SoTexture2Transform(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

πŸŽ€ NAME πŸŽ€

Okay so bestie, welcome to SoTexture2Transform(3) β€” section 3 of the Coin manual, and she's a whole icon. πŸ’–

SoTexture2Transform β€” the class used to define 2D texture transformations. That's it, that's the job, and she does it gorgeously. ✨


🌈 SYNOPSIS 🌈

#include <Inventor/nodes/SoTexture2Transform.h>

Inherits SoNode. Yes queen, she's a node. πŸ‘‘

πŸ’… Public Member Functions

  • virtual SoType getTypeId (void) const
  • SoTexture2Transform (void)
  • virtual void doAction (SoAction *action)
  • virtual void callback (SoCallbackAction *action)
  • virtual void GLRender (SoGLRenderAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void pick (SoPickAction *action)

🫢 Public Member Functions inherited from SoNode

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual SbBool affectsState (void) const
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • virtual void notify (SoNotList *l)
  • SbUniqueId getNodeId (void) const
  • virtual SoChildList * getChildren (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
  • virtual SoFieldContainer * copyThroughConnection (void) const

πŸ¦‹ Public Member Functions inherited from SoFieldContainer

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

🌸 Public Member Functions inherited from SoBase

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const β€” returns TRUE if the type of this object is either of the same type or inherited from type.
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

⭐ Static Public Member Functions

  • static SoType getClassTypeId (void)
  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. Basically the group-chat invite. πŸ’Œ

πŸ’œ Static Public Member Functions inherited from SoNode

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static void initClasses (void)
  • static SbUniqueId getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

πŸ“ Static Public Member Functions inherited from SoFieldContainer

  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) β€” this static method returns the SoType object associated with objects of this class.
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

🧚 Static Public Member Functions inherited from SoBase

  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) β€” this static method returns the SoType object associated with objects of this class.
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

πŸ‘‘ Public Attributes

  • SoSFVec2f translation
  • SoSFFloat rotation
  • SoSFVec2f scaleFactor
  • SoSFVec2f center

🌟 Protected Member Functions

  • virtual const SoFieldData * getFieldData (void) const
  • virtual ~SoTexture2Transform ()

πŸ’– Protected Member Functions inherited from SoNode

  • SoNode (void)
  • virtual ~SoNode ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

🌷 Protected Member Functions inherited from SoFieldContainer

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

πŸŽ€ Protected Member Functions inherited from SoBase

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const
  • virtual SoNotRec createNotRec (void)

πŸ”₯ Static Protected Member Functions

  • static const SoFieldData ** getFieldDataPtr (void)

✨ Static Protected Member Functions inherited from SoNode

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

πŸ’« Static Protected Member Functions inherited from SoBase

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

πŸ¦„ Additional Inherited Members

Public Types inherited from SoNode

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }

Protected Types inherited from SoBase

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

Protected Attributes inherited from SoNode

SbUniqueId uniqueId

Protected Attributes inherited from SoFieldContainer

SbBool isBuiltIn

Static Protected Attributes inherited from SoNode

static SbUniqueId nextUniqueId = 1
static int nextActionMethodIndex = 0

πŸ’… Detailed Description πŸ’…

The SoTexture2Transform class is used to define 2D texture transformations. No cap. 🫢

So here's the tea: textures applied to shapes in the scene can be transformed by "prefixing" in the state with instances of this node type. Translations, rotations and scaling in 2D can all be done. The whole menu, bestie. ✨

The default settings of this node's fields equals a "nulltransform", i.e. no transformation. So out of the box she's giving nothing-changes energy, and honestly? Respect. πŸ™ˆ

FILE FORMAT/DEFAULTS:

Texture2Transform {
    translation 0 0
    rotation 0
    scaleFactor 1 1
    center 0 0
}

πŸ‘€ See also

  • SoTexture3Transform

🌸 Constructor & Destructor Documentation 🌸

🌼 SoTexture2Transform::SoTexture2Transform (void )

Constructor. Hi baby, you're alive. πŸ’–

🌺 SoTexture2Transform::~SoTexture2Transform () [protected], [virtual]

Destructor. She's leaving the group chat. 😭


and bestie… there is SO much more coming, do not scroll away, part 2 is right there πŸ’…βœ¨

πŸ’– Member Function Documentation πŸ’–

okay bestie, this is the part where we meet all the lil methods that make this node go. buckle up πŸŽ€


⭐ SoType SoTexture2Transform::getClassTypeId(void) [static]

This one is the class-level gossip desk πŸ“‹ β€” a static method that hands you back the SoType object tied to objects of this class. like, "who are you as a category?" energy.


⭐ SoType SoTexture2Transform::getTypeId(void) const [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is what runtime type checking and "downward" casting run on β€” so it's lowkey the backbone of "wait, what are you actually?" checks. iykyk.

Implements SoBase. ✨


⭐ const SoFieldData **SoTexture2Transform::getFieldDataPtr(void) [static], [protected]

ngl bestie, this API member is considered internal to the library β€” it's not likely to be of interest to the application programmer. so if you're out here writing an app, this one's not for you, no cap πŸ™ˆ.

That said: it returns the SoFieldData class which holds information about fields in this node.


⭐ const SoFieldData *SoTexture2Transform::getFieldData(void) const [protected], [virtual]

This one returns a pointer to the class-wide field data storage object for this instance. and here's the tea πŸ“ β€” if no fields are present, it returns NULL.

Reimplemented from SoFieldContainer.


⭐ void SoTexture2Transform::doAction(SoAction *action) [virtual]

Does the typical operation of a node for any action. the generalist, the main character who can hang with literally any action type πŸ‘‘.

Reimplemented from SoNode.


⭐ void SoTexture2Transform::callback(SoCallbackAction *action) [virtual]

The action method for SoCallbackAction πŸ’….

It simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. basically: it keeps the vibes consistent so you can peek at what's going on 🌸.

Reimplemented from SoNode.


⭐ void SoTexture2Transform::GLRender(SoGLRenderAction *action) [virtual]

The action method for the SoGLRenderAction. this one gets called during rendering traversals πŸ”₯.

Nodes influencing the rendering state in any way β€” or that want to throw geometry primitives at OpenGL β€” override this method.

Reimplemented from SoNode.


⭐ void SoTexture2Transform::getMatrix(SoGetMatrixAction *action) [virtual]

The action method for SoGetMatrixAction πŸ¦‹.

It updates action by accumulating with the transformation matrix of this node (if any). "if any" is doing a lil bit of work there, so clock it ✨.

Reimplemented from SoNode.


⭐ void SoTexture2Transform::pick(SoPickAction *action) [virtual]

The action method for SoPickAction πŸŽ€.

It does common processing for SoPickAction action instances. the shared chores, the communal labor, we love to see it 🫢.

Reimplemented from SoNode.


🌈 Member Data Documentation 🌈

okay these are the actual fields β€” the knobs and dials you get to twiddle, bestie πŸ’œ

  • SoSFVec2f SoTexture2Transform::translation β€” texture coordinate translation. default value is [0, 0].
  • SoSFFloat SoTexture2Transform::rotation β€” texture coordinate rotation in radians (around Z-axis, s is X-axis and t is Y-axis). defaults to an identity rotation (i.e. zero rotation).
  • SoSFVec2f SoTexture2Transform::scaleFactor β€” texture coordinate scale factors. default value is [1, 1].
  • SoSFVec2f SoTexture2Transform::center β€” center for scale and rotation. default value is [0, 0].

πŸ’€ Author

Generated automatically by Doxygen for Coin from the source code. yes, a robot wrote the original β€” no shade, it ate πŸ€–βœ¨


aaaand that's the whole page, bestie!! πŸŽ‰ this was Coin version 4.0.10, dated Thu Jun 25 2026 00:00:00, and the page is SoTexture2Transform(3) β€” go forth and transform those texture coords, you absolute icon πŸ’…πŸ‘‘πŸŒΈ

πŸ“¦ where this page comes from