SoPickAction(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

✨ NAME ✨

okay bestie so this is SoPickAction(3) from the Coin manual (section 3, the library-function section, iykyk) πŸ’… and the whole vibe of this page is:

SoPickAction β€” the base class for picking actions. like, the base class. the mother of all pick actions πŸŽ€


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <Inventor/actions/SoPickAction.h>
  • Inherits SoAction.
  • Inherited by SoRayPickAction.

πŸ’– Public Member Functions πŸ’–

  • virtual SoType getTypeId (void) const
  • void setViewportRegion (const SbViewportRegion &newregion)
  • const SbViewportRegion & getViewportRegion (void) const
  • void enableCulling (const SbBool flag)
  • SbBool isCullingEnabled (void) const

🌸 Public Member Functions inherited from SoAction 🌸

  • virtual ~SoAction (void)
  • virtual SbBool isOfType (SoType type) const
  • virtual void apply (SoNode *root)
  • virtual void apply (SoPath *path)
  • virtual void apply (const SoPathList &pathlist, SbBool obeysrules=FALSE)
  • void apply (SoAction *beingApplied)
  • virtual void invalidateState (void)
  • AppliedCode getWhatAppliedTo (void) const
  • SoNode * getNodeAppliedTo (void) const
  • SoPath * getPathAppliedTo (void) const
  • const SoPathList * getPathListAppliedTo (void) const
  • const SoPathList * getOriginalPathListAppliedTo (void) const
  • SbBool isLastPathListAppliedTo (void) const
  • PathCode getPathCode (int &numindices, const int *&indices)
  • void traverse (SoNode *const node)
  • SbBool hasTerminated (void) const
  • const SoPath * getCurPath (void)
  • SoState * getState (void) const
  • PathCode getCurPathCode (void) const
  • virtual SoNode * getCurPathTail (void)
  • void usePathCode (int &numindices, const int *&indices)
  • void pushCurPath (const int childindex, SoNode *node=NULL)
  • void popCurPath (const PathCode prevpathcode)
  • void pushCurPath (void)
  • void popPushCurPath (const int childindex, SoNode *node=NULL)
  • void popCurPath (void)
  • void switchToPathTraversal (SoPath *path)
  • void switchToNodeTraversal (SoNode *node)

⭐ Static Public Member Functions ⭐

  • static SoType getClassTypeId (void)
  • static void addMethod (const SoType type, SoActionMethod method)
  • static void enableElement (const SoType type, const int stackindex)
  • static void initClass (void)

🌈 Static Public Member Functions inherited from SoAction 🌈

  • static void initClass (void)
  • static void initClasses (void)
  • static SoType getClassTypeId (void)
  • static void nullAction (SoAction *action, SoNode *node)

🫢 Protected Member Functions 🫢

  • virtual const SoEnabledElementsList & getEnabledElements (void) const
  • SoPickAction (const SbViewportRegion &viewportregion)
  • virtual ~SoPickAction (void)
  • virtual void beginTraversal (SoNode *node)

πŸ’œ Protected Member Functions inherited from SoAction πŸ’œ

  • SoAction (void)
  • virtual void endTraversal (SoNode *node)
  • void setTerminated (const SbBool flag)
  • virtual SbBool shouldCompactPathList (void) const

🧚 Static Protected Member Functions 🧚

  • static SoEnabledElementsList * getClassEnabledElements (void)
  • static SoActionMethodList * getClassActionMethods (void)

✨ Static Protected Member Functions inherited from SoAction ✨

  • static SoEnabledElementsList * getClassEnabledElements (void)
  • static SoActionMethodList * getClassActionMethods (void)

πŸ‘‘ Protected Attributes πŸ‘‘

  • SbViewportRegion vpRegion

πŸ“ Protected Attributes inherited from SoAction πŸ“

  • SoState * state
  • SoActionMethodList * traversalMethods

πŸ’« Additional Inherited Members πŸ’«

🌟 Public Types inherited from SoAction 🌟

  • enum AppliedCode { NODE = 0, PATH = 1, PATH_LIST = 2 }
  • enum PathCode { NO_PATH = 0, IN_PATH = 1, BELOW_PATH = 2, OFF_PATH = 3 }

πŸ’… Detailed Description πŸ’…

The SoPickAction class is the base class for picking actions. no cap, that's literally its whole job description.

so here's the tea β˜•: the basis for all the interaction features that Coin hands to the application programmer is the pick actions. Draggers? manipulators? SoSelection nodes? etc.? all of them are out here making use of the functionality that the pick actions provide, for selecting and manipulating scene geometry in various ways. iconic behavior honestly πŸ”₯

not me being the placeholder though 😭 β€” this class is not supposed to be used directly by the application programmer, because it's more a placeholder for the common interface of picking operations. It does not contain any actual code for doing scene graph picks. it's giving "abstract queen, does nothing herself, makes everything possible" πŸ’€

Coin does provide a fully functional picking action for the application programmer to use though β€” through the SoRayPickAction class (which inherits the SoPickAction class). that's your main character right there πŸ‘‘

See also

  • SoSelection

πŸŽ€ Constructor & Destructor Documentation πŸŽ€

SoPickAction::SoPickAction (const SbViewportRegion & viewportregion)

[protected]

Constructor. it constructs. slay 🫢

SoPickAction::~SoPickAction (void ) [protected], [virtual]

Destructor. it destructs. bye bestie πŸ‘‹


πŸ’– Member Function Documentation πŸ’–

SoType SoPickAction::getTypeId (void ) const [virtual]

Returns the type identification of an object derived from a class inheriting SoAction. This is used for runtime type checking and "downward" casting. basically the "who dis" of the type system πŸ”

  • Implements SoAction.
  • Reimplemented in SoRayPickAction.

SoType SoPickAction::getClassTypeId (void ) [static]

This static method returns the SoType object associated with objects of this class.

void SoPickAction::addMethod (const SoType type, SoActionMethod method) [static]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. (translation: not for you, bestie, unless you're doing library-dev stuff πŸ™ˆ)

void SoPickAction::enableElement (const SoType type, const int stackindex) [static]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. same energy as above ✨

const SoEnabledElementsList & SoPickAction::getEnabledElements (void ) const [protected], [virtual]

Returns list of enabled elements.

  • Reimplemented from SoAction.
  • Reimplemented in SoRayPickAction.

SoEnabledElementsList * SoPickAction::getClassEnabledElements (void ) [static], [protected]

Returns list of enabled elements for this class. The enabledElements and methods variables are protected in the original OIV API. This is not such a good idea, since exposed static class member variables is a major grievance with regard to Win32 DLLs. This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.

okay so this one is a Coin-only glow-up 🌈 the original SGI Open Inventor v2.1 API does not have it, periodt.

SoActionMethodList * SoPickAction::getClassActionMethods (void ) [static], [protected]

Returns list of action methods for this class. The enabledElements and methods variables are protected in the original OIV API. This is not such a good idea, since exposed static class member variables is a major grievance with regard to Win32 DLLs. This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.

same disclaimer, same Coin-only energy πŸŽ€

void SoPickAction::initClass (void ) [static]

Initializes the runtime type system for this class, and sets up the enabled elements and action method list. the getting-everything-ready moment 🧚

void SoPickAction::setViewportRegion (const SbViewportRegion & newregion)

Set a new viewport region to replace the one passed in with the constructor. out with the old, in with the new πŸ’…

const SbViewportRegion & SoPickAction::getViewportRegion (void ) const

Returns the viewport region used by the action.

void SoPickAction::enableCulling (const SbBool flag)

Don't calculate bounding boxes and try to do culling when picking.

This can provide a speed-up in cases where the default setting of on would be inefficient. so like, if the default (on) is being slow for your situation, flip it πŸ”₯

SbBool SoPickAction::isCullingEnabled (void ) const

Returns the current state of the culling flag. vibe check on the culling flag, basically 🌸

void SoPickAction::beginTraversal (SoNode * node) [protected], [virtual]

This virtual method is called from SoAction::apply(), and is the entry point for the actual scene graph traversal.

It can be overridden to initialize the action at traversal start, for specific initializations in the action subclasses inheriting SoAction.

⚠️ the default method just calls traverse(), which any overridden implementation of the method must do too (or call SoAction::beginTraversal()) to trigger the scene graph traversal. don't skip this step bestie, or nothing happens 😭
  • Reimplemented from SoAction.
  • Reimplemented in SoRayPickAction.

πŸ“ Member Data Documentation πŸ“

SbViewportRegion SoPickAction::vpRegion [protected]

The viewport region used by pick actions. that's the one 🌟


🧚 Author 🧚

Generated automatically by Doxygen for Coin from the source code. (yes, a robot wrote this, and I just gave it a personality 🫢)


okay that's the whole page, and as a lil sign-off: this lovely specimen is Version 4.0.10, dated Thu Jun 25 2026 00:00:00, and it lives at SoPickAction(3). periodt. πŸ’–βœ¨πŸŽ€πŸ¦‹πŸŒΈπŸ’…πŸ‘‘

πŸ“¦ where this page comes from