [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. Read: not for you, bestie, it's giving private. πŸ™ˆ

Returns the SoFieldData class which holds information about fields in this node.

const SoFieldData * SoTexture3::getFieldData (void ) const [protected], [virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. Yeah, NULL. That's the whole tea. πŸ“

Reimplemented from SoTexture.

void SoTexture3::doAction (SoAction * action) [virtual]

This function performs the typical operation of a node for any action. Whatever action you throw at it, it does the thing.

Reimplemented from SoTexture.

void SoTexture3::GLRender (SoGLRenderAction * action) [virtual]

Action method for the SoGLRenderAction. This gets called during rendering traversals. Nodes that influence the rendering state in any way, or that want to throw geometry primitives at OpenGL, override this method. It's the "actually draw it" function. πŸ”₯

Reimplemented from SoTexture.

void SoTexture3::callback (SoCallbackAction * action) [virtual]

Action method for SoCallbackAction. It simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. Basically it tells you what's going on without you having to render anything. Frugal queen. πŸ’œ

Reimplemented from SoTexture.

SbBool SoTexture3::readInstance (SoInput * in, unsigned short flags) [protected], [virtual]

This method is mainly intended for internal use during file import operations. It reads a definition of an instance from the input stream in. The input stream state points to the start of a serialized / persistent representation of an instance of this class type.

TRUE or FALSE is returned, depending on if the instantiation and configuration of the new object of this class type went OK or not. The import process should be robust and handle corrupted input streams by returning FALSE. Corrupted input? Rejected. Boundaries. 🚫

flags is used internally during binary import when reading user extension nodes, group nodes or engines.

Reimplemented from SoNode.

void SoTexture3::notify (SoNotList * l) [protected], [virtual]

Notifies all auditors for this instance when changes are made. Gossip network, but for scene graph updates. πŸ“£

Reimplemented from SoNode.

int SoTexture3::getReadStatus (void ) [protected]

Returns read status. 1 for success, 0 for failure. Binary. Love that for us.

void SoTexture3::setReadStatus (int s) [protected]

Sets read status.

See also: getReadStatus()


πŸ‘‘ Member Data Documentation πŸ‘‘

SoMFString SoTexture3::filenames

Texture filename(s). Specify either this or use SoTexture3::images, not both. Pick a lane, bestie, we don't do both.

The depth of the volume is specified by the number of filenames specified. All images must have the same dimensions and number of components. Consistency is the moment. ✨

NB! A field sensor is attached to this field internally and reloads all images when this field changes. You must therefore be careful when setting this field and either use startEditing()/finishEditing() or set all values with one function call; setValues(). Do not just casually poke this field, it WILL reload everything and you will feel it. 😭

SoSFImage3 SoTexture3::images

Inline image data. The image, but make it inline. πŸŽ€

SoSFEnum SoTexture3::wrapR

Wrapping strategy for the R coordinate (depth). Yes, R. Depth. Keep up. 🌈

SoSFEnum SoTexture3::wrapS

Wrapping strategy for the S coordinate.

SoSFEnum SoTexture3::wrapT

Wrapping strategy for the T coordinate.

SoSFEnum SoTexture3::model

Texture model. Which model? The texture one. πŸ’…

SoSFColor SoTexture3::blendColor

Blend color. Used when SoTexture3::model is SoTexture3::BLEND. Only then, so don't @ me otherwise.

SoSFBool SoTexture3::enableCompressedTexture

Hint to Coin that compressed textures should be used if this is supported by the graphics hardware and OpenGL drivers. Using compressed textures usually reduces texture memory usage for a texture by 4-6 times. Four to six times, bestie. That's not a typo, that's a glow-up. πŸ”₯

Since:

  • Coin 2.4.2
  • TGS Inventor 4.0

πŸ¦‹ Author πŸ¦‹

Generated automatically by Doxygen for Coin from the source code. The robots wrote it, I just gave it the group-chat energy it deserved. πŸ€–πŸ’–


Okay that's the whole page, you ate that. This was Version 4.0.10, dated Thu Jun 25 2026 00:00:00, and it's the SoTexture3(3) manual page. Go forth and texture your three-dimensional geometry, bestie β€” periodt. πŸ’…βœ¨πŸ«Ά

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