SbBox3f(3)

πŸ“¦
version 4.0.10 Β· 4 versions
, in fedora 43, fedora 44

πŸ’– SbBox3f πŸ’–

okay so bestie, this is the SbBox3f(3) page from the Coin manual, and by the end of this you're gonna be fluent in axis-aligned 3D boxes. no cap. it's genuinely not that deep β€” it's a box, it has a min corner and a max corner, and it does box things. let's go ✨


πŸŽ€ NAME πŸŽ€

SbBox3f β€” the class that is an abstraction for an axis aligned 3 dimensional box. that's it, that's the whole vibe. a rectangle but make it 3D. πŸ’…


🌈 SYNOPSIS 🌈

#include <Inventor/SbBox3f.h>

Inherited by SbXfBox3f. (so SbXfBox3f is the child, SbBox3f is the mother, and we respect her.)

πŸ¦‹ Public Member Functions πŸ¦‹

  • SbBox3f (void)
  • SbBox3f (float xmin, float ymin, float zmin, float xmax, float ymax, float zmax)
  • SbBox3f (const SbVec3f &minpoint, const SbVec3f &maxpoint)
  • SbBox3f (const SbBox3d &box)
  • SbBox3f (const SbBox3s &box)
  • SbBox3f (const SbBox3i32 &box)
  • SbBox3f & setBounds (float xmin, float ymin, float zmin, float xmax, float ymax, float zmax)
  • SbBox3f & setBounds (const SbVec3f &minpoint, const SbVec3f &maxpoint)
  • SbBox3f & setBounds (const SbBox3d &box)
  • SbBox3f & setBounds (const SbBox3s &box)
  • SbBox3f & setBounds (const SbBox3i32 &box)
  • void getBounds (float &xmin, float &ymin, float &zmin, float &xmax, float &ymax, float &zmax) const
  • void getBounds (SbVec3f &minpoint, SbVec3f &maxpoint) const
  • const SbVec3f & getMin (void) const
  • SbVec3f & getMin (void)
  • const SbVec3f & getMax (void) const
  • SbVec3f & getMax (void)
  • void extendBy (const SbVec3f &pt)
  • void extendBy (const SbBox3f &box)
  • void transform (const SbMatrix &matrix)
  • void makeEmpty (void)
  • SbBool isEmpty (void) const
  • SbBool hasVolume (void) const
  • float getVolume (void) const
  • SbBool intersect (const SbVec3f &pt) const
  • SbBool intersect (const SbBox3f &box) const
  • SbVec3f getClosestPoint (const SbVec3f &point) const
  • SbBool outside (const SbMatrix &mvp, int &cullbits) const
  • SbVec3f getCenter (void) const
  • void getOrigin (float &originX, float &originY, float &originZ) const
  • void getSize (float &sizeX, float &sizeY, float &sizeZ) const
  • SbVec3f getSize (void) const
  • void getSpan (const SbVec3f &dir, float &dmin, float &dmax) const
  • void print (FILE *file) const

(Note that these are not member symbols. they're just… hanging out nearby, being iconic.)

  • int operator== (const SbBox3f &b1, const SbBox3f &b2)
  • int operator!= (const SbBox3f &b1, const SbBox3f &b2)

πŸ’œ Detailed Description πŸ’œ

The SbBox3f class is an abstraction for an axis aligned 3 dimensional box. bestie it's a box. a box that is aligned with axes. in 3D. πŸ’€

This box abstraction class is used by other entities in the Coin library for data exchange and storage. It provides a representation of the defining corners of a box in 3D space, with the sides aligned with the 3 principal axes. so like β€” it stores two corners, and the sides just vibe parallel to the axes. that's the whole design. slay.

πŸ‘€ See also

SbBox2s, SbBox2f, SbBox2d, SbBox3s, SbBox3d, SbXfBox3f.

(the whole box family. it's a reunion. πŸŽ€)


✨ Constructor & Destructor Documentation ✨

SbBox3f::SbBox3f (void ) [inline]

The default constructor makes an empty box. it's empty. it has nothing. it's in its ✨humble era✨.

SbBox3f::SbBox3f (float minx, float miny, float minz, float maxx, float maxy, float maxz) [inline]

Constructs a box with the given corners.

⚠️ heads up: minx should be less than maxx, miny should be less than maxy and minz should be less than maxz if you want to make a valid box. flip those and you've got yourself an invalid box, and that's not the slay you think it is.

SbBox3f::SbBox3f (const SbVec3f & minval, const SbVec3f & maxval) [inline]

Constructs a box with the given corners.

⚠️ same energy: the coordinates of min should be less than the coordinates of max if you want to make a valid box.

SbBox3f::SbBox3f (const SbBox3d & box) [inline], [explicit]

Constructs an SbBox3f instance from the value in an SbBox3d instance.

Since: Coin 2.5 (so this one's been around a minute, respect it 🫢)

SbBox3f::SbBox3f (const SbBox3s & box) [inline], [explicit]

Constructs an SbBox3f instance from the value in an SbBox3s instance.

Since: Coin 2.5

SbBox3f::SbBox3i32 & box β€” ok no, literally: SbBox3f::SbBox3f (const SbBox3i32 & box) [inline], [explicit]

Constructs an SbBox3f instance from the value in an SbBox3i32 instance.

Since: Coin 2.5


πŸ’… Member Function Documentation πŸ’…

SbBox3f & SbBox3f::setBounds (float minx, float miny, float minz, float maxx, float maxy, float maxz) [inline]

Reset the boundaries of the box. glow-up for your corners.

⚠️ reminder: minx should be less than maxx, miny should be less than maxy and minz should be less than maxz if you want to make a valid box.

Returns reference to self. (it hands itself back to you, iconic behavior.)

See also: getBounds().

SbBox3f & SbBox3f::setBounds (const SbVec3f & minval, const SbVec3f & maxval) [inline]

Reset the boundaries of the box with the given corners.

⚠️ the coordinates of min should be less than the coordinates of max if you want to make a valid box.

Returns reference to self.

See also: getBounds().

SbBox3f & SbBox3f::setBounds (const SbBox3d & box)

Reset the boundaries to the boundaries of the given box. stealing the other box's whole look.

Returns reference to self.

See also: getBounds().

SbBox3f & SbBox3f::setBounds (const SbBox3s & box)

Reset the boundaries to the boundaries of the given box.

Returns reference to self.

See also: getBounds().

SbBox3f & SbBox3f::setBounds (const SbBox3i32 & box)

Reset the boundaries to the boundaries of the given box.

Returns reference to self.

See also: getBounds().

void SbBox3f::getBounds (float & minx, float & miny, float & minz, float & maxx, float & maxy, float & maxz) const [inline]

Returns the box boundaries. all six of them, out through the references.

See also: setBounds().

void SbBox3f::getBounds (SbVec3f & minobj, SbVec3f & maxobj) const [inline]

Returns the box corner points.

See also: setBounds().

const SbVec3f & SbBox3f::getMin (void ) const [inline]

Returns the minimum point. This should usually be the lower left corner point of the box. the corner that woke up first.

See also: getOrigin(), getMax().

SbVec3f & SbBox3f::getMin (void ) [inline]

Returns a modifiable reference to the minimum point. yes bestie you can ✨touch✨ it.

const SbVec3f & SbBox3f::getMax (void ) const [inline]

Returns the maximum point. This should usually be the upper right corner point of the box.

See also: getMin().

SbVec3f & SbBox3f::getMax (void ) [inline]

Returns a modifiable reference to the maximum point.

void SbBox3f::extendBy (const SbVec3f & point)

Extend the boundaries of the box by the given point, i.e. make the point fit inside the box if it isn't already so. the box is expanding its horizons. growth mindset fr fr.

void SbBox3f::extendBy (const SbBox3f & box)

Extend the boundaries of the box by the given box parameter. This is equal to calling extendBy() twice with the corner points.

void SbBox3f::transform (const SbMatrix & matrix)

Transform the box by the matrix, and change its boundaries to contain the transformed box.

⚠️ Doesn't touch illegal/empty boxes. it simply refuses. boundaries. πŸ’…

void SbBox3f::makeEmpty (void )

Marks this as an empty box.

See also: isEmpty().

SbBool SbBox3f::isEmpty (void ) const [inline]

Check if this has been marked as an empty box.

See also: makeEmpty().

SbBool SbBox3f::hasVolume (void ) const [inline]

Check if the box has been correctly specified and by that virtue has "positive" volume, i.e. all coordinates of its upper right corner (the maximum point) are greater than the corresponding coordinates of its lower left corner (the minimum point).

float SbBox3f::getVolume (void ) const [inline]

Returns the volume of the box. the box's cubic yardage. its ~capacity~.

SbBool SbBox3f::intersect (const SbVec3f & point) const

Check if the given point lies within the boundaries of this box.

SbBool SbBox3f::intersect (const SbBox3f & box) const

Check if the given box lies entirely or partially within the boundaries of this box. fully inside or just dipping a toe in β€” either counts.

SbVec3f SbBox3f::getClosestPoint (const SbVec3f & point) const

Return the point on the box closest to the given point. If the given point equals the center, the center point of the positive Z face is returned.

πŸ™ˆ yes, there's a special case. yes, it's that specific. it's giving "we thought about it".

SbBool SbBox3f::outside (const SbMatrix & mvp, int & cullbits) const

Check if the box is outside the view volume defined by the mvp matrix. Sets cullbits according to which planes we're inside or outside.

  • Bit 0 (0x1) is cleared when box is completely inside left and right clipping planes.
  • Bit 1 (0x2) is cleared when box is inside top and bottom clipping planes.
  • Bit 2 (0x4) is cleared when box is inside near and far clipping planes.

Returns TRUE if box is completely outside one of the clipping planes. FALSE otherwise.

SbVec3f SbBox3f::getCenter (void ) const [inline]

Returns the center point of the box. the main character of the box, if you will.

void SbBox3f::getOrigin (float & x0, float & y0, float & z0) const [inline]

Returns the coordinates of the box origin (i.e. the lower left corner).

See also: getMin().

void SbBox3f::getSize (float & dx, float & dy, float & dz) const [inline]

Returns width, height and depth of box.

SbVec3f SbBox3f::getSize (void ) const [inline]

Returns width, height and depth of box as a 3D vector.

Since: Coin 3.0

void SbBox3f::getSpan (const SbVec3f & dir, float & dmin, float & dmax) const

Find the span of the box in the given direction (i.e. how much room in the given direction the box needs). The distance is returned as the minimum and maximum distance from origo to the closest and furthest plane defined by the direction vector and each of the box' corners. The difference between these values gives the span. so like β€” how much space does this box take up if you look at it from that angle. πŸ¦‹

void SbBox3f::print (FILE * fp) const

Dump the state of this object to the fp file stream. Only works in debug version of library, method does nothing in an optimized build.

πŸ’€ so if you're on an optimized build and print() is giving absolutely nothing, that's not a bug, that's the design. she's silent. she's mysterious.

Check b1 and b2 for equality. are they twins? are they the same box in two bodies?

Check b1 and b2 for inequality. not twins. not the same box. they said "we're different".


πŸ‘‘ Author πŸ‘‘

Generated automatically by Doxygen for Coin from the source code.


and that's the whole page bestie, you ate that. πŸŽ€βœ¨

Version 4.0.10 β€” Thu Jun 25 2026 00:00:00 β€” SbBox3f(3) πŸ¦‹ ty for reading, go forth and align your boxes with the principal axes, mwah πŸ’–
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