SoGeometryShader(3)
π NAME π
SoGeometryShader β bestie, this is the class you reach for when you want to load geometry shader programs. That's the whole job description. She does one thing and she does it gorgeously. π
β¨ SYNOPSIS β¨
#include <Inventor/nodes/SoGeometryShader.h>
She inherits from SoShaderObject, so everything her parent can do, she can do too. It's giving nepo baby but make it graphics. π
πΈ Public Types πΈ
enum InputType { POINTS_IN, LINES_IN, TRIANGLES_IN }
enum OutputType { POINTS_OUT, LINE_STRIP_OUT, TRIANGLE_STRIP_OUT }
π Public Types β inherited from SoShaderObject π
enum SourceType { ARB_PROGRAM, CG_PROGRAM, GLSL_PROGRAM, FILENAME }
π¦ Public Types β inherited from SoNode π¦
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }
π«Ά Public Member Functions π«Ά
virtual SoType getTypeId (void) constβ classic Coin move, tells you what type she is.SoGeometryShader (void)β the constructor, the birth, the origin story.virtual ~SoGeometryShader ()β the destructor. She leaves the chat.virtual void GLRender (SoGLRenderAction *action)β this is where the actual rendering goes down, bestie. π₯
π
Public Member Functions β inherited from SoShaderObject π
virtual void search (SoSearchAction *action)void render (SoState *state)void updateParameters (SoState *state)SourceType getSourceType (void) constSbString getSourceProgram (void) const
π Public Member Functions β inherited from SoNode π
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=FALSE) constvirtual SbBool affectsState (void) constvirtual void doAction (SoAction *action)virtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void callback (SoCallbackAction *action)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void pick (SoPickAction *action)virtual void rayPick (SoRayPickAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)virtual void notify (SoNotList *l)SbUniqueId getNodeId (void) constvirtual SoChildList * getChildren (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection (void) const
π Public Member Functions β inherited from SoFieldContainer π
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *input)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)SbBool getIsBuiltIn (void) constvirtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
π Public Member Functions β inherited from SoBase π
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constβ hands you backTRUEif the type of this object is either of the same type or inherited from type. Slay. β¨virtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
β Static Public Member Functions β
static SoType getClassTypeId (void)static void initClass (void)β sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. π«Άstatic SbBool isSupported (SourceType sourceType)
πΈ Static Public Member Functions β inherited from SoShaderObject πΈ
static SoType getClassTypeId (void)static void initClass (void)β sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. π«Ά
π§ Static Public Member Functions β inherited from SoNode π§
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)β sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. π«Άstatic void initClasses (void)static SbUniqueId getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
π Static Public Member Functions β inherited from SoFieldContainer π
static void initClass (void)β sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. π«Άstatic SoType getClassTypeId (void)β this static method returns theSoTypeobject associated with objects of this class.static void cleanupClass (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
π¦ Static Public Member Functions β inherited from SoBase π¦
static void initClass (void)β sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. π«Άstatic SoType getClassTypeId (void)β this static method returns theSoTypeobject associated with objects of this class.static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *input)
π Public Attributes π
SoSFEnum inputTypeSoSFEnum outputTypeSoSFInt32 maxEmit
π
Public Attributes β inherited from SoShaderObject π
SoSFBool isActiveSoSFEnum sourceTypeSoSFString sourceProgramSoMFNode parameter
π Protected Member Functions π
virtual const SoFieldData * getFieldData (void) const
π Protected Member Functions β inherited from SoShaderObject π
SoShaderObject (void)virtual ~SoShaderObject ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
π Protected Member Functions β inherited from SoNode π
SoNode (void)virtual ~SoNode ()
π Protected Member Functions β inherited from SoFieldContainer π
SoFieldContainer (void)virtual ~SoFieldContainer ()
β¨ Protected Member Functions β inherited from SoBase β¨
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) constvirtual SoNotRec createNotRec (void)
β Static Protected Member Functions β
static const SoFieldData ** getFieldDataPtr (void)
π¦ Static Protected Member Functions β inherited from SoShaderObject π¦
static const SoFieldData ** getFieldDataPtr (void)
πΈ Static Protected Member Functions β inherited from SoNode πΈ
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
π Static Protected Member Functions β inherited from SoBase π
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
π«Ά Additional Inherited Members π«Ά
π Protected Types β inherited from SoBase π
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
π Protected Attributes β inherited from SoNode π
SbUniqueId uniqueId
π Protected Attributes β inherited from SoFieldContainer π
SbBool isBuiltIn
β Static Protected Attributes β inherited from SoNode β
static SbUniqueId nextUniqueId = 1static int nextActionMethodIndex = 0
okay bestie, that's the whole top half of the page β every single type, member function, attribute, and inherited goodie accounted for, no cap. π«‘
part 2 is coming, don't you dare close the tab π
Detailed Description π
The SoGeometryShader class is literally the whole vibe for loading geometry shader programs. That's it, that's the job. β¨
Wanna know how to actually set up a scene graph with shaders? Go read Shaders in Coin, bestie, it's all in there. π
FILE FORMAT/DEFAULTS:
GeometryShader {
isActive TRUE
sourceType FILENAME
sourceProgram ""
parameter []
inputType TRIANGLES_IN
outputType TRIANGLE_STRIP_OUT
maxEmit 8
}
See also π
SoShaderObjectSoShaderProgram
Since π°οΈ
Coin 2.5. vintage but make it iconic. π
Member Enumeration Documentation π§
enum SoGeometryShader::InputType
Enumerates the input types, i.e. the tea on what kind of geometry is showing up to the party. π
Enumerator
POINTS_INβ shader takes points as input. dots. little guys. π΅LINES_INβ shader takes lines as input. πTRIANGLES_INβ shader takes triangles as input. and OpenGL will automatically convert quads and polygons into triangles for you, no cap. πΊβ¨
enum SoGeometryShader::OutputType
Enumerates the output types, i.e. what the shader is gonna serve when it's done. π
Enumerator
POINTS_OUTβ shader generates points. π«§LINE_STRIP_OUTβ shader generates line strips. γ°οΈTRIANGLE_STRIP_OUTβ shader generates triangle strips. πΊπΊπΊ
Constructor & Destructor Documentation πΈ
SoGeometryShader::SoGeometryShader (void )
Constructor. it's giving born. π£β¨
SoGeometryShader::~SoGeometryShader () [virtual]
Destructor. it's giving goodbye. ππ
Member Function Documentation π¦
SoType SoGeometryShader::getClassTypeId (void ) [static]
This static method hands you back the SoType object associated with objects of this class. πͺͺβ¨
SoType SoGeometryShader::getTypeId (void ) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is what does runtime type checking and "downward" casting, iykyk. π
Reimplemented from SoShaderObject.
const SoFieldData ** SoGeometryShader::getFieldDataPtr (void ) [static], [protected]
This API member is considered internal to the library, because it's not likely to be of interest to the application programmer. basically not your business, bestie, no shade. π
Returns the SoFieldData class which holds information about fields in this node. π¦
const SoFieldData * SoGeometryShader::getFieldData (void ) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If there are no fields present, it returns NULL. that's the whole answer. π«Ά
Reimplemented from SoShaderObject.
void SoGeometryShader::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction. π¬
This gets called during rendering traversals. Nodes that influence the rendering state in any way, or that wanna throw geometry primitives at OpenGL, override this method. main character behaviour fr fr. π
Reimplemented from SoShaderObject.
SbBool SoGeometryShader::isSupported (SourceType sourceType) [static]
Returns a boolean indicating whether the requested source type is supported by the OpenGL driver or not. β / β
Beware: to get a correct answer, a valid OpenGL context must be available. no context, no truth, periodt. π
Member Data Documentation π
SoSFEnum SoGeometryShader::inputType
The type of geometry used as input to the shader. Default value is TRIANGLES_IN. πΊ
SoSFEnum SoGeometryShader::outputType
The type of geometry generated from the shader. Default value is TRIANGLE_FAN_OUT. πΊπ
okay so the file format block up top saysTRIANGLE_STRIP_OUTand this line saysTRIANGLE_FAN_OUTβ we don't make the rules, we just faithfully report them. π keeping it exactly as written.
SoSFInt32 SoGeometryShader::maxEmit
The maximum number of vertices emitted from the shader. Default value is 8. This corresponds to the GL_GEOMETRY_VERTICES_OUT_EXT enum. π±
Author π«Ά
Generated automatically by Doxygen for Coin from the source code. the robot wrote it, we just made it cute. π€π
and that's the whole page, bestie!! π this was Version 4.0.10, dated Thu Jun 25 2026 00:00:00, and the page is SoGeometryShader(3) β slay, go load some geometry shaders, you got this. πβ¨π¦
π¦ where this page comes from
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms