SoGLMultiTextureCoordinateElement(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

πŸ’– SoGLMultiTextureCoordinateElement(3) πŸ’–

okay so bestie, you're looking at the SoGLMultiTextureCoordinateElement(3) page from the Coin manual, section 3. yes, it's giving "very serious graphics library internals" and honestly? we're gonna make it cute anyway. πŸŽ€


✨ NAME ✨

SoGLMultiTextureCoordinateElement β€” the SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several units. πŸ’…


🌸 SYNOPSIS 🌸

#include <Inventor/elements/SoGLMultiTextureCoordinateElement.h>

Inherits SoMultiTextureCoordinateElement. yes she has a whole family tree, we love an heirloom moment πŸ‘‘

🧚 Classes

  • class GLUnitData

🫢 Public Member Functions

  • virtual void init (SoState *state) β€” FIXME: write doc.
  • virtual void push (SoState *state) β€” FIXME: write doc.
  • virtual void pop (SoState *state, const SoElement *prevTopElement) β€” FIXME: write doc.
  • virtual CoordType getType (const int unit=0) const β€” FIXME: write doc.
  • void send (const int unit, const int index) const β€” FIXME: write doc.
  • void send (const int unit, const int index, const SbVec3f &c, const SbVec3f &n) const β€” FIXME: write doc.
  • void initRender (const SbBool *enabled, const int maxenabled) const
  • void send (const int index) const
  • void send (const int index, const SbVec3f &c, const SbVec3f &n) const
  • void initMulti (SoState *state) const

Public Member Functions inherited from SoMultiTextureCoordinateElement πŸ’œ

  • const SbVec4f & get (const int unit, const SbVec3f &point, const SbVec3f &normal) const
  • int32_t getNum (const int unit=0) const β€” FIXME: write doc.
  • SbBool is2D (const int unit=0) const β€” FIXME: write doc. (for backwards compatibility. Use getDimension() instead).
  • int32_t getDimension (const int unit=0) const
  • const SbVec2f & get2 (const int unit, const int index) const β€” FIXME: write doc.
  • const SbVec3f & get3 (const int unit, const int index) const
  • const SbVec4f & get4 (const int unit, const int index) const β€” FIXME: write doc.
  • const SbVec2f * getArrayPtr2 (const int unit=0) const
  • const SbVec3f * getArrayPtr3 (const int unit=0) const
  • const SbVec4f * getArrayPtr4 (const int unit=0) const
  • virtual SbBool matches (const SoElement *elem) const
  • SoElement * copyMatchInfo (void) const
  • const SbVec4f & get (const SbVec3f &point, const SbVec3f &normal) const
  • const SbVec2f & get2 (const int index) const
  • const SbVec3f & get3 (const int index) const
  • const SbVec4f & get4 (const int index) const

Public Member Functions inherited from SoElement πŸ¦‹

  • const SoType getTypeId (void) const
  • int getStackIndex (void) const
  • void setDepth (const int depth)
  • int getDepth (void) const
  • virtual void print (FILE *file=stdout) const
  • virtual ~SoElement ()

⭐ Static Public Member Functions

  • static SoType getClassTypeId (void)
  • static int getClassStackIndex (void)
  • static void * createInstance (void)
  • static void initClass (void)
  • static void setTexGen (SoState *const state, SoNode *const node, const int unit, SoTexCoordTexgenCB *const texgenFunc, void *const texgenData=NULL, SoTextureCoordinateFunctionCB *const func=NULL, void *const funcData=NULL) β€” FIXME: write doc.
  • static const SoGLMultiTextureCoordinateElement * getInstance (SoState *const state) β€” FIXME: write doc.
  • static void setTexGen (SoState *const state, SoNode *const node, SoTexCoordTexgenCB *const texgenFunc, void *const texgenData=NULL, SoTextureCoordinateFunctionCB *const func=NULL, void *const funcData=NULL)

Static Public Member Functions inherited from SoMultiTextureCoordinateElement 🌈

  • static SoType getClassTypeId (void)
  • static int getClassStackIndex (void)
  • static void * createInstance (void)
  • static void initClass (void)
  • static void setDefault (SoState *const state, SoNode *const node, const int unit=0) β€” FIXME: write doc.
  • static void setFunction (SoState *const state, SoNode *const node, const int unit, SoTextureCoordinateFunctionCB *const func, void *const userdata) β€” FIXME: write doc.
  • static void set2 (SoState *const state, SoNode *const node, const int unit, const int32_t numCoords, const SbVec2f *const coords) β€” FIXME: write doc.
  • static void set3 (SoState *const state, SoNode *const node, const int unit, const int32_t numCoords, const SbVec3f *const coords)
  • static void set4 (SoState *const state, SoNode *const node, const int unit, const int32_t numCoords, const SbVec4f *const coords) β€” FIXME: write doc.
  • static CoordType getType (SoState *const state, const int unit=0)
  • static const SoMultiTextureCoordinateElement * getInstance (SoState *const state) β€” FIXME: write doc.
  • static void setFunction (SoState *const state, SoNode *const node, SoTextureCoordinateFunctionCB *const func, void *const userdata)
  • static void set2 (SoState *const state, SoNode *const node, const int32_t numCoords, const SbVec2f *const coords)
  • static void set3 (SoState *const state, SoNode *const node, const int32_t numCoords, const SbVec3f *const coords)
  • static void set4 (SoState *const state, SoNode *const node, const int32_t numCoords, const SbVec4f *const coords)

Static Public Member Functions inherited from SoElement πŸ“

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static int getClassStackIndex (void)
  • static void initElements (void)
  • static int getNumStackIndices (void)
  • static SoType getIdFromStackIndex (const int stackIndex)

πŸ”’ Protected Member Functions

  • SoGLMultiTextureCoordinateElement (void)
  • virtual ~SoGLMultiTextureCoordinateElement ()
  • virtual void setElt (const int unit, SoTexCoordTexgenCB *func, void *data=NULL) β€” FIXME: write doc.

Protected Member Functions inherited from SoMultiTextureCoordinateElement πŸ’œ

  • SoMultiTextureCoordinateElement (void)
  • virtual ~SoMultiTextureCoordinateElement ()
  • int getMaxUnits () const
  • UnitData & getUnitData (const int unit)
  • const UnitData & getUnitData (const int unit) const

Protected Member Functions inherited from SoElement 🫢

  • SoElement (void)
  • void capture (SoState *const state) const
  • virtual void captureThis (SoState *state) const
  • void setTypeId (const SoType typeId)
  • void setStackIndex (const int index)
  • SoElement * getNextInStack (void) const
  • SoElement * getNextFree (void) const

πŸŽ€ Additional Inherited Members

  • Public Types inherited from SoMultiTextureCoordinateElement β€” enum CoordType { NONE = 0, TEXGEN = 0, EXPLICIT = 1, FUNCTION = 2, DEFAULT = 3 }
  • Static Protected Member Functions inherited from SoElement
    • static SoElement * getElement (SoState *const state, const int stackIndex)
    • static const SoElement * getConstElement (SoState *const state, const int stackIndex)
    • static int createStackIndex (const SoType id)
  • Protected Attributes inherited from SoMultiTextureCoordinateElement
    • SbVec2f convert2
    • SbVec3f convert3
    • SbVec4f convert4
  • Protected Attributes inherited from SoElement
    • SoType typeId
    • int stackIndex
    • int depth
  • Static Protected Attributes inherited from SoElement
    • static int classStackIndex
    • static SoTypeList * stackToType

πŸ‘‘ Detailed Description πŸ‘‘

The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several units. periodt. that's the whole vibe. multiple units, one element, iconic behaviour fr fr πŸ’…


🍼 Constructor & Destructor Documentation 🍼

SoGLMultiTextureCoordinateElement::SoGLMultiTextureCoordinateElement (void ) β€” [protected]

Constructor. πŸŽ€

SoGLMultiTextureCoordinateElement::~SoGLMultiTextureCoordinateElement () β€” [protected], [virtual]

Destructor. she's leaving the group chat 😭


πŸ”₯ Member Function Documentation πŸ”₯

SoType SoGLMultiTextureCoordinateElement::getClassTypeId (void ) β€” [static]

This static method returns the SoType object associated with objects of this class. very "who am I, what is my type" main character energy ✨

int SoGLMultiTextureCoordinateElement::getClassStackIndex (void ) β€” [static]

This static method returns the state stack index for the class.

void * SoGLMultiTextureCoordinateElement::createInstance (void ) β€” [static]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. (iykyk πŸ’€)

Creates a new instance of the class type corresponding to the SoType object.

void SoGLMultiTextureCoordinateElement::initClass (void ) β€” [static]

Initialize relevant common data for all instances, like the type system.

void SoGLMultiTextureCoordinateElement::init (SoState * state) β€” [virtual]

FIXME: write doc. β€” bestie the docs literally just say that, I'm not making it up πŸ™ˆ

Reimplemented from SoMultiTextureCoordinateElement.

void SoGLMultiTextureCoordinateElement::push (SoState * state) β€” [virtual]

FIXME: write doc.

Reimplemented from SoMultiTextureCoordinateElement.

void SoGLMultiTextureCoordinateElement::pop (SoState * state, const SoElement * prevTopElement) β€” [virtual]

FIXME: write doc.

Reimplemented from SoElement.

SoMultiTextureCoordinateElement::CoordType SoGLMultiTextureCoordinateElement::getType (const int unit = 0) const β€” [virtual]

FIXME: write doc.

Reimplemented from SoMultiTextureCoordinateElement.

void SoGLMultiTextureCoordinateElement::initRender (const SbBool * enabled, const int maxenabled) const

Internal method that is called from SoGLTextureCoordinateBundle to set up optimized rendering. ✨ optimization slay ✨

void SoGLMultiTextureCoordinateElement::initMulti (SoState * state) const

Called from SoTextureCoordinateBundle to initialize multi texturing. multi! texturing! the way she handles several units at once 🫢


🌟 Author 🌟

Generated automatically by Doxygen for Coin from the source code. (yes queen, the robots wrote it, no cap πŸ€–)


and that's the whole page, bestie!! Version 4.0.10, Thu Jun 25 2026 β€” go forth and texture-coordinate responsibly, mwah πŸ’–πŸŽ€πŸ¦‹

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