SoNormal(3)
β¨ NAME β¨
okay so bestie, welcome to SoNormal(3) π this one's from the Coin library and she's lowkey iconic.
SoNormal β a class that is a node for providing normals to the state. that's the whole job description. she supplies normals. to the state. periodt. π
π¦ SYNOPSIS π¦
#include <Inventor/nodes/SoNormal.h>
Inherits SoNode. (yes she's got lineage, main character energy runs in the family π)
πΈ Public Member Functions
virtual SoType getTypeId (void) constSoNormal (void)virtual void doAction (SoAction *action)virtual void GLRender (SoGLRenderAction *action)virtual void callback (SoCallbackAction *action)virtual void pick (SoPickAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
π Public Member Functions inherited from SoNode
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=FALSE) constvirtual SbBool affectsState (void) constvirtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void rayPick (SoRayPickAction *action)virtual void search (SoSearchAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)virtual void notify (SoNotList *l)SbUniqueId getNodeId (void) constvirtual SoChildList * getChildren (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection (void) const
π«Ά Public Member Functions inherited from SoFieldContainer
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *input)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)SbBool getIsBuiltIn (void) constvirtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
π Public Member Functions inherited from SoBase
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constβ ReturnsTRUEif the type of this object is either of the same type or inherited from type. so basically the "are we related" check π―virtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
β Static Public Member Functions
static SoType getClassTypeId (void)static void initClass (void)β Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. (the whole class gets ready together, it's a getting-ready-together moment fr fr π)
π Static Public Member Functions inherited from SoNode
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)β Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static void initClasses (void)static SbUniqueId getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
π§ Static Public Member Functions inherited from SoFieldContainer
static void initClass (void)β Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static SoType getClassTypeId (void)β This static method returns theSoTypeobject associated with objects of this class.static void cleanupClass (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
π Static Public Member Functions inherited from SoBase
static void initClass (void)β Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static SoType getClassTypeId (void)β This static method returns theSoTypeobject associated with objects of this class.static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *input)
π Public Attributes
SoMFVec3f vectorβ the actual normal data, the whole reason she exists, the moment π
π₯ Protected Member Functions
virtual const SoFieldData * getFieldData (void) constvirtual ~SoNormal ()
πΈ Protected Member Functions inherited from SoNode
SoNode (void)virtual ~SoNode ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
π Protected Member Functions inherited from SoFieldContainer
SoFieldContainer (void)virtual ~SoFieldContainer ()
π« Protected Member Functions inherited from SoBase
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) constvirtual SoNotRec createNotRec (void)
π Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)
πΊ Static Protected Member Functions inherited from SoNode
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
π¦ Static Protected Member Functions inherited from SoBase
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
π Additional Inherited Members
π Public Types inherited from SoNode
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }
π«§ Protected Types inherited from SoBase
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
β Protected Attributes inherited from SoNode
SbUniqueId uniqueId
π Protected Attributes inherited from SoFieldContainer
SbBool isBuiltIn
πΈ Static Protected Attributes inherited from SoNode
static SbUniqueId nextUniqueId = 1static int nextActionMethodIndex = 0
π Detailed Description π
The SoNormal class is a node for providing normals to the state. (yes, again, that's the entire personality, and honestly? respect. π«Ά)
now here's the tea bestie: Coin will automatically calculate normals for you if no SoNormal nodes are present in the scene graph, but explicitly setting normals is useful for at least two purposes:
- a potential increase in performance π
- you can calculate and use "incorrect" normals to do various special effects. (yes you can lie to the renderer on purpose, that's legal, that's the fun part π)
FILE FORMAT/DEFAULTS:
Normal {
vector [ ]
}
π See also
SoNormalBinding β go read her page too, they're a duo fr fr.
π Constructor & Destructor Documentation π
π SoNormal::SoNormal (void )
Constructor. she's born β¨
π SoNormal::~SoNormal () [protected], [virtual]
Destructor. she's gone π (protected, so don't try to delete her from the outside, she has boundaries)
π Member Function Documentation π
Okay bestie, this is the part where we meet all the actual functions, like the whole squad. Every single one of them is here, nobody's getting left on read. Let's gooo π
SoType SoNormal::getClassTypeId (void )[static] β this static baddie hands you theSoTypeobject that's associated with objects of this class. Basically the class's official ID card. πͺͺSoType SoNormal::getTypeId (void ) const[virtual] β gives you back the type identification for any object derived from a class that inheritsSoBase. This is what runtime type checking and "downward" casting run on β so like, when the code needs to know what something truly is before it commits, this is the vibe check. π
Implements SoBase.
const SoFieldData ** SoNormal::getFieldDataPtr (void )[static], [protected] β okay so this API member is considered internal to the library, as it's not likely to be of interest to the application programmer. (Not me gatekeeping, that's just what the docs say, don't come for me π.)
Returns the SoFieldData class which holds information about fields in this node.
const SoFieldData * SoNormal::getFieldData (void ) const[protected], [virtual] β returns a pointer to the class-wide field data storage object for this instance. And if there are no fields present? It returnsNULL. That's it, that's the whole story. π
Reimplemented from SoFieldContainer.
void SoNormal::doAction (SoAction * action)[virtual] β this function performs the typical operation of a node for any action. Like, whatever action you throw at it, this is the standard behaviour, no drama.
Reimplemented from SoNode.
void SoNormal::GLRender (SoGLRenderAction * action)[virtual] β the action method forSoGLRenderAction. This one gets called during rendering traversals. Nodes that influence the rendering state in any way, or that just want to throw geometry primitives at OpenGL, override this method. Main character behaviour honestly. π
Reimplemented from SoNode.
void SoNormal::callback (SoCallbackAction * action)[virtual] β action method forSoCallbackAction. It simply updates the state according to how the node behaves for the render action, so that the application programmer can use theSoCallbackActionfor extracting information about the scene graph. Lowkey so useful.
Reimplemented from SoNode.
void SoNormal::pick (SoPickAction * action)[virtual] β action method forSoPickAction. It does the common processing forSoPickActionaction instances. Nothing extra, nothing missing, just the standard routine. β¨
Reimplemented from SoNode.
void SoNormal::getPrimitiveCount (SoGetPrimitiveCountAction * action)[virtual] β action method for theSoGetPrimitiveCountAction. It calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action. Counting era fr fr. π’
And heads up: nodes that influence how geometry nodes calculate their primitive count also override this method to change the relevant state variables.
Reimplemented from SoNode.
π¦ Member Data Documentation π¦
SoMFVec3f SoNormal::vectorβ sets a pool of normal vectors in the traversal state. That's the whole tea. π
πΈ Author πΈ
Generated automatically by Doxygen for Coin from the source code. (Yes bestie, a robot wrote it, and it ate. π)
That's a wrap on SoNormal(3), from version 4.0.10, dated Thu Jun 25 2026 00:00:00 β go forth and normal your vectors, you absolute icon, and remember: it's giving Unix excellence and I'm obsessed with you for reading all of this. π«Άπβ¨
π¦ where this page comes from
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms