SbSpherePlaneProjector(3)
π SbSpherePlaneProjector π
okay so bestie, picture this: you've got a 2D point and you need it to become a 3D point, but it's giving half-sphere meets plane energy. That's literally this whole class. Welcome to the Coin library, we're doing projector lore today. π
It lives in the Coin manual, and it's called SbSpherePlaneProjector. The full tea: the SbSpherePlaneProjector class projects 2D points to a half-sphere and a plane. Both. At once. Iconic behavior honestly.
β¨ SYNOPSIS β¨
#include <Inventor/projectors/SbSpherePlaneProjector.h>
Inherits SbSphereSectionProjector. So it's getting the whole family tree's features, no cap.
πΈ Public Member Functions πΈ
SbSpherePlaneProjector (const float edgetol=0.9f, const SbBool
orienttoeye=TRUE)
SbSpherePlaneProjector (const SbSphere &sph, const float edgetol=0.9f,
const SbBool orienttoeye=TRUE)
virtual SbProjector * copy (void) const
virtual SbVec3f project (const SbVec2f &point)
virtual SbRotation getRotation (const SbVec3f &point1, const SbVec3f
&point2)
π«Ά Public Member Functions inherited from SbSphereSectionProjector
SbSphereSectionProjector (const float edgetol=0.9f, const SbBool
orienttoeye=TRUE)
SbSphereSectionProjector (const SbSphere &sph, const float edgetol=0.9f,
const SbBool orienttoeye=TRUE)
void setTolerance (const float edgetol)
float getTolerance (void) const
void setRadialFactor (const float rad=0.0f)
float getRadialFactor (void) const
SbBool isWithinTolerance (const SbVec3f &point)
π Public Member Functions inherited from SbSphereProjector
SbVec3f projectAndGetRotation (const SbVec2f &point, SbRotation &rot)
void setSphere (const SbSphere &sph)
const SbSphere & getSphere (void) const
void setOrientToEye (const SbBool orienttoeye)
SbBool isOrientToEye (void) const
void setFront (const SbBool infront)
SbBool isFront (void) const
SbBool isPointInFront (const SbVec3f &point) const
virtual void setWorkingSpace (const SbMatrix &space)
π¦ Public Member Functions inherited from SbProjector
virtual void setViewVolume (const SbViewVolume &vol)
const SbViewVolume & getViewVolume (void) const
const SbMatrix & getWorkingSpace (void) const
virtual SbBool tryProject (const SbVec2f &point, const float epsilon,
SbVec3f &result)
π Protected Member Functions π
SbRotation getRotation (const SbVec3f &point1, const SbBool tol1, const
SbVec3f &point2, const SbBool tol2)
π Protected Member Functions inherited from SbSphereSectionProjector
virtual void setupTolerance (void)
π Protected Member Functions inherited from SbSphereProjector
SbSphereProjector (const SbBool orienttoeye)
SbSphereProjector (const SbSphere &s, const SbBool orienttoeye)
SbBool intersectSphereFront (const SbLine &l, SbVec3f &result)
π Protected Member Functions inherited from SbProjector
SbProjector (void)
virtual ~SbProjector ()
SbLine getWorkingLine (const SbVec2f &point) const
float findVanishingDistance (void) const
SbBool verifyProjection (const SbVec3f &projpt) const
π Additional Inherited Members π
Protected Attributes inherited from SbSphereSectionProjector
float tolerance
float tolDist
float radialFactor
SbVec3f planePoint
SbVec3f planeDir
float planeDist
SbPlane tolPlane
Protected Attributes inherited from SbSphereProjector
SbBool intersectFront
SbSphere sphere
SbBool orientToEye
SbBool needSetup
SbVec3f lastPoint
Protected Attributes inherited from SbProjector
SbViewVolume viewVol
SbMatrix worldToWorking
SbMatrix workingToWorld
π Detailed Description π
The SbSpherePlaneProjector class projects 2D points to a half-sphere and a plane. Say it with me now: half-sphere and plane. π
This projector uses a plane along with the half-sphere of SbSphereSectionProjector for projections. If the 2D point mapping "misses" the sphere section, the 3D point will be projected onto the plane. So like, no matter what, your point is landing somewhere cute. β¨
See also
SbCylinderPlaneProjector
π Constructor & Destructor Documentation π
SbSpherePlaneProjector::SbSpherePlaneProjector (const float edgetol = 0.9f, const SbBool orienttoeye = TRUE)
Default constructor. See SbSphereSectionProjector::SbSphereSectionProjector().
SbSpherePlaneProjector::SbSpherePlaneProjector (const SbSphere & sph, const float edgetol = 0.9f, const SbBool orienttoeye = TRUE)
Constructor with explicit specification of projection sphere. Like, you're handing it the sphere yourself. Very hands-on. π«Ά
β Member Function Documentation β
SbProjector * SbSpherePlaneProjector::copy (void ) const [virtual]
Construct and return a copy of this projector. The caller is responsible for destructing the new instance. So bestie, you made it, you clean it up. That's the rule. π
β οΈ Note that if the Coin library has been built as a DLL under Microsoft Windows and you use this method from application code, you must make sure that both the Coin DLL and the application executable are using the same instance of a C Run-Time (CRT) library. Otherwise, you will get memory heap corruption upon deallocating the returned instances, eventually leading to mysterious crashes. Not mysterious in a fun way. Mysterious in a why is my program dead way. π
Reimplemented from SbSphereSectionProjector.
SbVec3f SbSpherePlaneProjector::project (const SbVec2f & point) [virtual]
Project the 2D point from normalized viewport coordinates to a 3D point. The mapping will be done in accordance with the type of the projector. It's giving coordinate glow-up. π
Reimplemented from SbSphereSectionProjector.
SbRotation SbSpherePlaneProjector::getRotation (const SbVec3f & point1, const SbVec3f & point2) [virtual]
Returns rotation on the projection surface which reorients point1 to point2. Spinning point1 until it's basically point2. Periodt. π
Reimplemented from SbSphereSectionProjector.
SbRotation SbSpherePlaneProjector::getRotation (const SbVec3f & point1, const SbBool tol1, const SbVec3f & point2, const SbBool tol2) [protected]
Calculates rotation from point1 to point2, with tol1 and tol2 deciding whether or not to use the tolerance setting. You get to choose if tolerance matters here. Main character energy. π
πΈ Author πΈ
Generated automatically by Doxygen for Coin from the source code. (Not a human, not a bestie, but honestly? It ate. π)
okay that's the whole page, and it's literally from Coin, version 4.0.10, dated Thu Jun 25 2026 00:00:00. Go project something cute, bestie. Slay. π β¨π¦
π¦ where this page comes from
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 43: Coin4-devel 4.0.10-1.fc43 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 Β· BSD-3-Clause AND GPL-3.0-or-later
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms