SoNode(3)
๐ธ NAME ๐ธ
okay so bestie, this is the SoNode(3) page from the Coin manual ๐ and the SoNode class? She's literally the base class for nodes used in scene graphs. The blueprint. The mother. The main character energy of every scene graph node. Periodt. โจ
โจ SYNOPSIS โจ
to get her in your code, you do this:
#include <Inventor/nodes/SoNode.h>
she inherits from SoFieldContainer:
Inherits SoFieldContainer.
and the whole girlies inheriting from her? it's giving a whole family tree, no cap:
Inherited by SoAlphaTest, SoBaseColor, SoBaseKit, SoBumpMap,
SoBumpMapCoordinate, SoBumpMapTransform, SoCacheHint, SoCallback, SoCamera,
SoClipPlane, SoColorIndex, SoComplexity, SoCoordinate3, SoCoordinate4,
SoDepthBuffer, SoDrawStyle, SoEnvironment, SoEventCallback, SoFile, SoFont,
SoGeoCoordinate, SoGeoOrigin, SoGroup, SoInfo, SoLabel, SoLight, SoLightModel,
SoListener, SoMaterial, SoMaterialBinding, SoNodeEngine, SoNodeKitListPart,
SoNormal, SoNormalBinding, SoPackedColor, SoPickStyle, SoPolygonOffset,
SoProfile, SoProfileCoordinate2, SoProfileCoordinate3, SoProfilerStats,
SoProto, SoProtoInstance, SoSceneTexture2, SoSceneTextureCubeMap,
SoShaderObject, SoShaderParameter, SoShaderProgram, SoShadowCulling,
SoShadowStyle, SoShape, SoShapeHints, SoTexture, SoTexture2Transform,
SoTexture3Transform, SoTextureCombine, SoTextureCoordinate2,
SoTextureCoordinate3, SoTextureCoordinateBinding, SoTextureCoordinateCube,
SoTextureCoordinateCylinder, SoTextureCoordinateFunction,
SoTextureCoordinateSphere, SoTextureMatrixTransform, SoTextureScalePolicy,
SoTextureUnit, SoTransformation, SoTransparencyType, SoVRMLAppearance,
SoVRMLAudioClip, SoVRMLBackground, SoVRMLColor, SoVRMLCoordinate, SoVRMLFog,
SoVRMLFontStyle, SoVRMLInline, SoVRMLLight, SoVRMLMaterial,
SoVRMLNavigationInfo, SoVRMLNormal, SoVRMLProximitySensor, SoVRMLScript,
SoVRMLSensor, SoVRMLShape, SoVRMLSound, SoVRMLTexture,
SoVRMLTextureCoordinate, SoVRMLTextureTransform, SoVRMLTouchSensor,
SoVRMLViewpoint, SoVRMLVisibilitySensor, SoVRMLWorldInfo, SoVertexAttribute,
SoVertexAttributeBinding, SoVertexProperty, and SoWWWInline.
๐ซถ Public Types
she's got this enum, and it's iconic:
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }
๐ Public Member Functions
the way she has so many methods... lowkey obsessed. here's every single one, bestie:
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=FALSE) constvirtual SbBool affectsState (void) constvirtual void doAction (SoAction *action)virtual void GLRender (SoGLRenderAction *action)virtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void callback (SoCallbackAction *action)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void pick (SoPickAction *action)virtual void rayPick (SoRayPickAction *action)virtual void search (SoSearchAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)virtual void notify (SoNotList *l)SbUniqueId getNodeId (void) constvirtual SoChildList * getChildren (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection (void) const
โจ Public Member Functions inherited from SoFieldContainer
and because she inherits from SoFieldContainer, she also got these:
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *input)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)SbBool getIsBuiltIn (void) constvirtual const SoFieldData * getFieldData (void) constvirtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
๐ธ Public Member Functions inherited from SoBase
and from SoBase? she got these too, periodt:
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)virtual SoType getTypeId (void) const =0โ Returns the type identification of an object derived from a class inheritingSoBase. This is used for runtime type checking anddownward"casting.SbBool isOfType (SoType type) constโ ReturnsTRUEif the type of this object is either of the same type or inherited from type.virtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
โญ Static Public Member Functions
static ones? she's got the whole set:
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)โ Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static void initClasses (void)static SbUniqueId getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
๐ฆ Static Public Member Functions inherited from SoFieldContainer
static void initClass (void)โ Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static SoType getClassTypeId (void)โ This static method returns theSoTypeobject associated with objects of this class.static void cleanupClass (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
๐ Static Public Member Functions inherited from SoBase
static void initClass (void)โ Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static SoType getClassTypeId (void)โ This static method returns theSoTypeobject associated with objects of this class.static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *input)
๐ฅ Protected Member Functions
SoNode (void)virtual ~SoNode ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
๐ Protected Member Functions inherited from SoFieldContainer
SoFieldContainer (void)virtual ~SoFieldContainer ()
๐ Protected Member Functions inherited from SoBase
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) constvirtual SoNotRec createNotRec (void)
๐ Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
๐ง Static Protected Member Functions inherited from SoBase
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
๐ Protected Attributes
SbUniqueId uniqueId
๐ Protected Attributes inherited from SoFieldContainer
SbBool isBuiltIn
๐ซง Static Protected Attributes
static SbUniqueId nextUniqueId = 1static int nextActionMethodIndex = 0
โจ Additional Inherited Members
๐ Protected Types inherited from SoBase
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
โจ Detailed Description โจ
Okay bestie, so SoNode is the base class for all the nodes you use in scene graphs. Like, the blueprint of blueprints. ๐
Coin is a retained mode 3D visualization library โ and yes it's built on top of the immediate mode OpenGL library. So what does "retained mode" even mean? It means that instead of yeeting commands to draw graphics primitives straight at the renderer, you build up data structures which the library renders on demand. It's giving organized. It's giving prepared. ๐
The node classes are the main "primitive" for building these data structures. In Coin, you build tree hierarchies made up of different node types:
- group nodes โ for the tree structure layout of the other nodes
- appearance nodes โ for setting up materials, textures, etc
- shape nodes โ for the actual geometry
- and nodes for lighting and camera positioning
Now here's the thing that gets every newcomer, and I need you to hear me on this: you should not and cannot use the C++ delete operator on nodes โ the destructor is protected. ๐ Why? Because node instances use a common technique for memory resource handling called "referencecounting". Nodes get deleted (well, actually, they delete themselves) when their unref() method is called and the reference count hits zero. Main character energy tbh.
One important side-effect of this: SoNode-derived classes should not be statically allocated. Not in static module memory, not on function stack frames, nowhere. SoNode-derived classes must always be allocated dynamically from the memory heap with the new operator โ otherwise the whole self-destruction-upon-dereferencing-to-0 scheme would just not work. Periodt. ๐ฅ
Usually you, the application programmer, won't be manually ref()-ing and unref()-ing nodes a whole lot, because you pass the nodes directly to SoGroup::addChild() or So@Gui@Viewer::setSceneGraph() or something similar. Those functions will ref() the nodes they're passed, and unref() them when they're finished with them. So convenient. ๐ซถ
Make sure you ref() nodes that you keep pointers to, so they aren't accidentally deleted prematurely because of an unref() call from inside the library itself. And if you haven't manually called ref() on a top level root node, it will then be deleted automatically. Here's how to do it:
SoSeparator * root = new SoSeparator; // root's refcount starts out at zero
root->addChild(foo_node); // foo_node refcount is increased by 1
root->addChild(bar_node); // bar_node refcount +1
// increase refcount before passing it to setScenegraph(), to avoid
// premature destruction
root->ref();
myviewer->setSceneGraph(root); // root's refcount +1, is now 2
// [misc visualization and processing]
// myviewer will let go of its reference to the root node, thereby
// decreasing its reference count by 1
myviewer->setSceneGraph(NULL);
// root's refcount goes from +1 to 0, and it will self-destruct controllably
root->unref();
// avoid dangling pointer, in case "root" is attempted used again
// (not really necessary, but good for smoking out bugs early)
root = NULL;
For full information and tutorial-style introductions to all API issues, see the "Inventor Mentor: Programming Object-Oriented 3DGraphics with Open Inventor" (ISBN 0-201-62495-8). It has detailed explanations on all the basic principles involved. ๐
See specifically the section "References and Deletion" in Chapter 3 to learn about the reference counting techniques.
Often when using the Coin library, one is interested in making extensions to it. Of particular interest is setting up extension nodes, which are then traversed, rendered and otherwise used by the rest of the library as any internal node. So your little custom baby gets treated like royalty. ๐
The Coin header file Inventor/nodes/SoSubNode.h includes a set of convenience macros for quick and easy construction of extension nodes. Here's a complete snippet of code which shows how to set up a skeleton framework for an extension node class:
#include <Inventor/nodes/SoWWWInline.h>
class MyWWWInline : public SoWWWInline {
SO_NODE_HEADER(MyWWWInline);
public:
static void initClass(void);
MyWWWInline(void);
protected:
virtual ~MyWWWInline();
};
SO_NODE_SOURCE(MyWWWInline);
MyWWWInline::MyWWWInline(void)
{
SO_NODE_CONSTRUCTOR(MyWWWInline);
}
MyWWWInline::~MyWWWInline()
{
}
void
MyWWWInline::initClass(void)
{
SO_NODE_INIT_CLASS(MyWWWInline, SoWWWInline, "SoWWWInline");
}
int
main(int argc, char ** argv)
{
SoDB::init();
MyWWWInline::initClass();
// [...]
return 0;
}
You can then override for instance the GLRender() method to have your new class render OpenGL geometry different from its superclass. Slay. ๐
For extending the Coin library with your own classes, we strongly recommend that you make yourself acquainted with the excellent The Inventor Toolmaker book (ISBN 0-201-62493-1), which describes the tasks involved in detail. This book was written by the original SGI Inventor designers and explains many of the underlying design ideas, as well as having lots of hands-on examples on how to extend the Coin toolkit in ways that are true to the fundamental design ideas. (The Inventor Toolmaker is also available at SGI's online library, at no cost. See Download The Inventor Toolmaker.) Reading the source code of the built-in classes in Coin should also prove very helpful.
For information about dynamic loading of extension nodes, see the documentation of SoType::fromName().
๐ฆ Member Enumeration Documentation ๐ฆ
enum SoNode::NodeType
Used to store node type.
Enumerator
INVENTORโ Specifies Inventor node type.VRML1โ Node is VRML V1.0 compatible.VRML2โ Node is from the VRML V2.0 specification.INVENTOR_1โ Node was part of SGI Inventor version 1.INVENTOR_2_0โ Node was part of SGI Inventor version 2.0.INVENTOR_2_1โ Node was introduced with SGI / TGS Inventor version 2.1.INVENTOR_2_5โ Node was introduced with TGS Inventor version 2.5.INVENTOR_2_6โ Node was introduced with TGS Inventor version 2.6.COIN_1_0โ Node was part of Coin version 1.0.COIN_2_0โ Node was introduced with Coin 2.0.EXTENSIONโ Node is a client code extension.COIN_2_2โ Node was introduced with Coin 2.2.COIN_2_3โ Node was introduced with Coin 2.3.COIN_2_4โ Node was introduced with Coin 2.4.INVENTOR_5_0โ Node was introduced with TGS Inventor version 5.0.COIN_2_5โ Node was introduced with Coin 2.5.COIN_3_0โ Node was introduced with Coin 3.0.INVENTOR_6_0โ Node was introduced with TGS Inventor version 6.0.COIN_4_0โ Node was introduced with Coin 4.0.
๐ธ Constructor & Destructor Documentation ๐ธ
SoNode::SoNode (void ) [protected]
Default constructor, initializes node instance. ๐ผ
SoNode::~SoNode () [protected], [virtual]
Destructor. ๐
๐ Member Function Documentation ๐
void SoNode::setOverride (const SbBool state)
Set the override flag.
If this flag is TRUE, the field values of this node will override the field values of other nodes of the same type during scene graph traversal. It's giving "my rules now". ๐
A common application for "override nodes" is to place them at the top of the tree as a convenient way to force e.g. a common draw style on the complete tree.
The override flag does not exist in the Inventor file format. This flag is in other words not persistent, and must be programmatically set. The rationale for this flag is for viewers to be able to control rendering style of the 3D models, so it would look stupid if some parts of certain models suddenly didn't adhere to the viewer mode. ๐ญ
SbBool SoNode::isOverride (void ) const
Return status of override flag.
See also
setOverride()
uint32_t SoNode::getCompatibilityTypes (const SoType & nodetype) [static]
Get the node compatibility mask for node type nodetype. The return value will be a bit mask of SoNode::NodeType flags, containing one or several flags. ๐ข
This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.
Since
- Coin 2.0
void SoNode::setNodeType (const NodeType type)
Sets the node type for this node to type. Since some nodes should be handled differently in VRML1 vs. Inventor, this should be used to get correct behavior for those cases. The default node type is INVENTOR.
This method is an extension versus the Open Inventor API.
See also
getNodeType()
SoNode::NodeType SoNode::getNodeType (void ) const
Returns the node type set for this node.
This method is an extension versus the Open Inventor API.
See also
setNodeType()
SoNode * SoNode::copy (SbBool copyconnections = FALSE) const [virtual]
Make a duplicate of this node and return a pointer to the duplicate. โจ
If this node is a group node, children are also copied and we return a pointer to the root of a full copy of the subgraph rooted here.
If copyconnections is TRUE, we also copy the connections to fields within this node (and ditto for any children and children's children etc.).
Note that this function has been made virtual in Coin, which is not the case in the original Open Inventor API. We may change this method back into being non-virtual again for major Coin versions after this, as it was made virtual more or less by mistake. So please don't write application code that depends on SoNode::copy() being virtual. ๐จ
The reason this method should not be virtual is because this is not the function the application programmer should override in extension nodes if she needs some special behavior during a copy operation (like copying the value of internal data not exposed as fields). ๐
For that purpose, override the copyContents() method. Your overridden copyContents() method should then both copy internal data as well as calling the parent superclass' copyContents() method for automatically handling of fields and other common data.
SbBool SoNode::affectsState (void ) const [virtual]
Returns TRUE if the node could have any effect on the state during traversal.
If it returns FALSE, no data in the traversal state will change from the pre-traversal state to the post-traversal state. The SoSeparator node will for instance return FALSE, as it pushes and pops the state before and after traversal of its children. All SoShape nodes will also return FALSE, as just pushing out geometry data to the rendering engine won't affect the actual rendering state.
The default method returns TRUE, on a "better safe than sorry" philosophy.
Reimplemented in SoArray, SoMultipleCopy, SoNodeKitListPart, SoSceneKit, SoSeparator, SoShape, SoSwitch, SoVRMLLOD, SoVRMLParent, SoVRMLProximitySensor, SoVRMLShape, SoVRMLSwitch, and SoVRMLTouchSensor.
void SoNode::doAction (SoAction * action) [virtual]
This function performs the typical operation of a node for any action. ๐ฌ
โฆand the rest of that reimplemented-in list keeps going, bestie, it is long: SoAntiSquish, SoArray, SoBaseColor, SoBaseKit, SoBumpMap, SoBumpMapCoordinate, SoBumpMapTransform, SoCacheHint, SoCallback, SoCamera, SoClipPlane, SoClipPlaneManip, SoComplexity, SoCoordinate3, SoCoordinate4, SoDirectionalLightManip, SoDrawStyle, SoFile, SoFont, SoFontStyle, SoGeoCoordinate, SoGeoLocation, SoGeoOrigin, SoGroup, SoLevelOfDetail, SoLightModel, SoLOD, SoMaterial, SoMaterialBinding, SoMatrixTransform, SoMultipleCopy, SoNodeKitListPart, SoNormal, SoNormalBinding, SoPackedColor, SoPathSwitch, SoPickStyle, SoPointLightManip, SoPolygonOffset, SoProfile, SoProfileCoordinate2, SoProfileCoordinate3, SoResetTransform, SoRotation, SoRotationXYZ, SoScale, SoSceneTexture2, SoSceneTextureCubeMap, SoSeparator, SoShapeHints, SoSpotLightManip, SoSurroundScale, SoSwitch, SoTexture2, SoTexture2Transform, SoTexture3, SoTexture3Transform, SoTexture, SoTextureCombine, SoTextureCoordinate2, SoTextureCoordinate3, SoTextureCoordinateBinding, SoTextureCoordinateCube, SoTextureCoordinateCylinder, SoTextureCoordinateDefault, SoTextureCoordinateEnvironment, SoTextureCoordinateNormalMap, SoTextureCoordinateObject, SoTextureCoordinatePlane, SoTextureCoordinateReflectionMap, SoTextureCoordinateSphere, SoTextureCubeMap, SoTextureMatrixTransform, SoTextureUnit, SoTransform, SoTransformManip, SoTransformSeparator, SoTranslation, SoTransparencyType, SoUnits, SoVertexAttribute, SoVertexAttributeBinding, SoVertexProperty, SoVRMLAppearance, SoVRMLBillboard, SoVRMLColor, SoVRMLCoordinate, SoVRMLFontStyle, SoVRMLGroup, SoVRMLImageTexture, SoVRMLInline, SoVRMLLOD, SoVRMLMaterial, SoVRMLNormal, SoVRMLParent, SoVRMLPixelTexture, SoVRMLProximitySensor, SoVRMLScript, SoVRMLShape, SoVRMLSwitch, SoVRMLTextureCoordinate, SoVRMLTextureTransform, SoVRMLTransform, SoVRMLVertexLine, SoVRMLVertexPoint, SoVRMLVertexShape, and SoWWWInline.
That's the whole squad, no crumbs left. Periodt. ๐
๐ฅ void SoNode::GLRender (SoGLRenderAction * action) [virtual]
Okay so THIS one is the main character of the entire file. It's the action method for the SoGLRenderAction โ the render-moment method.
It gets called during rendering traversals. And the rule is lowkey simple: any node that influences the rendering state in any way at all, or that wants to throw geometry primitives at OpenGL, overrides this method. That's the whole vibe check. ๐
Not me explaining the entire render pipeline in one paragraph. Iconic of me honestly.
And the "reimplemented in" list here is genuinely unhinged, like the way that so many nodes said "yes I'll have what she's having": SoAlphaTest, SoAnnotation, SoAntiSquish, SoArray, SoAsciiText, SoBaseColor, SoBaseKit, SoBumpMap, SoBumpMapCoordinate, SoBumpMapTransform, SoCacheHint, SoCallback, SoCamera, SoClipPlane, SoClipPlaneManip, SoColorIndex, SoComplexity, SoCone, SoCoordinate3, SoCoordinate4, SoCube, SoCylinder, SoDepthBuffer, SoDirectionalLight, SoDirectionalLightManip, SoDragger, SoDrawStyle, SoEnvironment, SoFaceSet, SoFile, SoFont, SoFontStyle, SoGeoCoordinate, SoGeoLocation, SoGeometryShader, SoGeoOrigin, SoGroup, SoImage, SoIndexedFaceSet, SoIndexedLineSet, SoIndexedMarkerSet, SoIndexedNurbsCurve, SoIndexedNurbsSurface, SoIndexedPointSet, SoIndexedTriangleStripSet, SoLevelOfDetail, SoLightModel, SoLineSet, SoLOD, SoMarkerSet, SoMaterial, SoMaterialBinding, SoMatrixTransform, SoMultipleCopy, SoNodeKitListPart, SoNormal, SoNormalBinding, SoNurbsCurve, SoNurbsSurface, SoPackedColor, SoPathSwitch, SoPointLight, SoPointLightManip, SoPointSet, SoPolygonOffset, SoProfile, SoProfileCoordinate2, SoProfileCoordinate3, SoProfilerStats, SoQuadMesh, SoResetTransform, SoRotation, SoRotationXYZ, SoScale, SoSceneTexture2, SoSceneTextureCubeMap, SoSeparator, SoShaderObject, SoShaderProgram, SoShadowCulling, SoShadowDirectionalLight, SoShadowSpotLight, SoShadowStyle, SoShape, SoShapeHints, SoSphere, SoSpotLight, SoSpotLightManip, SoSurroundScale, SoSwitch, SoTabPlaneDragger, SoText2, SoText3, SoTexture2, SoTexture2Transform, SoTexture3, SoTexture3Transform, SoTexture, SoTextureCombine, SoTextureCoordinate2, SoTextureCoordinate3, SoTextureCoordinateBinding, SoTextureCoordinateCube, SoTextureCoordinateCylinder, SoTextureCoordinateDefault, SoTextureCoordinateEnvironment, SoTextureCoordinateNormalMap, SoTextureCoordinateObject, SoTextureCoordinatePlane, SoTextureCoordinateReflectionMap, SoTextureCoordinateSphere, SoTextureCubeMap, SoTextureMatrixTransform, SoTextureScalePolicy, SoTextureUnit, SoTransform, SoTransformManip, SoTransformSeparator, SoTranslation, SoTransparencyType, SoTriangleStripSet, SoUnits, SoVertexAttribute, SoVertexAttributeBinding, SoVertexProperty, SoVRMLAppearance, SoVRMLBackground, SoVRMLBillboard, SoVRMLBox, SoVRMLCollision, SoVRMLColor, SoVRMLCone, SoVRMLCoordinate, SoVRMLCylinder, SoVRMLDirectionalLight, SoVRMLElevationGrid, SoVRMLExtrusion, SoVRMLFog, SoVRMLFontStyle, SoVRMLGroup, SoVRMLImageTexture, SoVRMLIndexedFaceSet, SoVRMLIndexedLineSet, SoVRMLInline, SoVRMLLight, SoVRMLLOD, SoVRMLMaterial, SoVRMLMovieTexture, SoVRMLNavigationInfo, SoVRMLNormal, SoVRMLPixelTexture, SoVRMLPointLight, SoVRMLPointSet, SoVRMLProximitySensor, SoVRMLScript, SoVRMLShape, SoVRMLSphere, SoVRMLSpotLight, SoVRMLSwitch, SoVRMLText, SoVRMLTexture, SoVRMLTextureCoordinate, SoVRMLTextureTransform, SoVRMLVertexLine, SoVRMLVertexPoint, SoVRMLVertexShape, SoVRMLViewpoint, SoVRMLVisibilitySensor, and SoWWWInline. ๐ซถ
โจ void SoNode::GLRenderBelowPath (SoGLRenderAction * action) [virtual]
This one implements the SoAction::BELOW_PATH traversal method for the rendering action. Yes bestie, there's a path, and this is the "below it" branch of the walk. ๐ธ
Reimplemented in SoAnnotation, SoExtSelection, SoGeoSeparator, SoLocateHighlight, SoLOD, SoSeparator, SoShadowGroup, SoVRMLBillboard, SoVRMLGroup, SoVRMLLOD, and SoVRMLTransform.
๐ฆ void SoNode::GLRenderInPath (SoGLRenderAction * action) [virtual]
And this one implements the SoAction::IN_PATH traversal method for the rendering action โ the "we are literally on the path" branch. Same energy, different lane. ๐
Reimplemented in SoAnnotation, SoGeoSeparator, SoLocateHighlight, SoLOD, SoSeparator, SoShadowGroup, SoVRMLBillboard, SoVRMLGroup, SoVRMLLOD, and SoVRMLTransform.
๐ void SoNode::GLRenderOffPath (SoGLRenderAction * action) [virtual]
And this one implements the SoAction::OFF_PATH traversal method for the rendering action โ the branch that handles stuff that's not on the path at all. Three siblings, three traversal methods, no cap. ๐ญ
Reimplemented in SoAnnotation, SoLOD, SoSeparator, SoVRMLBillboard, SoVRMLGroup, and SoVRMLLOD.
๐ void SoNode::callback (SoCallbackAction * action) [virtual]
Action method for SoCallbackAction, bestie.
So what it does: it simply updates the state according to how the node behaves for the render action. That's it. Which means the application programmer can use the SoCallbackAction for extracting information about the scene graph. Little method, huge utility. ๐ง
Reimplemented in SoAntiSquish, SoArray, SoBaseColor, SoBaseKit, SoBumpMap, SoBumpMapCoordinate, SoBumpMapTransform, SoCacheHint, SoCallback, SoCamera, SoClipPlane, SoClipPlaneManip, SoComplexity, SoCoordinate3, SoCoordinate4, SoDirectionalLightManip, SoDragger, SoDrawStyle, SoEnvironment, SoFile, SoFont, SoFontStyle, SoGeoCoordinate, SoGeoLocation, SoGeoOrigin, SoGeoSeparator, SoGroup, SoLevelOfDetail, SoLight, SoLightModel, SoLOD, SoMaterial, SoMaterialBinding, SoMatrixTransform, SoMultipleCopy, SoNodeKitListPart, SoNormal, SoNormalBinding, SoPackedColor, SoPathSwitch, SoPickStyle, SoPointLightManip, SoPolygonOffset, SoProfile, SoProfileCoordinate2, SoProfileCoordinate3, SoProfilerStats, SoResetTransform, SoRotation, SoRotationXYZ, SoScale, SoSceneTexture2, SoSceneTextureCubeMap, SoSeparator, SoShape, SoShapeHints, SoSpotLightManip, SoSurroundScale, SoSwitch, SoTexture2, SoTexture2Transform, SoTexture3, SoTexture3Transform, SoTexture, SoTextureCombine, SoTextureCoordinate2, SoTextureCoordinate3, SoTextureCoordinateBinding, SoTextureCoordinateCube, SoTextureCoordinateCylinder, SoTextureCoordinateDefault, SoTextureCoordinateEnvironment, SoTextureCoordinateNormalMap, SoTextureCoordinateObject, SoTextureCoordinatePlane, SoTextureCoordinateReflectionMap, SoTextureCoordinateSphere, SoTextureCubeMap, SoTextureMatrixTransform, SoTextureUnit, SoTransform, SoTransformManip, SoTransformSeparator, SoTranslation, SoTransparencyType, SoUnits, SoVertexAttributeBinding, SoVertexProperty, SoVRMLAppearance, SoVRMLBillboard, SoVRMLColor, SoVRMLCoordinate, SoVRMLFontStyle, SoVRMLGroup, SoVRMLImageTexture, SoVRMLInline, SoVRMLLOD, SoVRMLMaterial, SoVRMLNormal, SoVRMLPixelTexture, SoVRMLProximitySensor, SoVRMLScript, SoVRMLShape, SoVRMLSwitch, SoVRMLTextureCoordinate, SoVRMLTextureTransform, SoVRMLTransform, SoVRMLVertexLine, SoVRMLVertexPoint, SoVRMLVertexShape, and SoWWWInline.
๐ void SoNode::getBoundingBox (SoGetBoundingBoxAction * action) [virtual]
Action method for the SoGetBoundingBoxAction. ๐
Here's the tea: it calculates bounding box and center coordinates for the node, and then it modifies the values of the action to encompass the bounding box for this node, and to shift the center point for the scene more towards the one for this node. Two jobs, doing both, slaying. ๐
Also, heads up: nodes influencing how geometry nodes calculate their bounding box also override this method to change the relevant state variables. So it's a whole ecosystem, not a solo act. ๐ฆ
Reimplemented in SoAntiSquish, SoArray, SoBaseKit, SoBlinker, SoCacheHint, SoCallback, SoCamera, SoCenterballDragger, SoClipPlaneManip, SoComplexity, SoCoordinate3, SoCoordinate4, SoDirectionalLightManip, SoDragger, SoFile, SoFont, SoFontStyle, SoGeoCoordinate, SoGeoLocation, SoGeoOrigin, SoGeoSeparator, SoGroup, SoIndexedLineSet, SoIndexedNurbsCurve, SoIndexedPointSet, SoLevelOfDetail, SoLineSet, SoLOD, SoMatrixTransform, SoMultipleCopy, SoNodeKitListPart, SoNurbsCurve, SoPathSwitch, SoPointLightManip, SoPointSet, SoProfile, SoProfileCoordinate2, SoProfileCoordinate3, SoProfilerStats, SoResetTransform, SoRotation, SoRotationXYZ, SoScale, SoSeparator, SoShape, SoShapeHints, SoSpotLightManip, SoSurroundScale, SoSwitch, SoTextureUnit, SoTransform, SoTransformManip, SoTransformSeparator, SoTranslation, SoUnits, SoVertexProperty, SoVRMLBillboard, SoVRMLCoordinate, SoVRMLFontStyle, SoVRMLGroup, SoVRMLIndexedLineSet, SoVRMLInline, SoVRMLLOD, SoVRMLPointSet, SoVRMLProximitySensor, SoVRMLScript, SoVRMLShape, SoVRMLSwitch, SoVRMLTransform, SoVRMLVertexLine, SoVRMLVertexPoint, SoVRMLVertexShape, and SoWWWInline.
๐ void SoNode::getMatrix (SoGetMatrixAction * action) [virtual]
Action method for SoGetMatrixAction. โจ
It updates the action by accumulating with the transformation matrix of this node โ if any. That "if any" is doing a lot of heavy lifting, bestie, but it's in the original so it stays. ๐
Reimplemented in SoAntiSquish, SoArray, SoBaseKit, SoBumpMapTransform, SoCallback, SoCamera, SoCenterballDragger, SoClipPlaneManip, SoDirectionalLightManip, SoDragger, SoFile, SoGeoLocation, SoGeoOrigin, SoGeoSeparator, SoGroup, SoMatrixTransform, SoMultipleCopy, SoNodeKitListPart, SoPathSwitch, SoPointLightManip, SoProfilerStats, SoResetTransform, SoRotation, SoRotationXYZ, SoScale, SoSeparator, SoSpotLightManip, SoSurroundScale, SoSwitch, SoTexture2Transform, SoTexture3Transform, SoTextureMatrixTransform, SoTextureUnit, SoTransform, SoTransformManip, SoTransformSeparator, SoTranslation, SoUnits, SoVRMLBillboard, SoVRMLGroup, SoVRMLInline, SoVRMLSwitch, SoVRMLTextureTransform, SoVRMLTransform, and SoWWWInline.
๐ธ void SoNode::handleEvent (SoHandleEventAction * action) [virtual]
Action method for SoHandleEventAction. ๐
What it does: it inspects the event data from action, and processes it if it is something which this node should react to. So like, node-specific clapback logic. If the event isn't for you, you don't react. Boundaries, honestly. ๐
Also, any node that influences relevant state variables for how event handling is done will override this method too. ๐
Reimplemented in: SoArray, SoBaseKit, SoCallback, SoCamera, SoClipPlaneManip, SoDirectionalLightManip, SoDragger, SoEventCallback, SoExtSelection, SoFile, SoGroup, SoLocateHighlight, SoMultipleCopy, SoNodeKitListPart, SoNodeVisualize, SoPathSwitch, SoPointLightManip, SoProfilerStats, SoSelection, SoSeparator, SoSpotLightManip, SoSwitch, SoTransformManip, SoVRMLAnchor, SoVRMLDragSensor, SoVRMLInline, SoVRMLScript, SoVRMLSwitch, SoVRMLTimeSensor, SoVRMLTouchSensor, SoWWWAnchor, and SoWWWInline.
๐ฏ void SoNode::pick (SoPickAction * action) [virtual]
Action method for SoPickAction. It does the common processing for SoPickAction action instances. โจ
Reimplemented in: SoAntiSquish, SoArray, SoBumpMapCoordinate, SoBumpMapTransform, SoCacheHint, SoCallback, SoClipPlane, SoClipPlaneManip, SoComplexity, SoCoordinate3, SoCoordinate4, SoDirectionalLightManip, SoFile, SoFont, SoFontStyle, SoGeoCoordinate, SoGeoLocation, SoGeoOrigin, SoGroup, SoMaterialBinding, SoMatrixTransform, SoMultipleCopy, SoNodeKitListPart, SoNormal, SoNormalBinding, SoPathSwitch, SoPickStyle, SoPointLightManip, SoProfile, SoProfileCoordinate2, SoProfileCoordinate3, SoProfilerStats, SoResetTransform, SoRotation, SoRotationXYZ, SoScale, SoShapeHints, SoSpotLightManip, SoSurroundScale, SoSwitch, SoTexture2Transform, SoTexture3Transform, SoTextureCombine, SoTextureCoordinate2, SoTextureCoordinate3, SoTextureCoordinateBinding, SoTextureCoordinateCube, SoTextureCoordinateCylinder, SoTextureCoordinateDefault, SoTextureCoordinateEnvironment, SoTextureCoordinateNormalMap, SoTextureCoordinateObject, SoTextureCoordinatePlane, SoTextureCoordinateReflectionMap, SoTextureCoordinateSphere, SoTextureMatrixTransform, SoTextureUnit, SoTransform, SoTransformManip, SoTransformSeparator, SoTranslation, SoUnits, SoVertexAttributeBinding, SoVertexProperty, SoVRMLBillboard, SoVRMLCoordinate, SoVRMLFontStyle, SoVRMLInline, SoVRMLNormal, SoVRMLScript, SoVRMLSwitch, SoVRMLTextureCoordinate, SoVRMLTextureTransform, SoVRMLVertexLine, SoVRMLVertexPoint, SoVRMLVertexShape, and SoWWWInline.
๐ void SoNode::rayPick (SoRayPickAction * action) [virtual]
Action method for SoRayPickAction. It checks the ray specification of the action and tests for intersection with the data of the node. Nodes that influence relevant state variables for how picking is done also override this method. ๐
Reimplemented in: SoBaseKit, SoBumpMap, SoCamera, SoCone, SoCube, SoCylinder, SoDragger, SoGeoSeparator, SoImage, SoIndexedNurbsCurve, SoIndexedNurbsSurface, SoLevelOfDetail, SoLOD, SoNurbsCurve, SoNurbsSurface, SoProfilerStats, SoSceneTexture2, SoSceneTextureCubeMap, SoSeparator, SoShape, SoSphere, SoText2, SoTexture2, SoTextureCubeMap, SoVRMLBox, SoVRMLCone, SoVRMLCylinder, SoVRMLElevationGrid, SoVRMLGroup, SoVRMLImageTexture, SoVRMLLOD, SoVRMLPixelTexture, SoVRMLProximitySensor, SoVRMLShape, SoVRMLSphere, and SoVRMLTransform.
๐ void SoNode::search (SoSearchAction * action) [virtual]
Action method for SoSearchAction. It compares the search criteria from the action to see if this node is a match. Searching is done by matching up all criteria set up in the SoSearchAction -- if any of the requested criteria is a miss, the search is not deemed successful for the node. ๐ญ
See also: SoSearchAction
Reimplemented in: SoArray, SoBaseKit, SoCallback, SoClipPlaneManip, SoDirectionalLightManip, SoDragger, SoFile, SoGroup, SoMultipleCopy, SoNodeKitListPart, SoPathSwitch, SoPointLightManip, SoProfilerStats, SoSeparator, SoShaderObject, SoShaderProgram, SoSpotLightManip, SoSwitch, SoTransformManip, SoVRMLAppearance, SoVRMLBillboard, SoVRMLGeometry, SoVRMLGroup, SoVRMLInline, SoVRMLLOD, SoVRMLParent, SoVRMLShape, SoVRMLSwitch, and SoWWWInline.
โ๏ธ void SoNode::write (SoWriteAction * action) [virtual]
Action method for SoWriteAction. It writes out a node object, and any connected nodes, engines etc, if necessary. ๐ฆ
Reimplemented in: SoBaseKit, SoBlinker, SoCallback, SoDragger, SoGroup, SoPendulum, SoProfilerStats, SoProto, SoProtoInstance, SoSceneTexture2, SoShuttle, SoSwitch, SoVertexAttribute, SoVertexShape, SoVRMLGroup, SoVRMLLOD, SoVRMLParent, SoVRMLScript, SoVRMLShape, SoVRMLSwitch, and SoVRMLTimeSensor.
๐ง void SoNode::audioRender (SoAudioRenderAction * action) [virtual]
Action method for SoAudioRenderAction. It does common processing for SoAudioRenderAction action instances. ๐
Reimplemented in: SoArray, SoCamera, SoFile, SoGroup, SoLevelOfDetail, SoListener, SoLOD, SoMultipleCopy, SoPathSwitch, SoProfilerStats, SoSeparator, SoSwitch, SoTransformSeparator, SoVRMLGroup, SoVRMLLOD, SoVRMLSound, SoVRMLSwitch, SoVRMLTransform, and SoWWWInline.
๐ข void SoNode::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]
Action method for the SoGetPrimitiveCountAction. It calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action. Nodes influencing how geometry nodes calculate their primitive count also override this method to change the relevant state variables. ๐งฎ
Reimplemented in: SoArray, SoAsciiText, SoBaseKit, SoCallback, SoCamera, SoComplexity, SoCone, SoCoordinate3, SoCoordinate4, SoCube, SoCylinder, SoDragger, SoFaceSet, SoFile, SoFont, SoFontStyle, SoGeoCoordinate, SoGeoLocation, SoGeoOrigin, SoGeoSeparator, SoGroup, SoImage, SoIndexedFaceSet, SoIndexedLineSet, SoIndexedNurbsCurve, SoIndexedNurbsSurface, SoIndexedPointSet, SoIndexedTriangleStripSet, SoLineSet, SoLOD, SoMarkerSet, SoMaterialBinding, SoMatrixTransform, SoMultipleCopy, SoNodeKitListPart, SoNormal, SoNormalBinding, SoNurbsCurve, SoNurbsSurface, SoPathSwitch, SoPointSet, SoProfile, SoProfileCoordinate2, SoProfileCoordinate3, SoProfilerStats, SoQuadMesh, SoResetTransform, SoRotation, SoRotationXYZ, SoScale, SoSeparator, SoShape, SoSphere, SoSwitch, SoText2, SoText3, SoTransform, SoTransformSeparator, SoTranslation, SoTriangleStripSet, SoUnits, SoVertexAttributeBinding, SoVertexProperty, SoVRMLBox, SoVRMLCone, SoVRMLCylinder, SoVRMLElevationGrid, SoVRMLExtrusion, SoVRMLFontStyle, SoVRMLGroup, SoVRMLIndexedFaceSet, SoVRMLIndexedLineSet, SoVRMLInline, SoVRMLLOD, SoVRMLNormal, SoVRMLParent, SoVRMLShape, SoVRMLSphere, SoVRMLText, SoVRMLTextureCoordinate, SoVRMLTransform, SoVRMLVertexPoint, and SoWWWInline.
๐ซณ void SoNode::grabEventsSetup (void ) [virtual]
Called from SoHandleEventAction::setGrabber() to notify a node when it becomes the node where all events are sent. ๐ฌ
Reimplemented in: SoDragger
๐ซด void SoNode::grabEventsCleanup (void ) [virtual]
Called from SoHandleEventAction to notify a node when it loses status as the node where events are sent. ๐ญ
Reimplemented in: SoDragger
โฐ void SoNode::startNotify (void ) [virtual]
This is the method which starts the notification sequence after changes. At the end of a notification sequence, all "immediate" sensors (i.e. sensors set up with a zero priority) are triggered. โจ
Reimplemented from: SoBase
๐ฃ void SoNode::notify (SoNotList * l) [virtual]
Notifies all auditors for this instance when changes are made. ๐
Reimplemented from: SoFieldContainer
Reimplemented in: SoAsciiText, SoBlinker, SoBumpMap, SoImage, SoIndexedLineSet, SoIndexedPointSet, SoLevelOfDetail, SoLOD, SoMaterial, SoNodeEngine, SoPackedColor, SoProfilerStats, SoSceneTexture2, SoSceneTextureCubeMap, SoSeparator, SoShadowGroup, SoShape, SoSwitch, SoText3, SoTexture2, SoTexture3, SoTextureCubeMap, SoVertexAttribute, SoVertexProperty, SoVertexShape, SoVRMLAppearance, SoVRMLBillboard, SoVRMLCollision, SoVRMLElevationGrid, SoVRMLExtrusion, SoVRMLGeometry, SoVRMLGroup, SoVRMLIndexedLine, SoVRMLIndexedLineSet, SoVRMLIndexedShape, SoVRMLLOD, SoVRMLParent, SoVRMLPixelTexture, SoVRMLProximitySensor, SoVRMLScript, SoVRMLShape, SoVRMLSwitch, SoVRMLText, SoVRMLTimeSensor, SoVRMLTouchSensor, SoVRMLTransform, SoVRMLVertexLine, SoVRMLVertexPoint, and SoVRMLVertexShape.
๐ SbUniqueId SoNode::getNodeId (void ) const
This returns the node's current unique identification number. It is unlikely that application programmers will ever need use this method from client application code, unless working with extensions to the core library (and probably not even then). The id number is only valid for as long as the node is kept unchanged -- upon any kind of change the internal id will be updated (in the notify() method), and the old id number forgotten. The technique described above plays an important role in the way internal scene graph caches are set up and invalidated. ๐
See also: SoNode::getNextNodeId()
๐ถ SoChildList * SoNode::getChildren (void ) const [virtual]
Returns list of children for this node. ๐ง
Reimplemented in: SoBaseKit, SoClipPlaneManip, SoDirectionalLightManip, SoFile, SoGroup, SoNodeKitListPart, SoPointLightManip, SoSpotLightManip, SoTransformManip, SoVRMLAppearance, SoVRMLGeometry, SoVRMLInline, SoVRMLLOD, SoVRMLParent, SoVRMLShape, SoVRMLSwitch, SoVRMLText, and SoWWWInline.
๐ void SoNode::writeInstance (SoOutput * out) [virtual]
Writes all the fields contained in this instance to the output stream within out. This method is solely called from the write methods of fields. Either from SoField if the write is done because of a field-to-field connection, or from one of the fields which may actually write SoFieldContainer instances, i.e. SoSFNode, SoMFNode, SoSFEngine, SoMFEngine, SoSFPath and SoMFPath. This method, in addition to the ordinary write() method of SoNode, needs to be present since the fields don't have a write action instance in their writeValue() method, and writeInstance() will create a new SoWriteAction and call continueToApply() on it. ๐
Reimplemented from: SoFieldContainer
Reimplemented in: SoNodeEngine
๐ SoNode * SoNode::addToCopyDict (void ) const [virtual]
Add a copy of this node and (recursively) all children to the copy dictionary of SoFieldContainer if this has not already been done. Used internally during copy operations. ๐๏ธ
Reimplemented in: SoBaseKit
๐งฌ void SoNode::copyContents (const SoFieldContainer * from, SbBool copyconnections) [virtual]
Makes a deep copy of all data of from into this instance, except external scene graph references if copyconnections is FALSE. This is the method that should be overridden by extension node / engine / dragger / whatever subclasses which need to account for internal data that are not handled automatically. For copying nodes from application code, you should not invoke this function directly, but rather call the SoNode::copy() function: โจ
SoNode * mynewnode = templatenode->copy();
The same also goes for engines. ๐
Make sure that when you override the copyContents() method in your extension class, you ALSO make it call upwards to its parent superclass in the inheritance hierarchy, bestie ๐ because copyContents() in for instance SoNode and SoFieldContainer does important work. It should go something like this:
void
MyCoinExtensionNode::copyContents(const SoFieldContainer * from,
SbBool copyconnections)
{
// let parent superclasses do their thing (copy fields, copy
// instance name, etc.)
SoNode::copyContents(from, copyconnections);
// [..then copy internal data..]
}
Reimplemented from SoFieldContainer.
Reimplemented in SoBaseKit, SoCallback, SoClipPlaneManip, SoDirectionalLightManip, SoFile, SoGroup, SoInteractionKit, SoNodeKitListPart, SoPointLightManip, SoRotateCylindricalDragger, SoRotateSphericalDragger, SoSpotLightManip, SoTransformManip, SoVertexAttribute, SoVRMLAppearance, SoVRMLGeometry, SoVRMLLOD, SoVRMLParent, SoVRMLScript, SoVRMLShape, SoVRMLSwitch, and SoWWWInline.
SoFieldContainer * SoNode::copyThroughConnection (void ) const โ [virtual]
Returns a copy of this instance ๐ซถ
Heads up: the default implementation just returnsthispointer โSoNodeandSoEngineoverride this method to return the pointer to the actual copy. No cap.
Reimplemented from SoFieldContainer.
SoType SoNode::getClassTypeId (void ) โ [static]
This static method returns the SoType object associated with objects of this class. iykyk โจ
SoNode * SoNode::getByName (const SbName & name) โ [static]
Returns the last node that was registered under name.
See also
SoBase::setName()
int SoNode::getByName (const SbName & name, SoNodeList & l) โ [static]
Finds all nodes with name and appends them to the l node list. Returns the number of nodes with the specified name ๐ธ
See also
SoBase::setName()
void SoNode::initClasses (void ) โ [static]
Initialize all the node classes of Coin. slay ๐
SbUniqueId SoNode::getNextNodeId (void ) โ [static]
Return the next unique identification number to be assigned upon node construction or change. It is unlikely that application programmers will ever need to use this method from client application code, unless working with extensions to the core library (and probably not even then ๐).
See also
SoNode::getNodeId
int SoNode::getActionMethodIndex (const SoType type) โ [static]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
void SoNode::getBoundingBoxS (SoAction * action, SoNode * node) โ [static]
This is a static "helper" method registered with the action, and used for calling the SoNode::getBoundingBox() virtual method which does the real work ๐ช
void SoNode::GLRenderS (SoAction * action, SoNode * node) โ [static]
This is a static "helper" method registered with the action, and used for calling the SoNode::GLRender() virtual method which does the real work ๐ช
void SoNode::callbackS (SoAction * action, SoNode * node) โ [static]
This is a static "helper" method registered with the action, and used for calling the SoNode::callback() virtual method which does the real work ๐ช
void SoNode::getMatrixS (SoAction * action, SoNode * node) โ [static]
This is a static "helper" method registered with the action, and used for calling the SoNode::getMatrix() virtual method which does the real work ๐ช
void SoNode::handleEventS (SoAction * action, SoNode * node) โ [static]
This is a static "helper" method registered with the action, and used for calling the SoNode::handleEvent() virtual method which does the real work ๐ช
void SoNode::pickS (SoAction * action, SoNode * node) โ [static]
This is a static "helper" method registered with the action, and used for calling the SoNode::pick() virtual method which does the real work ๐ช
void SoNode::rayPickS (SoAction * action, SoNode * node) โ [static]
This is a static "helper" method registered with the action, and used for calling the SoNode::rayPick() virtual method which does the real work ๐ช
void SoNode::searchS (SoAction * action, SoNode * node) โ [static]
This is a static "helper" method registered with the action, and used for calling the SoNode::search() virtual method which does the real work ๐ช
void SoNode::writeS (SoAction * action, SoNode * node) โ [static]
This is a static "helper" method registered with the action, and used for calling the SoNode::write() virtual method which does the real work ๐ช
void SoNode::audioRenderS (SoAction * action, SoNode * node) โ [static]
This is a static "helper" method registered with the action, and used for calling the SoNode::audioRender() virtual method which does the real work ๐ช
void SoNode::getPrimitiveCountS (SoAction * action, SoNode * node) โ [static]
This is a static "helper" method registered with the action, and used for calling the SoNode::getPrimitiveCount() virtual method which does the real work ๐ช
SbBool SoNode::readInstance (SoInput * in, unsigned short flags) โ [protected], [virtual]
This method is mainly intended for internal use during file import operations ๐
It reads a definition of an instance from the input stream in. The input stream state points to the start of a serialized / persistent representation of an instance of this class type.
TRUE or FALSE is returned, depending on if the instantiation and configuration of the new object of this class type went OK or not. The import process should be robust and handle corrupted input streams by returning FALSE.
flags is used internally during binary import when reading user extension nodes, group nodes or engines.
Reimplemented from SoFieldContainer.
Reimplemented in SoBaseKit, SoBumpMap, SoFile, SoGroup, SoImage, SoInteractionKit, SoNodeEngine, SoNodeKitListPart, SoNormalBinding, SoProto, SoProtoInstance, SoSeparator, SoShaderObject, SoTexture2, SoTexture3, SoTextureCoordinateBinding, SoTextureCubeMap, SoVertexAttribute, SoVRMLBackground, SoVRMLImageTexture, SoVRMLLOD, SoVRMLParent, SoVRMLPixelTexture, SoVRMLSwitch, and SoWWWInline.
const SoFieldData ** SoNode::getFieldDataPtr (void ) โ [static], [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Returns the SoFieldData class which holds information about fields in this node.
void SoNode::setNextActionMethodIndex (int index) โ [static], [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Only in TGS Inventor on Win32 โ to avoid needing to export the nextActionMethodIndex member, see SoNode.h for more information.
int SoNode::getNextActionMethodIndex (void ) โ [static], [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Only in TGS Inventor on Win32 โ to avoid needing to export the nextActionMethodIndex member, see SoNode.h for more information.
void SoNode::incNextActionMethodIndex (void ) โ [static], [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Only in TGS Inventor on Win32 โ to avoid needing to export the nextActionMethodIndex member, see SoNode.h for more information.
void SoNode::setCompatibilityTypes (const SoType & nodetype, const uint32_t bitmask) โ [static], [protected]
Set the node compatibility mask for node type nodetype. The mask specifies for which file formats the node is supported. โจ
This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.
See also
getCompatibilityMode()
Since
- Coin 2.0
๐ Member Data Documentation ๐
SbUniqueId SoNode::uniqueId โ [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
SbUniqueId SoNode::nextUniqueId = 1 โ [static], [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
int SoNode::nextActionMethodIndex = 0 โ [static], [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
๐ Author ๐
Generated automatically by Doxygen for Coin from the source code.
and that's a wrap bestie!! ๐ซถโจ This lil masterpiece is Version 4.0.10, stamped Thu Jun 25 2026 00:00:00 โ it's giving SoNode(3) main character energy and honestly? obsessed. go forth and write some nodes, you absolute icon ๐
๐๐ธ
๐ฆ where this page comes from
- fedora 43: Coin4-devel 4.0.10-1.fc43 ยท BSD-3-Clause AND GPL-3.0-or-later
- fedora 43: Coin4-devel 4.0.10-1.fc43 ยท BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 ยท BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 ยท BSD-3-Clause AND GPL-3.0-or-later
- ๐ girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms