SoSceneTextureCubeMap(3)
π NAME π
SoSceneTextureCubeMap β bestie, it renders a scene into a texture cube map. That's the whole vibe. This is the Coin manual page, section 3, and yes you're gonna want to read it π«Ά
β¨ SYNOPSIS β¨
#include <Inventor/nodes/SoSceneTextureCubeMap.h>
Inherits SoNode. It's giving "part of the family," lowkey π¦
πΈ Public Types πΈ
enum Model { MODULATE = SoMultiTextureImageElement::MODULATE, DECAL = SoMultiTextureImageElement::DECAL, BLEND = SoMultiTextureImageElement::BLEND, REPLACE = SoMultiTextureImageElement::REPLACE }enum Wrap { REPEAT = SoMultiTextureImageElement::REPEAT, CLAMP = SoMultiTextureImageElement::CLAMP }enum TransparencyFunction { NONE, ALPHA_BLEND, ALPHA_TEST }
π Public Types inherited from SoNode π
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }
π Public Member Functions π
virtual SoType getTypeId (void) constSoSceneTextureCubeMap (void)virtual void doAction (SoAction *action)virtual void GLRender (SoGLRenderAction *action)virtual void callback (SoCallbackAction *action)virtual void rayPick (SoRayPickAction *action)
π Public Member Functions inherited from SoNode π
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=FALSE) constvirtual SbBool affectsState (void) constvirtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void pick (SoPickAction *action)virtual void search (SoSearchAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)SbUniqueId getNodeId (void) constvirtual SoChildList * getChildren (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection (void) const
π Public Member Functions inherited from SoFieldContainer π
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *input)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)SbBool getIsBuiltIn (void) constvirtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
π¦ Public Member Functions inherited from SoBase π¦
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constβ ReturnsTRUEif the type of this object is either of the same type or inherited from type. iykyk πvirtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
β Static Public Member Functions β
static SoType getClassTypeId (void)static void initClass (void)β Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. It's the getting-ready routine, periodt β¨
π« Static Public Member Functions inherited from SoNode π«
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)β Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static void initClasses (void)static SbUniqueId getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
π§ Static Public Member Functions inherited from SoFieldContainer π§
static void initClass (void)β Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static SoType getClassTypeId (void)β This static method returns theSoTypeobject associated with objects of this class.static void cleanupClass (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
πΈ Static Public Member Functions inherited from SoBase πΈ
static void initClass (void)β Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static SoType getClassTypeId (void)β This static method returns theSoTypeobject associated with objects of this class.static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *input)
π Public Attributes π
SoSFVec2s sizeSoSFNode sceneSoSFEnum wrapSSoSFEnum wrapTSoSFEnum wrapRSoSFEnum modelSoSFColor backgroundColorSoSFEnum transparencyFunctionSoSFColor blendColor
π₯ Protected Member Functions π₯
virtual const SoFieldData * getFieldData (void) constvirtual ~SoSceneTextureCubeMap ()virtual void notify (SoNotList *list)
π Protected Member Functions inherited from SoNode π
SoNode (void)virtual ~SoNode ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
π Protected Member Functions inherited from SoFieldContainer π
SoFieldContainer (void)virtual ~SoFieldContainer ()
π Protected Member Functions inherited from SoBase π
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) constvirtual SoNotRec createNotRec (void)
β¨ Static Protected Member Functions β¨
static const SoFieldData ** getFieldDataPtr (void)
π¦ Static Protected Member Functions inherited from SoNode π¦
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
π« Static Protected Member Functions inherited from SoBase π«
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
π Additional Inherited Members π
π§ Protected Types inherited from SoBase π§
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
π Protected Attributes inherited from SoNode π
SbUniqueId uniqueId
β Protected Attributes inherited from SoFieldContainer β
SbBool isBuiltIn
π Static Protected Attributes inherited from SoNode π
static SbUniqueId nextUniqueId = 1static int nextActionMethodIndex = 0
πΈ Detailed Description πΈ
Renders a scene into a texture cube map. That's it, that's the function, and honestly? Iconic π
Since
Coin 2.5
π Constructor & Destructor Documentation π
π SoSceneTextureCubeMap::SoSceneTextureCubeMap (void ) π
Constructor. It's born β¨
π¦ SoSceneTextureCubeMap::~SoSceneTextureCubeMap () [protected], [virtual] π¦
Destructor. Frees up internal resources used to store texture image data. Not me crying over a destructor doing its job π
β¨ Member Function Documentation β¨
SoType SoSceneTextureCubeMap::getClassTypeId (void ) [static]
okay bestie this one is the plug π
This static method hands you back the SoType object that's associated with objects of this class. That's it, that's the whole vibe. Static, so you don't even need an instance β she answers for the whole class, no cap. π
SoType SoSceneTextureCubeMap::getTypeId (void ) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. fr fr, this is the one doing the runtime type checking and the "downward" casting β like, are you actually who you say you are, and can I safely cast you down the hierarchy? π΅οΈββοΈ
Implements SoBase.
const SoFieldData ** SoSceneTextureCubeMap::getFieldDataPtr (void ) [static], [protected]
π¨ heads up β this API member is considered internal to the library, as it is not likely to be of interest to the application programmer. So like, if you're just vibing in your app code, this one is not for you, iykyk. π
It returns the SoFieldData class which holds information about fields in this node. Both [static] and [protected], so mind the access, bestie.
const SoFieldData * SoSceneTextureCubeMap::getFieldData (void ) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. And if no fields are present? It returns NULL. Simple as. π«Ά
Reimplemented from SoFieldContainer.
void SoSceneTextureCubeMap::doAction (SoAction * action) [virtual]
This function performs the typical operation of a node for any action. Like, whatever action you roll up with, this is the general-purpose moves. β¨
Reimplemented from SoNode.
void SoSceneTextureCubeMap::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction. π
This is called during rendering traversals. Nodes influencing the rendering state in any way β or that want to throw geometry primitives at OpenGL β override this method. So if you're the type of node that's got opinions about render state, this is your moment, main character energy. π
Reimplemented from SoNode.
void SoSceneTextureCubeMap::callback (SoCallbackAction * action) [virtual]
Action method for SoCallbackAction. π
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. Lowkey the most useful little trick in the book β go extract your info, bestie. π
Reimplemented from SoNode.
void SoSceneTextureCubeMap::rayPick (SoRayPickAction * action) [virtual]
Action method for SoRayPickAction. π―
Checks the ray specification of the action and tests for intersection with the data of the node. So like β did the ray hit you or not, that's the whole question.
Nodes influencing relevant state variables for how picking is done also override this method. ngl picking is a whole ecosystem.
Reimplemented from SoNode.
void SoSceneTextureCubeMap::notify (SoNotList * l) [protected], [virtual]
Notifies all auditors for this instance when changes are made. π’ the group chat is being updated β everybody who's watching this instance gets the ping.
Reimplemented from SoNode.
π Author
Generated automatically by Doxygen for Coin from the source code. no human wrote this bit, it's literally a robot doing its little task π
and that's the whole page, bestie π«Ά you read all of it, slay, that's iconic behavior β¨
Version 4.0.10 πΈ dated Thu Jun 25 2026 00:00:00 π and that's SoSceneTextureCubeMap(3) wrapped, periodt. π
π¦
π¦ where this page comes from
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms