SoMaterialBindingElement(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

🌸 NAME 🌸

SoMaterialBindingElement β€” bestie, I'm gonna be so real with you. This is a Coin element class, and the official docs say, word for word, that it "is yet to be documented". That's it. That's the lore. πŸ’€

It lives in Coin and it inherits from SoInt32Element.


✨ SYNOPSIS ✨

#include <Inventor/elements/SoMaterialBindingElement.h>

Inherits SoInt32Element.

πŸŽ€ Public Types πŸŽ€

enum Binding { OVERALL = 2, PER_PART = 3, PER_PART_INDEXED = 4, PER_FACE = 5,
    PER_FACE_INDEXED = 6, PER_VERTEX = 7, PER_VERTEX_INDEXED = 8,
    DEFAULT = OVERALL, NONE = OVERALL }

Breaking that down so your brain doesn't buffer, gorgeous:

  • OVERALL = 2
  • PER_PART = 3
  • PER_PART_INDEXED = 4
  • PER_FACE = 5
  • PER_FACE_INDEXED = 6
  • PER_VERTEX = 7
  • PER_VERTEX_INDEXED = 8
  • DEFAULT = OVERALL
  • NONE = OVERALL

πŸ’– Public Member Functions πŸ’–

  • virtual void init (SoState *state) β€” initializes the element to its default value. (More on this down in the member function docs, don't scroll too fast 🫢)

Public Member Functions inherited from SoInt32Element

  • virtual SbBool matches (const SoElement *element) const
  • virtual SoElement * copyMatchInfo (void) const
  • virtual void print (FILE *file) const
  • virtual void setElt (int32_t value)

Public Member Functions inherited from SoElement

  • const SoType getTypeId (void) const
  • int getStackIndex (void) const
  • virtual void push (SoState *state)
  • virtual void pop (SoState *state, const SoElement *prevTopElement)
  • void setDepth (const int depth)
  • int getDepth (void) const
  • virtual ~SoElement ()

πŸ‘‘ Static Public Member Functions πŸ‘‘

  • static SoType getClassTypeId (void)
  • static int getClassStackIndex (void)
  • static void * createInstance (void)
  • static void initClass (void)
  • static void set (SoState *const state, SoNode *const node, const Binding binding) β€” FIXME: write doc.
  • static void set (SoState *const state, const Binding binding) β€” FIXME: write doc.
  • static Binding get (SoState *const state) β€” FIXME: write doc.
  • static Binding getDefault () β€” FIXME: write doc.
Yes bestie, those FIXME: write doc. lines are literally in the source. Not my fault, I'm just the messenger. 😭

Static Public Member Functions inherited from SoInt32Element

  • static SoType getClassTypeId (void)
  • static int getClassStackIndex (void)
  • static void initClass (void)
  • static void set (const int index, SoState *const state, SoNode *const node, const int32_t value)
  • static void set (const int index, SoState *const state, const int32_t value)
  • static int32_t get (const int index, SoState *const state)

Static Public Member Functions inherited from SoElement

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static int getClassStackIndex (void)
  • static void initElements (void)
  • static int getNumStackIndices (void)
  • static SoType getIdFromStackIndex (const int stackIndex)

πŸ¦‹ Protected Member Functions πŸ¦‹

  • virtual ~SoMaterialBindingElement ()

Protected Member Functions inherited from SoInt32Element

  • virtual ~SoInt32Element ()

Protected Member Functions inherited from SoElement

  • SoElement (void)
  • void capture (SoState *const state) const
  • virtual void captureThis (SoState *state) const
  • void setTypeId (const SoType typeId)
  • void setStackIndex (const int index)
  • SoElement * getNextInStack (void) const
  • SoElement * getNextFree (void) const

🌈 Additional Inherited Members 🌈

Static Protected Member Functions inherited from SoElement

  • static SoElement * getElement (SoState *const state, const int stackIndex)
  • static const SoElement * getConstElement (SoState *const state, const int stackIndex)
  • static int createStackIndex (const SoType id)

Protected Attributes inherited from SoInt32Element

  • int32_t data

Protected Attributes inherited from SoElement

  • SoType typeId
  • int stackIndex
  • int depth

Static Protected Attributes inherited from SoElement

  • static int classStackIndex
  • static SoTypeList * stackToType

πŸ’… Detailed Description πŸ’…

The SoMaterialBindingElement class is yet to be documented.

FIXME: write doc.

Iconic. Legendary. Undocumented. πŸŽ€


πŸ”₯ Member Enumeration Documentation πŸ”₯

enum SoMaterialBindingElement::Binding

FIXME: write doc.

Not me having zero enum docs to give you. The values themselves are all up in Public Types though, so you're not totally stranded. πŸ’–

🫢 Constructor & Destructor Documentation 🫢

SoMaterialBindingElement::~SoMaterialBindingElement (void ) [protected], [virtual]

Destructor. That's the whole sentence, bestie, I'm not embellishing a destructor. πŸ¦‹


⭐ Member Function Documentation ⭐

SoType SoMaterialBindingElement::getClassTypeId (void ) [static]

This static method returns the SoType object associated with objects of this class.

int SoMaterialBindingElement::getClassStackIndex (void ) [static]

This static method returns the state stack index for the class.

void * SoMaterialBindingElement::createInstance (void ) [static]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Creates a new instance of the class type corresponding to the SoType object.

void SoMaterialBindingElement::initClass (void ) [static]

Initialize relevant common data for all instances, like the type system.

void SoMaterialBindingElement::init (SoState * state) [virtual]

Initializes the element to its default value. The default value for materialBinding is SoMaterialBindingElement::DEFAULT.

Reimplemented from SoInt32Element.

There it is β€” the one function on this whole page with actual documentation. DEFAULT, for the record, is OVERALL. Periodt. ✨

πŸŽ€ Author πŸŽ€

Generated automatically by Doxygen for Coin from the source code.


And that's the whole page, my love. πŸ’– This one came from the Coin manual, Version 4.0.10, dated Thu Jun 25 2026 00:00:00 β€” so when you're citing it in a bug report or a group chat, that's the receipts. Go forth and bind your materials. Mwah. πŸ’…πŸ¦‹

πŸ“¦ where this page comes from