SoProfileCoordinate2(3)

๐Ÿ“ฆ
version 4.0.10 ยท 4 versions
, in fedora 43, fedora 44

๐Ÿ’– NAME ๐Ÿ’–

SoProfileCoordinate2 โ€” aww bestie, it's a node that hands you a whole set of 2D coordinates for your profiles ๐Ÿฆ‹. We're in the Coin manual, section 3 (that's SoProfileCoordinate2(3) if you're keeping receipts ๐Ÿ“).


โœจ SYNOPSIS โœจ

Okay so first things first, you gotta pull in the header, no cap:

#include <Inventor/nodes/SoProfileCoordinate2.h>

And it Inherits SoNode. Like, that's the family tree, the lineage, the ancestry dot com moment ๐Ÿ‘‘

๐ŸŒธ Public Member Functions ๐ŸŒธ

These are the ones this class literally brings to the function party itself:

virtual SoType getTypeId (void) const
SoProfileCoordinate2 (void)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)
virtual void pick (SoPickAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

๐ŸŽ€ Public Member Functions inherited from SoNode ๐ŸŽ€

The heirlooms ๐Ÿ’…:

void setOverride (const SbBool state)
SbBool isOverride (void) const
void setNodeType (const NodeType type)
NodeType getNodeType (void) const
virtual SoNode * copy (SbBool copyconnections=FALSE) const
virtual SbBool affectsState (void) const
virtual void GLRenderBelowPath (SoGLRenderAction *action)
virtual void GLRenderInPath (SoGLRenderAction *action)
virtual void GLRenderOffPath (SoGLRenderAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void handleEvent (SoHandleEventAction *action)
virtual void rayPick (SoRayPickAction *action)
virtual void search (SoSearchAction *action)
virtual void write (SoWriteAction *action)
virtual void audioRender (SoAudioRenderAction *action)
virtual void grabEventsSetup (void)
virtual void grabEventsCleanup (void)
virtual void startNotify (void)
virtual void notify (SoNotList *l)
SbUniqueId getNodeId (void) const
virtual SoChildList * getChildren (void) const
virtual void writeInstance (SoOutput *out)
virtual SoNode * addToCopyDict (void) const
virtual void copyContents (const SoFieldContainer *from, SbBool
    copyconnections)
virtual SoFieldContainer * copyThroughConnection (void) const

๐Ÿซถ Public Member Functions inherited from SoFieldContainer ๐Ÿซถ

void setToDefaults (void)
SbBool hasDefaultValues (void) const
SbBool fieldsAreEqual (const SoFieldContainer *container) const
void copyFieldValues (const SoFieldContainer *container, SbBool
    copyconnections=FALSE)
SbBool set (const char *const fielddata)
void get (SbString &fielddata)
virtual int getFields (SoFieldList &l) const
virtual int getAllFields (SoFieldList &l) const
virtual SoField * getField (const SbName &name) const
virtual SoField * getEventIn (const SbName &name) const
virtual SoField * getEventOut (const SbName &name) const
SbBool getFieldName (const SoField *const field, SbName &name) const
SbBool enableNotify (const SbBool flag)
SbBool isNotifyEnabled (void) const
SbBool set (const char *fielddata, SoInput *input)
void get (SbString &fielddata, SoOutput *out)
virtual SbBool validateNewFieldValue (SoField *field, void *newval)
virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
SbBool getIsBuiltIn (void) const
virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged)
    const
void setUserData (void *userdata) const
void * getUserData (void) const

๐Ÿ’œ Public Member Functions inherited from SoBase ๐Ÿ’œ

void ref (void) const
void unref (void) const
void unrefNoDelete (void) const
int32_t getRefCount (void) const
void touch (void)
SbBool isOfType (SoType type) const
virtual SbName getName (void) const
virtual void setName (const SbName &newname)
void addAuditor (void *const auditor, const SoNotRec::Type type)
void removeAuditor (void *const auditor, const SoNotRec::Type type)
const SoAuditorList & getAuditors (void) const
SbBool shouldWrite (void)
void assertAlive (void) const

Oh and quick aside about isOfType โ€” it Returns TRUE if the type of this object is either of the same type or inherited from type. So it's the "do you know my cousin" check ๐ŸŒˆ.

๐Ÿ‘‘ Static Public Member Functions ๐Ÿ‘‘

static SoType getClassTypeId (void)
static void initClass (void)

And about initClass โ€” it Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. Slay, very demure, very mindful setup energy โœจ.

โญ Static Public Member Functions inherited from SoNode โญ

static uint32_t getCompatibilityTypes (const SoType &nodetype)
static SoType getClassTypeId (void)
static SoNode * getByName (const SbName &name)
static int getByName (const SbName &name, SoNodeList &l)
static void initClass (void)
static void initClasses (void)
static SbUniqueId getNextNodeId (void)
static int getActionMethodIndex (const SoType type)
static void getBoundingBoxS (SoAction *action, SoNode *node)
static void GLRenderS (SoAction *action, SoNode *node)
static void callbackS (SoAction *action, SoNode *node)
static void getMatrixS (SoAction *action, SoNode *node)
static void handleEventS (SoAction *action, SoNode *node)
static void pickS (SoAction *action, SoNode *node)
static void rayPickS (SoAction *action, SoNode *node)
static void searchS (SoAction *action, SoNode *node)
static void writeS (SoAction *action, SoNode *node)
static void audioRenderS (SoAction *action, SoNode *node)
static void getPrimitiveCountS (SoAction *action, SoNode *node)

And that SoNode::initClass there? Same deal โ€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. ๐Ÿ’–

๐ŸŒธ Static Public Member Functions inherited from SoFieldContainer ๐ŸŒธ

static void initClass (void)
static SoType getClassTypeId (void)
static void cleanupClass (void)
static void initCopyDict (void)
static void addCopy (const SoFieldContainer *orig, const
    SoFieldContainer *copy)
static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
static SoFieldContainer * findCopy (const SoFieldContainer *orig, const
    SbBool copyconnections)
static void copyDone (void)
  • initClass โ€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • getClassTypeId โ€” This static method returns the SoType object associated with objects of this class.

๐Ÿฆ‹ Static Public Member Functions inherited from SoBase ๐Ÿฆ‹

static void initClass (void)
static SoType getClassTypeId (void)
static void addName (SoBase *const base, const char *const name)
static void removeName (SoBase *const base, const char *const name)
static void incrementCurrentWriteCounter (void)
static void decrementCurrentWriteCounter (void)
static SoBase * getNamedBase (const SbName &name, SoType type)
static int getNamedBases (const SbName &name, SoBaseList &baselist,
    SoType type)
static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
static void setInstancePrefix (const SbString &c)
static void setTraceRefs (SbBool trace)
static SbBool getTraceRefs (void)
static SbBool connectRoute (SoInput *input, const SbName &fromnodename,
    const SbName &fromfieldname, const SbName &tonodename, const SbName
    &tofieldname)
static SbBool readRoute (SoInput *input)
  • initClass โ€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • getClassTypeId โ€” This static method returns the SoType object associated with objects of this class.

๐Ÿ’… Public Attributes ๐Ÿ’…

The main character, honestly:

  • SoMFVec2f point

๐ŸŽ€ Protected Member Functions ๐ŸŽ€

virtual const SoFieldData * getFieldData (void) const
virtual ~SoProfileCoordinate2 ()

Protected Member Functions inherited from SoNode

SoNode (void)
virtual ~SoNode ()
virtual SbBool readInstance (SoInput *in, unsigned short flags)

Protected Member Functions inherited from SoFieldContainer

SoFieldContainer (void)
virtual ~SoFieldContainer ()

Protected Member Functions inherited from SoBase

SoBase (void)
virtual ~SoBase ()
virtual void destroy (void)
SbBool hasMultipleWriteRefs (void) const
SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine)
    const
void writeFooter (SoOutput *out) const
virtual const char * getFileFormatName (void) const
virtual SoNotRec createNotRec (void)

๐ŸŒˆ Static Protected Member Functions ๐ŸŒˆ

static const SoFieldData ** getFieldDataPtr (void)

Static Protected Member Functions inherited from SoNode

static const SoFieldData ** getFieldDataPtr (void)
static void setNextActionMethodIndex (int index)
static int getNextActionMethodIndex (void)
static void incNextActionMethodIndex (void)
static void setCompatibilityTypes (const SoType &nodetype, const
    uint32_t bitmask)

Static Protected Member Functions inherited from SoBase

static uint32_t getCurrentWriteCounter (void)
static void staticDataLock (void)
static void staticDataUnlock (void)

๐Ÿ“ Additional Inherited Members ๐Ÿ“

Public Types inherited from SoNode

The enum, spelled out exactly, no skips bestie:

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }

Protected Types inherited from SoBase

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

Protected Attributes inherited from SoNode

SbUniqueId uniqueId

Protected Attributes inherited from SoFieldContainer

SbBool isBuiltIn

Static Protected Attributes inherited from SoNode

static SbUniqueId nextUniqueId = 1
static int nextActionMethodIndex = 0

๐Ÿงš Detailed Description ๐Ÿงš

Okay so real talk: the SoProfileCoordinate2 class is a node specifying a set of 2D coordinates for profiles. That's the whole vibe, that's the assignment ๐Ÿ’….

You use nodes of this type to provide coordinates to profiles.

โš ๏ธ Heads up bestie, this one matters: an SoProfileCoordinate2 node will replace the profile coordinates already present in the state (if any). Not append, not merge, replace. It's giving "out with the old" energy ๐Ÿ’€.

FILE FORMAT/DEFAULTS:

ProfileCoordinate2 {
    point 0 0
}

๐Ÿ” See also

  • SoProfile
  • SoProfileCoordinate3

๐Ÿ’– Constructor & Destructor Documentation ๐Ÿ’–

SoProfileCoordinate2::SoProfileCoordinate2 (void )

Constructor. It exists, it's here, it's iconic โœจ.

SoProfileCoordinate2::~SoProfileCoordinate2 () [protected], [virtual]

Destructor. Also protected, also virtual, also doing its little cleanup moment ๐ŸŽ€.

๐Ÿ’– Member Function Documentation ๐Ÿ’–

Okay bestie, this is the part where we meet all the little functions that make this node do stuff. Strap in, there's a whole roster. โœจ


๐ŸŒŸ SoType SoProfileCoordinate2::getClassTypeId (void ) [static]

This static method returns the SoType object associated with objects of this class.

Like, the class's own little ID card. Static, so you don't even need an instance to ask for it. Iconic behavior, honestly. ๐Ÿ’…


๐ŸŒŸ SoType SoProfileCoordinate2::getTypeId (void ) const [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is what you use for runtime type checking and "downward" casting โ€” i.e. peeking at what something actually is before you go casting it. iykyk. ๐Ÿ‘‘

Reimplemented from SoBase.


๐ŸŒŸ const SoFieldData ** SoProfileCoordinate2::getFieldDataPtr (void ) [static], [protected]

๐Ÿšง Heads up bestie โ€” this API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Returns the SoFieldData class which holds information about fields in this node. So likeโ€ฆ it's there, it works, but it's giving "staff only" energy. ๐Ÿ™ˆ


๐ŸŒŸ const SoFieldData * SoProfileCoordinate2::getFieldData (void ) const [protected], [virtual]

Returns a pointer to the class-wide field data storage object for this instance. And if there are no fields present, it returns NULL. No fields, no data, no problem. ๐Ÿซถ

Reimplemented from SoFieldContainer.


๐ŸŒŸ void SoProfileCoordinate2::doAction (SoAction * action) [virtual]

This function performs the typical operation of a node for any action. Generic queen โ€” handles whatever action you throw at her. โœจ

Reimplemented from SoNode.


๐ŸŒŸ void SoProfileCoordinate2::GLRender (SoGLRenderAction * action) [virtual]

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes that influence the rendering state in any way, or that want to throw geometry primitives at OpenGL, override this method. Basically: if you want pixels, you come through here. ๐Ÿ”ฅ

Reimplemented from SoNode.


๐ŸŒŸ void SoProfileCoordinate2::callback (SoCallbackAction * action) [virtual]

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. It's the "tell me everything" action, and this method keeps it in the loop. ๐Ÿฆ‹

Reimplemented from SoNode.


๐ŸŒŸ void SoProfileCoordinate2::pick (SoPickAction * action) [virtual]

Action method for SoPickAction.

Does common processing for SoPickAction action instances. Yes bestie, this is the "what did the user just click on" machinery. ๐ŸŽฏ

Reimplemented from SoNode.


๐ŸŒŸ void SoProfileCoordinate2::getBoundingBox (SoGetBoundingBoxAction * action) [virtual]

Action method for the SoGetBoundingBoxAction.

Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node.

Nodes influencing how geometry nodes calculate their bounding box also override this method to change the relevant state variables. Encompassing. Shifting. Very math, very demure. ๐Ÿ“โœจ

Reimplemented from SoNode.


๐ŸŒŸ void SoProfileCoordinate2::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]

Action method for the SoGetPrimitiveCountAction.

Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.

Nodes influencing how geometry nodes calculate their primitive count also override this method to change the relevant state variables. Triangles, line segments, points โ€” she's counting them ALL. ๐Ÿงฎ๐Ÿ’–

Reimplemented from SoNode.


๐ŸŒˆ Member Data Documentation ๐ŸŒˆ

๐ŸŒŸ SoMFVec2f SoProfileCoordinate2::point

Pool of coordinate points for the traversal state.

It's an SoMFVec2f โ€” a multi-field of 2D vectors โ€” and it's literally the pool of points this whole node is about. Main character data, no cap. ๐Ÿ‘‘๐Ÿ’…


๐ŸŽ€ Author ๐ŸŽ€

Generated automatically by Doxygen for Coin from the source code.


And that's a wrap on the SoProfileCoordinate2(3) page, bestie! ๐Ÿซถ This little masterpiece comes to you courtesy of Coin, version 4.0.10, dated Thu Jun 25 2026 00:00:00. Go forth and coordinate your profiles. Slay. ๐Ÿ’–โœจ๐ŸŒธ

๐Ÿ“ฆ where this page comes from