SoNodeKitDetail(3)
π NAME π
SoNodeKitDetail β bestie, the SoNodeKitDetail class is yet to be documented. That's it, that's the whole name section, no cap. π«Ά
π¦ SYNOPSIS π¦
#include <Inventor/details/SoNodeKitDetail.h>
It inherits from SoDetail. Family tree matters, okay? πΈ
β¨ Public Member Functions β¨
virtual SoType getTypeId (void) constSoNodeKitDetail (void)virtual ~SoNodeKitDetail ()virtual SoDetail * copy (void) constvoid setNodeKit (SoBaseKit *kit)SoBaseKit * getNodeKit (void) constvoid setPart (SoNode *part)SoNode * getPart (void) constvoid setPartName (const SbName &name)const SbName & getPartName (void) const
π Public Member Functions inherited from SoDetail π
virtual ~SoDetail ()SbBool isOfType (const SoType type) const
π Static Public Member Functions π
static SoType getClassTypeId (void)static void cleanupClass (void)static void initClass (void)
β Static Public Member Functions inherited from SoDetail β
static void initClass (void)static void initClasses (void)static SoType getClassTypeId (void)
π Protected Attributes π
SoBaseKit * myNodeKitSoNode * myPartSbName myPartName
π¦ Additional Inherited Members π¦
- Protected Member Functions inherited from
SoDetail:SoDetail (void)
π Detailed Description π
Okay so, plot twist: the SoNodeKitDetail class is yet to be documented. π
But here's the tea, bestie β when a pick action is executed and geometry within a nodekit is hit, the nodekit generates an SoNodeKitDetail object which contains information about the specific part inside the nodekit hit by the pick ray. Like, it knows which lil piece got bonked. main character energy fr fr. β¨
π See also π
SoRayPickAction
π§ Constructor & Destructor Documentation π§
πΈ SoNodeKitDetail::SoNodeKitDetail (void ) πΈ
Constructor. It's born. Iconic. π
πΈ SoNodeKitDetail::~SoNodeKitDetail () [virtual] πΈ
Destructor. It's leaving, and honestly, we're emotional about it. π
π« Member Function Documentation π«
π SoType SoNodeKitDetail::getTypeId (void ) const [virtual] π
Returns the type identification of an object derived from a class inheriting SoDetail. This is used for runtime type checking and "downward" casting. It's giving "who dis?" but, like, legally. π΅οΈβοΈ
Implements SoDetail.
π SoType SoNodeKitDetail::getClassTypeId (void ) [static] π
This static method returns the SoType object associated with objects of this class. One class, one vibe. π
π void SoNodeKitDetail::cleanupClass (void ) [inline], [static] π
This static method cleans up static data of the class. Tidy queen behavior. π§Ήβ¨
π SoDetail * SoNodeKitDetail::copy (void ) const [virtual] π
Return a deep copy of ourself. Yes, "ourself". We said what we said. πͺ
π¨ IMPORTANT, no skipping: note that if the Coin library has been built as a DLL under Microsoft Windows and you use this method from application code, you must make sure that both the Coin DLL and the application executable are using the same instance of a C Run-Time (CRT) library. Otherwise, you will get memory heap corruption upon deallocating the returned instances, eventually leading to mysterious crashes. Mysterious crashes are NOT the vibe. Do not do this to yourself. ππ
Implements SoDetail.
π void SoNodeKitDetail::setNodeKit (SoBaseKit * kit) π
Set the pointer indicating which nodekit generated this detail object. Credit where credit is due, bestie. π«Ά
π SoBaseKit * SoNodeKitDetail::getNodeKit (void ) const π
Returns a pointer to the nodekit generating this details object. Who's the parent? We found out. π
π void SoNodeKitDetail::setPart (SoNode * part) π
Set the pointer indicating which node inside the nodekit was hit by a pick. Marked. Tagged. Found. π―
π SoNode * SoNodeKitDetail::getPart (void ) const π
Return node inside nodekit which was hit. There they are, the chosen one. β
π void SoNodeKitDetail::setPartName (const SbName & name) π
Set catalog name of node part which was hit. Name drop incoming. π
π const SbName & SoNodeKitDetail::getPartName (void ) const π
Return catalog name of nodekit part which was hit. Slay, you know exactly who it was. π
π Member Data Documentation π
π SoBaseKit* SoNodeKitDetail::myNodeKit [protected] π
The nodekit generating this details object.
π SoNode* SoNodeKitDetail::myPart [protected] π
Node inside nodekit which was hit.
π SbName SoNodeKitDetail::myPartName [protected] π
Catalog name of nodekit part which was hit.
βοΈ Author βοΈ
Generated automatically by Doxygen for Coin from the source code. (Not a human, not a bestie, just a robot doing its lil thing. π€π)
And that's the whole page, babe! πΈ This was Version 4.0.10, dated Thu Jun 25 2026 00:00:00 β you read the entire SoNodeKitDetail(3) manual page and honestly? You ate that. Periodt. π β¨π¦
π¦ where this page comes from
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms