SoBumpMapMatrixElement(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

πŸ’– SoBumpMapMatrixElement πŸ’–

okay bestie, welcome to the SoBumpMapMatrixElement page β€” she's the class that manages the bump map matrix stack. That's the whole vibe. Let's go πŸ¦‹


🌸 NAME 🌸

SoBumpMapMatrixElement β€” the class used to manage the bump map matrix stack. periodt.


✨ SYNOPSIS ✨

#include <Inventor/elements/SoBumpMapMatrixElement.h>

Inherits SoAccumulatedElement.

πŸ’… Public Member Functions

virtual void init (SoState *state)
virtual void push (SoState *state)

🫢 Public Member Functions inherited from SoAccumulatedElement

virtual SbBool matches (const SoElement *element) const

🫢 Public Member Functions inherited from SoElement

const SoType getTypeId (void) const
int getStackIndex (void) const
virtual void pop (SoState *state, const SoElement *prevTopElement)
void setDepth (const int depth)
int getDepth (void) const
virtual void print (FILE *file=stdout) const
virtual ~SoElement ()

🌟 Static Public Member Functions

static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void * createInstance (void)
static void initClass (void)
static void makeIdentity (SoState *const state, SoNode *const node)
static void set (SoState *const state, SoNode *const node, const SbMatrix &matrix)
static void mult (SoState *const state, SoNode *const node, const SbMatrix &matrix)
static void translateBy (SoState *const state, SoNode *const node, const SbVec3f &translation)
static void rotateBy (SoState *const state, SoNode *const node, const SbRotation &rotation)
static void scaleBy (SoState *const state, SoNode *const node, const SbVec3f &scaleFactor)
static const SbMatrix & get (SoState *const state)

🫢 Static Public Member Functions inherited from SoAccumulatedElement

static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void initClass (void)

🫢 Static Public Member Functions inherited from SoElement

static void initClass (void)
static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void initElements (void)
static int getNumStackIndices (void)
static SoType getIdFromStackIndex (const int stackIndex)

πŸŽ€ Protected Member Functions

virtual ~SoBumpMapMatrixElement ()
virtual void makeEltIdentity (void)
virtual void setElt (const SbMatrix &matrix)
virtual void multElt (const SbMatrix &matrix)
virtual void translateEltBy (const SbVec3f &translation)
virtual void rotateEltBy (const SbRotation &rotation)
virtual void scaleEltBy (const SbVec3f &scaleFactor)
virtual const SbMatrix & getElt (void) const

🫢 Protected Member Functions inherited from SoAccumulatedElement

virtual ~SoAccumulatedElement ()
void clearNodeIds (void)
void addNodeId (const SoNode *const node)
void setNodeId (const SoNode *const node)
void copyNodeIds (const SoAccumulatedElement *copyfrom)
virtual SoElement * copyMatchInfo (void) const
virtual void captureThis (SoState *state) const

🫢 Protected Member Functions inherited from SoElement

SoElement (void)
void capture (SoState *const state) const
void setTypeId (const SoType typeId)
void setStackIndex (const int index)
SoElement * getNextInStack (void) const
SoElement * getNextFree (void) const

πŸ’œ Protected Attributes

SbMatrix bumpMapMatrix

🫢 Protected Attributes inherited from SoAccumulatedElement

SbList< SbUniqueId > nodeIds

🫢 Protected Attributes inherited from SoElement

SoType typeId
int stackIndex
int depth

🌈 Additional Inherited Members

Static Protected Member Functions inherited from SoElement

static SoElement * getElement (SoState *const state, const int stackIndex)
static const SoElement * getConstElement (SoState *const state, const int stackIndex)
static int createStackIndex (const SoType id)

Static Protected Attributes inherited from SoElement

static int classStackIndex
static SoTypeList * stackToType

🧚 Detailed Description 🧚

okay so, the SoBumpMapMatrixElement class is used to manage the bump map matrix stack. that's the whole job. main character energy honestly πŸ‘‘

and like, what does the bump map matrix even do? she transforms bump map coordinates before they get used to map bump maps onto polygons. slay ✨


πŸŽ€ Constructor & Destructor Documentation πŸŽ€

SoBumpMapMatrixElement::~SoBumpMapMatrixElement (void ) β€” [protected], [virtual]

Destructor. she's done, she's logging off, bye bestie πŸ’…


πŸ’– Member Function Documentation πŸ’–

SoType SoBumpMapMatrixElement::getClassTypeId (void ) β€” [static]

This static method returns the SoType object associated with objects of this class. it's giving "who am I" but make it type-system πŸ”₯

int SoBumpMapMatrixElement::getClassStackIndex (void ) β€” [static]

This static method returns the state stack index for the class. your seat number in the stack, basically 🎟️

void * SoBumpMapMatrixElement::createInstance (void ) β€” [static]

ngl this API member is considered internal to the library, because it's not likely to be of interest to the application programmer. iykyk πŸ™ˆ

Creates a new instance of the class type corresponding to the SoType object. new baby just dropped ✨

void SoBumpMapMatrixElement::initClass (void ) β€” [static]

Initialize relevant common data for all instances, like the type system. setting up the group chat fr fr 🫢

void SoBumpMapMatrixElement::init (SoState * state) β€” [virtual]

This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects.

Reimplemented from SoAccumulatedElement.

void SoBumpMapMatrixElement::push (SoState * state) β€” [virtual]

okay so this method is called every single time a new element is required in one of the stacks. when does that happen? when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth. so specific πŸ’€

Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().

Reimplemented from SoAccumulatedElement.

void SoBumpMapMatrixElement::makeIdentity (SoState *const state, SoNode *const node) β€” [static]

Sets current texture matrix to identity. fresh start, clean slate, new semester energy πŸ¦‹

void SoBumpMapMatrixElement::set (SoState *const state, SoNode *const node, const SbMatrix & matrix) β€” [static]

Sets the current texture matrix to matrix.

This method is an extension versus the Open Inventor API. not like other girls πŸ’…

void SoBumpMapMatrixElement::mult (SoState *const state, SoNode *const node, const SbMatrix & matrix) β€” [static]

Multiplies matrix into the current texture matrix. combining, merging, collaborating ✨

void SoBumpMapMatrixElement::translateBy (SoState *const state, SoNode *const node, const SbVec3f & translation) β€” [static]

Appends translation to the current texture matrix. moving, but make it matrices πŸšΆβ€β™€οΈ

void SoBumpMapMatrixElement::rotateBy (SoState *const state, SoNode *const node, const SbRotation & rotation) β€” [static]

Appends rotation to the current texture matrix. spinning, turning, living πŸ”„

void SoBumpMapMatrixElement::scaleBy (SoState *const state, SoNode *const node, const SbVec3f & scaleFactor) β€” [static]

Appends scaleFactor to the current texture matrix. big or small, she contains multitudes πŸŽ€

const SbMatrix & SoBumpMapMatrixElement::get (SoState *const state) β€” [static]

Returns current texture matrix. the tea β˜•

void SoBumpMapMatrixElement::makeEltIdentity (void ) β€” [protected], [virtual]

virtual method which is called from makeIdentity(). Sets element matrix to identity. ✨

void SoBumpMapMatrixElement::setElt (const SbMatrix & matrix) β€” [protected], [virtual]

virtual method which is called from set(). Sets the texture matrix to matrix.

This method is an extension versus the Open Inventor API. πŸ’…

void SoBumpMapMatrixElement::multElt (const SbMatrix & matrix) β€” [protected], [virtual]

virtual method which is called from mult(). Multiplies matrix into element matrix. πŸ”₯

void SoBumpMapMatrixElement::translateEltBy (const SbVec3f & translation) β€” [protected], [virtual]

virtual method which is called from translateBy(). Appends translation to the element matrix. 🫢

void SoBumpMapMatrixElement::rotateEltBy (const SbRotation & rotation) β€” [protected], [virtual]

virtual method which is called from rotateBy(). Appends rotation to the element matrix. 🌸

void SoBumpMapMatrixElement::scaleEltBy (const SbVec3f & scaleFactor) β€” [protected], [virtual]

virtual method which is called from scaleBy(). Append scaleFactor to the element matrix. πŸ’œ

const SbMatrix & SoBumpMapMatrixElement::getElt (void ) const β€” [protected], [virtual]

Returns element matrix. Called from get(). πŸ¦‹


🌈 Member Data Documentation 🌈

SbMatrix SoBumpMapMatrixElement::bumpMapMatrix β€” [protected]

The matrix. that's it. that's the whole description. iconic minimalism πŸ’…


πŸ‘‘ Author πŸ‘‘

Generated automatically by Doxygen for Coin from the source code. (she didn't write herself, bestie, the robots did 🫢)


and that's the whole page!! mwah πŸ’‹ this was Version 4.0.10, dated Thu Jun 25 2026 00:00:00, and you read the entire SoBumpMapMatrixElement(3) page. no cap, you ate that fr fr πŸ”₯πŸ‘‘βœ¨

πŸ“¦ where this page comes from