SoContextHandler(3)
π SoContextHandler(3) π
okay bestie, welcome to the Coin manual, section 3 β and today's main character is SoContextHandler. β¨
πΈ NAME πΈ
SoContextHandler β the SoContextHandler class is, for now, to be treated as an internal class. π«Ά
π SYNOPSIS π
#include <Inventor/misc/SoContextHandler.h>
β¨ Public Types β¨
typedef void ContextDestructionCB(uint32_t contextid, void *userdata)β the callback signature, she's a typedef and she's doing her best π
π Static Public Member Functions π
static void destructingContext (uint32_t contextid)
static void addContextDestructionCallback (ContextDestructionCB *func, void *closure)
static void removeContextDestructionCallback (ContextDestructionCB *func, void *closure)
π¦ Detailed Description π¦
The SoContextHandler class is, for now, to be treated as an internal class. that's it. that's the whole vibe. no cap. π
Since β Coin 2.0 β
π Member Function Documentation π
π
void SoContextHandler::destructingContext (uint32_t contextid) [static]
Bestie, listen β this method must be called by client code that destructs a context, so that there are no memory leaks upon context destruction. like, it's not optional, it's the law. π
It'll take care of correctly freeing all your context-bound resources β think OpenGL texture objects and display lists β and honestly? iconic of her. π
β οΈ Before you call this function, the context must be made current. do not skip this step I am begging π
Also note: if you're using one of the standard GUI-binding libraries from Kongsberg Oil & Gas Technologies, this is all taken care of automatically for contexts for canvases set up by SoQt, SoWin, etc. so you can just vibe. π§
π void SoContextHandler::addContextDestructionCallback (ContextDestructionCB * func, void * closure) [static]
Add a callback which will get called every single time a GL context is destructed. π The callback should delete all GL resources tied to that context, no crumbs left behind.
All nodes/classes that allocate GL resources should set up a callback like this β add the callback in the constructor of the node/class, and remove it in the destructor. that's the whole lifecycle, periodt. β¨
See also β removeContextDestructionCallback()
π void SoContextHandler::removeContextDestructionCallback (ContextDestructionCB * func, void * closure) [static]
Remove a context destruction callback. bye bestie, it was real π«Ά
See also β addContextDestructionCallback()
π Author π
Generated automatically by Doxygen for Coin from the source code. (she wrote herself, main character energy fr fr π)
and that's the whole page!! mwah π Version 4.0.10, dated Thu Jun 25 2026 00:00:00 β shoutout to SoContextHandler(3), you ate and left no notes. πβ¨π
π¦ where this page comes from
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms