SbBox3d(3)
๐ NAME ๐
SbBox3d โ the class that is an abstraction for an axis aligned 3 dimensional box, and she is serving structure, bestie ๐
This page lives in the Coin manual, so if you're holding a SbBox3d and wondering what she does, you're in exactly the right place โจ
๐ฆ SYNOPSIS ๐ฆ
#include <Inventor/SbBox3d.h>
Inherited by SbXfBox3d.
๐ Public Member Functions ๐
SbBox3d (void)
SbBox3d (double xmin, double ymin, double zmin, double xmax, double ymax, double zmax)
SbBox3d (const SbVec3d &minpoint, const SbVec3d &maxpoint)
SbBox3d (const SbBox3f &box)
SbBox3d (const SbBox3s &box)
SbBox3d (const SbBox3i32 &box)
SbBox3d & setBounds (double xmin, double ymin, double zmin, double xmax, double ymax, double zmax)
SbBox3d & setBounds (const SbVec3d &minpoint, const SbVec3d &maxpoint)
SbBox3d & setBounds (const SbBox3f &box)
SbBox3d & setBounds (const SbBox3s &box)
SbBox3d & setBounds (const SbBox3i32 &box)
void getBounds (double &xmin, double &ymin, double &zmin, double &xmax, double &ymax, double &zmax) const
void getBounds (SbVec3d &minpoint, SbVec3d &maxpoint) const
const SbVec3d & getMin (void) const
SbVec3d & getMin (void)
const SbVec3d & getMax (void) const
SbVec3d & getMax (void)
void extendBy (const SbVec3d &pt)
void extendBy (const SbBox3d &box)
void transform (const SbDPMatrix &matrix)
void makeEmpty (void)
SbBool isEmpty (void) const
SbBool hasVolume (void) const
double getVolume (void) const
SbBool intersect (const SbVec3d &point) const
SbBool intersect (const SbBox3d &box) const
SbVec3d getClosestPoint (const SbVec3d &point) const
SbBool outside (const SbDPMatrix &mvp, int &cullbits) const
SbVec3d getCenter (void) const
void getOrigin (double &origoX, double &origoY, double &origoZ) const
void getSize (double &sizeX, double &sizeY, double &sizeZ) const
SbVec3d getSize (void) const
void getSpan (const SbVec3d &dir, double &dmin, double &dmax) const
void print (FILE *file) const
๐ Protected Attributes ๐
SbVec3d minptSbVec3d maxpt
๐ Related Symbols ๐
ok so quick note bestie: these are not member symbols, they just hang out nearby ๐ซถ
int operator== (const SbBox3d &b1, const SbBox3d &b2)int operator!= (const SbBox3d &b1, const SbBox3d &b2)
๐ Detailed Description ๐
The SbBox3d class is an abstraction for an axis aligned 3 dimensional box. Periodt ๐
This box abstraction class is used by other entities in the Coin library for data exchange and storage. It provides a representation of the defining corners of a box in 3D space, with the sides aligned with the 3 principal axes. So like, she's not tilted, she's not doing a little angle for the aesthetic โ the sides line up with the axes, and that's the whole vibe ๐
See also โ go give these girls a follow, they're all family:
SbBox2sSbBox2fSbBox2dSbBox3sSbBox3fSbXfBox3f
๐ง Constructor & Destructor Documentation ๐ง
SbBox3d::SbBox3d (void ) [inline]
The default constructor makes an empty box. Not "a box at the origin", not "a box with zero size" โ an empty box, bestie. Different thing. We love a clean slate ๐
SbBox3d::SbBox3d (double minx, double miny, double minz, double maxx, double maxy, double maxz) [inline]
Constructs a box with the given corners. ๐
Now listen: minx should be less than maxx, miny should be less than maxy and minz should be less than maxz if you want to make a valid box. That's the whole game. If your mins are bigger than your maxes you did not make a valid box and the box will be like ๐๏ธ๐๐๏ธ
SbBox3d::SbBox3d (const SbVec3d & minval, const SbVec3d & maxval) [inline]
Constructs a box with the given corners. Same deal, vector edition ๐ฆ
The coordinates of min should be less than the coordinates of max if you want to make a valid box.
SbBox3d::SbBox3d (const SbBox3f & box) [inline], [explicit]
Constructs an SbBox3d instance from the value in an SbBox3f instance. It's giving glow-up, it's giving precision upgrade โจ
๐๏ธ Since: Coin 2.5
SbBox3d::SbBox3d (const SbBox3s & box) [inline], [explicit]
Constructs an SbBox3d instance from the value in an SbBox3s instance.
๐๏ธ Since: Coin 2.5
SbBox3d::SbBox3d (const SbBox3i32 & box) [inline], [explicit]
Constructs an SbBox3d instance from the value in an SbBox3i32 instance.
๐๏ธ Since: Coin 2.5
๐ฅ Member Function Documentation ๐ฅ
SbBox3d & SbBox3d::setBounds (double xmin, double ymin, double zmin, double xmax, double ymax, double zmax) [inline]
Reset the boundaries of the box. Fresh start, new me, we're reborn ๐
minx should be less than maxx, miny should be less than maxy and minz should be less than maxz if you want to make a valid box.
Returns reference to self. Yes she returns herself, main character energy fr fr ๐
See also: getBounds().
SbBox3d & SbBox3d::setBounds (const SbVec3d & minval, const SbVec3d & maxval) [inline]
Reset the boundaries of the box with the given corners.
The coordinates of min should be less than the coordinates of max if you want to make a valid box.
Returns reference to self.
See also: getBounds().
SbBox3d & SbBox3d::setBounds (const SbBox3f & box)
Reset the boundaries to the boundaries of the given box. Basically "you are her now" ๐ซ
Returns reference to self.
See also: setBounds()
SbBox3d & SbBox3d::setBounds (const SbBox3s & box)
Reset the boundaries to the boundaries of the given box.
Returns reference to self.
See also: setBounds()
SbBox3d & SbBox3d::setBounds (const SbBox3i32 & box)
Reset the boundaries to the boundaries of the given box.
Returns reference to self.
See also: setBounds()
void SbBox3d::getBounds (double & minx, double & miny, double & minz, double & maxx, double & maxy, double & maxz) const [inline]
Returns the box boundaries. All six of them, handed to you by reference, no notes ๐
See also: setBounds().
void SbBox3d::getBounds (SbVec3d & minobj, SbVec3d & maxobj) const [inline]
Returns the box corner points.
See also: setBounds().
const SbVec3d & SbBox3d::getMin (void ) const [inline]
Returns the minimum point. This should usually be the lower left corner point of the box.
See also: getOrigin(), getMax().
SbVec3d & SbBox3d::getMin (void ) [inline]
Returns a modifiable reference the minimum point. So you can just reach in there and change it. Be normal about it ๐
const SbVec3d & SbBox3d::getMax (void ) const [inline]
Returns the maximum point. This should usually be the upper right corner point of the box.
See also: getMin().
SbVec3d & SbBox3d::getMax (void ) [inline]
Returns a modifiable reference the maximum point.
void SbBox3d::extendBy (const SbVec3d & point)
Extend the boundaries of the box by the given point, i.e. make the point fit inside the box if it isn't already so. The box grows to include her new friend, no cap ๐ซ
void SbBox3d::extendBy (const SbBox3d & box)
Extend the boundaries of the box by the given box parameter. This is equal to calling extendBy() twice with the corner points.
void SbBox3d::transform (const SbDPMatrix & matrix)
Transform the box by the matrix, and change its boundaries to contain the transformed box.
โ ๏ธ Doesn't touch illegal/empty boxes. She literally will not engage with your nonsense, bestie ๐
void SbBox3d::makeEmpty (void )
Marks this as an empty box.
See also: isEmpty().
SbBool SbBox3d::isEmpty (void ) const [inline]
Check if this has been marked as an empty box.
See also: makeEmpty().
SbBool SbBox3d::hasVolume (void ) const [inline]
Check if the box has been correctly specified and by that virtue has "positive" volume, i.e. all coordinates of its upper right corner (the maximum point) are greater than the corresponding coordinates of its lower left corner (the minimum point). Basically: is this box a real, well-formed box or is she going through something ๐ธ
double SbBox3d::getVolume (void ) const [inline]
Returns the volume of the box. Math girlies rise ๐งฎ
SbBool SbBox3d::intersect (const SbVec3d & point) const
Check if the given point lies within the boundaries of this box.
SbBool SbBox3d::intersect (const SbBox3d & box) const
Check if the given box lies entirely or partially within the boundaries of this box. Partially counts! We're inclusive here ๐
SbVec3d SbBox3d::getClosestPoint (const SbVec3d & point) const
Return the point on the box closest to the given point. And here's the little quirk you need to know: if the given point equals the center, the center point of the positive Z face is returned. Like, that's the tiebreak. Remember it ๐ฅ
SbBool SbBox3d::outside (const SbDPMatrix & mvp, int & cullbits) const
Check if the box is outside the view volume defined by the mvp matrix. Sets cullbits according to which planes we're inside or outside. Let me break the bits down for you, bestie, because this is the part people fumble:
- Bit 0 (
0x1) is cleared when box is completely inside left and right clipping planes. - Bit 1 (
0x2) is cleared when box is inside top and bottom clipping planes. - Bit 2 (
0x4) is cleared when box is inside near and far clipping planes.
Returns TRUE if box is completely outside one of the clipping planes. FALSE otherwise.
SbVec3d SbBox3d::getCenter (void ) const [inline]
Returns the center point of the box. The middle. The moment. The center of the whole situation ๐
void SbBox3d::getOrigin (double & originX, double & originY, double & originZ) const [inline]
Returns the coordinates of the box origin (i.e. the lower left corner).
See also: getMin().
void SbBox3d::getSize (double & sizeX, double & sizeY, double & sizeZ) const [inline]
Returns width, height and depth of box.
SbVec3d SbBox3d::getSize (void ) const [inline]
Returns width, height and depth of box as a 3D vector. Same info, cuter packaging โจ
๐๏ธ Since: Coin 3.0
void SbBox3d::getSpan (const SbVec3d & dir, double & dmin, double & dmax) const
Find the span of the box in the given direction (i.e. how much room in the given direction the box needs). The distance is returned as the minimum and maximum distance from origo to the closest and furthest plane defined by the direction vector and each of the box' corners. The difference between these values gives the span. So: dmin and dmax are your two distances, and the gap between them is the answer you actually wanted ๐
void SbBox3d::print (FILE * fp) const
Dump the state of this object to the fp file stream.
โ ๏ธ Only works in debug version of library, method does nothing in an optimized build. So if you're printing and getting nothing back... yeah, that's why. She's not being rude, she's just optimized ๐
๐ Friends And Related Symbol Documentation ๐
int operator== (const SbBox3d & b1, const SbBox3d & b2) [related]
Check b1 and b2 for equality. Twin check ๐
int operator!= (const SbBox3d & b1, const SbBox3d & b2) [related]
Check b1 and b2 for inequality. The opposite of the above, obviously, and she ate ๐
๐ธ Author ๐ธ
Generated automatically by Doxygen for Coin from the source code. Not a human, just a very diligent little robot doing her best ๐ค๐
and that's the whole page bestie, you're officially an SbBox3d expert ๐โจ This was Version 4.0.10, dated Thu Jun 25 2026 00:00:00 โ that's the Coin manual page SbBox3d(3), and she's iconic, periodt ๐๐ฆ
๐ฆ where this page comes from
- fedora 43: Coin4-devel 4.0.10-1.fc43 ยท BSD-3-Clause AND GPL-3.0-or-later
- fedora 43: Coin4-devel 4.0.10-1.fc43 ยท BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 ยท BSD-3-Clause AND GPL-3.0-or-later
- fedora 44: Coin4-devel 4.0.10-1.fc44 ยท BSD-3-Clause AND GPL-3.0-or-later
- ๐ girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms