SoRenderManager(3)
๐ SoRenderManager(3) ๐
okay so bestie, welcome to the SoRenderManager(3) manual page โ this one lives in the Coin manual set, and it is genuinely one of the most iconic classes in there. grab a boba, we're doing this. ๐งโจ
heads up: this page is LONG, so it comes in three parts. this is part 1. do not panic. we go one section at a time and we keep every single detail, periodt. ๐
๐ NAME ๐
SoRenderManager โ the class you use for controlling the rendering of a scene graph. that's it. that's the job. and it ate. ๐ฅ
๐ SYNOPSIS ๐
#include <Inventor/SoRenderManager.h>
๐ฆ Classes
class Superimposition
๐ธ Public Types
enum RenderMode { AS_IS, WIREFRAME, POINTS, WIREFRAME_OVERLAY,
HIDDEN_LINE, BOUNDING_BOX, SHADED_HIDDEN_LINES }
enum StereoMode { MONO, ANAGLYPH, SEPARATE_OUTPUT, QUAD_BUFFER =
SEPARATE_OUTPUT, INTERLEAVED_ROWS, INTERLEAVED_COLUMNS }
enum BufferType { BUFFER_SINGLE, BUFFER_DOUBLE }
enum AutoClippingStrategy { NO_AUTO_CLIPPING, FIXED_NEAR_PLANE,
VARIABLE_NEAR_PLANE }
๐ Public Member Functions
SoRenderManager (void)
virtual ~SoRenderManager ()
virtual void render (const SbBool clearwindow=TRUE, const SbBool
clearzbuffer=TRUE)
virtual void render (SoGLRenderAction *action, const SbBool
initmatrices=TRUE, const SbBool clearwindow=TRUE, const SbBool
clearzbuffer=TRUE)
Superimposition * addSuperimposition (SoNode *scene, uint32_t
flags=Superimposition::AUTOREDRAW|Superimposition::ZBUFFERON|Superimposition::CLEARZBUFFER)
void removeSuperimposition (Superimposition *s)
virtual void setSceneGraph (SoNode *const sceneroot)
virtual SoNode * getSceneGraph (void) const
void setCamera (SoCamera *camera)
SoCamera * getCamera (void) const
void setAutoClipping (AutoClippingStrategy autoclipping)
AutoClippingStrategy getAutoClipping (void) const
void setNearPlaneValue (float value)
float getNearPlaneValue (void) const
void setTexturesEnabled (const SbBool onoff)
SbBool isTexturesEnabled (void) const
void setDoubleBuffer (const SbBool enable)
SbBool isDoubleBuffer (void) const
void setRenderMode (const RenderMode mode)
RenderMode getRenderMode (void) const
void setStereoMode (const StereoMode mode)
StereoMode getStereoMode (void) const
void setStereoOffset (const float offset)
float getStereoOffset (void) const
void setRenderCallback (SoRenderManagerRenderCB *f, void *const
userData=NULL)
SbBool isAutoRedraw (void) const
void setRedrawPriority (const uint32_t priority)
uint32_t getRedrawPriority (void) const
void scheduleRedraw (void)
void setWindowSize (const SbVec2s &newsize)
const SbVec2s & getWindowSize (void) const
void setSize (const SbVec2s &newsize)
const SbVec2s & getSize (void) const
void setOrigin (const SbVec2s &newOrigin)
const SbVec2s & getOrigin (void) const
void setViewportRegion (const SbViewportRegion &newRegion)
const SbViewportRegion & getViewportRegion (void) const
void setBackgroundColor (const SbColor4f &color)
const SbColor4f & getBackgroundColor (void) const
void setOverlayColor (const SbColor4f &color)
SbColor4f getOverlayColor (void) const
void setBackgroundIndex (const int index)
int getBackgroundIndex (void) const
void setRGBMode (const SbBool onOrOff)
SbBool isRGBMode (void) const
virtual void activate (void)
virtual void deactivate (void)
void setAntialiasing (const SbBool smoothing, const int numPasses)
void getAntialiasing (SbBool &smoothing, int &numPasses) const
void setGLRenderAction (SoGLRenderAction *const action)
SoGLRenderAction * getGLRenderAction (void) const
void setAudioRenderAction (SoAudioRenderAction *const action)
SoAudioRenderAction * getAudioRenderAction (void) const
void addPreRenderCallback (SoRenderManagerRenderCB *cb, void *data)
void removePreRenderCallback (SoRenderManagerRenderCB *cb, void *data)
void addPostRenderCallback (SoRenderManagerRenderCB *cb, void *data)
void removePostRenderCallback (SoRenderManagerRenderCB *cb, void *data)
void reinitialize (void)
โญ Static Public Member Functions
static void enableRealTimeUpdate (const SbBool flag)
static SbBool isRealTimeUpdateEnabled (void)
static uint32_t getDefaultRedrawPriority (void)
๐ซถ Protected Member Functions
int isActive (void) const
void redraw (void)
void renderScene (SoGLRenderAction *action, SoNode *scene, uint32_t
clearmask)
void actuallyRender (SoGLRenderAction *action, const SbBool
initmatrices=TRUE, const SbBool clearwindow=TRUE, const SbBool
clearzbuffer=TRUE)
void renderSingle (SoGLRenderAction *action, SbBool initmatrices, SbBool
clearwindow, SbBool clearzbuffer)
void renderStereo (SoGLRenderAction *action, SbBool initmatrices, SbBool
clearwindow, SbBool clearzbuffer)
void initStencilBufferForInterleavedStereo (void)
void clearBuffers (SbBool color, SbBool depth)
and two of those come with their own little one-liners, so we are NOT skipping them:
renderSingleโ Render once in correct draw style.renderStereoโ Render scene according to current stereo mode.
๐ Detailed Description ๐
The SoRenderManager class is used for controlling the rendering of a scene graph. (yes, the NAME said the same thing. it's a whole thing. we move.) ๐
You can use this class to configure things like clipping planes, rendering mode, stereo rendering and the background color. In earlier versions of Coin/Inventor, this was set up in the GUI toolkits, making it quite hard to make a new Coin viewer for another GUI toolkit. With this new class all that is needed is to create one SoRenderManager instance per viewer/view. genuinely such a glow-up. ๐ญ๐
This class does not handle events for the scene graph/viewer. To do that you can use the SoEventManager class. different class, different job, we respect the division of labour. ๐ซถ
Since
Coin 3.0
๐ฎ Member Enumeration Documentation ๐ฎ
๐ enum SoRenderManager::RenderMode
Sets how rendering of primitives is done.
Enumerator
AS_ISโ Render primitives as they are described in the scene graph.WIREFRAMEโ Render polygons as wireframePOINTSโ Render only the vertices of the polygons and lines.WIREFRAME_OVERLAYโ Render a wireframe overlay in addition to theAS_ISmodeHIDDEN_LINEโ AsWIREFRAME, but culls lines which would otherwise not be shown due to geometric culling.BOUNDING_BOXโ Only show the bounding box of each object.SHADED_HIDDEN_LINESโ Render dashed hidden lines with solid visible lines using three-pass rendering approach.
๐ฆ enum SoRenderManager::StereoMode
Manages how to render stereoscopic images.
Enumerator
MONOโ No stereoscopic renderingANAGLYPHโ Anaglyph rendering is used to provide a stereoscopic 3D effect, when viewed with 3D glasses. The image is made up of two color layers which are superimposed on each other, and appears as 3 dimensional when viewed through corresponding colored filters (glasses)SEPARATE_OUTPUTโ Send output to separate buffers.QUAD_BUFFERโ Same asSEPARATE_OUTPUT,SEPARATE_OUTPUTis more commonly known asQUAD_BUFFER, when also using double buffering.INTERLEAVED_ROWSโ Render every second row as left and right image. If rendered with a polarized projector, polarized filters can be used to give a 3D effect.INTERLEAVED_COLUMNSโ Render every second column as left and right image. If rendered with a polarized projector, polarized filters can be used to give a 3D effect.
๐ธ enum SoRenderManager::BufferType
Buffering strategy
Enumerator
BUFFER_SINGLEโ Output to one bufferBUFFER_DOUBLEโ Alternate between output buffers
โญ enum SoRenderManager::AutoClippingStrategy
Strategy for adjusting camera near/far clipping plane
Enumerator
NO_AUTO_CLIPPINGโ Turn off automatic clipping. The user needs to set the correct values in the camera.FIXED_NEAR_PLANEโ Keep near plane at a fixed distance from the camera. The far plane is always set at the end of the bounding box.VARIABLE_NEAR_PLANEโ Variable adjustment of the near plane relative to the camera.
๐ Constructor & Destructor Documentation ๐
SoRenderManager::SoRenderManager (void )
Constructor. that's it. she's born. ๐
SoRenderManager::~SoRenderManager () [virtual]
Destructor. she's leaving. ๐
๐ Member Function Documentation ๐
void SoRenderManager::render (const SbBool clearwindow = TRUE, const SbBool clearzbuffer = TRUE) [virtual]
Render the scene graph.
All SbBool arguments should normally be TRUE, but they can be set to FALSE to optimize for special cases (e.g. when doing wireframe rendering one doesn't need a depth buffer). lowkey a whole optimization moment.
Parameters
- clearwindow โ If set to
TRUE, clear the rendering buffer before drawing. - clearzbuffer โ If set to
TRUE, clear the depth buffer values before rendering.
void SoRenderManager::render (SoGLRenderAction * action, const SbBool initmatrices = TRUE, const SbBool clearwindow = TRUE, const SbBool clearzbuffer = TRUE) [virtual]
Render the scene graph.
All SbBool arguments should normally be TRUE, but they can be set to FALSE to optimize for special cases (e.g. when doing wireframe rendering one doesn't need a depth buffer).
Parameters
- clearwindow โ If set to
TRUE, clear the rendering buffer before drawing. - clearzbuffer โ If set to
TRUE, clear the depth buffer values before rendering. - initmatrices โ If set to
TRUE, the projection and modelview matrices are reset to identity. - action โ Renders with a user supplied action.
SoRenderManager::Superimposition * SoRenderManager::addSuperimposition (SoNode * scene, uint32_t flags = Superimposition::AUTOREDRAW | Superimposition::ZBUFFERON | Superimposition::CLEARZBUFFER)
Add a superimposition for this scene graph. A superimposition can either be a scene rendered in the background, or a scene rendered in the front of the actual scene graph. background scene, foreground scene, she contains multitudes. ๐
This is useful, for instance, if you want to add a gradient or an image in the background, and for having some HUD info in the foreground. obsessed actually.
Please note that if you use superimpositions, multipass antialiasing have to be handled in the render manager, and not inSoGLRenderAction, so the pass update features inSoGLRenderActionwill be disabled. not me warning you in advance bestie ๐ญ
See also
SoGLRenderAction::setNumPasses()SoGLRenderAction::setPassUpdate()SoGLRenderAction::setPassCallback()
void SoRenderManager::removeSuperimposition (Superimposition * s)
Removes a superimposition. she's gone, we thank her for her service. ๐
See also
addSuperimposition()
void SoRenderManager::setSceneGraph (SoNode *const sceneroot) [virtual]
Set the node which is top of the scene graph we're managing. The sceneroot node reference count will be increased by 1, and any previously set scene graph top node will have its reference count decreased by 1. the way that refcounting just... handles itself. ๐
See also
getSceneGraph()
SoNode * SoRenderManager::getSceneGraph (void ) const [virtual]
Returns the pointer to root of scene graph.
void SoRenderManager::setCamera (SoCamera * camera)
Sets the camera to be used. ๐ธ
SoCamera * SoRenderManager::getCamera (void ) const
Returns the current camera.
void SoRenderManager::setAutoClipping (AutoClippingStrategy autoclipping)
Sets strategy for adjusting camera clipping plane
okay bestie, that's where part 1 wraps โ the rest of the member functions are chilling in part 2 ๐ฆโจ
See also: SoRenderManager::AutoClippingStrategy
SoRenderManager::AutoClippingStrategy SoRenderManager::getAutoClipping (void ) constโ This method is literally handing you the current auto clipping strategy. periodt โจ- See also:
setAutoClipping
- See also:
void SoRenderManager::setNearPlaneValue (float value)โ When you're using theSoRenderManager::FIXED_NEAR_PLANEauto clipping strategy, you set the near plane distance value with this method. no cap ๐- See also:
setAutoClipping,getNearPlaneValue,SoRenderManager::AutoClippingStrategy
- See also:
float SoRenderManager::getNearPlaneValue (void ) constโ This method returns the near plane distance value that gets used when theSoRenderManager::FIXED_NEAR_PLANEauto clipping strategy is in play. default value is 0.6 ๐- See also:
setAutoClipping,setNearPlaneValue,SoRenderManager::AutoClippingStrategy
- See also:
void SoRenderManager::setTexturesEnabled (const SbBool onoff)โ Turn textures on or off when rendering. Defaults toTRUE. textures on fleek ๐- See also:
isTexturesEnabled
- See also:
SbBool SoRenderManager::isTexturesEnabled (void ) constโ Tells you whether textures are enabled or not. vibe check ๐ฆ- See also:
setTexturesEnabled
- See also:
void SoRenderManager::setDoubleBuffer (const SbBool enable)โ Tells the scene manager that double buffering is in use. double the buffer, double the fun ๐ญSbBool SoRenderManager::isDoubleBuffer (void ) constโ Returns whether the scene manager is double buffered. fr fr ๐void SoRenderManager::setRenderMode (const RenderMode mode)โ Sets the render mode. mode: set ๐SoRenderManager::RenderMode SoRenderManager::getRenderMode (void ) constโ Returns the current render mode. what's the vibe? ๐ธvoid SoRenderManager::setStereoMode (const StereoMode mode)โ Sets the stereo mode. stereo slay ๐งSoRenderManager::StereoMode SoRenderManager::getStereoMode (void ) constโ Returns the current stereo mode. stereo vibes ๐void SoRenderManager::setStereoOffset (const float offset)โ Sets the stereo offset used when doing stereo rendering. offset ting ๐ฅfloat SoRenderManager::getStereoOffset (void ) constโ Returns the current stereo offset. offset get โญvoid SoRenderManager::setRenderCallback (SoRenderManagerRenderCB * f, void *const userdata = NULL)โ Set the callback functionfto invoke when rendering the scene.userdatagets passed as the first argument of the function. callback queen ๐SbBool SoRenderManager::isAutoRedraw (void ) constโ ReturnsTRUEif theSoRenderManagerautomatically redraws the scene when it detects changes in the scene graph. You turn automatic redraw on and off by setting a valid callback function withsetRenderCallback(), or by passingNULL. auto redraw go brrr ๐void SoRenderManager::setRedrawPriority (const uint32_t priority)โ Sets up the redraw priority for theSoOneShotSensorused to trigger redraws. If you set this lower than for your own sensors, you can make sure some code always runs before redraw happens. priority check ๐ซถ- See also:
SoDelayQueueSensor
- See also:
uint32_t SoRenderManager::getRedrawPriority (void ) constโ Returns the value of priority on the redraw sensor. priority got โจvoid SoRenderManager::scheduleRedraw (void )โ Redraw at the first opportunity as the system becomes idle. Multiple calls to this method before an actual redraw have taken place will only result in a single redraw of the scene. redraw when idle, no cap ๐void SoRenderManager::setWindowSize (const SbVec2s & newsize)โ Updates the window size of ourSoGLRenderAction's viewport settings. Note that this only changes the info about window dimensions โ the actual viewport size and origin (i.e. the rectangle which redraws are confined to) will stay the same. window size tea ๐- See also:
setViewportRegion()
- See also:
const SbVec2s & SoRenderManager::getWindowSize (void ) constโ Returns the current render action window size. window size get ๐ฆ- See also:
setWindowSize()
- See also:
void SoRenderManager::setSize (const SbVec2s & newsize)โ Sets the size of the rendering area for the viewport within the current window. size matters ๐const SbVec2s & SoRenderManager::getSize (void ) constโ Returns the size of the render area. area size โญvoid SoRenderManager::setOrigin (const SbVec2s & newOrigin)โ Sets only the origin of the viewport region within the rendering window. origin story ๐- See also:
setViewportRegion(),setWindowSize()
- See also:
const SbVec2s & SoRenderManager::getOrigin (void ) constโ Returns the origin of the rendering area viewport. origin get ๐- See also:
setOrigin()
- See also:
void SoRenderManager::setViewportRegion (const SbViewportRegion & newregion)โ Updates ourSoGLRenderAction's viewport settings. This changes both the info about window dimensions and the actual viewport size and origin. viewport glow up โจ- See also:
setWindowSize()
- See also:
const SbViewportRegion & SoRenderManager::getViewportRegion (void ) constโ Returns the current viewport region used by the render action and the event handling. viewport get ๐- See also:
setViewportRegion()
- See also:
void SoRenderManager::setBackgroundColor (const SbColor4f & color)โ Sets the color of the rendering canvas. canvas color ๐const SbColor4f & SoRenderManager::getBackgroundColor (void ) constโ Returns the color used for clearing the rendering area before rendering the scene. clear color ๐void SoRenderManager::setOverlayColor (const SbColor4f & color)โ Sets the color of the overlay. overlay slay ๐ฆSbColor4f SoRenderManager::getOverlayColor (void ) constโ Returns the color used for rendering the overlay. overlay get ๐void SoRenderManager::setBackgroundIndex (const int index)โ Sets the index of the background color in the color lookup table if you're rendering in color index mode.
Note: color index mode is not supported yet in Coin. ๐
int SoRenderManager::getBackgroundIndex (void ) constโ Returns the index of the color map for background filling. index get ๐- See also:
setBackgroundIndex()
- See also:
void SoRenderManager::setRGBMode (const SbBool yes)โ Turns RGB true color mode on or off. If you turn true color mode off, color index mode will be used instead. RGB mode ๐SbBool SoRenderManager::isRGBMode (void ) constโ Returns the "truecolor or colorindex" mode flag. RGB check โญvoid SoRenderManager::activate (void ) [virtual]โ Activates rendering and event handling. Default is off. activate! main character energy ๐void SoRenderManager::deactivate (void ) [virtual]โ Deactivates rendering and event handling. deactivate, bye ๐void SoRenderManager::setAntialiasing (const SbBool smoothing, const int numpasses)โ Turns antialiased rendering on or off. See the docs forSoGLRenderAction::setSmoothing()andSoGLRenderAction::setNumPasses(). smooth operator โจvoid SoRenderManager::getAntialiasing (SbBool & smoothing, int & numpasses) constโ Returns rendering pass information. pass info ๐- See also:
setAntialiasing()
- See also:
void SoRenderManager::setGLRenderAction (SoGLRenderAction *const action)โ Sets the action to use for rendering. Overrides the default action made in the constructor. action set ๐ฆSoGLRenderAction * SoRenderManager::getGLRenderAction (void ) constโ Returns a pointer to the render action. action get ๐void SoRenderManager::setAudioRenderAction (SoAudioRenderAction *const action)โ Sets the action to use for rendering audio. Overrides the default action made in the constructor. audio action ๐SoAudioRenderAction * SoRenderManager::getAudioRenderAction (void ) constโ Returns a pointer to the audio render action. audio get ๐void SoRenderManager::enableRealTimeUpdate (const SbBool flag) [static]โ Sets whether or notSoRenderManagerinstances should "touch" the globalrealTimefield after a redraw. If this isn't done, redrawing when animating the scene will only happen as fast as therealTimeinterval goes (which defaults to 12 times a second). real time update โญ- See also:
SoDB::setRealTimeInterval()
- See also:
SbBool SoRenderManager::isRealTimeUpdateEnabled (void ) [static]โ Returns whether or not we automatically notify everything connected to therealTimefield after a redraw. real time check ๐uint32_t SoRenderManager::getDefaultRedrawPriority (void ) [static]โ Returns the default priority of the redraw sensor. default priority ๐- See also:
SoDelayQueueSensor,setRedrawPriority()
- See also:
void SoRenderManager::addPreRenderCallback (SoRenderManagerRenderCB * cb, void * data)โ Adds a function to be called before rendering starts. pre render callback ๐- Parameters:
cbโ function to be calleddataโ User specified data to supply to callback function
- Parameters:
void SoRenderManager::removePreRenderCallback (SoRenderManagerRenderCB * cb, void * data)โ Removes a pre render callback. pre render remove ๐- Precondition: The tuple
(cb, data)must exactly match an earlier call toSoRenderManager::addPreRenderCallback - Parameters:
cbโ function to be calleddataโ User specified data to supply to callback function
- Precondition: The tuple
void SoRenderManager::addPostRenderCallback (SoRenderManagerRenderCB * cb, void * data)โ Adds a function to be called after rendering is complete. post render callback ๐ฆ- Parameters:
cbโ function to be calleddataโ User specified data to supply to callback function
- Parameters:
void SoRenderManager::removePostRenderCallback (SoRenderManagerRenderCB * cb, void * data)โ Removes a post render callback. post render remove ๐- Precondition: The tuple
(cb, data)must exactly match an earlier call toSoRenderManager::addPostRenderCallback - Parameters:
cbโ function to be calleddataโ User specified data to supply to callback function
- Precondition: The tuple
void SoRenderManager::reinitialize (void )โ Reinitializes after parameters affecting the OpenGL context have changed. reinitialize, glow up โจint SoRenderManager::isActive (void ) const [protected]โ Returns the active flag. active check ๐void SoRenderManager::redraw (void ) [protected]โ Does an immediate redraw by calling the redraw callback function. immediate redraw ๐void SoRenderManager::renderScene (SoGLRenderAction * action, SoNode * scene, uint32_t clearmask) [protected]โ Renders a scene and applies clear state as given by this renderManager. render scene ๐- Parameters:
actionโ Action to applysceneโ Scene to renderclearmaskโ mask to pass toglClear
- Parameters:
void SoRenderManager::actuallyRender (SoGLRenderAction * action, const SbBool initmatrices = TRUE, const SbBool clearwindow = TRUE, const SbBool clearzbuffer = TRUE) [protected]โ Convenience function forSoRenderManager::renderScene. actually render โญ- Parameters:
actionโ Renders with a user supplied action.initmatricesโ If set toTRUE, the projection and modelview matrices are reset to identity.clearwindowโ If set toTRUE, clear the rendering buffer before drawing.clearzbufferโ If set toTRUE, clear the depth buffer values before rendering.
- Parameters:
void SoRenderManager::renderSingle (SoGLRenderAction * action, SbBool initmatrices, SbBool clearwindow, SbBool clearzbuffer) [protected]โ Renders once in the correct draw style. Convenience function forSoRenderManager::renderScene. render single ๐ฆ- Parameters:
actionโ Renders with a user supplied action.initmatricesโ If set toTRUE, the projection and modelview matrices are reset to identity.clearwindowโ If set toTRUE, clear the rendering buffer before drawing.clearzbufferโ If set toTRUE, clear the depth buffer values before rendering.
- Parameters:
void SoRenderManager::renderStereo (SoGLRenderAction * action, SbBool initmatrices, SbBool clearwindow, SbBool clearzbuffer) [protected]โ Renders the scene according to the current stereo mode. Convenience function forSoRenderManager::renderScene. render stereo ๐- Parameters:
actionโ Renders with a user supplied action.initmatricesโ If set toTRUE, the projection and modelview matrices are reset to identity.clearwindowโ If set toTRUE, clear the rendering buffer before drawing.clearzbufferโ If set toTRUE, clear the depth buffer values before rendering.
- Parameters:
Parameters
okay so these are the knobs you can twist, bestie โ one per vibe ๐
actionโ renders with a user supplied action. you bring the action, it renders it. iconic behavior tbh.initmatricesโ if you set this toTRUE, the projection and modelview matrices get reset to identity. like a little factory reset for your matrices โจclearwindowโ set toTRUEand the rendering buffer gets cleared before drawing. fresh canvas energy ๐clearzbufferโ set toTRUEand the depth buffer values get cleared before rendering. no ghost pixels haunting you fr fr ๐ป
void SoRenderManager::initStencilBufferForInterleavedStereo (void ) โ [protected]
lowkey a mouthful of a name but she's doing the most important job: this one initializes stencil buffers for interleaved stereo ๐ฆ
note the [protected] tag, bestie โ this is not for you to call from the outside, it's internal machinery doing internal machinery things. iykyk ๐
void SoRenderManager::clearBuffers (SbBool color, SbBool depth) โ [protected]
clears buffers, but make it โจcorrectโจ โ she makes sure the background color is set correctly while she's at it. not just yeeting the pixels, she's setting the vibe first ๐ธ
Parameters
two SbBools, two decisions, one clean buffer:
colorโ set toTRUEif the color buffer should be cleared. if you want the colors gone, say so. ๐จdepthโ set toTRUEif the depth buffer should be cleared. depth values? cleared. periodt. ๐
heads up: [protected] again โ internal use only, not part of your everyday API buffet ๐
โจ Author โจ
generated automatically by Doxygen for Coin from the source code ๐ซถ so like, no human sat down and wrote this by hand โ the machine did it, and honestly? she ate ๐
and that's a wrap on this whole page, bestie!! ๐ you just read the manual page SoRenderManager(3), version 4.0.10, dated Thu Jun 25 2026 00:00:00 โ yeah, that date is giving time traveler but that's literally what it says, no cap ๐ฆ go forth and render responsibly, mwah ๐๐
๐ฆ where this page comes from
- fedora 43: Coin4-devel 4.0.10-1.fc43 ยท BSD-3-Clause AND GPL-3.0-or-later
- fedora 43: Coin4-devel 4.0.10-1.fc43 ยท BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 ยท BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 ยท BSD-3-Clause AND GPL-3.0-or-later
- ๐ girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms