SoMultiTextureCoordinateElement(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

πŸ’– NAME πŸ’–

SoMultiTextureCoordinateElement β€” okay bestie, so this class is yet to be documented. That's literally what the page says, not me being lazy. We're all just vibing in the undocumented unknown together. 🫢

(Also hi, this is the Coin 3 manpage, so jot that down.)


🌸 SYNOPSIS 🌸

#include <Inventor/elements/SoMultiTextureCoordinateElement.h>

Inherits SoElement.

Inherited by SoGLMultiTextureCoordinateElement.

πŸŽ€ Classes

  • class UnitData

✨ Public Types

  • enum CoordType { NONE = 0, TEXGEN = 0, EXPLICIT = 1, FUNCTION = 2, DEFAULT = 3 }

πŸ’… Public Member Functions

  • virtual void init (SoState *state) β€” FIXME: write doc.
  • virtual CoordType getType (const int unit=0) const β€” FIXME: write doc.
  • const SbVec4f & get (const int unit, const SbVec3f &point, const SbVec3f &normal) const
  • int32_t getNum (const int unit=0) const β€” FIXME: write doc.
  • SbBool is2D (const int unit=0) const β€” FIXME: write doc. (this one's here for backwards compatibility, use getDimension() instead, bestie)
  • int32_t getDimension (const int unit=0) const
  • const SbVec2f & get2 (const int unit, const int index) const β€” FIXME: write doc.
  • const SbVec3f & get3 (const int unit, const int index) const
  • const SbVec4f & get4 (const int unit, const int index) const β€” FIXME: write doc.
  • const SbVec2f * getArrayPtr2 (const int unit=0) const
  • const SbVec3f * getArrayPtr3 (const int unit=0) const
  • const SbVec4f * getArrayPtr4 (const int unit=0) const
  • virtual void push (SoState *state)
  • virtual SbBool matches (const SoElement *elem) const
  • SoElement * copyMatchInfo (void) const
  • const SbVec4f & get (const SbVec3f &point, const SbVec3f &normal) const
  • const SbVec2f & get2 (const int index) const
  • const SbVec3f & get3 (const int index) const
  • const SbVec4f & get4 (const int index) const

🌈 Public Member Functions inherited from SoElement

  • const SoType getTypeId (void) const
  • int getStackIndex (void) const
  • virtual void pop (SoState *state, const SoElement *prevTopElement)
  • void setDepth (const int depth)
  • int getDepth (void) const
  • virtual void print (FILE *file=stdout) const
  • virtual ~SoElement ()

πŸ¦‹ Static Public Member Functions

  • static SoType getClassTypeId (void)
  • static int getClassStackIndex (void)
  • static void * createInstance (void)
  • static void initClass (void)
  • static void setDefault (SoState *const state, SoNode *const node, const int unit=0) β€” FIXME: write doc.
  • static void setFunction (SoState *const state, SoNode *const node, const int unit, SoTextureCoordinateFunctionCB *const func, void *const userdata) β€” FIXME: write doc.
  • static void set2 (SoState *const state, SoNode *const node, const int unit, const int32_t numCoords, const SbVec2f *const coords) β€” FIXME: write doc.
  • static void set3 (SoState *const state, SoNode *const node, const int unit, const int32_t numCoords, const SbVec3f *const coords)
  • static void set4 (SoState *const state, SoNode *const node, const int unit, const int32_t numCoords, const SbVec4f *const coords) β€” FIXME: write doc.
  • static CoordType getType (SoState *const state, const int unit=0)
  • static const SoMultiTextureCoordinateElement * getInstance (SoState *const state) β€” FIXME: write doc.
  • static void setFunction (SoState *const state, SoNode *const node, SoTextureCoordinateFunctionCB *const func, void *const userdata)
  • static void set2 (SoState *const state, SoNode *const node, const int32_t numCoords, const SbVec2f *const coords)
  • static void set3 (SoState *const state, SoNode *const node, const int32_t numCoords, const SbVec3f *const coords)
  • static void set4 (SoState *const state, SoNode *const node, const int32_t numCoords, const SbVec4f *const coords)

🌟 Static Public Member Functions inherited from SoElement

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static int getClassStackIndex (void)
  • static void initElements (void)
  • static int getNumStackIndices (void)
  • static SoType getIdFromStackIndex (const int stackIndex)

🧚 Protected Member Functions

  • SoMultiTextureCoordinateElement (void)
  • virtual ~SoMultiTextureCoordinateElement ()
  • int getMaxUnits () const
  • UnitData & getUnitData (const int unit)
  • const UnitData & getUnitData (const int unit) const

πŸ’œ Protected Member Functions inherited from SoElement

  • SoElement (void)
  • void capture (SoState *const state) const
  • virtual void captureThis (SoState *state) const
  • void setTypeId (const SoType typeId)
  • void setStackIndex (const int index)
  • SoElement * getNextInStack (void) const
  • SoElement * getNextFree (void) const

🌸 Protected Attributes

  • SbVec2f convert2
  • SbVec3f convert3
  • SbVec4f convert4

⭐ Protected Attributes inherited from SoElement

  • SoType typeId
  • int stackIndex
  • int depth

πŸŽ€ Additional Inherited Members

🌈 Static Protected Member Functions inherited from SoElement

  • static SoElement * getElement (SoState *const state, const int stackIndex)
  • static const SoElement * getConstElement (SoState *const state, const int stackIndex)
  • static int createStackIndex (const SoType id)

✨ Static Protected Attributes inherited from SoElement

  • static int classStackIndex
  • static SoTypeList * stackToType

πŸ’… Detailed Description πŸ’…

The SoMultiTextureCoordinateElement class is yet to be documented, bestie. That's the whole thing. It said what it said.

FIXME: write doc.

Heads up: this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API. So don't go looking for it there, you will not find it, periodt. πŸ’€

Since: Coin 2.2


πŸ¦‹ Constructor & Destructor Documentation πŸ¦‹

SoMultiTextureCoordinateElement::SoMultiTextureCoordinateElement (void ) [protected]

Constructor.

SoMultiTextureCoordinateElement::~SoMultiTextureCoordinateElement () [protected], [virtual]

Destructor.


🌟 Member Function Documentation 🌟

SoType SoMultiTextureCoordinateElement::getClassTypeId (void ) [static]

This static method returns the SoType object associated with objects of this class.

int SoMultiTextureCoordinateElement::getClassStackIndex (void ) [static]

This static method returns the state stack index for the class.

void * SoMultiTextureCoordinateElement::createInstance (void ) [static]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Creates a new instance of the class type corresponding to the SoType object.

void SoMultiTextureCoordinateElement::initClass (void ) [static]

Initialize relevant common data for all instances, like the type system.

void SoMultiTextureCoordinateElement::init (SoState * state) [virtual]

FIXME: write doc.

Reimplemented from SoElement.

Reimplemented in SoGLMultiTextureCoordinateElement.

void SoMultiTextureCoordinateElement::set3 (SoState *const state, SoNode *const node, const int unit, const int32_t numCoords, const SbVec3f *const coords) [static]

FIXME: write doc.

SoMultiTextureCoordinateElement::CoordType SoMultiTextureCoordinateElement::getType (SoState *const state, const int unit = 0) [static]

This method is used by shapes. Three return values are possible, okay so listen up:

  • DEFAULT means that the shapes should generate their own texture coordinates. Do it yourself energy. πŸ’ͺ
  • EXPLICIT means that discrete texture coordinates are stored, and should be fetched with get2(), get3() or get4().
  • FUNCTION means that get(point, normal) must be used to generate texture coordinates.

SoMultiTextureCoordinateElement::CoordType SoMultiTextureCoordinateElement::getType (const int unit = 0) const [virtual]

FIXME: write doc.

Reimplemented in SoGLMultiTextureCoordinateElement.

const SbVec4f & SoMultiTextureCoordinateElement::get (const int unit, const SbVec3f & point, const SbVec3f & normal) const

This method returns texture coordinate for the given point and normal. The coordinate is returned as a 4D vector where the r and q coordinates may be set to 0 and 1 respectively depending on what texture coordinate dimension we're using.

This method should only be used if the CoordType is FUNCTION. Like, only then. No cap. πŸ™ˆ

int32_t SoMultiTextureCoordinateElement::getDimension (const int unit = 0) const

FIXME: write doc.

const SbVec3f & SoMultiTextureCoordinateElement::get3 (const int unit, const int index) const

FIXME: write doc.

const SbVec2f * SoMultiTextureCoordinateElement::getArrayPtr2 (const int unit = 0) const

Returns a pointer to the 2D texture coordinate array. This method is not part of the OIV API.

const SbVec3f * SoMultiTextureCoordinateElement::getArrayPtr3 (const int unit = 0) const

Returns a pointer to the 3D texture coordinate array.

const SbVec4f * SoMultiTextureCoordinateElement::getArrayPtr4 (const int unit = 0) const

Returns a pointer to the 4D texture coordinate array. This method is not part of the OIV API.

void SoMultiTextureCoordinateElement::push (SoState * state) [virtual]

This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.

Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().

Reimplemented from SoElement.

Reimplemented in SoGLMultiTextureCoordinateElement.

SbBool SoMultiTextureCoordinateElement::matches (const SoElement * element) const [virtual]

This function returns TRUE is the element matches another element (of the same class), with respect to cache validity.

If the application programmer's extension element has a matches() function, it should also have a copyMatchInfo() function.

Implements SoElement.

SoElement * SoMultiTextureCoordinateElement::copyMatchInfo (void ) const [virtual]

This function creates a copy of the element that contains enough information to enable the matches() function to work.

Used to help with scene graph traversal caching operations.

Implements SoElement.

SoMultiTextureCoordinateElement::UnitData & SoMultiTextureCoordinateElement::getUnitData (const int unit) [protected]

Returns the per-unit data for this element.


πŸ‘‘ Author πŸ‘‘

Generated automatically by Doxygen for Coin from the source code. Slay, Doxygen. πŸ’…


Okay that's the whole page bestie, you made it to the end, iconic behavior honestly. Version 4.0.10 β€” Thu Jun 25 2026 πŸ¦‹βœ¨πŸ’–

πŸ“¦ where this page comes from