SbVec4f(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

🌸 NAME 🌸

SbVec4f β€” bestie, this is the SbVec4f class, aka a 4 dimensional vector with floating point coordinates. that's it, that's the vibe πŸ’…

(this page lives in the Coin manual, in case you were wondering where you wandered into πŸ¦‹)


✨ SYNOPSIS ✨

#include <Inventor/SbVec4f.h>

Inherited by SbColor4f.

πŸ‘‘ Public Member Functions

SbVec4f (void)
SbVec4f (const float v[4])
SbVec4f (float x, float y, float z, float w)
SbVec4f (const SbVec4d &v)
SbVec4f (const SbVec4b &v)
SbVec4f (const SbVec4s &v)
SbVec4f (const SbVec4i32 &v)
SbVec4f & setValue (const float v[4])
SbVec4f & setValue (float x, float y, float z, float w)
SbVec4f & setValue (const SbVec4d &v)
SbVec4f & setValue (const SbVec4b &v)
SbVec4f & setValue (const SbVec4s &v)
SbVec4f & setValue (const SbVec4i32 &v)
const float * getValue (void) const
void getValue (float &x, float &y, float &z, float &w) const
float & operator[] (int i)
const float & operator[] (int i) const
SbBool equals (const SbVec4f &v, float tolerance) const
float dot (const SbVec4f &v) const
void getReal (SbVec3f &v) const
float length (void) const
float sqrLength (void) const
void negate (void)
float normalize (void)
SbVec4f & operator*= (float d)
SbVec4f & operator/= (float d)
SbVec4f & operator+= (const SbVec4f &v)
SbVec4f & operator-= (const SbVec4f &v)
SbVec4f operator- (void) const
void print (FILE *fp) const

πŸŽ€ Protected Attributes

float vec [4]

(Note that these are not member symbols.)

SbVec4f operator* (const SbVec4f &v, float d)
SbVec4f operator* (float d, const SbVec4f &v)
SbVec4f operator/ (const SbVec4f &v, float d)
SbVec4f operator+ (const SbVec4f &v1, const SbVec4f &v2)
SbVec4f operator- (const SbVec4f &v1, const SbVec4f &v2)
int operator== (const SbVec4f &v1, const SbVec4f &v2)
int operator!= (const SbVec4f &v1, const SbVec4f &v2)

πŸ’– Detailed Description πŸ’–

The SbVec4f class is a 4 dimensional vector with floating point coordinates.

Okay so real talk: this vector class is used by many other classes in Coin. it's literally out here providing storage for a 3 dimensional homogeneous vector (with the 4 components usually referred to as <x, y, z, w>) plus the simple floating point arithmetic operations. it's giving foundational, it's giving main character 🫢

See also

SbVec2s, SbVec2f, SbVec2d, SbVec3s, SbVec3f, SbVec3d, SbVec4d. the whole fam is here 🧚


🌈 Constructor & Destructor Documentation 🌈

SbVec4f::SbVec4f (void ) [inline]

The default constructor does nothing. no cap. the vector coordinates will be uninitialized until a call the setValue(). so like... pls call setValue() bestie, i'm begging πŸ™ˆ

SbVec4f::SbVec4f (const float v[4]) [inline]

Constructs an SbVec4f instance with initial values from v. cute, it comes preloaded ✨

SbVec4f::SbVec4f (float x, float y, float z, float w) [inline]

Constructs an SbVec4f instance with the initial homogeneous vector set to <x,y,z,w>. yes queen, give us all four πŸ’…

SbVec4f::SbVec4f (const SbVec4d & v) [inline], [explicit]

Constructs an SbVec4f instance from an SbVec4d instance.

SbVec4f::SbVec4f (const SbVec4b & v) [inline], [explicit]

Constructs an SbVec4f instance from an SbVec4b instance.

Since

Coin 2.5 ⭐

SbVec4f::SbVec4f (const SbVec4s & v) [inline], [explicit]

Constructs an SbVec4f instance from an SbVec4s instance.

Since

Coin 2.5 ⭐

SbVec4f::SbVec4f (const SbVec4i32 & v) [inline], [explicit]

Constructs an SbVec4f instance from an SbVec4i32 instance.

Since

Coin 2.5 ⭐


πŸ”₯ Member Function Documentation πŸ”₯

SbVec4f & SbVec4f::setValue (const float v[4]) [inline]

Set new coordinates for the vector from v. Returns reference to self. so you can chain it, iykyk 😌

See also

getValue().

SbVec4f & SbVec4f::setValue (float x, float y, float z, float w) [inline]

Set new coordinates for the vector. Returns reference to self.

See also

getValue().

SbVec4f & SbVec4f::setValue (const SbVec4d & v)

Sets the value from an SbVec4d instance.

SbVec4f & SbVec4f::setValue (const SbVec4b & v)

Since

Coin 2.5 ⭐

SbVec4f & SbVec4f::setValue (const SbVec4s & v)

Since

Coin 2.5 ⭐

SbVec4f & SbVec4f::setValue (const SbVec4i32 & v)

Since

Coin 2.5 ⭐

const float * SbVec4f::getValue (void ) const [inline]

Returns a pointer to an array of four floats containing the x, y, z and w coordinates of the vector. four floats, one lil pointer, slay πŸŽ€

See also

setValue().

void SbVec4f::getValue (float & x, float & y, float & z, float & w) const [inline]

Returns the x, y, z and w coordinates of the vector.

See also

setValue().

float & SbVec4f::operator[] (int i) [inline]

Index operator. Returns modifiable x, y, z or w component of vector. go ahead, poke at it πŸ’…

See also

getValue() and setValue().

const float & SbVec4f::operator[] (int i) const [inline]

Index operator. Returns x, y, z or w component of vector.

See also

getValue() and setValue().

SbBool SbVec4f::equals (const SbVec4f & v, float tolerance) const

Compares the vector with v and returns TRUE if the distance between the vectors is smaller or equal to the square root of tolerance.

The comparison is done in 4D-space, i.e. the w component of the vector is not used to make x, y and z into Cartesian coordinates first. so like, don't come for it expecting 3D behavior, it said what it said πŸ“’

float SbVec4f::dot (const SbVec4f & v) const [inline]

Calculates and returns the result of taking the dot product of this vector and v. math girlies rise 🧚

void SbVec4f::getReal (SbVec3f & v) const

Returns the vector as a Cartesian 3D vector in v. This means that the 3 first components x, y and z will be divided by the fourth, w. dividing by w, as one does πŸ’«

float SbVec4f::length (void ) const

Return the length of the vector in 4D space.

float SbVec4f::sqrLength (void ) const [inline]

Return the square of the length of the vector in 4D space. it's the length but squared, lowkey efficient of it ✨

void SbVec4f::negate (void) [inline]

Negate the vector. flip the whole vibe, periodt πŸ’€

float SbVec4f::normalize (void )

Normalize the vector to unit length. Return value is the original length of the vector before normalization. so you get the receipts of how long it used to be πŸ“

SbVec4f & SbVec4f::operator*= (float d) [inline]

Multiply components of vector with value d. Returns reference to self.

SbVec4f & SbVec4f::operator/= (float d) [inline]

Divides components of vector with value d. Returns reference to self.

SbVec4f & SbVec4f::operator+= (const SbVec4f & v) [inline]

Adds this vector and vector v. Returns reference to self.

SbVec4f & SbVec4f::operator-= (const SbVec4f & v) [inline]

Subtracts vector v from this vector. Returns reference to self.

SbVec4f SbVec4f::operator- (void ) const [inline]

Non-destructive negation operator. Returns a new SbVec4f instance which has all components negated. it negates without wrecking the original, so thoughtful πŸ₯Ή

See also

negate().

void SbVec4f::print (FILE * fp) const

Dump the state of this object to the fp file stream.

🚨 heads up bestie: this only works in the debug version of the library. method does nothing in an optimized build. so if you're sitting there like "why is my print not printing" β€” that's why, it's not you, it's the build πŸ™ˆ

Returns an SbVec4f instance which is the components of vector v multiplied with d.

Returns an SbVec4f instance which is the components of vector v multiplied with d. yes it's the same thing with the args flipped, they did that on purpose πŸ’…

Returns an SbVec4f instance which is the components of vector v divided on the scalar factor d.

Returns an SbVec4f instance which is the sum of vectors v1 and v2.

Returns an SbVec4f instance which is vector v2 subtracted from vector v1.

Returns 1 if v1 and v2 are equal, 0 otherwise.

See also

equals().

Returns 1 if v1 and v2 are not equal, 0 if they are equal.

See also

equals().


🌟 Author 🌟

Generated automatically by Doxygen for Coin from the source code. (yes the robots wrote it, we're just here to make it cute πŸŽ€)


okay bestie that's the whole page, we made it 🫢 this was Version 4.0.10, dated Thu Jun 25 2026 00:00:00, and it's SbVec4f(3) out of the Coin manual β€” go forth and vector responsibly, mwah πŸ’–βœ¨

πŸ“¦ where this page comes from