SoGLMultiTextureCoordinateElement(3)
π SoGLMultiTextureCoordinateElement(3) π
okay so bestie, you're looking at the SoGLMultiTextureCoordinateElement(3) page from the Coin manual, section 3. yes, it's giving "very serious graphics library internals" and honestly? we're gonna make it cute anyway. π
β¨ NAME β¨
SoGLMultiTextureCoordinateElement β the SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several units. π
πΈ SYNOPSIS πΈ
#include <Inventor/elements/SoGLMultiTextureCoordinateElement.h>
Inherits SoMultiTextureCoordinateElement. yes she has a whole family tree, we love an heirloom moment π
π§ Classes
class GLUnitData
π«Ά Public Member Functions
virtual void init (SoState *state)β FIXME: write doc.virtual void push (SoState *state)β FIXME: write doc.virtual void pop (SoState *state, const SoElement *prevTopElement)β FIXME: write doc.virtual CoordType getType (const int unit=0) constβ FIXME: write doc.void send (const int unit, const int index) constβ FIXME: write doc.void send (const int unit, const int index, const SbVec3f &c, const SbVec3f &n) constβ FIXME: write doc.void initRender (const SbBool *enabled, const int maxenabled) constvoid send (const int index) constvoid send (const int index, const SbVec3f &c, const SbVec3f &n) constvoid initMulti (SoState *state) const
Public Member Functions inherited from SoMultiTextureCoordinateElement π
const SbVec4f & get (const int unit, const SbVec3f &point, const SbVec3f &normal) constint32_t getNum (const int unit=0) constβ FIXME: write doc.SbBool is2D (const int unit=0) constβ FIXME: write doc. (for backwards compatibility. UsegetDimension()instead).int32_t getDimension (const int unit=0) constconst SbVec2f & get2 (const int unit, const int index) constβ FIXME: write doc.const SbVec3f & get3 (const int unit, const int index) constconst SbVec4f & get4 (const int unit, const int index) constβ FIXME: write doc.const SbVec2f * getArrayPtr2 (const int unit=0) constconst SbVec3f * getArrayPtr3 (const int unit=0) constconst SbVec4f * getArrayPtr4 (const int unit=0) constvirtual SbBool matches (const SoElement *elem) constSoElement * copyMatchInfo (void) constconst SbVec4f & get (const SbVec3f &point, const SbVec3f &normal) constconst SbVec2f & get2 (const int index) constconst SbVec3f & get3 (const int index) constconst SbVec4f & get4 (const int index) const
Public Member Functions inherited from SoElement π¦
const SoType getTypeId (void) constint getStackIndex (void) constvoid setDepth (const int depth)int getDepth (void) constvirtual void print (FILE *file=stdout) constvirtual ~SoElement ()
β Static Public Member Functions
static SoType getClassTypeId (void)static int getClassStackIndex (void)static void * createInstance (void)static void initClass (void)static void setTexGen (SoState *const state, SoNode *const node, const int unit, SoTexCoordTexgenCB *const texgenFunc, void *const texgenData=NULL, SoTextureCoordinateFunctionCB *const func=NULL, void *const funcData=NULL)β FIXME: write doc.static const SoGLMultiTextureCoordinateElement * getInstance (SoState *const state)β FIXME: write doc.static void setTexGen (SoState *const state, SoNode *const node, SoTexCoordTexgenCB *const texgenFunc, void *const texgenData=NULL, SoTextureCoordinateFunctionCB *const func=NULL, void *const funcData=NULL)
Static Public Member Functions inherited from SoMultiTextureCoordinateElement π
static SoType getClassTypeId (void)static int getClassStackIndex (void)static void * createInstance (void)static void initClass (void)static void setDefault (SoState *const state, SoNode *const node, const int unit=0)β FIXME: write doc.static void setFunction (SoState *const state, SoNode *const node, const int unit, SoTextureCoordinateFunctionCB *const func, void *const userdata)β FIXME: write doc.static void set2 (SoState *const state, SoNode *const node, const int unit, const int32_t numCoords, const SbVec2f *const coords)β FIXME: write doc.static void set3 (SoState *const state, SoNode *const node, const int unit, const int32_t numCoords, const SbVec3f *const coords)static void set4 (SoState *const state, SoNode *const node, const int unit, const int32_t numCoords, const SbVec4f *const coords)β FIXME: write doc.static CoordType getType (SoState *const state, const int unit=0)static const SoMultiTextureCoordinateElement * getInstance (SoState *const state)β FIXME: write doc.static void setFunction (SoState *const state, SoNode *const node, SoTextureCoordinateFunctionCB *const func, void *const userdata)static void set2 (SoState *const state, SoNode *const node, const int32_t numCoords, const SbVec2f *const coords)static void set3 (SoState *const state, SoNode *const node, const int32_t numCoords, const SbVec3f *const coords)static void set4 (SoState *const state, SoNode *const node, const int32_t numCoords, const SbVec4f *const coords)
Static Public Member Functions inherited from SoElement π
static void initClass (void)static SoType getClassTypeId (void)static int getClassStackIndex (void)static void initElements (void)static int getNumStackIndices (void)static SoType getIdFromStackIndex (const int stackIndex)
π Protected Member Functions
SoGLMultiTextureCoordinateElement (void)virtual ~SoGLMultiTextureCoordinateElement ()virtual void setElt (const int unit, SoTexCoordTexgenCB *func, void *data=NULL)β FIXME: write doc.
Protected Member Functions inherited from SoMultiTextureCoordinateElement π
SoMultiTextureCoordinateElement (void)virtual ~SoMultiTextureCoordinateElement ()int getMaxUnits () constUnitData & getUnitData (const int unit)const UnitData & getUnitData (const int unit) const
Protected Member Functions inherited from SoElement π«Ά
SoElement (void)void capture (SoState *const state) constvirtual void captureThis (SoState *state) constvoid setTypeId (const SoType typeId)void setStackIndex (const int index)SoElement * getNextInStack (void) constSoElement * getNextFree (void) const
π Additional Inherited Members
- Public Types inherited from
SoMultiTextureCoordinateElementβenum CoordType { NONE = 0, TEXGEN = 0, EXPLICIT = 1, FUNCTION = 2, DEFAULT = 3 } - Static Protected Member Functions inherited from
SoElementstatic SoElement * getElement (SoState *const state, const int stackIndex)static const SoElement * getConstElement (SoState *const state, const int stackIndex)static int createStackIndex (const SoType id)
- Protected Attributes inherited from
SoMultiTextureCoordinateElementSbVec2f convert2SbVec3f convert3SbVec4f convert4
- Protected Attributes inherited from
SoElementSoType typeIdint stackIndexint depth
- Static Protected Attributes inherited from
SoElementstatic int classStackIndexstatic SoTypeList * stackToType
π Detailed Description π
The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several units. periodt. that's the whole vibe. multiple units, one element, iconic behaviour fr fr π
πΌ Constructor & Destructor Documentation πΌ
SoGLMultiTextureCoordinateElement::SoGLMultiTextureCoordinateElement (void ) β [protected]
Constructor. π
SoGLMultiTextureCoordinateElement::~SoGLMultiTextureCoordinateElement () β [protected], [virtual]
Destructor. she's leaving the group chat π
π₯ Member Function Documentation π₯
SoType SoGLMultiTextureCoordinateElement::getClassTypeId (void ) β [static]
This static method returns the SoType object associated with objects of this class. very "who am I, what is my type" main character energy β¨
int SoGLMultiTextureCoordinateElement::getClassStackIndex (void ) β [static]
This static method returns the state stack index for the class.
void * SoGLMultiTextureCoordinateElement::createInstance (void ) β [static]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. (iykyk π)
Creates a new instance of the class type corresponding to the SoType object.
void SoGLMultiTextureCoordinateElement::initClass (void ) β [static]
Initialize relevant common data for all instances, like the type system.
void SoGLMultiTextureCoordinateElement::init (SoState * state) β [virtual]
FIXME: write doc. β bestie the docs literally just say that, I'm not making it up π
Reimplemented from SoMultiTextureCoordinateElement.
void SoGLMultiTextureCoordinateElement::push (SoState * state) β [virtual]
FIXME: write doc.
Reimplemented from SoMultiTextureCoordinateElement.
void SoGLMultiTextureCoordinateElement::pop (SoState * state, const SoElement * prevTopElement) β [virtual]
FIXME: write doc.
Reimplemented from SoElement.
SoMultiTextureCoordinateElement::CoordType SoGLMultiTextureCoordinateElement::getType (const int unit = 0) const β [virtual]
FIXME: write doc.
Reimplemented from SoMultiTextureCoordinateElement.
void SoGLMultiTextureCoordinateElement::initRender (const SbBool * enabled, const int maxenabled) const
Internal method that is called from SoGLTextureCoordinateBundle to set up optimized rendering. β¨ optimization slay β¨
void SoGLMultiTextureCoordinateElement::initMulti (SoState * state) const
Called from SoTextureCoordinateBundle to initialize multi texturing. multi! texturing! the way she handles several units at once π«Ά
π Author π
Generated automatically by Doxygen for Coin from the source code. (yes queen, the robots wrote it, no cap π€)
and that's the whole page, bestie!! Version 4.0.10, Thu Jun 25 2026 β go forth and texture-coordinate responsibly, mwah πππ¦
π¦ where this page comes from
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms