SoSFVec3d(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

πŸŽ€ SoSFVec3d(3) β€” Coin's little vector holder πŸŽ€

okay so bestie, welcome to the SoSFVec3d(3) page from the Coin manual πŸ’œ. This is the whole thing, every last detail, but like... explained by someone who actually loves you. Sit down, hydrate, let's go ✨


🌸 NAME 🌸

SoSFVec3d β€” The SoSFVec3d class is a container for an SbVec3d vector. That's it, that's the whole job, and she does it flawlessly πŸ’…


✨ SYNOPSIS ✨

First things first, you gotta let the compiler know she exists:

#include <Inventor/fields/SoSFVec3d.h>

Inherits SoSField. So she's got that family tree going on, and she's carrying a lot of inherited power, no cap.

πŸ‘‘ Public Member Functions

virtual SoType getTypeId (void) const
virtual void copyFrom (const SoField &field)
const SoSFVec3d & operator= (const SoSFVec3d &field)
virtual SbBool isSame (const SoField &field) const
const SbVec3d & getValue (void) const
void setValue (const SbVec3d &newvalue)
const SbVec3d & operator= (const SbVec3d &newvalue)
int operator== (const SoSFVec3d &field) const
int operator!= (const SoSFVec3d &field) const
void setValue (double x, double y, double z)
void setValue (const double xyz[3])

πŸ’« Public Member Functions inherited from SoSField

virtual ~SoSField ()

🌈 Public Member Functions inherited from SoField

virtual ~SoField ()
void setIgnored (SbBool ignore)
SbBool isIgnored (void) const
void setDefault (SbBool defaultVal)
SbBool isDefault (void) const
SbBool isOfType (const SoType type) const
void enableConnection (SbBool flag)
SbBool isConnectionEnabled (void) const
SbBool connectFrom (SoEngineOutput *master, SbBool notnotify=FALSE,
    SbBool append=FALSE)
SbBool appendConnection (SoEngineOutput *master, SbBool notnotify=FALSE)
void disconnect (SoEngineOutput *engineoutput)
SbBool isConnectedFromEngine (void) const
SbBool getConnectedEngine (SoEngineOutput *&master) const
SbBool connectFrom (SoField *master, SbBool notnotify=FALSE, SbBool
    append=FALSE)
SbBool appendConnection (SoField *master, SbBool notnotify=FALSE)
void disconnect (SoField *field)
SbBool isConnectedFromField (void) const
SbBool getConnectedField (SoField *&master) const
int getNumConnections (void) const
int getForwardConnections (SoFieldList &slavelist) const
int getConnections (SoFieldList &masterlist) const
void disconnect (void)
SbBool isConnected (void) const
void setContainer (SoFieldContainer *cont)
SoFieldContainer * getContainer (void) const
SbBool set (const char *valuestring)
void get (SbString &valuestring)
SbBool shouldWrite (void) const
virtual void touch (void)
virtual void startNotify (void)
virtual void notify (SoNotList *nlist)
SbBool enableNotify (SbBool on)
SbBool isNotifyEnabled (void) const
void addAuditor (void *f, SoNotRec::Type type)
void removeAuditor (void *f, SoNotRec::Type type)
int operator== (const SoField &f) const
int operator!= (const SoField &f) const
virtual void connectionStatusChanged (int numconnections)
SbBool isReadOnly (void) const
virtual void fixCopy (SbBool copyconnections)
virtual SbBool referencesCopy (void) const
void copyConnection (const SoField *fromfield)
virtual SbBool read (SoInput *input, const SbName &name)
virtual void write (SoOutput *out, const SbName &name) const
virtual void countWriteRefs (SoOutput *out) const
void setFieldType (int type)
int getFieldType (void) const
SbBool getDirty (void) const
void setDirty (SbBool dirty)
void evaluate (void) const

🧚 Static Public Member Functions

static void * createInstance (void)
static SoType getClassTypeId (void)
static void initClass (void)

πŸ’– Static Public Member Functions inherited from SoSField

static void initClass (void)
static SoType getClassTypeId (void)
static void atexit_cleanup (void)

πŸ¦‹ Static Public Member Functions inherited from SoField

static void initClass (void)
static void initClasses (void)
static void cleanupClass (void)
static SoType getClassTypeId (void)

πŸ”₯ Protected Attributes

SbVec3d value

yes bestie, she's protected, you can't just grab her from outside, respect the boundaries πŸ’…

πŸ“ Additional Inherited Members

Public Types inherited from SoField

enum FieldType { NORMAL_FIELD = 0, EVENTIN_FIELD, EVENTOUT_FIELD,
    EXPOSED_FIELD }

Protected Member Functions inherited from SoSField

SoSField (void)

Protected Member Functions inherited from SoField

SoField (void)
void valueChanged (SbBool resetdefault=TRUE)
virtual void evaluateConnection (void) const
virtual SbBool readConnection (SoInput *in)
virtual void writeConnection (SoOutput *out) const
SbBool isDestructing (void) const
virtual SoNotRec createNotRec (SoBase *cont)

🌈 Detailed Description 🌈

The SoSFVec3d class is a container for an SbVec3d vector. (Yes, the NAME section said it too, and the Detailed Description is saying it again β€” she's consistent, she's committed, she's an icon.)

This field is used where nodes, engines or other field containers need to store a single vector with three elements. Just one. Not a list, not a whole array, one lil' triple. Single-field energy ✨

See also

  • SbVec3d
  • SoMFVec3d

(if you need the multi version, that's your girl SoMFVec3d, iykyk 🫢)


πŸ’… Member Function Documentation πŸ’…

void * SoSFVec3d::createInstance (void ) [static]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. So like... it's giving "backstage pass only" πŸ’€

Creates a new instance of the class type corresponding to the SoType object.

SoType SoSFVec3d::getClassTypeId (void ) [static]

This static method returns the SoType object associated with objects of this class. It's literally just the class's ID card, and yes she keeps it in a cute little lanyard πŸ‘‘

SoType SoSFVec3d::getTypeId (void ) const [virtual]

Returns the type identification of an object derived from a class inheriting SoField. This is used for runtime type checking and "downward" casting.

Implements SoField.

void SoSFVec3d::copyFrom (const SoField & f) [virtual]

Copy value(s) from f into this field. f must be of the same type as this field. No mixing, no mashups, same type only bestie πŸ™ˆ

Implements SoField.

SbBool SoSFVec3d::isSame (const SoField & f) const [virtual]

Check for equal type and value(s). Basically: are y'all twins or not πŸ’–

Implements SoField.

void SoSFVec3d::initClass (void ) [static]

Internal method called upon initialization of the library (from SoDB::init()) to set up the type system. She's doing paperwork behind the scenes so everything else can slay ✨

void SoSFVec3d::setValue (double x, double y, double z)

Set value of vector. Three numbers, in, done. Clean, simple, iconic 🌸

void SoSFVec3d::setValue (const double xyz[3])

Set value of vector. Same energy, just fed to her as an array of three doubles instead πŸŽ€


πŸ’œ Author πŸ’œ

Generated automatically by Doxygen for Coin from the source code. Not a human author, a robot author, and honestly? She ate. πŸ€–πŸ’…


okay that's the whole page bestie, you made it, I'm so proud 🫢

Coin version 4.0.10, dated Thu Jun 25 2026 00:00:00. Go forth and store your vectors, main character πŸ’–βœ¨πŸŒˆπŸ¦‹πŸŽ€

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