SoGLDepthBufferElement(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

✨ NAME ✨

SoGLDepthBufferElement β€” bestie, this is the element that controls the OpenGL depth buffer. That's the whole vibe. πŸ’…

Oh and hey, quick thing: this page lives in the Coin manual, section 3, so like... SoGLDepthBufferElement(3) if you're being formal about it. πŸŽ€


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <Inventor/elements/SoGLDepthBufferElement.h>

Inherits SoDepthBufferElement.

🌸 Public Member Functions

virtual void init (SoState *state)
virtual void push (SoState *state)
virtual void pop (SoState *state, const SoElement *prevTopElement)

🌸 Public Member Functions inherited from SoDepthBufferElement

virtual SbBool matches (const SoElement *element) const
virtual SoElement * copyMatchInfo (void) const

🌸 Public Member Functions inherited from SoElement

const SoType getTypeId (void) const
int getStackIndex (void) const
void setDepth (const int depth)
int getDepth (void) const
virtual void print (FILE *file=stdout) const
virtual ~SoElement ()

⭐ Static Public Member Functions

static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void * createInstance (void)
static void initClass (void)

⭐ Static Public Member Functions inherited from SoDepthBufferElement

static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void * createInstance (void)
static void initClass (void)
static void set (SoState *state, SbBool test, SbBool write,
    DepthWriteFunction function, SbVec2f range)
static void get (SoState *state, SbBool &test_out, SbBool &write_out,
    DepthWriteFunction &function_out, SbVec2f &range_out)
static SbBool getTestEnable (SoState *state)
static SbBool getWriteEnable (SoState *state)
static DepthWriteFunction getFunction (SoState *state)
static SbVec2f getRange (SoState *state)

⭐ Static Public Member Functions inherited from SoElement

static void initClass (void)
static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void initElements (void)
static int getNumStackIndices (void)
static SoType getIdFromStackIndex (const int stackIndex)

🫢 Protected Member Functions

virtual ~SoGLDepthBufferElement ()
virtual void setElt (SbBool test, SbBool write, DepthWriteFunction
    function, SbVec2f range)

🫢 Protected Member Functions inherited from SoDepthBufferElement

virtual ~SoDepthBufferElement ()

🫢 Protected Member Functions inherited from SoElement

SoElement (void)
void capture (SoState *const state) const
virtual void captureThis (SoState *state) const
void setTypeId (const SoType typeId)
void setStackIndex (const int index)
SoElement * getNextInStack (void) const
SoElement * getNextFree (void) const

πŸ’œ Additional Inherited Members

πŸ’œ Public Types inherited from SoDepthBufferElement

enum DepthWriteFunction { NEVER, ALWAYS, LESS, LEQUAL, EQUAL, GEQUAL,
    GREATER, NOTEQUAL }

πŸ’œ Static Protected Member Functions inherited from SoElement

static SoElement * getElement (SoState *const state, const int
    stackIndex)
static const SoElement * getConstElement (SoState *const state, const
    int stackIndex)
static int createStackIndex (const SoType id)

πŸ’œ Protected Attributes inherited from SoDepthBufferElement

SbBool test
SbBool write
DepthWriteFunction function
SbVec2f range

πŸ’œ Protected Attributes inherited from SoElement

SoType typeId
int stackIndex
int depth

πŸ’œ Static Protected Attributes inherited from SoElement

static int classStackIndex
static SoTypeList * stackToType

πŸ’… Detailed Description πŸ’…

The SoGLDepthBufferElement controls the OpenGL depth buffer. That's it, that's the job, and it does it gorgeously. πŸ‘‘

Heads up bestie!! Be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API. So if you go back to the old-school API expecting this, it's giving... nothing. πŸ’€

🌈 Since

Coin 3.0 β€” she's been iconic since day one, no cap.


πŸŽ€ Constructor & Destructor Documentation πŸŽ€

SoGLDepthBufferElement::~SoGLDepthBufferElement (void ) [protected], [virtual]

Destructor. She's logging off. πŸ¦‹ Protected, so it's a private goodbye, iykyk.


πŸ”₯ Member Function Documentation πŸ”₯

SoType SoGLDepthBufferElement::getClassTypeId (void ) [static]

This static method returns the SoType object associated with objects of this class. Your little class ID card, basically. πŸͺͺ✨

int SoGLDepthBufferElement::getClassStackIndex (void ) [static]

This static method returns the state stack index for the class. Where she sits in the stack, fr fr. πŸ“š

void * SoGLDepthBufferElement::createInstance (void ) [static]

ngl this one is internal β€” this API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Creates a new instance of the class type corresponding to the SoType object. Fresh new baby element, periodt. 🍼

void SoGLDepthBufferElement::initClass (void ) [static]

Initialize relevant common data for all instances, like the type system. Gotta set the whole squad up before the party starts. πŸŽ‰

void SoGLDepthBufferElement::init (SoState * state) [virtual]

Internal Coin method. 🀫

Reimplemented from SoDepthBufferElement.

void SoGLDepthBufferElement::push (SoState * state) [virtual]

Internal Coin method. 🀫

Reimplemented from SoDepthBufferElement.

void SoGLDepthBufferElement::pop (SoState * state, const SoElement * prevTopElement) [virtual]

Internal Coin method. 🀫

Reimplemented from SoDepthBufferElement.

void SoGLDepthBufferElement::setElt (SbBool test, SbBool write, DepthWriteFunction function, SbVec2f range) [protected], [virtual]

Set this element's values. That's the assignment bestie, go off. πŸ’–

Reimplemented from SoDepthBufferElement.


πŸ‘‘ Author πŸ‘‘

Generated automatically by Doxygen for Coin from the source code. Not a human author, just robot girlie doing her thing. πŸ€–πŸ’…


Okay so that's the whole page, mwah! πŸ’‹ This was Version 4.0.10, dated Thu Jun 25 2026 00:00:00, and yes, the manual name at the top was SoGLDepthBufferElement(3) β€” Coin's very own section-3 royalty. Slay, bye! βœ¨πŸ¦‹πŸ’–πŸŽ€πŸ’œπŸŒˆβ­

πŸ“¦ where this page comes from