SoNurbsSurface(3)
π SoNurbsSurface π
okay so bestie, this is the SoNurbsSurface(3) page from the Coin manual, and it is literally the moment. no preamble, we're diving in π«Ά
β¨ NAME β¨
SoNurbsSurface β the SoNurbsSurface class. what does she do? she renders smooth surfaces. that's it, that's the vibe, smooth surfaces only, no cap πΈ
π¦ SYNOPSIS π¦
first thing, you gotta pull her in like this:
#include <Inventor/nodes/SoNurbsSurface.h>
and she Inherits SoShape, so all that SoShape energy comes with her, iykyk π
π Public Member Functions π
the ones that are hers, the main character list:
virtual SoType getTypeId (void) constSoNurbsSurface (void)virtual void GLRender (SoGLRenderAction *action)virtual void rayPick (SoRayPickAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)void sendPrimitive (SoAction *, SoPrimitiveVertex *)
π Public Member Functions inherited from SoShape π
these are the ones she got from her parent, still iconic:
virtual SbBool affectsState (void) constvirtual void notify (SoNotList *nl)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void callback (SoCallbackAction *action)const SoBoundingBoxCache * getBoundingBoxCache (void) const
π Public Member Functions inherited from SoNode π
grandparent energy, and there's a LOT of it, buckle up:
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=FALSE) constvirtual void doAction (SoAction *action)virtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void pick (SoPickAction *action)virtual void search (SoSearchAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)SbUniqueId getNodeId (void) constvirtual SoChildList * getChildren (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection (void) const
π§ Public Member Functions inherited from SoFieldContainer π§
the field-handling besties:
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *input)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)SbBool getIsBuiltIn (void) constvirtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
π Public Member Functions inherited from SoBase π
the origin story, the root of it all:
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constβ gives you backTRUEif the type of this object is either of the same type or inherited from type. she's checking her bloodline, fr fr.virtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
β Static Public Member Functions β
the static girlies, no instance needed, they just exist:
static SoType getClassTypeId (void)static void initClass (void)
πΈ Static Public Member Functions inherited from SoShape πΈ
static SoType getClassTypeId (void)static void initClass (void)β this one sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. she's doing the behind-the-scenes admin work and we love her for it πstatic void getScreenSize (SoState *const state, const SbBox3f &boundingbox, SbVec2s &rectsize)static float getDecimatedComplexity (SoState *state, float complexity)
π₯ Static Public Member Functions inherited from SoNode π₯
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)β sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. yes she said it again, it's that important πstatic void initClasses (void)static SbUniqueId getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
π Static Public Member Functions inherited from SoFieldContainer π
static void initClass (void)β sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static SoType getClassTypeId (void)β this static method returns theSoTypeobject associated with objects of this class. yes she's handing you the receipt π§Ύstatic void cleanupClass (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
π Static Public Member Functions inherited from SoBase π
static void initClass (void)β sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static SoType getClassTypeId (void)β this static method returns theSoTypeobject associated with objects of this class.static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *input)
π Public Attributes π
these are the fields she's actually carrying around, the whole NURBS situation, and they are the moment:
SoSFInt32 numUControlPointsSoSFInt32 numVControlPointsSoSFInt32 numSControlPointsSoSFInt32 numTControlPointsSoMFFloat uKnotVectorSoMFFloat vKnotVectorSoMFFloat sKnotVectorSoMFFloat tKnotVector
π Protected Member Functions π
the ones that are for her and her subclasses only, not for you to poke at directly (respect the boundaries bestie):
virtual const SoFieldData * getFieldData (void) constvirtual ~SoNurbsSurface ()virtual void generatePrimitives (SoAction *action)virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f ¢er)SoDetail * createTriangleDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)
π Protected Member Functions inherited from SoShape π
this list is long and she ate every single one:
SoShape (void)virtual ~SoShape ()float getComplexityValue (SoAction *action)virtual SbBool shouldGLRender (SoGLRenderAction *action)void beginSolidShape (SoGLRenderAction *action)void endSolidShape (SoGLRenderAction *action)void GLRenderBoundingBox (SoGLRenderAction *action)SbBool shouldPrimitiveCount (SoGetPrimitiveCountAction *action)SbBool shouldRayPick (SoRayPickAction *const action)void computeObjectSpaceRay (SoRayPickAction *const action)void computeObjectSpaceRay (SoRayPickAction *const action, const SbMatrix &matrix)virtual SoDetail * createLineSegmentDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, SoPickedPoint *pp)virtual SoDetail * createPointDetail (SoRayPickAction *action, const SoPrimitiveVertex *v, SoPickedPoint *pp)void invokeTriangleCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2, const SoPrimitiveVertex *const v3)void invokeLineSegmentCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2)void invokePointCallbacks (SoAction *const action, const SoPrimitiveVertex *const v)void beginShape (SoAction *const action, const TriangleShape shapetype, SoDetail *const detail=NULL)void shapeVertex (const SoPrimitiveVertex *const v)void endShape (void)void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoMultiTextureCoordinateElement *const tce, const float s, const float t, const SbVec3f &normal)void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoMultiTextureCoordinateElement *const tce, const float s, const float t, const float r, const SbVec3f &normal)SbBool startVertexArray (SoGLRenderAction *action, const SoCoordinateElement *coords, const SbVec3f *pervertexnormals, const SbBool texpervertex, const SbBool colorpervertex)void finishVertexArray (SoGLRenderAction *action, const SbBool vbo, const SbBool normpervertex, const SbBool texpervertex, const SbBool colorpervertex)
π¦ Protected Member Functions inherited from SoNode π¦
SoNode (void)virtual ~SoNode ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
and bestieβ¦ that's just the SYNOPSIS. part 2 is coming and she has so much more to say ππ
π«Ά Protected Member Functions inherited from SoFieldContainer π«Ά
Okay bestie, these are the inherited protected members, no extra drama:
SoFieldContainer (void)β the constructor, just doing its thing.virtual ~SoFieldContainer ()β the destructor, virtual so it cleans up properly.
π«Ά Protected Member Functions inherited from SoBase π«Ά
More inherited protected functions from the SoBase era:
SoBase (void)β constructor.virtual ~SoBase ()β destructor.virtual void destroy (void)β destroy method.SbBool hasMultipleWriteRefs (void) constβ checks multiple write refs.SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constβ writes the header.void writeFooter (SoOutput *out) constβ writes the footer.virtual const char * getFileFormatName (void) constβ gets the file format name.virtual SoNotRec createNotRec (void)β creates a notification record.
β¨ Static Protected Member Functions β¨
static const SoFieldData ** getFieldDataPtr (void)β returns a pointer to the field data.
πΈ Static Protected Member Functions inherited from SoShape πΈ
static const SoFieldData ** getFieldDataPtr (void)β same vibe, different ancestor.
πΈ Static Protected Member Functions inherited from SoNode πΈ
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
πΈ Static Protected Member Functions inherited from SoBase πΈ
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
π Additional Inherited Members π
π¦ Public Types inherited from SoShape π¦
enum TriangleShape { TRIANGLE_STRIP, TRIANGLE_FAN, TRIANGLES, POLYGON,
QUADS, QUAD_STRIP, POINTS, LINES, LINE_STRIP }
π¦ Public Types inherited from SoNode π¦
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }
π¦ Protected Types inherited from SoBase π¦
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
π¦ Protected Attributes inherited from SoNode π¦
SbUniqueId uniqueId
π¦ Protected Attributes inherited from SoFieldContainer π¦
SbBool isBuiltIn
π¦ Static Protected Attributes inherited from SoNode π¦
static SbUniqueId nextUniqueId = 1static int nextActionMethodIndex = 0
π Detailed Description π
The SoNurbsSurface class is used to render smooth surfaces. Slay!
A general explanation of NURBS is beyond the scope of the Coin documentation. For detailed information, refer to the specialized literature on the topic (for example "An Introduction to NURBS: WithHistorical Perspective" by David F. Rogers). A basic overview of curve and surface rendering using NURBS can be found in chapter 8 of "The Inventor Mentor".
β οΈ Note that knot values should be specified as[0, 1, 2,..., a]rather than[0, 1/a, 2/a,..., 1]to avoid tessellation errors due to floating point precision problems. (Even if the rendered surface looks correct, such issues might surface when e.g. doing picking, since the tessellated representation used internally is not the same as the one you see rendered by OpenGL on-screen.)
Each control point has a weight that changes the shape of its basis function. Weight is analogous to having magnets pulling on the curve. Coordinate3 sets control points to have an equal weight of 1.0 (nonrational). Use Coordinate4 to specify x, y, z and weight values (rational).
A basic usage example:
#Inventor V2.1 ascii
ShapeHints {
vertexOrdering COUNTERCLOCKWISE
}
Coordinate3 {
point [
-3 -3 -3, -3 -1 -3, -3 1 -3, -3 3 -3,
-1 -3 -3, -1 -1 3, -1 1 3, -1 3 -3,
1 -3 -3, 1 -1 3, 1 1 3, 1 3 -3,
3 -3 -3, 3 -1 -3, 3 1 -3, 3 3 -3
]
}
NurbsSurface {
numUControlPoints 4
numVControlPoints 4
uKnotVector [ 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0 ]
vKnotVector [ 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0 ]
}
FILE FORMAT/DEFAULTS:
NurbsSurface {
numUControlPoints 0
numVControlPoints 0
numSControlPoints 0
numTControlPoints 0
uKnotVector 0
vKnotVector 0
sKnotVector 0
tKnotVector 0
}
π Constructor & Destructor Documentation π
π SoNurbsSurface::SoNurbsSurface (void ) π
Constructor.
π SoNurbsSurface::~SoNurbsSurface () [protected], [virtual] π
Destructor.
π Member Function Documentation π
β¨ SoType SoNurbsSurface::getClassTypeId (void ) [static] β¨
This static method returns the SoType object associated with objects of this class.
β¨ SoType SoNurbsSurface::getTypeId (void ) const [virtual] β¨
Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting.
Reimplemented from SoShape.
β¨ const SoFieldData ** SoNurbsSurface::getFieldDataPtr (void ) [static], [protected] β¨
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Returns the SoFieldData class which holds information about fields in this node.
β¨ const SoFieldData * SoNurbsSurface::getFieldData (void ) const [protected], [virtual] β¨
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.
Reimplemented from SoShape.
β¨ void SoNurbsSurface::initClass (void ) [static] β¨
(No description provided β just the signature, bestie.)
β¨ void SoNurbsSurface::GLRender (SoGLRenderAction * action) [virtual] β¨
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or want to throw geometry primitives at OpenGL override this method.
Reimplemented from SoShape.
β¨ void SoNurbsSurface::rayPick (SoRayPickAction * action) [virtual] β¨
Calculates picked point based on primitives generated by subclasses.
Reimplemented from SoShape.
β¨ void SoNurbsSurface::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual] β¨
Action method for the SoGetPrimitiveCountAction.
Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.
Nodes influencing how geometry nodes calculate their primitive count also override this method to change the relevant state variables.
Reimplemented from SoShape.
β¨ void SoNurbsSurface::sendPrimitive (SoAction * , SoPrimitiveVertex * ) β¨
This method is part of the original SGI Inventor API, but not implemented in Coin, as it looks like a method that should probably have been private in Open Inventor.
β¨ void SoNurbsSurface::generatePrimitives (SoAction * action) [protected], [virtual] β¨
The method implements action behavior for shape nodes for SoCallbackAction. It is invoked from SoShape::callback(). (Subclasses should not override SoNode::callback().)
The subclass implementations uses the convenience methods SoShape::beginShape(), SoShape::shapeVertex(), and SoShape::endShape(), with SoDetail instances, to pass the primitives making up the shape back to the caller.
Implements SoShape.
β¨ void SoNurbsSurface::computeBBox (SoAction * action, SbBox3f & box, SbVec3f & center) [protected], [virtual] β¨
Calculates the bounding box of all control points, and sets the center to the average of these points.
Implements SoShape.
β¨ SoDetail * SoNurbsSurface::createTriangleDetail (SoRayPickAction * action, const SoPrimitiveVertex * v1, const SoPrimitiveVertex * v2, const SoPrimitiveVertex * v3, SoPickedPoint * pp) [protected], [virtual] β¨
Will create triangle detail for a SoPickedPoint. This method will only be called internally, when generatePrimitives() is used for picking (SoShape::rayPick() is not overridden).
This method returns NULL in Open Inventor, and subclasses will need to override this method to create details for a SoPickedPoint.
This is not necessary with Coin. Of course, if you choose to override it, it will work in the same way as Open Inventor.
For this to work, you must supply a face or line detail when generating primitives. If you supply NULL for the detail argument in SoShape::beginShape(), you'll have to override this method.
Reimplemented from SoShape.
π Member Data Documentation π
π SoSFInt32 SoNurbsSurface::numUControlPoints π
Number of control points in the U direction.
π SoSFInt32 SoNurbsSurface::numVControlPoints π
Number of control points in the V direction.
π SoSFInt32 SoNurbsSurface::numSControlPoints π
Number of control points in the S direction.
π SoSFInt32 SoNurbsSurface::numTControlPoints π
Number of control points in the T direction.
π SoMFFloat SoNurbsSurface::uKnotVector π
The Bezier knot vector for the U direction.
π SoMFFloat SoNurbsSurface::vKnotVector π
The Bezier knot vector for the V direction.
π SoMFFloat SoNurbsSurface::sKnotVector π
The Bezier knot vector for the S direction.
π SoMFFloat SoNurbsSurface::tKnotVector π
The Bezier knot vector for the T direction.
π Author π
Generated automatically by Doxygen for Coin from the source code.
And that's the whole vibe! This page is from Coin version 4.0.10, dated Thu Jun 25 2026 00:00:00. SoNurbsSurface(3) out! Stay slaying, bestie! πβ¨π
π¦ where this page comes from
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms