SbBox3d(3)

๐Ÿ“ฆ
version 4.0.10 ยท 4 versions
, in fedora 43, fedora 44

๐Ÿ’– NAME ๐Ÿ’–

SbBox3d โ€” the class that is an abstraction for an axis aligned 3 dimensional box, and she is serving structure, bestie ๐ŸŽ€

This page lives in the Coin manual, so if you're holding a SbBox3d and wondering what she does, you're in exactly the right place โœจ


๐Ÿฆ‹ SYNOPSIS ๐Ÿฆ‹

#include <Inventor/SbBox3d.h>

Inherited by SbXfBox3d.

๐ŸŽ€ Public Member Functions ๐ŸŽ€

SbBox3d (void)
SbBox3d (double xmin, double ymin, double zmin, double xmax, double ymax, double zmax)
SbBox3d (const SbVec3d &minpoint, const SbVec3d &maxpoint)
SbBox3d (const SbBox3f &box)
SbBox3d (const SbBox3s &box)
SbBox3d (const SbBox3i32 &box)
SbBox3d & setBounds (double xmin, double ymin, double zmin, double xmax, double ymax, double zmax)
SbBox3d & setBounds (const SbVec3d &minpoint, const SbVec3d &maxpoint)
SbBox3d & setBounds (const SbBox3f &box)
SbBox3d & setBounds (const SbBox3s &box)
SbBox3d & setBounds (const SbBox3i32 &box)
void getBounds (double &xmin, double &ymin, double &zmin, double &xmax, double &ymax, double &zmax) const
void getBounds (SbVec3d &minpoint, SbVec3d &maxpoint) const
const SbVec3d & getMin (void) const
SbVec3d & getMin (void)
const SbVec3d & getMax (void) const
SbVec3d & getMax (void)
void extendBy (const SbVec3d &pt)
void extendBy (const SbBox3d &box)
void transform (const SbDPMatrix &matrix)
void makeEmpty (void)
SbBool isEmpty (void) const
SbBool hasVolume (void) const
double getVolume (void) const
SbBool intersect (const SbVec3d &point) const
SbBool intersect (const SbBox3d &box) const
SbVec3d getClosestPoint (const SbVec3d &point) const
SbBool outside (const SbDPMatrix &mvp, int &cullbits) const
SbVec3d getCenter (void) const
void getOrigin (double &origoX, double &origoY, double &origoZ) const
void getSize (double &sizeX, double &sizeY, double &sizeZ) const
SbVec3d getSize (void) const
void getSpan (const SbVec3d &dir, double &dmin, double &dmax) const
void print (FILE *file) const

๐Ÿ”’ Protected Attributes ๐Ÿ”’

  • SbVec3d minpt
  • SbVec3d maxpt

ok so quick note bestie: these are not member symbols, they just hang out nearby ๐Ÿซถ

  • int operator== (const SbBox3d &b1, const SbBox3d &b2)
  • int operator!= (const SbBox3d &b1, const SbBox3d &b2)

๐Ÿ’… Detailed Description ๐Ÿ’…

The SbBox3d class is an abstraction for an axis aligned 3 dimensional box. Periodt ๐Ÿ’…

This box abstraction class is used by other entities in the Coin library for data exchange and storage. It provides a representation of the defining corners of a box in 3D space, with the sides aligned with the 3 principal axes. So like, she's not tilted, she's not doing a little angle for the aesthetic โ€” the sides line up with the axes, and that's the whole vibe ๐ŸŒˆ

See also โ€” go give these girls a follow, they're all family:

  • SbBox2s
  • SbBox2f
  • SbBox2d
  • SbBox3s
  • SbBox3f
  • SbXfBox3f

๐Ÿงš Constructor & Destructor Documentation ๐Ÿงš

SbBox3d::SbBox3d (void ) [inline]

The default constructor makes an empty box. Not "a box at the origin", not "a box with zero size" โ€” an empty box, bestie. Different thing. We love a clean slate ๐Ÿ’–

SbBox3d::SbBox3d (double minx, double miny, double minz, double maxx, double maxy, double maxz) [inline]

Constructs a box with the given corners. ๐ŸŽ

Now listen: minx should be less than maxx, miny should be less than maxy and minz should be less than maxz if you want to make a valid box. That's the whole game. If your mins are bigger than your maxes you did not make a valid box and the box will be like ๐Ÿ‘๏ธ๐Ÿ‘„๐Ÿ‘๏ธ

SbBox3d::SbBox3d (const SbVec3d & minval, const SbVec3d & maxval) [inline]

Constructs a box with the given corners. Same deal, vector edition ๐Ÿฆ‹

The coordinates of min should be less than the coordinates of max if you want to make a valid box.

SbBox3d::SbBox3d (const SbBox3f & box) [inline], [explicit]

Constructs an SbBox3d instance from the value in an SbBox3f instance. It's giving glow-up, it's giving precision upgrade โœจ

๐Ÿ—“๏ธ Since: Coin 2.5

SbBox3d::SbBox3d (const SbBox3s & box) [inline], [explicit]

Constructs an SbBox3d instance from the value in an SbBox3s instance.

๐Ÿ—“๏ธ Since: Coin 2.5

SbBox3d::SbBox3d (const SbBox3i32 & box) [inline], [explicit]

Constructs an SbBox3d instance from the value in an SbBox3i32 instance.

๐Ÿ—“๏ธ Since: Coin 2.5

๐Ÿ”ฅ Member Function Documentation ๐Ÿ”ฅ

SbBox3d & SbBox3d::setBounds (double xmin, double ymin, double zmin, double xmax, double ymax, double zmax) [inline]

Reset the boundaries of the box. Fresh start, new me, we're reborn ๐Ÿ”„

minx should be less than maxx, miny should be less than maxy and minz should be less than maxz if you want to make a valid box.

Returns reference to self. Yes she returns herself, main character energy fr fr ๐Ÿ‘‘

See also: getBounds().

SbBox3d & SbBox3d::setBounds (const SbVec3d & minval, const SbVec3d & maxval) [inline]

Reset the boundaries of the box with the given corners.

The coordinates of min should be less than the coordinates of max if you want to make a valid box.

Returns reference to self.

See also: getBounds().

SbBox3d & SbBox3d::setBounds (const SbBox3f & box)

Reset the boundaries to the boundaries of the given box. Basically "you are her now" ๐Ÿ’ซ

Returns reference to self.

See also: setBounds()

SbBox3d & SbBox3d::setBounds (const SbBox3s & box)

Reset the boundaries to the boundaries of the given box.

Returns reference to self.

See also: setBounds()

SbBox3d & SbBox3d::setBounds (const SbBox3i32 & box)

Reset the boundaries to the boundaries of the given box.

Returns reference to self.

See also: setBounds()

void SbBox3d::getBounds (double & minx, double & miny, double & minz, double & maxx, double & maxy, double & maxz) const [inline]

Returns the box boundaries. All six of them, handed to you by reference, no notes ๐ŸŽ€

See also: setBounds().

void SbBox3d::getBounds (SbVec3d & minobj, SbVec3d & maxobj) const [inline]

Returns the box corner points.

See also: setBounds().

const SbVec3d & SbBox3d::getMin (void ) const [inline]

Returns the minimum point. This should usually be the lower left corner point of the box.

See also: getOrigin(), getMax().

SbVec3d & SbBox3d::getMin (void ) [inline]

Returns a modifiable reference the minimum point. So you can just reach in there and change it. Be normal about it ๐Ÿ˜Œ

const SbVec3d & SbBox3d::getMax (void ) const [inline]

Returns the maximum point. This should usually be the upper right corner point of the box.

See also: getMin().

SbVec3d & SbBox3d::getMax (void ) [inline]

Returns a modifiable reference the maximum point.

void SbBox3d::extendBy (const SbVec3d & point)

Extend the boundaries of the box by the given point, i.e. make the point fit inside the box if it isn't already so. The box grows to include her new friend, no cap ๐Ÿซ‚

void SbBox3d::extendBy (const SbBox3d & box)

Extend the boundaries of the box by the given box parameter. This is equal to calling extendBy() twice with the corner points.

void SbBox3d::transform (const SbDPMatrix & matrix)

Transform the box by the matrix, and change its boundaries to contain the transformed box.

โš ๏ธ Doesn't touch illegal/empty boxes. She literally will not engage with your nonsense, bestie ๐Ÿ’€

void SbBox3d::makeEmpty (void )

Marks this as an empty box.

See also: isEmpty().

SbBool SbBox3d::isEmpty (void ) const [inline]

Check if this has been marked as an empty box.

See also: makeEmpty().

SbBool SbBox3d::hasVolume (void ) const [inline]

Check if the box has been correctly specified and by that virtue has "positive" volume, i.e. all coordinates of its upper right corner (the maximum point) are greater than the corresponding coordinates of its lower left corner (the minimum point). Basically: is this box a real, well-formed box or is she going through something ๐ŸŒธ

double SbBox3d::getVolume (void ) const [inline]

Returns the volume of the box. Math girlies rise ๐Ÿงฎ

SbBool SbBox3d::intersect (const SbVec3d & point) const

Check if the given point lies within the boundaries of this box.

SbBool SbBox3d::intersect (const SbBox3d & box) const

Check if the given box lies entirely or partially within the boundaries of this box. Partially counts! We're inclusive here ๐Ÿ’œ

SbVec3d SbBox3d::getClosestPoint (const SbVec3d & point) const

Return the point on the box closest to the given point. And here's the little quirk you need to know: if the given point equals the center, the center point of the positive Z face is returned. Like, that's the tiebreak. Remember it ๐Ÿ”ฅ

SbBool SbBox3d::outside (const SbDPMatrix & mvp, int & cullbits) const

Check if the box is outside the view volume defined by the mvp matrix. Sets cullbits according to which planes we're inside or outside. Let me break the bits down for you, bestie, because this is the part people fumble:

  • Bit 0 (0x1) is cleared when box is completely inside left and right clipping planes.
  • Bit 1 (0x2) is cleared when box is inside top and bottom clipping planes.
  • Bit 2 (0x4) is cleared when box is inside near and far clipping planes.

Returns TRUE if box is completely outside one of the clipping planes. FALSE otherwise.

SbVec3d SbBox3d::getCenter (void ) const [inline]

Returns the center point of the box. The middle. The moment. The center of the whole situation ๐Ÿ’…

void SbBox3d::getOrigin (double & originX, double & originY, double & originZ) const [inline]

Returns the coordinates of the box origin (i.e. the lower left corner).

See also: getMin().

void SbBox3d::getSize (double & sizeX, double & sizeY, double & sizeZ) const [inline]

Returns width, height and depth of box.

SbVec3d SbBox3d::getSize (void ) const [inline]

Returns width, height and depth of box as a 3D vector. Same info, cuter packaging โœจ

๐Ÿ—“๏ธ Since: Coin 3.0

void SbBox3d::getSpan (const SbVec3d & dir, double & dmin, double & dmax) const

Find the span of the box in the given direction (i.e. how much room in the given direction the box needs). The distance is returned as the minimum and maximum distance from origo to the closest and furthest plane defined by the direction vector and each of the box' corners. The difference between these values gives the span. So: dmin and dmax are your two distances, and the gap between them is the answer you actually wanted ๐ŸŒŸ

void SbBox3d::print (FILE * fp) const

Dump the state of this object to the fp file stream.

โš ๏ธ Only works in debug version of library, method does nothing in an optimized build. So if you're printing and getting nothing back... yeah, that's why. She's not being rude, she's just optimized ๐Ÿ’€

Check b1 and b2 for equality. Twin check ๐Ÿ”

Check b1 and b2 for inequality. The opposite of the above, obviously, and she ate ๐Ÿ’…


๐ŸŒธ Author ๐ŸŒธ

Generated automatically by Doxygen for Coin from the source code. Not a human, just a very diligent little robot doing her best ๐Ÿค–๐Ÿ’–


and that's the whole page bestie, you're officially an SbBox3d expert ๐ŸŽ“โœจ This was Version 4.0.10, dated Thu Jun 25 2026 00:00:00 โ€” that's the Coin manual page SbBox3d(3), and she's iconic, periodt ๐Ÿ‘‘๐Ÿฆ‹

๐Ÿ“ฆ where this page comes from