SoSceneTexture2(3)
β¨ NAME β¨
okay bestie, gather round π this one is SoSceneTexture2 β from the Coin manual set, so the page is SoSceneTexture2(3) if you're being all formal about it. And what does she do? She takes a whole entire Coin scene graph and turns it into a 2D texture. Like. A scene. Inside a texture. Main character energy, no cap. π
πΈ SYNOPSIS πΈ
#include <Inventor/nodes/SoSceneTexture2.h>
Inherits SoNode. yep, she's a node, she said so herself π
π«Ά Public Types
enum Modelβ the blending moods, and every one of them is just an alias straight offSoMultiTextureImageElement:
enum Model { MODULATE = SoMultiTextureImageElement::MODULATE, DECAL =
SoMultiTextureImageElement::DECAL, BLEND =
SoMultiTextureImageElement::BLEND, REPLACE =
SoMultiTextureImageElement::REPLACE }
enum Wrapβ how she behaves when you yeet coordinates past the edge. also borrowed fromSoMultiTextureImageElement:
enum Wrap { REPEAT = SoMultiTextureImageElement::REPEAT, CLAMP =
SoMultiTextureImageElement::CLAMP, CLAMP_TO_BORDER =
SoMultiTextureImageElement::CLAMP_TO_BORDER }
enum TransparencyFunctionβ the transparency situation. literally three options:
enum TransparencyFunction { NONE, ALPHA_BLEND, ALPHA_TEST }
enum Typeβ the whole texture-format menu, and it's long bestie, sit down:
enum Type { DEPTH, RGBA8, RGBA32F, RGB32F, RGBA16F, RGB16F, R3_G3_B2,
RGB, RGB4, RGB5, RGB8, RGB10, RGB12, RGB16, RGBA, RGBA2, RGBA4,
RGB5_A1, RGB10_A2, RGBA12, RGBA16 }
π Public Types inherited from SoNode
the node-type bitfield she got handed down, iconic:
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }
π₯ Public Member Functions
these are hers, the ones she actually overrides π
virtual SoType getTypeId (void) constvirtual void notify (SoNotList *list)virtual void write (SoWriteAction *action)virtual void doAction (SoAction *action)virtual void GLRender (SoGLRenderAction *action)virtual void callback (SoCallbackAction *action)virtual void rayPick (SoRayPickAction *action)
π Public Member Functions inherited from SoNode
the family inheritance, and there's a lot of it:
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=FALSE) constvirtual SbBool affectsState (void) constvirtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void pick (SoPickAction *action)virtual void search (SoSearchAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)SbUniqueId getNodeId (void) constvirtual SoChildList * getChildren (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection (void) const
π¦ Public Member Functions inherited from SoFieldContainer
field-handling besties π«Ά:
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *input)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)SbBool getIsBuiltIn (void) constvirtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
π Public Member Functions inherited from SoBase
the great-great-grandma of them all π§:
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constβ ReturnsTRUEif the type of this object is either of the same type or inherited fromtype.virtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
β Static Public Member Functions
static SoType getClassTypeId (void)static void initClass (void)β Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. (the classic Coin boilerplate, she's doing her part π)
π Static Public Member Functions inherited from SoNode
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)β Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static void initClasses (void)static SbUniqueId getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
π Static Public Member Functions inherited from SoFieldContainer
static void initClass (void)β Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static SoType getClassTypeId (void)β This static method returns theSoTypeobject associated with objects of this class.static void cleanupClass (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
π§ Static Public Member Functions inherited from SoBase
static void initClass (void)β Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static SoType getClassTypeId (void)β This static method returns theSoTypeobject associated with objects of this class.static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *input)
π Public Attributes
the actual dials and knobs, the ones you'll be touching π :
SoSFEnum wrapSSoSFEnum wrapTSoSFEnum modelSoSFColor blendColorSoSFVec4f backgroundColorSoSFVec2s sizeSoSFNode sceneSoSFNode sceneTransparencyTypeSoSFEnum transparencyFunctionSoSFEnum type
π Protected Member Functions
virtual const SoFieldData * getFieldData (void) const
πΈ Protected Member Functions inherited from SoNode
SoNode (void)virtual ~SoNode ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
β¨ Protected Member Functions inherited from SoFieldContainer
SoFieldContainer (void)virtual ~SoFieldContainer ()
π« Protected Member Functions inherited from SoBase
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) constvirtual SoNotRec createNotRec (void)
π Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)
π Static Protected Member Functions inherited from SoNode
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
π Static Protected Member Functions inherited from SoBase
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
π Additional Inherited Members
π¦ Protected Types inherited from SoBase
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
β Protected Attributes inherited from SoNode
SbUniqueId uniqueId
π Protected Attributes inherited from SoFieldContainer
SbBool isBuiltIn
π§ Static Protected Attributes inherited from SoNode
static SbUniqueId nextUniqueId = 1
static int nextActionMethodIndex = 0
and that's just the inheritance flex so far π the actual texture lore is still coming, bestie β stay tuned π
β¨ Detailed Description β¨
Okay bestie, so the SoSceneTexture2 class is literally how you make a 2D texture out of a Coin scene graph. Yes, a whole scene graph becoming a texture. Iconic behavior honestly. π
It lets the rendering of one scene graph be specced out as a texture image that you then use inside another scene graph. You set up the scene graph that's gonna be your texture in the SoSceneTexture2::scene field. That's the whole assignment. β¨
When it comes to actually mapping the texture onto the geometry that follows, this node behaves exactly like SoTexture2. So if you're confused about how textures get mapped onto shapes, go read the SoTexture2 documentation, no cap.
A notable feature β and we love a notable feature β is that this node will use offscreen pbuffers for hardware accelerated rendering, if the OpenGL driver has them available. WGL, GLX and AGL, for OpenGL drivers on Microsoft Windows, X11 and Mac OS X, respectively, all support the OpenGL Architecture Review Board (ARB) pbuffer extension in later incarnations from most OpenGL vendors. π¦
Also note β and this part is the slay β that the offscreen pbuffer will be used directly on the card as a texture, with no costly round trip back and forth from CPU memory, if the OpenGL driver supports the recent ARB_render_texture extension. Fast. No detours. Periodt.
β οΈ An important limitation: textures should have dimensions that are equal to a whole power-of-two, see documentation for SoSceneTexture::size.
FILE FORMAT/DEFAULTS:
SceneTexture2 {
size 256 256
scene NULL
sceneTransparencyType NULL
type RGBA_UNSIGNED_BYTE
backgroundColor 0 0 0 0
transparencyFunction NONE
wrapS REPEAT
wrapT REPEAT
model MODULATE
blendColor 0 0 0
}
Since
Coin 2.2 πΈ
π Member Enumeration Documentation π
enum SoSceneTexture2::Model
Texture mapping model, for deciding how to "merge" the texture map with the object it is mapped onto.
Enumerator
MODULATEβ Texture color is multiplied by the polygon color. The result will be Phong shaded (if light model is PHONG).DECALβ Texture image overwrites polygon shading. Textured pixels will not be Phong shaded. Has undefined behaviour for grayscale and grayscale-alpha textures.BLENDβ This model is normally used with monochrome textures (i.e. textures with one or two components). The first component, the intensity, is then used to blend between the shaded color of the polygon and theSoSceneTexture2::blendColor.REPLACEβ Texture image overwrites polygon shading. Textured pixels will not be Phong shaded. Supports grayscale and grayscale alpha textures. This feature requires OpenGL 1.1.MODULATEwill be used if OpenGL version < 1.1 is detected.
enum SoSceneTexture2::Wrap
Enumeration of wrapping strategies which can be used when the texture map doesn't cover the full extent of the geometry.
Enumerator
REPEATβ Repeat texture when coordinate is not between 0 and 1.CLAMPβ Clamp coordinate between 0 and 1.CLAMP_TO_BORDERβ Clamp coordinate to range [1/2N, 1 - 1/2N], where N is the size of the texture in the direction of clamping.
enum SoSceneTexture2::TransparencyFunction
For deciding how the texture's alpha channel is handled. It's not possible to automatically detect this, since the texture is stored only on the graphics card's memory, and it'd be too slow to fetch the image to test the alpha channel like Coin does for regular textures. π (card memory only, bestie, we can't just peek)
Enumerator
NONEβ The alpha channel is ignored.ALPHA_BLENDβ Alpha blending is used.ALPHA_TESTβ An alpha test function is used.
enum SoSceneTexture2::Type
Enumerator
DEPTHβ Specifies a depth buffer texture.RGBA8β Specifies an RGBA texture with 8 bits per component.RGBA32Fβ Specifies a RGBA texture with floating point components.
π Member Function Documentation π
SoType SoSceneTexture2::getClassTypeId (void ) [static]
This static method returns the SoType object associated with objects of this class.
SoType SoSceneTexture2::getTypeId (void ) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting.
Implements SoBase.
const SoFieldData ** SoSceneTexture2::getFieldDataPtr (void ) [static], [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Returns the SoFieldData class which holds information about fields in this node.
const SoFieldData * SoSceneTexture2::getFieldData (void ) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.
Reimplemented from SoFieldContainer.
void SoSceneTexture2::notify (SoNotList * l) [virtual]
Notifies all auditors for this instance when changes are made.
Reimplemented from SoNode.
void SoSceneTexture2::write (SoWriteAction * action) [virtual]
Action method for SoWriteAction.
Writes out a node object, and any connected nodes, engines etc, if necessary.
Reimplemented from SoNode.
void SoSceneTexture2::doAction (SoAction * action) [virtual]
This function performs the typical operation of a node for any action.
Reimplemented from SoNode.
void SoSceneTexture2::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or want to throw geometry primitives at OpenGL override this method. π¨
Reimplemented from SoNode.
void SoSceneTexture2::callback (SoCallbackAction * action) [virtual]
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
void SoSceneTexture2::rayPick (SoRayPickAction * action) [virtual]
Action method for SoRayPickAction.
Checks the ray specification of the action and tests for intersection with the data of the node.
Nodes influencing relevant state variables for how picking is done also override this method.
Reimplemented from SoNode.
π¦ Member Data Documentation π¦
SoSFEnum SoSceneTexture2::wrapS
Wrapping strategy for the S coordinate when the texture map is narrower than the object to map onto.
Default value is SoSceneTexture2::REPEAT.
SoSFEnum SoSceneTexture2::wrapT
Wrapping strategy for the T coordinate when the texture map is shorter than the object to map onto.
Default value is SoSceneTexture2::REPEAT.
SoSFEnum SoSceneTexture2::model
Texture mapping model for how the texture map is "merged" with the polygon primitives it is applied to. Default value is SoSceneTexture2::MODULATE.
SoSFColor SoSceneTexture2::blendColor
Blend color. Used when SoSceneTexture2::model is SoSceneTexture2::BLEND.
Default color value is [0, 0, 0], black, which means no contribution to the blending is made.
SoSFVec4f SoSceneTexture2::backgroundColor
The color the color buffer is cleared to before rendering the scene. Default value is (0.0f, 0.0f, 0.0f, 0.0f).
SoSFVec2s SoSceneTexture2::size
The size of the texture.
This node currently only supports power of two textures. If the size is not a power of two, the value will be rounded upwards to the next power of two. β¬οΈβ¨
SoSFNode SoSceneTexture2::scene
The scene graph that is rendered into the texture.
SoSFNode SoSceneTexture2::sceneTransparencyType
Used for overriding the transparency type for the sub scene graph. Should contain an instance of the SoTransparencyType node, or NULL to inherit the transparency type from the current viewer.
Please note that if you want to render the texture using frame buffer objects, you need to use of of theNONE,SCREEN_DOOR,ADDorBLENDtransparency types.
SoSFEnum SoSceneTexture2::transparencyFunction
The transparency function used. Default value is NONE.
SoSFEnum SoSceneTexture2::type
The type of texture to generate. RGBA8 for normal texture, DEPTH for a depth buffer texture, RGBA32F for a floating point RGBA texture. texture. Default is RGBA_UNSIGNED_BYTE. π
π Author π
Generated automatically by Doxygen for Coin from the source code.
okay that's the whole page bestie, we made it π«Ά this one's from Coin version 4.0.10, dated Thu Jun 25 2026 00:00:00 β so it's the SoSceneTexture2(3) manual page, and it literally ate. go make some textures. πβ¨
π¦ where this page comes from
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms