SoTexture2(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

πŸ’– SoTexture2 πŸ’–

Coin · the SoTexture2(3) manual page, part 1 of 3 ✨


🌸 NAME 🌸

SoTexture2 β€” bestie, this is the class that maps a 2D texture onto every single piece of geometry that comes after it in the scene graph. No cap. πŸ’…


✨ SYNOPSIS ✨

#include <Inventor/nodes/SoTexture2.h>

Inherits SoTexture.


πŸŽ€ Public Types πŸŽ€

  • enum Model β€” the vibe of how your texture mixes with whatever's underneath it:
enum Model { MODULATE = SoMultiTextureImageElement::MODULATE, DECAL =
    SoMultiTextureImageElement::DECAL, BLEND =
    SoMultiTextureImageElement::BLEND, REPLACE =
    SoMultiTextureImageElement::REPLACE }
  • enum Wrap β€” what happens when your texture coordinates run off the edge, iykyk:
enum Wrap { REPEAT = SoMultiTextureImageElement::REPEAT, CLAMP =
    SoMultiTextureImageElement::CLAMP }

πŸ¦‹ Public Types inherited from SoNode

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }

πŸ‘‘ Public Member Functions πŸ‘‘

  • virtual SoType getTypeId (void) const
  • SoTexture2 (void)
  • virtual void doAction (SoAction *action)
  • virtual void GLRender (SoGLRenderAction *action)
  • virtual void callback (SoCallbackAction *action)
  • virtual void rayPick (SoRayPickAction *action)

🌈 Public Member Functions inherited from SoNode

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual SbBool affectsState (void) const
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • SbUniqueId getNodeId (void) const
  • virtual SoChildList * getChildren (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
  • virtual SoFieldContainer * copyThroughConnection (void) const

🫢 Public Member Functions inherited from SoFieldContainer

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

πŸ’œ Public Member Functions inherited from SoBase

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const β€” hands you back TRUE if this object's type is either exactly the same type, or inherited from type. πŸ’–
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

⭐ Static Public Member Functions ⭐

  • static SoType getClassTypeId (void)
  • static void initClass (void) β€” sets up all the initialization for the data that every instance of this class shares, like handing over everything the Coin type system needs. Slay. ✨
  • static SbBool readImage (const SbString &fname, int &w, int &h, int &nc, unsigned char *&bytes)

🧚 Static Public Member Functions inherited from SoTexture

  • static SoType getClassTypeId (void)
  • static void initClass (void) β€” sets up all the initialization for the data that every instance of this class shares, like handing over everything the Coin type system needs. ✨
  • static void cleanupClass (void)

🌟 Static Public Member Functions inherited from SoNode

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void) β€” sets up all the initialization for the data that every instance of this class shares, like handing over everything the Coin type system needs. ✨
  • static void initClasses (void)
  • static SbUniqueId getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

πŸ“ Static Public Member Functions inherited from SoFieldContainer

  • static void initClass (void) β€” sets up all the initialization for the data that every instance of this class shares, like handing over everything the Coin type system needs. ✨
  • static SoType getClassTypeId (void) β€” this static method gives you back the SoType object that's associated with objects of this class.
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

πŸ’« Static Public Member Functions inherited from SoBase

  • static void initClass (void) β€” sets up all the initialization for the data that every instance of this class shares, like handing over everything the Coin type system needs. ✨
  • static SoType getClassTypeId (void) β€” this static method gives you back the SoType object that's associated with objects of this class.
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

πŸ’… Public Attributes πŸ’…

  • SoSFString filename
  • SoSFImage image
  • SoSFEnum wrapS
  • SoSFEnum wrapT
  • SoSFEnum model
  • SoSFColor blendColor
  • SoSFBool enableCompressedTexture

πŸ¦‹ Protected Member Functions πŸ¦‹

  • virtual const SoFieldData * getFieldData (void) const
  • virtual ~SoTexture2 ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)
  • virtual void notify (SoNotList *list)
  • int getReadStatus (void)
  • void setReadStatus (int s)

🌸 Protected Member Functions inherited from SoNode

  • SoNode (void)
  • virtual ~SoNode ()

πŸŽ€ Protected Member Functions inherited from SoFieldContainer

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

🌈 Protected Member Functions inherited from SoBase

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const
  • virtual SoNotRec createNotRec (void)

✨ Static Protected Member Functions ✨

  • static const SoFieldData ** getFieldDataPtr (void)

πŸ’– Static Protected Member Functions inherited from SoTexture

  • static const SoFieldData ** getFieldDataPtr (void)

πŸ’œ Static Protected Member Functions inherited from SoNode

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

πŸ‘‘ Static Protected Member Functions inherited from SoBase

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

🌟 Additional Inherited Members 🌟

🧚 Protected Types inherited from SoBase

  • enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

🫢 Protected Attributes inherited from SoNode

  • SbUniqueId uniqueId

πŸ“ Protected Attributes inherited from SoFieldContainer

  • SbBool isBuiltIn

⭐ Static Protected Attributes inherited from SoNode

  • static SbUniqueId nextUniqueId = 1
  • static int nextActionMethodIndex = 0

okay that's the whole synopsis situation, bestie β€” literally every type, function, attribute and inherited glow-up, all accounted for. πŸ’―

…and this was only part 1 of 3. don't go anywhere. πŸ’…

✨ Detailed Description ✨

okay so bestie, here's the whole vibe of SoTexture2 πŸ’– β€” this class is literally the way you slap a 2D texture onto geometry that comes after it in the scene graph. main character energy fr.

Shape nodes within the scope of SoTexture2 nodes in the scene graph β€” and by that I mean below the same SoSeparator and to the right hand side of the SoTexture2 β€” will get the texture applied according to each shape type's individual characteristics. πŸ’… Every shape does its own little thing. So go peek at the docs for the various shape types (SoFaceSet, SoCube, SoSphere, etc.) for the specifics of how textures actually get applied. No cap.

For a simple usage example, check the class documentation for SoSFImage. πŸŽ€


😭 the classic texture-duplication L

One common flaw with so many programs that support exporting VRML or Inventor files is that the same texture file gets exported several times, but as different nodes. And bestie, that is not the vibe β€” it causes excessive texture memory usage and slow rendering. πŸ’€

Below is an example program that fixes this by replacing all instances of the same texture with a pointer to the first node:

#include <Inventor/actions/SoSearchAction.h>
#include <Inventor/actions/SoWriteAction.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoTexture2.h>
#include <Inventor/SoDB.h>
#include <Inventor/SoInput.h>
#include <Inventor/SoOutput.h>

int main(int argc, char ** argv)
{
  if (argc < 2) return -1;
  SoDB::init();

  SoInput in;
  if (!in.openFile(argv[1])) return -1;

  SoSeparator * root = SoDB::readAll(&in);
  if (!root) return -1;
  root->ref();

  SoSearchAction sa;
  sa.setType(SoTexture2::getClassTypeId());
  sa.setInterest(SoSearchAction::ALL);
  sa.setSearchingAll(TRUE);
  sa.apply(root);
  SoPathList & pl = sa.getPaths();
  SbDict namedict;

  for (int i = 0; i < pl.getLength(); i++) {
    SoFullPath * p = (SoFullPath*) pl[i];
    if (p->getTail()->isOfType(SoTexture2::getClassTypeId())) {
      SoTexture2 * tex = (SoTexture2*) p->getTail();
      if (tex->filename.getValue().getLength()) {
        SbName name = tex->filename.getValue().getString();
        unsigned long key = (unsigned long) ((void*) name.getString());
        void * tmp;
        if (!namedict.find(key, tmp)) {
          // new texture. just insert into list
          (void) namedict.enter(key, tex);
        }
        else if (tmp != (void*) tex) { // replace with node found in dict
          SoGroup * parent = (SoGroup*) p->getNodeFromTail(1);
          int idx = p->getIndexFromTail(0);
          parent->replaceChild(idx, (SoNode*) tmp);
        }
      }
    }
  }
  sa.reset();

  // output fixed scene to stdout
  SoOutput out;
  SoWriteAction wa(&out);
  wa.apply(root);
  root->unref();
}

🫢 embedding textures INTO the file (iykyk)

When you're working with Inventor files, you often wanna embed external texture image files into the Inventor files themselves. Here's a minimal, standalone example showing how you pull that off β€” by calling SoField::touch() on the SoTexture2::image fields before scene graph export:

#include <Inventor/SoDB.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoTexture2.h>
#include <Inventor/actions/SoSearchAction.h>
#include <Inventor/actions/SoWriteAction.h>

int
main(void)
{
  if (argc == 1) {
    fprintf(stderr,"Usage: %s <infile> > outfile.iv\n", argv[0]);
    return -1;
  }
  SoDB::init();

  // open the file (don't use stdin) to enable Coin to search for textures
  // relative to the input file.
  SoInput in;
  if (!in.openFile(argv[1])) {
    return -1;
  }
  SoSeparator * root = SoDB::readAll(&in);
  if (!root) { exit(1); }

  root->ref();

  SoSearchAction searchaction;
  searchaction.setType(SoTexture2::getClassTypeId());
  searchaction.setSearchingAll(TRUE);
  searchaction.setInterest(SoSearchAction::ALL);

  searchaction.apply(root);

  const SoPathList & pl = searchaction.getPaths();
  for (int i=0; i < pl.getLength(); i++) {
    SoFullPath * fp = (SoFullPath *)pl[i];
    SoTexture2 * tex = (SoTexture2 *)fp->getTail();
    assert(tex->getTypeId() == SoTexture2::getClassTypeId());
    tex->image.touch();
  }

  SoWriteAction wa;
  wa.apply(root);

  root->unref();

  return 0;
}

Run the example by piping the iv-file you want to do texture embedding on from stdin, like this bestie:

$ ./test < input.iv

🌸 FILE FORMAT/DEFAULTS 🌸

Texture2 {
    filename ""
    image 0 0 0
    wrapS REPEAT
    wrapT REPEAT
    model MODULATE
    blendColor 0 0 0
    enableCompressedTexture FALSE
}

🧚 Member Enumeration Documentation 🧚

enum SoTexture2::Model

Texture mapping model β€” this is what decides how we "merge" the texture map with the object it's mapped onto. πŸ’«

Enumerator

  • MODULATE β€” Texture color is multiplied by the polygon color. The result will be Phong shaded (if light model is PHONG). slay.
  • DECAL β€” Texture image overwrites polygon shading. Textured pixels will not be Phong shaded. Heads up though: has undefined behaviour for grayscale and grayscale-alpha textures. ⚠️
  • BLEND β€” This model is normally used with monochrome textures (i.e. textures with one or two components). The first component, the intensity, is then used to blend between the shaded color of the polygon and the SoTexture2::blendColor.
  • REPLACE β€” Texture image overwrites polygon shading. Textured pixels will not be Phong shaded. Supports grayscale and grayscale alpha textures. This feature requires OpenGL 1.1. MODULATE will be used if OpenGL version < 1.1 is detected.
okay so important lore: using this texture model will make your Inventor files incompatible with older versions of Coin and Inventor. You need Coin >= 2.2 or TGS Inventor 4.0 to load Inventor files that use the REPLACE texture model. 😭

Since

  • Coin 2.2
  • TGS Inventor 4.0

enum SoTexture2::Wrap

Enumeration of wrapping strategies which can be used when the texture map doesn't cover the full extent of the geometry. πŸŽ€

Enumerator

  • REPEAT β€” Repeat texture when coordinate is not between 0 and 1.
  • CLAMP β€” Clamp coordinate between 0 and 1.

πŸ’œ Constructor & Destructor Documentation πŸ’œ

SoTexture2::SoTexture2 (void )

Constructor. πŸŽ€

SoTexture2::~SoTexture2 () β€” [protected], [virtual]

Destructor. Frees up internal resources used to store texture image data. 🧹✨


πŸ‘‘ Member Function Documentation πŸ‘‘

SoType SoTexture2::getClassTypeId (void ) β€” [static]

This static method returns the SoType object associated with objects of this class.

SoType SoTexture2::getTypeId (void ) const β€” [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting. πŸ’…

Reimplemented from SoTexture.

const SoFieldData ** SoTexture2::getFieldDataPtr (void ) β€” [static], [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Returns the SoFieldData class which holds information about fields in this node.

const SoFieldData * SoTexture2::getFieldData (void ) const β€” [protected], [virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoTexture.

void SoTexture2::doAction (SoAction * action) β€” [virtual]

This function performs the typical operation of a node for any action.

Reimplemented from SoTexture.

void SoTexture2::GLRender (SoGLRenderAction * action) β€” [virtual]

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way β€” or that wanna throw geometry primitives at OpenGL β€” override this method. πŸ”₯

Reimplemented from SoTexture.

void SoTexture2::callback (SoCallbackAction * action) β€” [virtual]

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. πŸ¦‹

Reimplemented from SoTexture.

void SoTexture2::rayPick (SoRayPickAction * action) β€” [virtual]

Action method for SoRayPickAction.

Checks the ray specification of the action and tests for intersection with the data of the node.

Nodes influencing relevant state variables for how picking is done also override this method.

Reimplemented from SoNode.

SbBool SoTexture2::readImage (const SbString & fname, int & w, int & h, int & nc, unsigned char *& bytes) β€” [static]

Not implemented in Coin; should probably not have been public in the original SGI Open Inventor API. We'll consider to implement it if requested. πŸ™ˆ

SbBool SoTexture2::readInstance (SoInput * in, unsigned short flags) β€” [protected], [virtual]

This method is mainly intended for internal use during file import operations.

It reads a definition of an instance from the input stream in. The input stream state points to the start of a serialized / persistent representation of an instance of this class type.

TRUE or FALSE is returned, depending on if the instantiation and configuration of the new object of this class type went OK or not. The import process should be robust and handle corrupted input streams by returning FALSE. πŸ’€

flags is used internally during binary import when reading user extension nodes, group nodes or engines.

Reimplemented from SoNode.

void SoTexture2::notify (SoNotList * l) β€” [protected], [virtual]

Notifies all auditors for this instance when changes are made. πŸ“£

Reimplemented from SoNode.

int SoTexture2::getReadStatus (void ) β€” [protected]

Returns read status. 1 for success, 0 for failure.

void SoTexture2::setReadStatus (int s) β€” [protected]

Sets read status.

See also

  • getReadStatus()

πŸ’Ύ MEMBER DATA DOCUMENTATION πŸ’Ύ

Okay bestie, this is the part where we meet the actual fields, the data members, the little guys holding all your texture info. Let's go one by one, no skipping, we're doing all of them. 🫢


🌸 SoSFString SoTexture2::filename

Texture filename β€” it's a reference to a file sitting on your disk, in a supported image bitmap format. That's it, that's the whole vibe.

By default this holds an empty string, and an empty string here means: "not me, babes" β€” the texture gets fetched from SoTexture2::image instead of from disk. So like, specify either this field OR use SoTexture2::image, not both. Pick a lane. πŸ’…

FIXME: Section about simage is outdated. (Yeah, the docs literally say that. Not me, it's in the source. πŸ™ˆ)

For reading texture image files off disk, Coin leans on the "simage" library from Kongsberg Oil & Gas Technologies. And fr fr: this library must be installed for it to be possible to load any image files at all. Like, zero images. None. πŸ’€

Now, the set of image formats you can actually read with simage? That depends entirely on how the simage library was built, because simage is itself dependent on a few other low level file import/export libraries (for instance for JPEG, GIF, TIFF and PNG support). So if you want to be sure all the formats you want are supported β€” you should build the simage library yourself. Iconic DIY behaviour, honestly. ✨

The set of image formats guaranteed to be supported by simage is:

  • Targa (.tga)
  • PIC (.pic)
  • SGI RGB (.rgb, .bw)
  • XWD (.xwd)

For more information about the simage library, including download and build instructions, see the Coin repository. πŸ‘‘


πŸŽ€ SoSFImage SoTexture2::image

Inline image data, bestie. It defaults to containing an empty image.

Go read the documentation of the SoSFImage class for a very detailed description of how the format specification for the image data is laid out, and which different image formats are supported β€” color textures, semi-transparent textures, grayscale textures, etc. That's where the real tea is. β˜•


πŸ¦‹ SoSFEnum SoTexture2::wrapS

Wrapping strategy for the S coordinate, for when the texture map is narrower than the object it's mapping onto.

Default value is SoTexture2::REPEAT. Periodt. πŸ’–


πŸ¦‹ SoSFEnum SoTexture2::wrapT

Wrapping strategy for the T coordinate, for when the texture map is shorter than the object it's mapping onto.

Default value is SoTexture2::REPEAT. Same energy as its sibling, different axis. πŸŒ€


🌈 SoSFEnum SoTexture2::model

The texture mapping model β€” basically how the texture map gets "merged" with the polygon primitives it's applied to. Think of it as the relationship status between your texture and your geometry. πŸ’ž

Default value is SoTexture2::MODULATE.


πŸ“ SoSFColor SoTexture2::blendColor

Blend color! Only used when SoTexture2::model is set to SoTexture2::BLEND.

Default color value is [0, 0, 0], black β€” which means no contribution to the blending is made. So it's just sitting there, contributing nothing, like me during a group project. 😭


⭐ SoSFBool SoTexture2::enableCompressedTexture

A lil hint to Coin that compressed textures should be used if this is supported by the graphics hardware and OpenGL drivers. πŸ–₯️✨

And the payoff? Using compressed textures usually reduces texture memory usage for a texture by 4-6 times. That's not a drill, that's a glow-up for your VRAM. πŸ”₯

Since:

  • Coin 2.4.2
  • TGS Inventor 4.0

πŸ‘‘ AUTHOR πŸ‘‘

Generated automatically by Doxygen for Coin from the source code. (The robots wrote it, we just gave it ✨flavour✨.)


Version 4.0.10 Β· Thu Jun 25 2026 00:00:00 Β· SoTexture2(3)

And that's a wrap on the whole page, bestie!! πŸ’– You made it through all three parts, all the fields, all the flags, no skips, no skimming β€” that's main character energy fr fr. Go forth and texture responsibly. Slay, bye! πŸŽ€πŸ¦‹πŸ’…

πŸ“¦ where this page comes from