SoSelection(3)

๐Ÿ“ฆ
version 4.0.10 ยท 4 versions
, in fedora 43, fedora 44

๐Ÿ’– NAME ๐Ÿ’–

SoSelection โ€” the class that manages a list of selected nodes. That's it, that's the job. She's the girl who keeps the guest list. ๐ŸŽ€


โœจ SYNOPSIS โœจ

okay bestie, deep breath, because this class has a family. She inherits a LOT and she wants you to know all of it.

#include <Inventor/nodes/SoSelection.h>

She inherits SoSeparator.

She is inherited by SoExtSelection. (yes, that's a whole other icon ๐Ÿ’…)


๐ŸŒธ Public Types

  • enum Policy { SINGLE, TOGGLE, SHIFT, DISABLE }

๐Ÿฆ‹ Public Types inherited from SoSeparator

  • enum CacheEnabled { OFF, ON, AUTO }

๐ŸŒˆ Public Types inherited from SoNode

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }

๐Ÿ‘‘ Public Member Functions

These are hers. Main character energy, no notes. ๐Ÿ”ฅ

virtual SoType getTypeId (void) const
SoSelection (void)
SoSelection (const int nChildren)
void select (const SoPath *path)
void select (SoNode *node)
void deselect (const SoPath *path)
void deselect (const int which)
void deselect (SoNode *node)
void toggle (const SoPath *path)
void toggle (SoNode *node)
SbBool isSelected (const SoPath *path) const
SbBool isSelected (SoNode *node) const
void deselectAll (void)
int getNumSelected (void) const
const SoPathList * getList (void) const
SoPath * getPath (const int index) const
SoPath * operator[] (const int i) const
void addSelectionCallback (SoSelectionPathCB *f, void *userData=NULL)
void removeSelectionCallback (SoSelectionPathCB *f, void *userData=NULL)
void addDeselectionCallback (SoSelectionPathCB *f, void *userData=NULL)
void removeDeselectionCallback (SoSelectionPathCB *f, void *userData=NULL)
void addStartCallback (SoSelectionClassCB *f, void *userData=NULL)
void removeStartCallback (SoSelectionClassCB *f, void *userData=NULL)
void addFinishCallback (SoSelectionClassCB *f, void *userData=NULL)
void removeFinishCallback (SoSelectionClassCB *f, void *userData=NULL)
void setPickFilterCallback (SoSelectionPickCB *f, void *userData=NULL,
    const SbBool callOnlyIfSelectable=TRUE)
void setPickMatching (const SbBool pickMatching)
SbBool isPickMatching (void) const
SbBool getPickMatching (void) const
void addChangeCallback (SoSelectionClassCB *f, void *userData=NULL)
void removeChangeCallback (SoSelectionClassCB *f, void *userData=NULL)

๐ŸŽ€ Public Member Functions inherited from SoSeparator

She got these from her parent, she didn't have to do anything. Iconic. โœจ

SoSeparator (void)
SoSeparator (const int nchildren)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void GLRenderBelowPath (SoGLRenderAction *action)
virtual void GLRenderInPath (SoGLRenderAction *action)
virtual void GLRenderOffPath (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void rayPick (SoRayPickAction *action)
virtual void search (SoSearchAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
virtual void audioRender (SoAudioRenderAction *action)
virtual void notify (SoNotList *nl)
virtual SbBool affectsState (void) const

๐ŸŒธ Public Member Functions inherited from SoGroup

SoGroup (void)
SoGroup (int nchildren)
virtual void addChild (SoNode *node)
virtual void insertChild (SoNode *child, int newchildindex)
virtual SoNode * getChild (int index) const
virtual int findChild (const SoNode *node) const
virtual int getNumChildren (void) const
virtual void removeChild (int childindex)
virtual void removeChild (SoNode *child)
virtual void removeAllChildren (void)
virtual void replaceChild (int index, SoNode *newchild)
virtual void replaceChild (SoNode *oldchild, SoNode *newchild)
virtual void pick (SoPickAction *action)
virtual void write (SoWriteAction *action)
virtual SoChildList * getChildren (void) const
virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)

๐Ÿ’œ Public Member Functions inherited from SoNode

void setOverride (const SbBool state)
SbBool isOverride (void) const
void setNodeType (const NodeType type)
NodeType getNodeType (void) const
virtual SoNode * copy (SbBool copyconnections=FALSE) const
virtual void grabEventsSetup (void)
virtual void grabEventsCleanup (void)
virtual void startNotify (void)
SbUniqueId getNodeId (void) const
virtual void writeInstance (SoOutput *out)
virtual SoNode * addToCopyDict (void) const
virtual SoFieldContainer * copyThroughConnection (void) const

๐Ÿ“ Public Member Functions inherited from SoFieldContainer

void setToDefaults (void)
SbBool hasDefaultValues (void) const
SbBool fieldsAreEqual (const SoFieldContainer *container) const
void copyFieldValues (const SoFieldContainer *container, SbBool
    copyconnections=FALSE)
SbBool set (const char *const fielddata)
void get (SbString &fielddata)
virtual int getFields (SoFieldList &l) const
virtual int getAllFields (SoFieldList &l) const
virtual SoField * getField (const SbName &name) const
virtual SoField * getEventIn (const SbName &name) const
virtual SoField * getEventOut (const SbName &name) const
SbBool getFieldName (const SoField *const field, SbName &name) const
SbBool enableNotify (const SbBool flag)
SbBool isNotifyEnabled (void) const
SbBool set (const char *fielddata, SoInput *input)
void get (SbString &fielddata, SoOutput *out)
virtual SbBool validateNewFieldValue (SoField *field, void *newval)
SbBool getIsBuiltIn (void) const
virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged)
    const
void setUserData (void *userdata) const
void * getUserData (void) const

๐Ÿงš Public Member Functions inherited from SoBase

void ref (void) const
void unref (void) const
void unrefNoDelete (void) const
int32_t getRefCount (void) const
void touch (void)
SbBool isOfType (SoType type) const
virtual SbName getName (void) const
virtual void setName (const SbName &newname)
void addAuditor (void *const auditor, const SoNotRec::Type type)
void removeAuditor (void *const auditor, const SoNotRec::Type type)
const SoAuditorList & getAuditors (void) const
SbBool shouldWrite (void)
void assertAlive (void) const

and for isOfType, the original is very specific about this, so listen up:

  • SbBool isOfType (SoType type) const โ€” Returns TRUE if the type of this object is either of the same type or inherited from type.

๐Ÿ’… Static Public Member Functions

static SoType getClassTypeId (void)
static void initClass (void)
  • static void initClass (void) โ€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

๐Ÿ’… Static Public Member Functions inherited from SoSeparator

static SoType getClassTypeId (void)
static void initClass (void)
static void setNumRenderCaches (const int howmany)
static int getNumRenderCaches (void)
  • static void initClass (void) โ€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

๐Ÿ’… Static Public Member Functions inherited from SoGroup

static SoType getClassTypeId (void)
static void initClass (void)
  • static void initClass (void) โ€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

๐Ÿ’… Static Public Member Functions inherited from SoNode

static uint32_t getCompatibilityTypes (const SoType &nodetype)
static SoType getClassTypeId (void)
static SoNode * getByName (const SbName &name)
static int getByName (const SbName &name, SoNodeList &l)
static void initClass (void)
static void initClasses (void)
static SbUniqueId getNextNodeId (void)
static int getActionMethodIndex (const SoType type)
static void getBoundingBoxS (SoAction *action, SoNode *node)
static void GLRenderS (SoAction *action, SoNode *node)
static void callbackS (SoAction *action, SoNode *node)
static void getMatrixS (SoAction *action, SoNode *node)
static void handleEventS (SoAction *action, SoNode *node)
static void pickS (SoAction *action, SoNode *node)
static void rayPickS (SoAction *action, SoNode *node)
static void searchS (SoAction *action, SoNode *node)
static void writeS (SoAction *action, SoNode *node)
static void audioRenderS (SoAction *action, SoNode *node)
static void getPrimitiveCountS (SoAction *action, SoNode *node)
  • static void initClass (void) โ€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

๐Ÿ’… Static Public Member Functions inherited from SoFieldContainer

static void initClass (void)
static SoType getClassTypeId (void)
static void cleanupClass (void)
static void initCopyDict (void)
static void addCopy (const SoFieldContainer *orig, const
    SoFieldContainer *copy)
static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
static SoFieldContainer * findCopy (const SoFieldContainer *orig, const
    SbBool copyconnections)
static void copyDone (void)
  • static void initClass (void) โ€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) โ€” This static method returns the SoType object associated with objects of this class.

๐Ÿ’… Static Public Member Functions inherited from SoBase

static void initClass (void)
static SoType getClassTypeId (void)
static void addName (SoBase *const base, const char *const name)
static void removeName (SoBase *const base, const char *const name)
static void incrementCurrentWriteCounter (void)
static void decrementCurrentWriteCounter (void)
static SoBase * getNamedBase (const SbName &name, SoType type)
static int getNamedBases (const SbName &name, SoBaseList &baselist,
    SoType type)
static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
static void setInstancePrefix (const SbString &c)
static void setTraceRefs (SbBool trace)
static SbBool getTraceRefs (void)
static SbBool connectRoute (SoInput *input, const SbName &fromnodename,
    const SbName &fromfieldname, const SbName &tonodename, const SbName
    &tofieldname)
static SbBool readRoute (SoInput *input)
  • static void initClass (void) โ€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) โ€” This static method returns the SoType object associated with objects of this class.

๐ŸŒŸ Public Attributes

SoSFEnum policy

๐ŸŒŸ Public Attributes inherited from SoSeparator

SoSFEnum renderCaching
SoSFEnum boundingBoxCaching
SoSFEnum renderCulling
SoSFEnum pickCulling

๐Ÿซถ Protected Member Functions ๐Ÿซถ

okay so these are the behind-the-scenes besties โ€” the stuff only the class itself (and its subclasses) gets to touch. they're protected, so like, not for randos, but they're still doing the work, no cap:

  • virtual const SoFieldData * getFieldData (void) const โ€” hands back the field data for this class.
  • virtual ~SoSelection () โ€” the destructor, and yes it's virtual.
  • void invokeSelectionPolicy (SoPath *path, SbBool shiftDown) โ€” runs the current policy on path, with shiftDown telling it whether shift is being held.
  • void performSingleSelection (SoPath *path) โ€” does the single-selection thing on path.
  • void performToggleSelection (SoPath *path) โ€” does the toggle thing on path.
  • SoPath * copyFromThis (const SoPath *path) const โ€” makes a copy of path from this node, iykyk.
  • void addPath (SoPath *path) โ€” adds path to the list.
  • void removePath (const int which) โ€” removes the path at index which.
  • int findPath (const SoPath *path) const โ€” finds path and tells you where it is.
  • virtual void handleEvent (SoHandleEventAction *action) โ€” handles the incoming event action, this is literally the whole point of the node bestie ๐Ÿ’…

Protected Member Functions inherited from SoSeparator

  • virtual ~SoSeparator ()
  • virtual SbBool cullTest (SoState *state)
  • virtual SbBool cullTest (SoGLRenderAction *action, int &cullresults)
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

Protected Member Functions inherited from SoGroup

  • virtual ~SoGroup ()
  • virtual SbBool readChildren (SoInput *in)
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
  • virtual SoNotRec createNotRec (void)
  • void setOperation (const SoNotRec::OperationType opType=SoNotRec::UNSPECIFIED, const SoNode *cc=NULL, const SoNode *pc=NULL, const int ci=-1)

Protected Member Functions inherited from SoNode

  • SoNode (void)
  • virtual ~SoNode ()

Protected Member Functions inherited from SoFieldContainer

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

Protected Member Functions inherited from SoBase

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const

โœจ Static Protected Member Functions โœจ

  • static const SoFieldData ** getFieldDataPtr (void) โ€” the static version, obvi.

Static Protected Member Functions inherited from SoSeparator

  • static const SoFieldData ** getFieldDataPtr (void)

Static Protected Member Functions inherited from SoGroup

  • static const SoFieldData ** getFieldDataPtr (void)

Static Protected Member Functions inherited from SoNode

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

Static Protected Member Functions inherited from SoBase

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

๐ŸŒธ Protected Attributes ๐ŸŒธ

the โœจvibesโœจ, exposed to subclasses only:

  • SoPathList selectionList โ€” the actual list of what's selected, the main character fr.
  • SoCallbackList * selCBList โ€” callback list for selection events.
  • SoCallbackList * deselCBList โ€” callback list for deselection events.
  • SoCallbackList * startCBList โ€” callback list for when a selection sequence starts.
  • SoCallbackList * finishCBList โ€” callback list for when it finishes.
  • SoSelectionPickCB * pickCBFunc โ€” the pick callback function.
  • void * pickCBData โ€” the userdata that goes with it.
  • SbBool callPickCBOnlyIfSelectable โ€” flag controlling whether the pick callback only fires for selectable stuff.
  • SoCallbackList * changeCBList โ€” callback list for change events.
  • SoPath * mouseDownPickPath โ€” the path picked on mouse-down.
  • SbBool pickMatching โ€” the pick-matching flag.

Protected Attributes inherited from SoGroup

  • SoChildList * children

Protected Attributes inherited from SoNode

  • SbUniqueId uniqueId

Protected Attributes inherited from SoFieldContainer

  • SbBool isBuiltIn

๐ŸŒˆ Additional Inherited Members ๐ŸŒˆ

Protected Types inherited from SoBase

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

Static Protected Attributes inherited from SoNode

  • static SbUniqueId nextUniqueId = 1
  • static int nextActionMethodIndex = 0

๐Ÿ’– Detailed Description ๐Ÿ’–

The SoSelection class manages a list of selected nodes.

Drop an SoSelection node into your scene graph and boom ๐Ÿ’ฅ โ€” now the user can "pick" with the left mouse button to select/deselect the objects hanging below that SoSelection node. it's giving interactive, periodt.

If you use an SoBoxHighlightRenderAction or an SoLineHighlightRenderAction to render scene graphs that contain SoSelection nodes, that's a super convenient way to give your user visual feedback about what's selected. cute and functional, we love to see it ๐ŸŽ€

โš ๏ธ Beware, bestie โ€” there's one common faulty assumption people make about this node: that the scene will automatically re-render whenever the user is picking objects. This is not the case. The application programmer has to schedule a redraw themselves. The straightforward way to do it is to SoNode::touch() the SoSelection node inside the selection / deselection callback. don't forget it or you'll be staring at a frozen screen wondering why nothing happened ๐Ÿ˜ญ

A "skeleton" for basic use of SoSelection nodes is given below:

extern SoSeparator * make_scenegraph( void );
static SoSelection * selection = NULL;

// Callback function triggered for selection / deselection.
void made_selection( void * userdata, SoPath * path )
{
  (void)fprintf( stdout, "%sselected %s\n",
                 userdata == (void *)1L ? "" : "de",
                 path->getTail()->getTypeId().getName().getString() );

  selection->touch(); // to redraw
}

// *************************************************************************

// Print a quick instructions notice on stdout.
void show_instructions( void )
{
  (void)fprintf( stdout, "\nThis example program demonstrates the use of the SoSelection node type.\n" );
  (void)fprintf( stdout, "\nQuick instructions:\n\n" );
  (void)fprintf( stdout, "  * pick with left mouse button\n" );
  (void)fprintf( stdout, "  * hold SHIFT to select multiple objects\n" );
  (void)fprintf( stdout, "  * hit ESC to toggle back and forth to view mode\n" );
  (void)fprintf( stdout, "\n" );
}

// *************************************************************************

int main( int argc, char ** argv )
{
  QWidget * window = SoQt::init( argv[0] );
  show_instructions();

  selection = new SoSelection;
  selection->policy = SoSelection::SHIFT;
  selection->ref();

  selection->addChild( make_scenegraph() );
  selection->addSelectionCallback( made_selection, (void *)1L );
  selection->addDeselectionCallback( made_selection, (void *)0L );

  SoQtExaminerViewer * examinerviewer = new SoQtExaminerViewer( window );
  examinerviewer->setSceneGraph( selection );
  examinerviewer->setGLRenderAction( new SoBoxHighlightRenderAction );
  examinerviewer->setViewing( FALSE );
  examinerviewer->show();

  SoQt::show( window );
  SoQt::mainLoop();

  delete examinerviewer;
  selection->unref();

  return 0;
}

okay important note: this node is not initialized in SoDB::init(), because it's part of the interaction kit "add-on". So before you use this node, you should call SoInteraction::init(). BUT if you're using one of the standard GUI-toolkits (SoXt / SoQt / SoWin), then SoInteraction::init() gets called for you from the So[Xt|Qt|Win]::init() method and you don't have to worry about it at all. slay, one less thing ๐Ÿซถ

Now, about using multiple SoSelection nodes at the same time in the same scene graph: yes it's possible, but it is not straightforward. The standard viewers that SoQt, SoWin, et al. give you will only snoop on one SoSelection node (that's part of the legacy API from SGI's InventorXt), so selection changes on the others don't trigger redraws. In other words, you don't necessarily see what's happening. You'll have to hook it up manually and trigger the redraws yourself. ๐Ÿ’€

Also be aware: when you have multiple SoSelection nodes active in the scene graph at the same time, the SoHandleEventAction traversals that you intend for a selection-change on one SoSelection node will also affect all the other SoSelection nodes in the scene โ€” usually deselecting everything below them, since you'll be clicking outside the selectable objects. So you'll also have to manually override that behaviour if you want a selection change on one SoSelection node to not affect the others. lowkey chaotic, plan accordingly ๐Ÿ™ˆ


๐Ÿ“ FILE FORMAT/DEFAULTS ๐Ÿ“

Selection {
    renderCaching AUTO
    boundingBoxCaching AUTO
    renderCulling AUTO
    pickCulling AUTO
    policy SHIFT
}

๐Ÿ‘‘ Member Enumeration Documentation ๐Ÿ‘‘

enum SoSelection::Policy

Enum for different pick policies. the vibe check of "what happens when you click":

  • SINGLE โ€” Only one object can be selected at any time. When the user picks a new object, the previous selection gets unselected. If the user picks on nothing, the current selection gets unselected.
๐ŸŽ€ Note that if a new selection matches one already present in the selection list, neither a deselect nor a select notification callback will be made about that selection path. (so don't sit there waiting for a callback that's never coming, bestie.)
  • TOGGLE โ€” Picking an object toggles its selection state.
  • SHIFT โ€” Same as SINGLE, but when the shift key is pressed, the selection policy changes to TOGGLE.
  • DISABLE โ€” Disables selection handling. straight up off, no notes.

โญ Constructor & Destructor Documentation โญ

SoSelection::SoSelection (void )

Default constructor. the classic, no args, just vibes โœจ

SoSelection::SoSelection (const int nChildren)

Constructor.

The argument should be the approximate number of children which is expected to be inserted below this node. The number need not be exact, since it's only used as a hint for better memory resource allocation. it's a hint, not a contract ๐Ÿ’…

SoSelection::~SoSelection () [protected], [virtual]

Destructor.

โœจ Member Function Documentation โœจ

okay bestie, deep breath, because this is the part where we go through literally every single method this class has ๐Ÿ’–. No skipping, no skimming, we're doing all of them. Grab a snack, you got this.


getClassTypeId ๐Ÿฆ‹

SoType SoSelection::getClassTypeId (void ) [static]

This static method returns the SoType object associated with objects of this class. That's it, that's the whole thing โ€” she's short and sweet and gives you the class's type identity โœจ


getTypeId ๐ŸŒธ

SoType SoSelection::getTypeId (void ) const [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting. iykyk โ€” this is how the library figures out what you actually are at runtime, not just what you claim to be at compile time ๐Ÿ’…

  • Reimplemented from SoSeparator.
  • Reimplemented in SoExtSelection.

getFieldDataPtr ๐Ÿ™ˆ

const SoFieldData ** SoSelection::getFieldDataPtr (void ) [static], [protected]

okay so this one is internal to the library โ€” the docs literally say it is "not likely to be of interest to the application programmer." So like, respectfully, this is not your business bestie ๐Ÿซถ

Returns the SoFieldData class which holds information about fields in this node.


getFieldData ๐ŸŽ€

const SoFieldData * SoSelection::getFieldData (void ) const [protected], [virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. Simple as that, no cap ๐Ÿ’ซ

  • Reimplemented from SoSeparator.
  • Reimplemented in SoExtSelection.

select (the path version) ๐Ÿ”ฅ

void SoSelection::select (const SoPath * path)

Adds path to the list of selected objects. Congrats, you're in the club now โœจ


select (the node version) ๐Ÿ”ฅ

void SoSelection::select (SoNode * node)

Adds node to the list of selected objects. The scene graph below the selection node will be searched, and the path to node will be added if found. So she goes looking for it, and if she finds it, she brings it home ๐Ÿ’–


deselect (the path version) ๐Ÿ’€

void SoSelection::deselect (const SoPath * path)

Remove path from the list of selected objects. bye bestie ๐Ÿ‘‹


deselect (the int version) ๐Ÿ’€

void SoSelection::deselect (const int which)

Remove objects which from the list of selected objects.

yes, the original wording is exactly that weird, and we are preserving it character for character because the rule is the rule ๐Ÿ™ˆ

deselect (the node version) ๐Ÿ’€

void SoSelection::deselect (SoNode * node)

Remove node from the list of selected objects. The scene graph below the selection node will be searched, and the path to node will be removed if found.


toggle (the path version) ๐Ÿฆ‹

void SoSelection::toggle (const SoPath * path)

If path is not already selected, add path to the list of selected objects. Otherwise remove path from the list of selected objects. Main character energy: either you're in or you're out, no in-between ๐Ÿ’…


toggle (the node version) ๐Ÿฆ‹

void SoSelection::toggle (SoNode * node)

If node is not already selected, add path to the list of selected objects. Otherwise remove node from the list of selected objects.

โš ๏ธ notice the original says path there in the first sentence even though the argument is node โ€” I'm not "fixing" it, that's a documented quote and I refuse to touch it fr fr

isSelected (the path version) โญ

SbBool SoSelection::isSelected (const SoPath * path) const

Return TRUE if path is in the list of selected objects. vibe check passed โœ…


isSelected (the node version) โญ

SbBool SoSelection::isSelected (SoNode * node) const

Return TRUE if the path to node is in the list of selected objects.


deselectAll ๐Ÿงน

void SoSelection::deselectAll (void )

Clears the selection list. Full reset. Clean slate. New era ๐ŸŒˆ


getNumSelected ๐Ÿ”ข

int SoSelection::getNumSelected (void ) const

Returns the number of selected objects. Math, but make it cute ๐ŸŽ€


getList ๐Ÿ“œ

const SoPathList * SoSelection::getList (void ) const

Returns the list of selected objects.


getPath ๐Ÿ›ฃ๏ธ

SoPath * SoSelection::getPath (const int index) const

Returns the index'th selected objects.


operator[] ๐Ÿ’…

SoPath * SoSelection::operator[] (const int i) const

Operator for accessing selected objects. Yes bestie, you can just index into her like an array, iconic behaviour honestly ๐Ÿ‘‘


addSelectionCallback ๐Ÿ’–

void SoSelection::addSelectionCallback (SoSelectionPathCB * f, void * userData = NULL)

Adds a callback which will be called every time an object is selected. Like a little notification ping: "hey, something got selected bestie" ๐Ÿ””

See also

  • removeSelectionCallback()

removeSelectionCallback ๐Ÿซถ

void SoSelection::removeSelectionCallback (SoSelectionPathCB * f, void * userData = NULL)

Removes one of the selection callbacks. Unsubscribe ๐Ÿ’”

See also

  • addSelectionCallback()

addDeselectionCallback ๐Ÿ’”

void SoSelection::addDeselectionCallback (SoSelectionPathCB * f, void * userData = NULL)

Adds a callback which will be called every time an object is deselected.

See also

  • removeDeselectionCallback()

removeDeselectionCallback ๐Ÿฉน

void SoSelection::removeDeselectionCallback (SoSelectionPathCB * f, void * userData = NULL)

Removes one of the deselection callbacks.

See also

  • addDeselctionCallback()
๐Ÿ™ˆ yes, "Deselction" โ€” that's the original spelling, typo and all, and I am not the one who's gonna correct it

addStartCallback ๐ŸŽฌ

void SoSelection::addStartCallback (SoSelectionClassCB * f, void * userData = NULL)

Adds a callback which will be invoked when the user starts an interactive change to the list of selected objects.

This callback is useful for storing the old selection list for undo/redo functionality. So like โ€” snapshot the vibe before it changes, so you can rewind later โœจ

See also

  • addFinishCallback()

removeStartCallback ๐Ÿšช

void SoSelection::removeStartCallback (SoSelectionClassCB * f, void * userData = NULL)

Removes f from the list of start callbacks.

See also

  • addStartCallback()

addFinishCallback ๐Ÿ

void SoSelection::addFinishCallback (SoSelectionClassCB * f, void * userData = NULL)

Adds a callback which will be invoked when the user has finished an interactive change to the list of selected objects.

See also

  • addStartCallback()

removeFinishCallback ๐Ÿงš

void SoSelection::removeFinishCallback (SoSelectionClassCB * f, void * userData = NULL)

Removes f from the list of finish callbacks.

See also

  • addFinishCallback()

setPickFilterCallback ๐Ÿ”

void SoSelection::setPickFilterCallback (SoSelectionPickCB * f, void * userData = NULL, const SbBool callOnlyIfSelectable = TRUE)

Sets the pick filter callback. This callback will be called when a path is about to be added to or removed from the list of selected objects. The callback function should return a replacement path that should be used instead of the picked path. The returned path will be ref'ed, copied, and then unref'ed again by the SoSelection node.

If no callback is set (the default), the picked path will be used for selecting/deselecting.

Possible return values from the callback:

  • NULL: simulate that nothing was picked. This will clear the selection for the SINGLE policy. The handle event action will be halted.
  • A path: the path will be selected/deselected. The handle event action will be halted.
  • A path containing only the selection node: as NULL, but action will not be halted.
  • An empty path or a path not containing the selection node: the pick will be ignored.

if callOnlyIfSelectable is TRUE, the callback will only be called if the selection node is in the picked path.


setPickMatching ๐Ÿ–ฑ๏ธ

void SoSelection::setPickMatching (const SbBool pickmatchflag)

When pickmatchflag is TRUE (the default), the mouse button release pick must match the mouse button press pick before object is selected/deselected.

This flag should normally not be of interest to application programmers.

so like, noted, but also not your problem, bestie ๐Ÿ’…

isPickMatching ๐Ÿงฒ

SbBool SoSelection::isPickMatching (void ) const

Returns TRUE if pick matching is enabled.

See also

  • setPickMatching()

getPickMatching ๐Ÿงฒ

SbBool SoSelection::getPickMatching (void ) const

Returns TRUE if pick matching is enabled.

See also

  • setPickMatching()

addChangeCallback ๐Ÿ“ฃ

void SoSelection::addChangeCallback (SoSelectionClassCB * f, void * userData = NULL)

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

. Used by render area to receive notification when the selection list changes.

yes there's a stray period at the start of that second bit in the original and we are keeping it, no questions ๐Ÿ™ˆ

removeChangeCallback ๐Ÿ”•

void SoSelection::removeChangeCallback (SoSelectionClassCB * f, void * userData = NULL)

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Used by render area to receive notification when the selection list changes.


invokeSelectionPolicy ๐Ÿ›ก๏ธ

void SoSelection::invokeSelectionPolicy (SoPath * path, SbBool shiftdown) [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.


performSingleSelection 1๏ธโƒฃ

void SoSelection::performSingleSelection (SoPath * path) [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.


performToggleSelection ๐Ÿ”

void SoSelection::performToggleSelection (SoPath * path) [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.


copyFromThis ๐Ÿ“‹

SoPath * SoSelection::copyFromThis (const SoPath * path) const [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.


addPath โž•

void SoSelection::addPath (SoPath * path) [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.


removePath โž–

void SoSelection::removePath (const int which) [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.


findPath ๐Ÿ”Ž

int SoSelection::findPath (const SoPath * path) const [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.


handleEvent ๐ŸŽฎ

void SoSelection::handleEvent (SoHandleEventAction * action) [protected], [virtual]

Action method for SoHandleEventAction.

Inspects the event data from action, and processes it if it is something which this node should react to.

Nodes influencing relevant state variables for how event handling is done also override this method.

  • Reimplemented from SoSeparator.
  • Reimplemented in SoExtSelection.

๐ŸŒŸ Member Data Documentation ๐ŸŒŸ

okay now we're at the data members, the little guys holding the vibes together ๐Ÿซถ


policy ๐Ÿ‘‘

SoSFEnum SoSelection::policy

Field for selection policy. Default value is SHIFT.


selectionList ๐Ÿ“š

SoPathList SoSelection::selectionList [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.


selCBList ๐Ÿ—‚๏ธ

SoCallbackList* SoSelection::selCBList [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.


deselCBList ๐Ÿ—‚๏ธ

SoCallbackList* SoSelection::deselCBList [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.


startCBList ๐Ÿ—‚๏ธ

SoCallbackList* SoSelection::startCBList [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.


finishCBList ๐Ÿ—‚๏ธ

SoCallbackList* SoSelection::finishCBList [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.


pickCBFunc ๐ŸŽฏ

SoSelectionPickCB* SoSelection::pickCBFunc [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.


pickCBData ๐Ÿ“ฆ

void* SoSelection::pickCBData [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.


callPickCBOnlyIfSelectable ๐Ÿšฆ

SbBool SoSelection::callPickCBOnlyIfSelectable [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.


changeCBList ๐Ÿ—‚๏ธ

SoCallbackList* SoSelection::changeCBList [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.


mouseDownPickPath ๐Ÿ–ฑ๏ธ

SoPath* SoSelection::mouseDownPickPath [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.


pickMatching โœ…

SbBool SoSelection::pickMatching [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.


๐Ÿ‘‘ Author ๐Ÿ‘‘

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okay bestie that's the whole entire page, every last member, no crumbs left behind ๐Ÿ’– and for the cute sign-off: this is Version 4.0.10, dated Thu Jun 25 2026 00:00:00, and you just read SoSelection(3) โ€” top to bottom, all three parts, and you ate that ๐ŸŒˆโœจ๐ŸŽ€ slay, go drink some water ๐Ÿ’…๐Ÿฆ‹๐Ÿ’œ

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