SoCoordinate4(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

πŸ’– NAME πŸ’–

SoCoordinate4 β€” the class that's literally just here to hand coordinates over to shape nodes. That's it, that's her whole job, and she does it flawlessly πŸ‘‘

This is the Coin manual, section 3 (SoCoordinate4(3)), so you already know we're in the good part of the docs, bestie 🫢


🌸 SYNOPSIS 🌸

#include <Inventor/nodes/SoCoordinate4.h>

She Inherits SoNode β€” so everything SoNode can do, she can do too, no cap.

✨ Public Member Functions ✨

  • virtual SoType getTypeId (void) const β€” πŸ’…
  • SoCoordinate4 (void) β€” the constructor, she's brand new here
  • virtual void doAction (SoAction *action) β€” πŸ¦‹
  • virtual void GLRender (SoGLRenderAction *action) β€” πŸŽ€
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action) β€” 🌸
  • virtual void callback (SoCallbackAction *action) β€” ⭐
  • virtual void pick (SoPickAction *action) β€” πŸ’œ
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action) β€” πŸ”₯

🌈 Public Member Functions inherited from SoNode 🌈

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual SbBool affectsState (void) const
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • virtual void notify (SoNotList *l)
  • SbUniqueId getNodeId (void) const
  • virtual SoChildList * getChildren (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
  • virtual SoFieldContainer * copyThroughConnection (void) const

🫢 Public Member Functions inherited from SoFieldContainer 🫢

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

πŸ’œ Public Member Functions inherited from SoBase πŸ’œ

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const β€” Returns TRUE if the type of this object is either of the same type or inherited from type.
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

πŸ’« Static Public Member Functions πŸ’«

  • static SoType getClassTypeId (void)
  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. ✨

🌟 Static Public Member Functions inherited from SoNode 🌟

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static void initClasses (void)
  • static SbUniqueId getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

πŸŽ€ Static Public Member Functions inherited from SoFieldContainer πŸŽ€

  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) β€” This static method returns the SoType object associated with objects of this class.
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

πŸ¦‹ Static Public Member Functions inherited from SoBase πŸ¦‹

  • static void initClass (void) β€” Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
  • static SoType getClassTypeId (void) β€” This static method returns the SoType object associated with objects of this class.
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

⭐ Public Attributes ⭐

  • SoMFVec4f point β€” yes bestie, this is THE field, the main character πŸ’…

🌸 Protected Member Functions 🌸

  • virtual const SoFieldData * getFieldData (void) const
  • virtual ~SoCoordinate4 ()

πŸ’– Protected Member Functions inherited from SoNode πŸ’–

  • SoNode (void)
  • virtual ~SoNode ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

πŸ’– Protected Member Functions inherited from SoFieldContainer πŸ’–

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

πŸ’– Protected Member Functions inherited from SoBase πŸ’–

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const
  • virtual SoNotRec createNotRec (void)

🌈 Static Protected Member Functions 🌈

  • static const SoFieldData ** getFieldDataPtr (void)

✨ Static Protected Member Functions inherited from SoNode ✨

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

✨ Static Protected Member Functions inherited from SoBase ✨

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

πŸ’… Additional Inherited Members πŸ’…

Public Types inherited from SoNode

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000, COIN_4_0 = 0x20000 }

Protected Types inherited from SoBase

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

Protected Attributes inherited from SoNode

  • SbUniqueId uniqueId

Protected Attributes inherited from SoFieldContainer

  • SbBool isBuiltIn

Static Protected Attributes inherited from SoNode

  • static SbUniqueId nextUniqueId = 1
  • static int nextActionMethodIndex = 0

πŸŽ€ Detailed Description πŸŽ€

Okay so. SoCoordinate4 is a node whose entire personality is providing coordinates to shape nodes. That's the vibe, that's the assignment, she ate πŸ’…

Here's the tea: when traversal bumps into nodes of this type, the coordinates she's holding get put onto the state stack, so shape nodes that need coordinate sets can come grab them later. We're talking types like SoFaceSet nodes or SoPointSet nodes πŸ¦‹

Now, the fourth element of the coordinate vectors? That one is used for normalization. And here's the cute part: a node of this type where all the normalization values are equal to 1.0 is the equivalent of setting up an SoCoordinate3 node. Same energy, different class ✨

⚠️ Heads up bestie: an SoCoordinate4 node will replace the coordinates already present in the state (if any). Not merge, not stack, replace. She's not sharing the spotlight 😭

FILE FORMAT/DEFAULTS:

Coordinate4 {
    point 0 0 0 1
}

See also: SoCoordinate3 πŸ‘‘


πŸ¦‹ Constructor & Destructor Documentation πŸ¦‹

SoCoordinate4::SoCoordinate4 (void )

Constructor. She's born πŸŽ€

SoCoordinate4::~SoCoordinate4 () [protected], [virtual]

Destructor. She's gone, but iconic forever πŸ’œ

✨ Member Function Documentation ✨

Okay bestie, this is where the actual magic happens β€” all the methods that make SoCoordinate4 do its lil thing. Buckle up. πŸŽ€


SoType SoCoordinate4::getClassTypeId (void ) [static]

SoType SoCoordinate4::getClassTypeId (void ) [static]

This static method returns the SoType object associated with objects of this class. Static means you don't even need an instance, she just knows who she is. πŸ’…


SoType SoCoordinate4::getTypeId (void ) const [virtual]

SoType SoCoordinate4::getTypeId (void ) const [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting. So basically the vibe check for your class hierarchy. πŸ‘‘

Implements SoBase.


const SoFieldData ** SoCoordinate4::getFieldDataPtr (void ) [static], [protected]

const SoFieldData ** SoCoordinate4::getFieldDataPtr (void ) [static], [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. Not me reading the library's private diary tbh. πŸ™ˆ

Returns the SoFieldData class which holds information about fields in this node.


const SoFieldData * SoCoordinate4::getFieldData (void ) const [protected], [virtual]

const SoFieldData * SoCoordinate4::getFieldData (void ) const [protected], [virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. Zero fields? Cute, empty, minimal, iconic. πŸ¦‹

Reimplemented from SoFieldContainer.


void SoCoordinate4::doAction (SoAction * action) [virtual]

void SoCoordinate4::doAction (SoAction * action) [virtual]

This function performs the typical operation of a node for any action. Any action? She's versatile, she contains multitudes. ✨

Reimplemented from SoNode.


void SoCoordinate4::GLRender (SoGLRenderAction * action) [virtual]

void SoCoordinate4::GLRender (SoGLRenderAction * action) [virtual]

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or want to throw geometry primitives at OpenGL override this method. Throwing geometry at OpenGL is literally her cardio. πŸ”₯

Reimplemented from SoNode.


void SoCoordinate4::getBoundingBox (SoGetBoundingBoxAction * action) [virtual]

void SoCoordinate4::getBoundingBox (SoGetBoundingBoxAction * action) [virtual]

Action method for the SoGetBoundingBoxAction.

Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node. It's giving "I contain this whole area code." πŸ’–

Nodes influencing how geometry nodes calculate their bounding box also override this method to change the relevant state variables.

Reimplemented from SoNode.


void SoCoordinate4::callback (SoCallbackAction * action) [virtual]

void SoCoordinate4::callback (SoCallbackAction * action) [virtual]

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. Sneaky lil info extraction? Obsessed. πŸ“

Reimplemented from SoNode.


void SoCoordinate4::pick (SoPickAction * action) [virtual]

void SoCoordinate4::pick (SoPickAction * action) [virtual]

Action method for SoPickAction.

Does common processing for SoPickAction action instances. Pick me, choose me, process me. πŸ’…

Reimplemented from SoNode.


void SoCoordinate4::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]

void SoCoordinate4::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]

Action method for the SoGetPrimitiveCountAction.

Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action. Math but make it fashion. πŸŽ€

Nodes influencing how geometry nodes calculate their primitive count also override this method to change the relevant state variables.

Reimplemented from SoNode.


✨ Member Data Documentation ✨

SoMFVec4f SoCoordinate4::point

SoMFVec4f SoCoordinate4::point

Coordinate set of 3D points as 4D vectors (each vector contains a 3D coordinate plus normalization value). Four numbers doing the job of three, plus a lil extra normalization garnish. 🌸


πŸ‘‘ Author

Generated automatically by Doxygen for Coin from the source code. Not a human author, just Doxygen doing its little robot dance. πŸ€–βœ¨


And that's a wrap on this page, bestie! Version 4.0.10, dated Thu Jun 25 2026 00:00:00 β€” she's giving stable release energy, periodt. πŸ’–πŸ¦‹πŸŽ€

πŸ“¦ where this page comes from