SoDirectionalLight(3)
π‘ SoDirectionalLight(3) β Coin π‘
Bestie, welcome to the manual page for SoDirectionalLight β the node that's literally in charge of directional light sources in Coin. It's giving "I shine, therefore I am" β¨. This page is part 1 of 2, so buckle up, we're about to get into all the deets.
π NAME
SoDirectionalLight β the class that specifies directional light sources. Periodt.
π οΈ SYNOPSIS
#include <Inventor/nodes/SoDirectionalLight.h>
Inherits SoLight.
Inherited by SoDirectionalLightManip, and SoShadowDirectionalLight.
π Public Member Functions
virtual SoType getTypeId (void) constSoDirectionalLight (void)virtual void GLRender (SoGLRenderAction *action)
π Public Member Functions inherited from SoLight
virtual void callback (SoCallbackAction *action)
π Public Member Functions inherited from SoNode
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=FALSE) constvirtual SbBool affectsState (void) constvirtual void doAction (SoAction *action)virtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void pick (SoPickAction *action)virtual void rayPick (SoRayPickAction *action)virtual void search (SoSearchAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)virtual void notify (SoNotList *l)SbUniqueId getNodeId (void) constvirtual SoChildList * getChildren (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection (void) const
π Public Member Functions inherited from SoFieldContainer
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *input)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)SbBool getIsBuiltIn (void) constvirtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
π Public Member Functions inherited from SoBase
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constβ returnsTRUEif the type of this object is either of the same type or inherited from type.virtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
β¨ Static Public Member Functions
static SoType getClassTypeId (void)static void initClass (void)β does the whole setup for data common to all instances of this class, like sending the necessary deets to the Coin type system so everything's registered π
β¨ Static Public Member Functions inherited from SoLight
static SoType getClassTypeId (void)static void initClass (void)β same vibe: sets up initialization for data common to all instances of this class, like submitting the necessary info to the Coin type system β¨
β¨ Static Public Member Functions inherited from SoNode
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)β sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static void initClasses (void)static SbUniqueId getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
β¨ Static Public Member Functions inherited from SoFieldContainer
static void initClass (void)β sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static SoType getClassTypeId (void)β this static method returns theSoTypeobject associated with objects of this class.static void cleanupClass (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
β¨ Static Public Member Functions inherited from SoBase
static void initClass (void)β sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.static SoType getClassTypeId (void)β this static method returns theSoTypeobject associated with objects of this class.static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *input)
π Public Attributes
SoSFVec3f direction
π Public Attributes inherited from SoLight
SoSFBool onSoSFFloat intensitySoSFColor color
π Protected Member Functions
virtual const SoFieldData * getFieldData (void) constvirtual ~SoDirectionalLight ()
π Protected Member Functions inherited from SoLight
SoLight (void)virtual ~SoLight ()
π Protected Member Functions inherited from SoNode
SoNode (void)virtual ~SoNode ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
π Protected Member Functions inherited from SoFieldContainer
SoFieldContainer (void)virtual ~SoFieldContainer ()
π Protected Member Functions inherited from SoBase
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) constvirtual SoNotRec createNotRec (void)
π‘οΈ Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)
π‘οΈ Static Protected Member Functions inherited from SoLight
static const SoFieldData ** getFieldDataPtr (void)
π‘οΈ Static Protected Member Functions inherited from SoNode
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
π‘οΈ Static Protected Member Functions inherited from SoBase
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
π Additional Inherited Members
πΈ Public Types inherited from SoNode
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }
πΈ Protected Types inherited from SoBase
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
πΈ Protected Attributes inherited from SoNode
SbUniqueId uniqueId
πΈ Protected Attributes inherited from SoFieldContainer
SbBool isBuiltIn
πΈ Static Protected Attributes inherited from SoNode
static SbUniqueId nextUniqueId = 1static int nextActionMethodIndex = 0
Part 2 is coming, bestie β we're not done yet! π
π Detailed Description π‘
okay bestie, so the SoDirectionalLight class is a node type for specifying directional light sources. that's the whole vibe π
a directional light source is basically a model of light sources that are at infinite distance from the geometry they illuminate β so like, they have no set position and they're made of an infinite volume of parallel rays. iconic behavior honestly β¨
and yes, this is a simplified model of far-away light sources, because "infinite distance" is literally impossible π« (physics said no).
the sun shining on objects on earth? that's the perfect example of something you can model pretty darn well for most common purposes with a directional light source. βοΈ
also, fr fr β go check the documentation of the parent class for important info about light sources in general. not a vibe skip. π
FILE FORMAT/DEFAULTS:
DirectionalLight {
on TRUE
intensity 1
color 1 1 1
direction 0 0 -1
}
a super common thing to do with an SoDirectionalLight is to connect it to a camera so it works in the style of a head light for that camera π₯β¨ you do this by linking an SoRotation::rotation field (the one influencing the light) to the SoCamera::orientation field. here's a complete example iv-file showing off the technique, no gatekeeping:
#Inventor V2.1 ascii
DEF mycam PerspectiveCamera { }
TransformSeparator {
SoRotation { rotation = USE mycam.orientation }
DirectionalLight { direction 0 0 -1 }
}
Cube { }
(and the SoTransformSeparator is there to keep the effect of the SoRotation node inside a scope where it'll only influence the light, and not the geometry that comes after the light in the scene graph. scope queen behavior π)
π οΈ Constructor & Destructor Documentation
π± SoDirectionalLight::SoDirectionalLight (void )
Constructor. it makes the thing π
π₯ SoDirectionalLight::~SoDirectionalLight () [protected], [virtual]
Destructor. it un-makes the thing π protected and virtual, as one does.
β¨ Member Function Documentation β¨
π SoType SoDirectionalLight::getClassTypeId (void ) [static]
this static method returns the SoType object associated with objects of this class. very demure, very static π
π·οΈ SoType SoDirectionalLight::getTypeId (void ) const [virtual]
returns the type identification of an object derived from a class inheriting SoBase. this is used for runtime type checking and "downward" casting. π
- Reimplemented from
SoLight. - Reimplemented in
SoDirectionalLightManip, andSoShadowDirectionalLight.
ποΈ const SoFieldData ** SoDirectionalLight::getFieldDataPtr (void ) [static], [protected]
this API member is considered internal to the library, since it's not likely to be of interest to the application programmer. π
returns the SoFieldData class which holds information about fields in this node.
π¦ const SoFieldData * SoDirectionalLight::getFieldData (void ) const [protected], [virtual]
returns a pointer to the class-wide field data storage object for this instance. if no fields are present, returns NULL. π«Ά
- Reimplemented from
SoLight. - Reimplemented in
SoDirectionalLightManip, andSoShadowDirectionalLight.
π¨ void SoDirectionalLight::GLRender (SoGLRenderAction * action) [virtual]
action method for the SoGLRenderAction.
this gets called during rendering traversals. nodes that influence the rendering state in any way, or that want to throw geometry primitives at OpenGL, override this method. ποΈπ₯
- Reimplemented from
SoNode. - Reimplemented in
SoDirectionalLightManip, andSoShadowDirectionalLight.
πΎ Member Data Documentation πΎ
π§ SoSFVec3f SoDirectionalLight::direction
the direction of the light source. defaults to pointing along the negative Z-axis. π¦
βοΈ Author
generated automatically by Doxygen for Coin from the source code. (not me writing a novel, the robot did it π€π)
and that's a wrap bestie!! π this was Version 4.0.10, dated Thu Jun 25 2026 00:00:00, for SoDirectionalLight(3) β slay, go light up some geometry, and remember: infinite distance isn't real but your shaders can be π
β¨π
π¦ where this page comes from
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms