SoMultipleCopy(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

πŸ¦‹ SoMultipleCopy πŸ¦‹

okay bestie, buckle up β€” this is the Coin manual, section 3, and the star of the show is a node class that redraws its children multiple times at different transformations. yes, multiple. it's literally in the name. it's giving "one kid, forty outfit changes" energy and honestly? we're obsessed πŸ’…


πŸŽ€ NAME πŸŽ€

SoMultipleCopy β€” the class that redraws its children multiple times, each at a different transformation. that's it, that's the whole vibe check. πŸ‘‘


✨ SYNOPSIS ✨

#include <Inventor/nodes/SoMultipleCopy.h>

She inherits from SoGroup, so all that group-node family drama comes along for the ride. 🫢

🌸 Public Member Functions 🌸

  • virtual SoType getTypeId (void) const
  • SoMultipleCopy (void) β€” the constructor, she's fresh out the box πŸ’–
  • virtual SbBool affectsState (void) const
  • virtual void doAction (SoAction *action)
  • virtual void callback (SoCallbackAction *action)
  • virtual void GLRender (SoGLRenderAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)

πŸ¦‹ Public Member Functions inherited from SoGroup πŸ¦‹

  • SoGroup (void)
  • SoGroup (int nchildren)
  • virtual void addChild (SoNode *node)
  • virtual void insertChild (SoNode *child, int newchildindex)
  • virtual SoNode * getChild (int index) const
  • virtual int findChild (const SoNode *node) const
  • virtual int getNumChildren (void) const
  • virtual void removeChild (int childindex)
  • virtual void removeChild (SoNode *child)
  • virtual void removeAllChildren (void)
  • virtual void replaceChild (int index, SoNode *newchild)
  • virtual void replaceChild (SoNode *oldchild, SoNode *newchild)
  • virtual void write (SoWriteAction *action)
  • virtual SoChildList * getChildren (void) const
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)

🌈 Public Member Functions inherited from SoNode 🌈

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • virtual void notify (SoNotList *l)
  • SbUniqueId getNodeId (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual SoFieldContainer * copyThroughConnection (void) const

πŸ’œ Public Member Functions inherited from SoFieldContainer πŸ’œ

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

πŸ“ Public Member Functions inherited from SoBase πŸ“

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const β€” returns TRUE if the type of this object is either of the same type or inherited from type. so basically: "are you one of us, or descended from one of us?" 🫢
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

⭐ Static Public Member Functions ⭐

  • static SoType getClassTypeId (void)
  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. the whole "hi Coin, it's me, I exist" moment. πŸ’…

πŸ‘‘ Static Public Member Functions inherited from SoGroup πŸ‘‘

  • static SoType getClassTypeId (void)
  • static void initClass (void) β€” same deal: sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. πŸ’–

🌸 Static Public Member Functions inherited from SoNode 🌸

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void) β€” again with the "sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system" β€” Coin's fave chore, she does it a lot. ✨
  • static void initClasses (void)
  • static SbUniqueId getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

🧚 Static Public Member Functions inherited from SoFieldContainer 🧚

  • static void initClass (void) β€” yep, you guessed it: sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. πŸŽ€
  • static SoType getClassTypeId (void) β€” this static method returns the SoType object associated with objects of this class.
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

πŸ’« Static Public Member Functions inherited from SoBase πŸ’«

  • static void initClass (void) β€” one more time for the people in the back: sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. 🫢
  • static SoType getClassTypeId (void) β€” this static method returns the SoType object associated with objects of this class.
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

🌟 Public Attributes 🌟

  • SoMFMatrix matrix β€” the whole point of this node. a multi-value field of matrices. this is where the "different transformations" magic lives. πŸ‘‘

πŸ”’ Protected Member Functions πŸ”’

  • virtual const SoFieldData * getFieldData (void) const
  • virtual ~SoMultipleCopy ()

Protected Member Functions inherited from SoGroup

  • virtual ~SoGroup ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)
  • virtual SbBool readChildren (SoInput *in)
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
  • virtual SoNotRec createNotRec (void)
  • void setOperation (const SoNotRec::OperationType opType=SoNotRec::UNSPECIFIED, const SoNode *cc=NULL, const SoNode *pc=NULL, const int ci=-1)

Protected Member Functions inherited from SoNode

  • SoNode (void)
  • virtual ~SoNode ()

Protected Member Functions inherited from SoFieldContainer

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

Protected Member Functions inherited from SoBase

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const

πŸ›‘οΈ Static Protected Member Functions πŸ›‘οΈ

  • static const SoFieldData ** getFieldDataPtr (void)

Static Protected Member Functions inherited from SoGroup

  • static const SoFieldData ** getFieldDataPtr (void)

Static Protected Member Functions inherited from SoNode

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

Static Protected Member Functions inherited from SoBase

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

🫢 Additional Inherited Members 🫢

πŸ’– Public Types inherited from SoNode πŸ’–

the big enum of doom, a.k.a. every format Coin knows how to be:

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }

πŸ’… Protected Types inherited from SoBase πŸ’…

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

πŸŽ€ Protected Attributes inherited from SoGroup πŸŽ€

  • SoChildList * children

🌸 Protected Attributes inherited from SoNode 🌸

  • SbUniqueId uniqueId

πŸ¦‹ Protected Attributes inherited from SoFieldContainer πŸ¦‹

  • SbBool isBuiltIn

⭐ Static Protected Attributes inherited from SoNode ⭐

  • static SbUniqueId nextUniqueId = 1
  • static int nextActionMethodIndex = 0

okay that was the whole interface dump β€” every function, every inherited member, every enum value, nothing skipped, we ate and left no crumbs πŸ”₯ the actually useful part (what this node DOES, the matrix field, all the details bestie) is coming right up, so don't go anywhere πŸ’–

πŸ¦‹ DETAILED DESCRIPTION πŸ¦‹

okay so bestie, picture this: the SoMultipleCopy class is that girl who redraws her children multiple times at different transformations. iconic behavior honestly.

It's a group node, and what it does is duplicate its child nodes / subgraphs β€” but without using additional memory resources. yes really, no cap, she's efficient like that πŸ’…

She can do general transformations (translations, rotation and scaling) for her children. Apart from transformations, the appearance of her children will be identical β€” same fit, different angles, periodt.

FILE FORMAT/DEFAULTS:

MultipleCopy {
    matrix 1 0 0 0
    0 1 0 0
    0 0 1 0
    0 0 0 1
}

See also

  • SoArray

✨ CONSTRUCTOR & DESTRUCTOR DOCUMENTATION ✨

  • SoMultipleCopy::SoMultipleCopy(void) β€” Constructor. she's being born πŸ’–
  • SoMultipleCopy::~SoMultipleCopy() [protected], [virtual] β€” Destructor. she's leaving, and it's protected, so like, only her inner circle can do it 🫢

πŸ’œ MEMBER FUNCTION DOCUMENTATION πŸ’œ

  • SoType SoMultipleCopy::getClassTypeId(void) [static] β€” this static method returns the SoType object associated with objects of this class. her little ID card πŸŽ€
  • SoType SoMultipleCopy::getTypeId(void) const [virtual] β€” Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting. Reimplemented from SoGroup.
  • const SoFieldData ** SoMultipleCopy::getFieldDataPtr(void) [static], [protected] β€” This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. So like... don't touch, bestie, it's not for you πŸ™ˆ Returns the SoFieldData class which holds information about fields in this node.
  • const SoFieldData * SoMultipleCopy::getFieldData(void) const [protected], [virtual] β€” Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. (the "nothing here" energy πŸ’€) Reimplemented from SoGroup.
  • SbBool SoMultipleCopy::affectsState(void) const [virtual] β€” Returns TRUE if the node could have any effect on the state during traversal. If it returns FALSE, no data in the traversal state will change from the pre-traversal state to the post-traversal state. The SoSeparator node will for instance return FALSE, as it pushes and pops the state before and after traversal of its children. All SoShape nodes will also return FALSE, as just pushing out geometry data to the rendering engine won't affect the actual rendering state. The default method returns TRUE, on a "better safe than sorry" philosophy. honestly? relatable, she's just being careful πŸ’… Reimplemented from SoNode.
  • void SoMultipleCopy::doAction(SoAction * action) [virtual] β€” This function performs the typical operation of a node for any action. the all-rounder ✨ Reimplemented from SoGroup.
  • void SoMultipleCopy::callback(SoCallbackAction * action) [virtual] β€” Action method for SoCallbackAction. Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. Reimplemented from SoGroup.
  • void SoMultipleCopy::GLRender(SoGLRenderAction * action) [virtual] β€” Action method for the SoGLRenderAction. This is called during rendering traversals. Nodes influencing the rendering state in any way or want to throw geometry primitives at OpenGL override this method. πŸ”₯ Reimplemented from SoGroup.
  • void SoMultipleCopy::pick(SoPickAction * action) [virtual] β€” Action method for SoPickAction. Does common processing for SoPickAction action instances. Reimplemented from SoGroup.
  • void SoMultipleCopy::getBoundingBox(SoGetBoundingBoxAction * action) [virtual] β€” Action method for the SoGetBoundingBoxAction. Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node. Nodes influencing how geometry nodes calculate their bounding box also override this method to change the relevant state variables. Reimplemented from SoGroup.
  • void SoMultipleCopy::handleEvent(SoHandleEventAction * action) [virtual] β€” Action method for SoHandleEventAction. Inspects the event data from action, and processes it if it is something which this node should react to. she said "is this about me? πŸ‘€" Nodes influencing relevant state variables for how event handling is done also override this method. Reimplemented from SoGroup.
  • void SoMultipleCopy::getMatrix(SoGetMatrixAction * action) [virtual] β€” Action method for SoGetMatrixAction. Updates action by accumulating with the transformation matrix of this node (if any). Reimplemented from SoGroup.
  • void SoMultipleCopy::search(SoSearchAction * action) [virtual] β€” Action method for SoSearchAction. Compares the search criteria from the action to see if this node is a match. Searching is done by matching up all criteria set up in the SoSearchAction β€” if any of the requested criteria is a miss, the search is not deemed successful for the node. it's giving "you must match ALL of my requirements, no exceptions" πŸ’… See also
    • SoSearchAction Reimplemented from SoGroup.
  • void SoMultipleCopy::getPrimitiveCount(SoGetPrimitiveCountAction * action) [virtual] β€” Action method for the SoGetPrimitiveCountAction. Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action. Nodes influencing how geometry nodes calculate their primitive count also override this method to change the relevant state variables. Reimplemented from SoGroup.
  • void SoMultipleCopy::audioRender(SoAudioRenderAction * action) [virtual] β€” Action method for SoAudioRenderAction. Does common processing for SoAudioRenderAction action instances. Reimplemented from SoGroup.

🌈 MEMBER DATA DOCUMENTATION 🌈

SoMFMatrix SoMultipleCopy::matrix

A set of geometry transformation matrices. πŸ‘‘

The number of duplicated redraws of the child geometry will be the same as the number of matrices specified in this field. I.e., each duplication will be transformed according to a transformation matrix.

The default value of the field is to contain just a single identity matrix. the classic "just me, unchanged, iconic" default ✨


🌸 AUTHOR 🌸

Generated automatically by Doxygen for Coin from the source code. (so technically the author is a robot and not a girlie, but the vibe is still immaculate 🫢)


okay that's the whole page bestie, you ate that πŸ’… this was Version 4.0.10, dated Thu Jun 25 2026 00:00:00, and yes it's the SoMultipleCopy(3) manpage β€” go forth and copy things multiple times, responsibly πŸ’–πŸŽ€πŸ¦‹

πŸ“¦ where this page comes from