SoDirectionalLightManip(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

πŸ’– SoDirectionalLightManip(3) β€” Coin πŸ’–

okay bestie, welcome to the Coin manual page for SoDirectionalLightManip. She's literally the class used to manipulate SoDirectionalLight nodes, and yes she ate. no cap. This is part 1 of 2, so buckle up. πŸŽ€βœ¨


✨ NAME ✨

SoDirectionalLightManip β€” the class used to manipulate SoDirectionalLight nodes. periodt. πŸ’…

🌸 SYNOPSIS 🌸

#include <Inventor/manips/SoDirectionalLightManip.h>

Inherits SoDirectionalLight. πŸ¦‹

🌟 Public Member Functions 🌟

  • virtual SoType getTypeId (void) const β€” returns the type id, iconic.
  • SoDirectionalLightManip (void) β€” constructor, she's here.
  • SoDragger * getDragger (void) β€” hands you the dragger.
  • SbBool replaceNode (SoPath *path) β€” replaces the node at path.
  • SbBool replaceManip (SoPath *path, SoDirectionalLight *newone) const β€” swaps the manip out for newone.
  • virtual void doAction (SoAction *action) β€” does the action.
  • virtual void callback (SoCallbackAction *action) β€” callback action.
  • virtual void GLRender (SoGLRenderAction *action) β€” GL render action.
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action) β€” gets the bounding box.
  • virtual void getMatrix (SoGetMatrixAction *action) β€” gets the matrix.
  • virtual void handleEvent (SoHandleEventAction *action) β€” handles the event.
  • virtual void pick (SoPickAction *action) β€” picks.
  • virtual void search (SoSearchAction *action) β€” searches.
  • virtual SoChildList * getChildren (void) const β€” returns the children.

🌈 Public Member Functions inherited from SoDirectionalLight 🌈

  • SoDirectionalLight (void) β€” constructor.

πŸ¦‹ Public Member Functions inherited from SoNode πŸ¦‹

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual SbBool affectsState (void) const
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • virtual void notify (SoNotList *l)
  • SbUniqueId getNodeId (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual SoFieldContainer * copyThroughConnection (void) const

πŸ’œ Public Member Functions inherited from SoFieldContainer πŸ’œ

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

🫢 Public Member Functions inherited from SoBase 🫢

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const β€” returns TRUE if the type of this object is either of the same type or inherited from type. a whole hierarchy vibe check. βœ…
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

⭐ Static Public Member Functions ⭐

  • static SoType getClassTypeId (void)
  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. she's prepping the whole squad. πŸ’…

🌟 Static Public Member Functions inherited from SoDirectionalLight 🌟

  • static SoType getClassTypeId (void)
  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. same energy. ✨

🌈 Static Public Member Functions inherited from SoLight 🌈

  • static SoType getClassTypeId (void)
  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. yep, again. πŸŽ€

πŸ¦‹ Static Public Member Functions inherited from SoNode πŸ¦‹

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. iconic behavior. πŸ’–
  • static void initClasses (void)
  • static SbUniqueId getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

πŸ’œ Static Public Member Functions inherited from SoFieldContainer πŸ’œ

  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. periodt. πŸ’…
  • static SoType getClassTypeId (void) β€” this static method returns the SoType object associated with objects of this class. πŸ’–
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

🫢 Static Public Member Functions inherited from SoBase 🫢

  • static void initClass (void) β€” sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. πŸ’…
  • static SoType getClassTypeId (void) β€” this static method returns the SoType object associated with objects of this class. πŸ’–
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

πŸ›‘οΈ Protected Member Functions πŸ›‘οΈ

  • virtual const SoFieldData * getFieldData (void) const
  • virtual ~SoDirectionalLightManip (void)
  • void setDragger (SoDragger *newdragger)
  • virtual void copyContents (const SoFieldContainer *fromfc, SbBool copyconnections)

🌸 Protected Member Functions inherited from SoDirectionalLight 🌸

  • virtual ~SoDirectionalLight ()

🌺 Protected Member Functions inherited from SoLight 🌺

  • SoLight (void)
  • virtual ~SoLight ()

πŸ“ Protected Member Functions inherited from SoNode πŸ“

  • SoNode (void)
  • virtual ~SoNode ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

🧚 Protected Member Functions inherited from SoFieldContainer 🧚

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

πŸ’œ Protected Member Functions inherited from SoBase πŸ’œ

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const
  • virtual SoNotRec createNotRec (void)

⚑ Static Protected Member Functions ⚑

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void transferFieldValues (const SoDirectionalLight *from, SoDirectionalLight *to)
  • static void valueChangedCB (void *f, SoDragger *d)
  • static void fieldSensorCB (void *f, SoSensor *d)

✨ Static Protected Member Functions inherited from SoDirectionalLight ✨

  • static const SoFieldData ** getFieldDataPtr (void)

🌈 Static Protected Member Functions inherited from SoLight 🌈

  • static const SoFieldData ** getFieldDataPtr (void)

πŸ¦‹ Static Protected Member Functions inherited from SoNode πŸ¦‹

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

🫢 Static Protected Member Functions inherited from SoBase 🫢

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

πŸŽ€ Protected Attributes πŸŽ€

  • SoFieldSensor * directionFieldSensor
  • SoFieldSensor * colorFieldSensor
  • SoChildList * children

🌸 Protected Attributes inherited from SoNode 🌸

  • SbUniqueId uniqueId

πŸ’œ Protected Attributes inherited from SoFieldContainer πŸ’œ

  • SbBool isBuiltIn

✨ Additional Inherited Members ✨

okay bestie, before we get into the main character energy of SoDirectionalLightManip itself, let's give a lil shoutout to everything it inherited from its parents. πŸ’–

🌈 Public Types inherited from SoNode

SoNode passes down this entire enum, and we're keeping every single value exactly as it is β€” no edits, no cuts:

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }

πŸŽ€ Public Attributes inherited from SoDirectionalLight

  • SoSFVec3f direction β€” the direction field, living its best life.

πŸ¦‹ Public Attributes inherited from SoLight

  • SoSFBool on
  • SoSFFloat intensity
  • SoSFColor color

πŸ’… Protected Types inherited from SoBase

  • enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

🌸 Static Protected Attributes inherited from SoNode

  • static SbUniqueId nextUniqueId = 1
  • static int nextActionMethodIndex = 0

✨ Detailed Description ✨

The SoDirectionalLightManip class is used to manipulate SoDirectionalLight nodes. πŸ’‘

A manipulator is used by replacing the node you want to edit in the graph with the manipulator. Draggers are used to manipulate the node. When manipulation is finished, the node is put back into the graph, replacing the manipulator.

So like, here's the vibe: you swap out the node you wanna edit in the scene graph with this manipulator, then you use draggers (the lil handles) to do your thing. Once you're done, the original node goes back into the graph and the manipulator dips out. It's giving temporary glow-up, periodt. ✨


πŸ› οΈ Constructor & Destructor Documentation πŸ› οΈ

SoDirectionalLightManip::SoDirectionalLightManip (void )

The constructor sets up the internal SoDirectionalLightDragger used by the manipulator.

SoDirectionalLightManip::~SoDirectionalLightManip (void ) [protected], [virtual]

Destructor. Clean up resources used by manipulator.


🌟 Member Function Documentation 🌟

SoType SoDirectionalLightManip::getClassTypeId (void ) [static]

This static method returns the SoType object associated with objects of this class.

SoType SoDirectionalLightManip::getTypeId (void ) const [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting.

Reimplemented from SoDirectionalLight.

const SoFieldData ** SoDirectionalLightManip::getFieldDataPtr (void ) [static], [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Returns the SoFieldData class which holds information about fields in this node.

const SoFieldData * SoDirectionalLightManip::getFieldData (void ) const [protected], [virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoDirectionalLight.

SoDragger * SoDirectionalLightManip::getDragger (void )

Return pointer to internal SoDirectionalLightDragger dragger.

SbBool SoDirectionalLightManip::replaceNode (SoPath * path)

Replaces the node specified by path with this manipulator. The manipulator will copy the field data from the node, to make it affect the state in the same way as the node.

SbBool SoDirectionalLightManip::replaceManip (SoPath * path, SoDirectionalLight * newone) const

Replaces this manipulator from the position specified by path with newnode. If newnode is NULL, an SoDirectionalLight will be created for you.

bestie note: yes, the signature says newone but the description says newnode β€” we're keeping both exactly as the original had them, no cap. πŸ’€

void SoDirectionalLightManip::doAction (SoAction * action) [virtual]

This function performs the typical operation of a node for any action.

Reimplemented from SoNode.

void SoDirectionalLightManip::callback (SoCallbackAction * action) [virtual]

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.

Reimplemented from SoLight.

void SoDirectionalLightManip::GLRender (SoGLRenderAction * action) [virtual]

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or want to throw geometry primitives at OpenGL override this method.

Reimplemented from SoDirectionalLight.

void SoDirectionalLightManip::getBoundingBox (SoGetBoundingBoxAction * action) [virtual]

Action method for the SoGetBoundingBoxAction.

Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node.

Nodes influencing how geometry nodes calculate their bounding box also override this method to change the relevant state variables.

Reimplemented from SoNode.

void SoDirectionalLightManip::getMatrix (SoGetMatrixAction * action) [virtual]

Action method for SoGetMatrixAction.

Updates action by accumulating with the transformation matrix of this node (if any).

Reimplemented from SoNode.

void SoDirectionalLightManip::handleEvent (SoHandleEventAction * action) [virtual]

Action method for SoHandleEventAction.

Inspects the event data from action, and processes it if it is something which this node should react to.

Nodes influencing relevant state variables for how event handling is done also override this method.

Reimplemented from SoNode.

void SoDirectionalLightManip::pick (SoPickAction * action) [virtual]

Action method for SoPickAction.

Does common processing for SoPickAction action instances.

Reimplemented from SoNode.

void SoDirectionalLightManip::search (SoSearchAction * action) [virtual]

Action method for SoSearchAction.

Compares the search criteria from the action to see if this node is a match. Searching is done by matching up all criteria set up in the SoSearchAction -- if any of the requested criteria is a miss, the search is not deemed successful for the node.

See also

SoSearchAction

Reimplemented from SoNode.

SoChildList * SoDirectionalLightManip::getChildren (void ) const [virtual]

Returns the children of this node. This node only has the dragger as a child.

Reimplemented from SoNode.

void SoDirectionalLightManip::setDragger (SoDragger * newdragger) [protected]

Set dragger to be used by this manipulator.

void SoDirectionalLightManip::copyContents (const SoFieldContainer * from, SbBool copyconnections) [protected], [virtual]

Makes a deep copy of all data of from into this instance, except external scene graph references if copyconnections is FALSE.

This is the method that should be overridden by extension node / engine / dragger / whatever subclasses which need to account for internal data that are not handled automatically.

For copying nodes from application code, you should not invoke this function directly, but rather call the SoNode::copy() function:

SoNode * mynewnode = templatenode->copy();

The same also goes for engines.

Make sure that when you override the copyContents() method in your extension class that you also make it call upwards to its parent superclass in the inheritance hierarchy, as copyContents() in for instance SoNode and SoFieldContainer does important work. It should go something like this:

void
MyCoinExtensionNode::copyContents(const SoFieldContainer * from,
                                  SbBool copyconnections)
{
  // let parent superclasses do their thing (copy fields, copy
  // instance name, etc.)
  SoNode::copyContents(from, copyconnections);

  // [..then copy internal data..]
}

Reimplemented from SoNode.

void SoDirectionalLightManip::transferFieldValues (const SoDirectionalLight * from, SoDirectionalLight * to) [static], [protected]

Copies field values.

void SoDirectionalLightManip::valueChangedCB (void * m, SoDragger * dragger) [static], [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Convert from matrix to direction.

void SoDirectionalLightManip::fieldSensorCB (void * m, SoSensor * d) [static], [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.


πŸ“¦ Member Data Documentation πŸ“¦

SoFieldSensor* SoDirectionalLightManip::directionFieldSensor [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

SoFieldSensor* SoDirectionalLightManip::colorFieldSensor [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

SoChildList* SoDirectionalLightManip::children [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.


πŸ‘‘ Author πŸ‘‘

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And that's the tea, bestie! 🫢 This page was generated automatically by Doxygen for Coin from the source code, version 4.0.10, dated Thu Jun 25 2026 00:00:00. SoDirectionalLightManip(3) out. πŸ’…βœ¨

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