SoNormal(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

✨ NAME ✨

okay so bestie, welcome to SoNormal(3) πŸ’– this one's from the Coin library and she's lowkey iconic.

SoNormal β€” a class that is a node for providing normals to the state. that's the whole job description. she supplies normals. to the state. periodt. πŸ’…


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <Inventor/nodes/SoNormal.h>

Inherits SoNode. (yes she's got lineage, main character energy runs in the family πŸ‘‘)

🌸 Public Member Functions

  • virtual SoType getTypeId (void) const
  • SoNormal (void)
  • virtual void doAction (SoAction *action)
  • virtual void GLRender (SoGLRenderAction *action)
  • virtual void callback (SoCallbackAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

πŸ’– Public Member Functions inherited from SoNode

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual SbBool affectsState (void) const
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • virtual void notify (SoNotList *l)
  • SbUniqueId getNodeId (void) const
  • virtual SoChildList * getChildren (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
  • virtual SoFieldContainer * copyThroughConnection (void) const

🫢 Public Member Functions inherited from SoFieldContainer

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

🌈 Public Member Functions inherited from SoBase

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const β€” Returns TRUE if the type of this object is either of the same type or inherited from type. so basically the "are we related" check πŸ‘―
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

⭐ Static Public Member Functions

  • static SoType getClassTypeId (void)
  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. (the whole class gets ready together, it's a getting-ready-together moment fr fr πŸŽ€)

πŸ’œ Static Public Member Functions inherited from SoNode

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static void initClasses (void)
  • static SbUniqueId getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

🧚 Static Public Member Functions inherited from SoFieldContainer

  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) β€” This static method returns the SoType object associated with objects of this class.
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

πŸ“ Static Public Member Functions inherited from SoBase

  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) β€” This static method returns the SoType object associated with objects of this class.
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

πŸ‘‘ Public Attributes

  • SoMFVec3f vector β€” the actual normal data, the whole reason she exists, the moment πŸ’…

πŸ”₯ Protected Member Functions

  • virtual const SoFieldData * getFieldData (void) const
  • virtual ~SoNormal ()

🌸 Protected Member Functions inherited from SoNode

  • SoNode (void)
  • virtual ~SoNode ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

πŸ’— Protected Member Functions inherited from SoFieldContainer

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

πŸ’« Protected Member Functions inherited from SoBase

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const
  • virtual SoNotRec createNotRec (void)

πŸŽ€ Static Protected Member Functions

  • static const SoFieldData ** getFieldDataPtr (void)

🌺 Static Protected Member Functions inherited from SoNode

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

πŸ¦‹ Static Protected Member Functions inherited from SoBase

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

🌈 Additional Inherited Members

πŸ’– Public Types inherited from SoNode

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }

🫧 Protected Types inherited from SoBase

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

⭐ Protected Attributes inherited from SoNode

  • SbUniqueId uniqueId

πŸ’œ Protected Attributes inherited from SoFieldContainer

  • SbBool isBuiltIn

🌸 Static Protected Attributes inherited from SoNode

  • static SbUniqueId nextUniqueId = 1
  • static int nextActionMethodIndex = 0

πŸ’… Detailed Description πŸ’…

The SoNormal class is a node for providing normals to the state. (yes, again, that's the entire personality, and honestly? respect. 🫢)

now here's the tea bestie: Coin will automatically calculate normals for you if no SoNormal nodes are present in the scene graph, but explicitly setting normals is useful for at least two purposes:

  1. a potential increase in performance πŸš€
  2. you can calculate and use "incorrect" normals to do various special effects. (yes you can lie to the renderer on purpose, that's legal, that's the fun part 😭)

FILE FORMAT/DEFAULTS:

Normal {
    vector [  ]
}

πŸ‘€ See also

SoNormalBinding β€” go read her page too, they're a duo fr fr.


🌟 Constructor & Destructor Documentation 🌟

πŸŽ€ SoNormal::SoNormal (void )

Constructor. she's born ✨

πŸ’€ SoNormal::~SoNormal () [protected], [virtual]

Destructor. she's gone πŸ’€ (protected, so don't try to delete her from the outside, she has boundaries)

πŸ’– Member Function Documentation πŸ’–

Okay bestie, this is the part where we meet all the actual functions, like the whole squad. Every single one of them is here, nobody's getting left on read. Let's gooo πŸŽ€


  • SoType SoNormal::getClassTypeId (void ) [static] β€” this static baddie hands you the SoType object that's associated with objects of this class. Basically the class's official ID card. πŸͺͺ
  • SoType SoNormal::getTypeId (void ) const [virtual] β€” gives you back the type identification for any object derived from a class that inherits SoBase. This is what runtime type checking and "downward" casting run on β€” so like, when the code needs to know what something truly is before it commits, this is the vibe check. 🌈

Implements SoBase.

  • const SoFieldData ** SoNormal::getFieldDataPtr (void ) [static], [protected] β€” okay so this API member is considered internal to the library, as it's not likely to be of interest to the application programmer. (Not me gatekeeping, that's just what the docs say, don't come for me πŸ™ˆ.)

Returns the SoFieldData class which holds information about fields in this node.

  • const SoFieldData * SoNormal::getFieldData (void ) const [protected], [virtual] β€” returns a pointer to the class-wide field data storage object for this instance. And if there are no fields present? It returns NULL. That's it, that's the whole story. πŸ’…

Reimplemented from SoFieldContainer.

  • void SoNormal::doAction (SoAction * action) [virtual] β€” this function performs the typical operation of a node for any action. Like, whatever action you throw at it, this is the standard behaviour, no drama.

Reimplemented from SoNode.

  • void SoNormal::GLRender (SoGLRenderAction * action) [virtual] β€” the action method for SoGLRenderAction. This one gets called during rendering traversals. Nodes that influence the rendering state in any way, or that just want to throw geometry primitives at OpenGL, override this method. Main character behaviour honestly. πŸ‘‘

Reimplemented from SoNode.

  • void SoNormal::callback (SoCallbackAction * action) [virtual] β€” action method for SoCallbackAction. It simply updates the state according to how the node behaves for the render action, so that the application programmer can use the SoCallbackAction for extracting information about the scene graph. Lowkey so useful.

Reimplemented from SoNode.

  • void SoNormal::pick (SoPickAction * action) [virtual] β€” action method for SoPickAction. It does the common processing for SoPickAction action instances. Nothing extra, nothing missing, just the standard routine. ✨

Reimplemented from SoNode.

  • void SoNormal::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual] β€” action method for the SoGetPrimitiveCountAction. It calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action. Counting era fr fr. πŸ”’

And heads up: nodes that influence how geometry nodes calculate their primitive count also override this method to change the relevant state variables.

Reimplemented from SoNode.


πŸ¦‹ Member Data Documentation πŸ¦‹

  • SoMFVec3f SoNormal::vector β€” sets a pool of normal vectors in the traversal state. That's the whole tea. πŸ“

🌸 Author 🌸

Generated automatically by Doxygen for Coin from the source code. (Yes bestie, a robot wrote it, and it ate. πŸ’€)


That's a wrap on SoNormal(3), from version 4.0.10, dated Thu Jun 25 2026 00:00:00 β€” go forth and normal your vectors, you absolute icon, and remember: it's giving Unix excellence and I'm obsessed with you for reading all of this. πŸ«ΆπŸ’–βœ¨

πŸ“¦ where this page comes from