SoShaderParameterMatrixArray(3)
π SoShaderParameterMatrixArray (3) π
Coin manual, section 3 β yes bestie, we're in the library-functions corner of the Coin docs, pull up a chair π«Ά
β¨ NAME β¨
SoShaderParameterMatrixArray β the class that exists for exactly one iconic job: defining a matrix array as a shader parameter π
That's it, that's the whole name section. She's a specialist, she's not trying to do everything, and honestly? Obsessed with the focus. πΈ
Lowkey important: this is a matrix array, not a single matrix. If you came here looking for one lonely matrix, this is not her, bestie. π¦
More coming, don't go anywhere β part 2 is on the way β¨π
β¨ SYNOPSIS β¨
#include <Inventor/nodes/SoShaderParameter.h>
Inherits SoUniformShaderParameter. periodt π
π Public Member Functions π
virtual SoType getTypeId (void) constβ the classic type-ID getter, bestie πͺͺvirtual void updateParameter (SoGLShaderObject *shaderObject)β Updates the shader parameter in the OpenGL state with the content of thevaluefield. β¨
π¦ Public Member Functions inherited from SoNode π¦
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=FALSE) constvirtual SbBool affectsState (void) constvirtual void doAction (SoAction *action)virtual void GLRender (SoGLRenderAction *action)virtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void callback (SoCallbackAction *action)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void pick (SoPickAction *action)virtual void rayPick (SoRayPickAction *action)virtual void search (SoSearchAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)virtual void notify (SoNotList *l)SbUniqueId getNodeId (void) constvirtual SoChildList * getChildren (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection (void) const
π¦ Public Member Functions inherited from SoFieldContainer π¦
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *input)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)SbBool getIsBuiltIn (void) constvirtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
π¦ Public Member Functions inherited from SoBase π¦
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constβ ReturnsTRUEif the type of this object is either of the same type or inherited from type.virtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
π Static Public Member Functions π
static SoType getClassTypeId (void)static void initClass ()β Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. πͺ
π¦ Static Public Member Functions inherited from SoUniformShaderParameter π¦
static SoType getClassTypeId (void)static void initClass (void)β Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
π¦ Static Public Member Functions inherited from SoShaderParameter π¦
static SoType getClassTypeId (void)static void initClass ()β Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
π¦ Static Public Member Functions inherited from SoNode π¦
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)β Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static void initClasses (void)static SbUniqueId getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
π¦ Static Public Member Functions inherited from SoFieldContainer π¦
static void initClass (void)β Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static SoType getClassTypeId (void)β This static method returns theSoTypeobject associated with objects of this class.static void cleanupClass (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
π¦ Static Public Member Functions inherited from SoBase π¦
static void initClass (void)β Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static SoType getClassTypeId (void)β This static method returns theSoTypeobject associated with objects of this class.static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *input)
π Public Attributes π
SoMFMatrix valueβ the actual matrix array, bestie! π
π¦ Public Attributes inherited from SoShaderParameter π¦
SoSFString nameSoSFInt32 identifier
π Protected Member Functions π
virtual const SoFieldData * getFieldData (void) constβ field-data getter, lowkey important
π¦ Protected Member Functions inherited from SoUniformShaderParameter π¦
SoGLShaderParameter * getGLShaderParameter (const uint32_t cachecontext)void ensureParameter (SoGLShaderObject *shader)
π¦ Protected Member Functions inherited from SoShaderParameter π¦
SoShaderParameter ()virtual ~SoShaderParameter ()
π¦ Protected Member Functions inherited from SoNode π¦
SoNode (void)virtual ~SoNode ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
π¦ Protected Member Functions inherited from SoFieldContainer π¦
SoFieldContainer (void)virtual ~SoFieldContainer ()
π¦ Protected Member Functions inherited from SoBase π¦
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) constvirtual SoNotRec createNotRec (void)
π‘οΈ Static Protected Member Functions π‘οΈ
static const SoFieldData ** getFieldDataPtr (void)
π¦ Static Protected Member Functions inherited from SoUniformShaderParameter π¦
static const SoFieldData ** getFieldDataPtr (void)
π¦ Static Protected Member Functions inherited from SoShaderParameter π¦
static const SoFieldData ** getFieldDataPtr (void)
π¦ Static Protected Member Functions inherited from SoNode π¦
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
π¦ Static Protected Member Functions inherited from SoBase π¦
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
π Additional Inherited Members π
π¦ Public Types inherited from SoNode π¦
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }
π¦ Protected Types inherited from SoBase π¦
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
π¦ Protected Attributes inherited from SoNode π¦
SbUniqueId uniqueId
π¦ Protected Attributes inherited from SoFieldContainer π¦
SbBool isBuiltIn
π¦ Static Protected Attributes inherited from SoNode π¦
static SbUniqueId nextUniqueId = 1static int nextActionMethodIndex = 0
πΈ Detailed Description πΈ
The SoShaderParameterMatrixArray class is used to define a matrix array as shader parameter. That's the whole vibe, bestie. π
π Member Function Documentation π
β¨ SoType SoShaderParameterMatrixArray::getClassTypeId (void ) [static] β¨
Okay so this static cutie returns the SoType object that's linked to objects of this class. That's it, that's the whole job. Type-id business, handled. π
π¦ SoType SoShaderParameterMatrixArray::getTypeId (void ) const [virtual] π¦
Bestie, this one hands you the type identification of any object derived from a class that inherits SoBase. What's it for? Runtime type checking and "downward" casting, periodt. It's giving very much "who dis" but for C++ objects. π
Reimplemented from SoUniformShaderParameter.
π const SoFieldData ** SoShaderParameterMatrixArray::getFieldDataPtr (void ) [static], [protected] π
Lowkey this API member is considered internal to the library, so it's probably not gonna be of interest to the application programmer. It's a behind-the-scenes thing, iykyk.
It returns the SoFieldData class which holds information about fields in this node. πΈ
π const SoFieldData * SoShaderParameterMatrixArray::getFieldData (void ) const [protected], [virtual] π
Returns a pointer to the class-wide field data storage object for this instance. And if there are no fields present? It returns NULL. Simple as that. π
Reimplemented from SoUniformShaderParameter.
π₯ void SoShaderParameterMatrixArray::updateParameter (SoGLShaderObject * shaderObject) [virtual] π₯
This is the main character move right here β it updates the shader parameter in the OpenGL state using the content of the value field. Go off, shader param. π
Implements SoUniformShaderParameter.
π Member Data Documentation π
β SoMFMatrix SoShaderParameterMatrixArray::value β
The shader parameter value. That's the whole vibe. Literally the value. π
π Author π
Generated automatically by Doxygen for Coin from the source code.
And that's a wrap on part 3, bestie!! π«Ά This little icon of a page is from Coin version 4.0.10, dated Thu Jun 25 2026 β shoutout to the source code for birthing it and Doxygen for the auto-glow-up. No cap, she ate. β¨ππ
π¦ where this page comes from
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms