SoNurbsSurface(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

πŸ’– SoNurbsSurface πŸ’–

okay so bestie, this is the SoNurbsSurface(3) page from the Coin manual, and it is literally the moment. no preamble, we're diving in 🫢


✨ NAME ✨

SoNurbsSurface β€” the SoNurbsSurface class. what does she do? she renders smooth surfaces. that's it, that's the vibe, smooth surfaces only, no cap 🌸


πŸ¦‹ SYNOPSIS πŸ¦‹

first thing, you gotta pull her in like this:

#include <Inventor/nodes/SoNurbsSurface.h>

and she Inherits SoShape, so all that SoShape energy comes with her, iykyk πŸ’…


πŸ‘‘ Public Member Functions πŸ‘‘

the ones that are hers, the main character list:

  • virtual SoType getTypeId (void) const
  • SoNurbsSurface (void)
  • virtual void GLRender (SoGLRenderAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • void sendPrimitive (SoAction *, SoPrimitiveVertex *)

🌈 Public Member Functions inherited from SoShape 🌈

these are the ones she got from her parent, still iconic:

  • virtual SbBool affectsState (void) const
  • virtual void notify (SoNotList *nl)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void callback (SoCallbackAction *action)
  • const SoBoundingBoxCache * getBoundingBoxCache (void) const

πŸŽ€ Public Member Functions inherited from SoNode πŸŽ€

grandparent energy, and there's a LOT of it, buckle up:

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual void doAction (SoAction *action)
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • SbUniqueId getNodeId (void) const
  • virtual SoChildList * getChildren (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
  • virtual SoFieldContainer * copyThroughConnection (void) const

🧚 Public Member Functions inherited from SoFieldContainer 🧚

the field-handling besties:

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

πŸ’œ Public Member Functions inherited from SoBase πŸ’œ

the origin story, the root of it all:

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const β€” gives you back TRUE if the type of this object is either of the same type or inherited from type. she's checking her bloodline, fr fr.
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

⭐ Static Public Member Functions ⭐

the static girlies, no instance needed, they just exist:

  • static SoType getClassTypeId (void)
  • static void initClass (void)

🌸 Static Public Member Functions inherited from SoShape 🌸

  • static SoType getClassTypeId (void)
  • static void initClass (void) β€” this one sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. she's doing the behind-the-scenes admin work and we love her for it πŸ’…
  • static void getScreenSize (SoState *const state, const SbBox3f &boundingbox, SbVec2s &rectsize)
  • static float getDecimatedComplexity (SoState *state, float complexity)

πŸ”₯ Static Public Member Functions inherited from SoNode πŸ”₯

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. yes she said it again, it's that important πŸ’–
  • static void initClasses (void)
  • static SbUniqueId getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

πŸ“ Static Public Member Functions inherited from SoFieldContainer πŸ“

  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) β€” this static method returns the SoType object associated with objects of this class. yes she's handing you the receipt 🧾
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

🌈 Static Public Member Functions inherited from SoBase 🌈

  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) β€” this static method returns the SoType object associated with objects of this class.
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

πŸ‘‘ Public Attributes πŸ‘‘

these are the fields she's actually carrying around, the whole NURBS situation, and they are the moment:

  • SoSFInt32 numUControlPoints
  • SoSFInt32 numVControlPoints
  • SoSFInt32 numSControlPoints
  • SoSFInt32 numTControlPoints
  • SoMFFloat uKnotVector
  • SoMFFloat vKnotVector
  • SoMFFloat sKnotVector
  • SoMFFloat tKnotVector

πŸ’… Protected Member Functions πŸ’…

the ones that are for her and her subclasses only, not for you to poke at directly (respect the boundaries bestie):

  • virtual const SoFieldData * getFieldData (void) const
  • virtual ~SoNurbsSurface ()
  • virtual void generatePrimitives (SoAction *action)
  • virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f &center)
  • SoDetail * createTriangleDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)

πŸŽ€ Protected Member Functions inherited from SoShape πŸŽ€

this list is long and she ate every single one:

  • SoShape (void)
  • virtual ~SoShape ()
  • float getComplexityValue (SoAction *action)
  • virtual SbBool shouldGLRender (SoGLRenderAction *action)
  • void beginSolidShape (SoGLRenderAction *action)
  • void endSolidShape (SoGLRenderAction *action)
  • void GLRenderBoundingBox (SoGLRenderAction *action)
  • SbBool shouldPrimitiveCount (SoGetPrimitiveCountAction *action)
  • SbBool shouldRayPick (SoRayPickAction *const action)
  • void computeObjectSpaceRay (SoRayPickAction *const action)
  • void computeObjectSpaceRay (SoRayPickAction *const action, const SbMatrix &matrix)
  • virtual SoDetail * createLineSegmentDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, SoPickedPoint *pp)
  • virtual SoDetail * createPointDetail (SoRayPickAction *action, const SoPrimitiveVertex *v, SoPickedPoint *pp)
  • void invokeTriangleCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2, const SoPrimitiveVertex *const v3)
  • void invokeLineSegmentCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2)
  • void invokePointCallbacks (SoAction *const action, const SoPrimitiveVertex *const v)
  • void beginShape (SoAction *const action, const TriangleShape shapetype, SoDetail *const detail=NULL)
  • void shapeVertex (const SoPrimitiveVertex *const v)
  • void endShape (void)
  • void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoMultiTextureCoordinateElement *const tce, const float s, const float t, const SbVec3f &normal)
  • void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoMultiTextureCoordinateElement *const tce, const float s, const float t, const float r, const SbVec3f &normal)
  • SbBool startVertexArray (SoGLRenderAction *action, const SoCoordinateElement *coords, const SbVec3f *pervertexnormals, const SbBool texpervertex, const SbBool colorpervertex)
  • void finishVertexArray (SoGLRenderAction *action, const SbBool vbo, const SbBool normpervertex, const SbBool texpervertex, const SbBool colorpervertex)

πŸ¦‹ Protected Member Functions inherited from SoNode πŸ¦‹

  • SoNode (void)
  • virtual ~SoNode ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

and bestie… that's just the SYNOPSIS. part 2 is coming and she has so much more to say πŸ‘€πŸ’–

🫢 Protected Member Functions inherited from SoFieldContainer 🫢

Okay bestie, these are the inherited protected members, no extra drama:

  • SoFieldContainer (void) β€” the constructor, just doing its thing.
  • virtual ~SoFieldContainer () β€” the destructor, virtual so it cleans up properly.

🫢 Protected Member Functions inherited from SoBase 🫢

More inherited protected functions from the SoBase era:

  • SoBase (void) β€” constructor.
  • virtual ~SoBase () β€” destructor.
  • virtual void destroy (void) β€” destroy method.
  • SbBool hasMultipleWriteRefs (void) const β€” checks multiple write refs.
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const β€” writes the header.
  • void writeFooter (SoOutput *out) const β€” writes the footer.
  • virtual const char * getFileFormatName (void) const β€” gets the file format name.
  • virtual SoNotRec createNotRec (void) β€” creates a notification record.

✨ Static Protected Member Functions ✨

  • static const SoFieldData ** getFieldDataPtr (void) β€” returns a pointer to the field data.

🌸 Static Protected Member Functions inherited from SoShape 🌸

  • static const SoFieldData ** getFieldDataPtr (void) β€” same vibe, different ancestor.

🌸 Static Protected Member Functions inherited from SoNode 🌸

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

🌸 Static Protected Member Functions inherited from SoBase 🌸

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

πŸ‘‘ Additional Inherited Members πŸ‘‘

πŸ¦‹ Public Types inherited from SoShape πŸ¦‹

enum TriangleShape { TRIANGLE_STRIP, TRIANGLE_FAN, TRIANGLES, POLYGON,
    QUADS, QUAD_STRIP, POINTS, LINES, LINE_STRIP }

πŸ¦‹ Public Types inherited from SoNode πŸ¦‹

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }

πŸ¦‹ Protected Types inherited from SoBase πŸ¦‹

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

πŸ¦‹ Protected Attributes inherited from SoNode πŸ¦‹

  • SbUniqueId uniqueId

πŸ¦‹ Protected Attributes inherited from SoFieldContainer πŸ¦‹

  • SbBool isBuiltIn

πŸ¦‹ Static Protected Attributes inherited from SoNode πŸ¦‹

  • static SbUniqueId nextUniqueId = 1
  • static int nextActionMethodIndex = 0

πŸ’– Detailed Description πŸ’–

The SoNurbsSurface class is used to render smooth surfaces. Slay!

A general explanation of NURBS is beyond the scope of the Coin documentation. For detailed information, refer to the specialized literature on the topic (for example "An Introduction to NURBS: WithHistorical Perspective" by David F. Rogers). A basic overview of curve and surface rendering using NURBS can be found in chapter 8 of "The Inventor Mentor".

⚠️ Note that knot values should be specified as [0, 1, 2,..., a] rather than [0, 1/a, 2/a,..., 1] to avoid tessellation errors due to floating point precision problems. (Even if the rendered surface looks correct, such issues might surface when e.g. doing picking, since the tessellated representation used internally is not the same as the one you see rendered by OpenGL on-screen.)

Each control point has a weight that changes the shape of its basis function. Weight is analogous to having magnets pulling on the curve. Coordinate3 sets control points to have an equal weight of 1.0 (nonrational). Use Coordinate4 to specify x, y, z and weight values (rational).

A basic usage example:

#Inventor V2.1 ascii

ShapeHints {
  vertexOrdering COUNTERCLOCKWISE
}

Coordinate3 {
   point [
     -3 -3 -3, -3 -1 -3, -3  1 -3, -3  3 -3,
     -1 -3 -3, -1 -1  3, -1  1  3, -1  3 -3,
      1 -3 -3,  1 -1  3,  1  1  3,  1  3 -3,
      3 -3 -3,  3 -1 -3,  3  1 -3,  3  3 -3
    ]
}

NurbsSurface {
   numUControlPoints 4
   numVControlPoints 4
   uKnotVector [ 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0 ]
   vKnotVector [ 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0 ]
}

FILE FORMAT/DEFAULTS:

NurbsSurface {
    numUControlPoints 0
    numVControlPoints 0
    numSControlPoints 0
    numTControlPoints 0
    uKnotVector 0
    vKnotVector 0
    sKnotVector 0
    tKnotVector 0
}

πŸŽ€ Constructor & Destructor Documentation πŸŽ€

🌟 SoNurbsSurface::SoNurbsSurface (void ) 🌟

Constructor.

🌟 SoNurbsSurface::~SoNurbsSurface () [protected], [virtual] 🌟

Destructor.


πŸ’… Member Function Documentation πŸ’…

✨ SoType SoNurbsSurface::getClassTypeId (void ) [static] ✨

This static method returns the SoType object associated with objects of this class.

✨ SoType SoNurbsSurface::getTypeId (void ) const [virtual] ✨

Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting.

Reimplemented from SoShape.

✨ const SoFieldData ** SoNurbsSurface::getFieldDataPtr (void ) [static], [protected] ✨

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Returns the SoFieldData class which holds information about fields in this node.

✨ const SoFieldData * SoNurbsSurface::getFieldData (void ) const [protected], [virtual] ✨

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoShape.

✨ void SoNurbsSurface::initClass (void ) [static] ✨

(No description provided β€” just the signature, bestie.)

✨ void SoNurbsSurface::GLRender (SoGLRenderAction * action) [virtual] ✨

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or want to throw geometry primitives at OpenGL override this method.

Reimplemented from SoShape.

✨ void SoNurbsSurface::rayPick (SoRayPickAction * action) [virtual] ✨

Calculates picked point based on primitives generated by subclasses.

Reimplemented from SoShape.

✨ void SoNurbsSurface::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual] ✨

Action method for the SoGetPrimitiveCountAction.

Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.

Nodes influencing how geometry nodes calculate their primitive count also override this method to change the relevant state variables.

Reimplemented from SoShape.

✨ void SoNurbsSurface::sendPrimitive (SoAction * , SoPrimitiveVertex * ) ✨

This method is part of the original SGI Inventor API, but not implemented in Coin, as it looks like a method that should probably have been private in Open Inventor.

✨ void SoNurbsSurface::generatePrimitives (SoAction * action) [protected], [virtual] ✨

The method implements action behavior for shape nodes for SoCallbackAction. It is invoked from SoShape::callback(). (Subclasses should not override SoNode::callback().)

The subclass implementations uses the convenience methods SoShape::beginShape(), SoShape::shapeVertex(), and SoShape::endShape(), with SoDetail instances, to pass the primitives making up the shape back to the caller.

Implements SoShape.

✨ void SoNurbsSurface::computeBBox (SoAction * action, SbBox3f & box, SbVec3f & center) [protected], [virtual] ✨

Calculates the bounding box of all control points, and sets the center to the average of these points.

Implements SoShape.

✨ SoDetail * SoNurbsSurface::createTriangleDetail (SoRayPickAction * action, const SoPrimitiveVertex * v1, const SoPrimitiveVertex * v2, const SoPrimitiveVertex * v3, SoPickedPoint * pp) [protected], [virtual] ✨

Will create triangle detail for a SoPickedPoint. This method will only be called internally, when generatePrimitives() is used for picking (SoShape::rayPick() is not overridden).

This method returns NULL in Open Inventor, and subclasses will need to override this method to create details for a SoPickedPoint.

This is not necessary with Coin. Of course, if you choose to override it, it will work in the same way as Open Inventor.

For this to work, you must supply a face or line detail when generating primitives. If you supply NULL for the detail argument in SoShape::beginShape(), you'll have to override this method.

Reimplemented from SoShape.


πŸ“ Member Data Documentation πŸ“

πŸ’œ SoSFInt32 SoNurbsSurface::numUControlPoints πŸ’œ

Number of control points in the U direction.

πŸ’œ SoSFInt32 SoNurbsSurface::numVControlPoints πŸ’œ

Number of control points in the V direction.

πŸ’œ SoSFInt32 SoNurbsSurface::numSControlPoints πŸ’œ

Number of control points in the S direction.

πŸ’œ SoSFInt32 SoNurbsSurface::numTControlPoints πŸ’œ

Number of control points in the T direction.

πŸ’œ SoMFFloat SoNurbsSurface::uKnotVector πŸ’œ

The Bezier knot vector for the U direction.

πŸ’œ SoMFFloat SoNurbsSurface::vKnotVector πŸ’œ

The Bezier knot vector for the V direction.

πŸ’œ SoMFFloat SoNurbsSurface::sKnotVector πŸ’œ

The Bezier knot vector for the S direction.

πŸ’œ SoMFFloat SoNurbsSurface::tKnotVector πŸ’œ

The Bezier knot vector for the T direction.


🌈 Author 🌈

Generated automatically by Doxygen for Coin from the source code.


And that's the whole vibe! This page is from Coin version 4.0.10, dated Thu Jun 25 2026 00:00:00. SoNurbsSurface(3) out! Stay slaying, bestie! πŸ’–βœ¨πŸŽ€

πŸ“¦ where this page comes from