general(3)

πŸ“¦ version 3.1.3, in fedora 43, fedora 44

πŸŽ€ NAME πŸŽ€

general β€” Miscellaneous Classes πŸ’…

Like, welcome to the Coin grab-bag bestie, this is the page for general(3) and it's literally the miscellaneous classes chapter. No cap, it's a whole vibe. πŸ¦‹


✨ SYNOPSIS ✨

πŸ’– Classes πŸ’–

Ok so here's the whole roster, one bullet per class, don't skip a single one because every single one matters:

  • class SoFieldContainer β€” the base class for literally every class that holds fields. The blueprint, the blueprint-est. πŸ‘‘
  • class SoInput β€” an abstraction of file import functionality. It's giving "reading files, but make it abstract". πŸ“₯
  • class SoOutput β€” an abstraction of an output stream. Same energy but the other direction. πŸ“€
  • class SoAuditorList β€” used to keep track of auditors for certain object classes. Yes, it's a list of the people (objects) watching you. πŸ‘€
  • class SoBaseList β€” a container for pointers to SoBase derived objects. πŸ«™
  • class SoCallbackList β€” a container for callback function pointers. Callbacks, assembled. πŸ“ž
  • class SoPathList β€” a container for pointers to SoPath objects. Paths, but in a list. πŸ›€οΈ
  • class SoPickedPointList β€” a container for pointers to SoPickedPoint objects. πŸ“
  • class SoTypeList β€” a container class for arrays of SoType objects. Arrays of types, living together. πŸ—‚οΈ
  • class SoAudioDevice β€” used to control an audio device. Sound on, bestie. πŸ”Š
  • class SoBase β€” the top-level superclass for a number of class-hierarchies. The mother of all mothers. 🌳
  • class SoChildList β€” a container for node children. Not human children. Node children. πŸ™ˆ
  • class SoContextHandler β€” for now to be treated as an internal class. That's it, that's the whole deal, don't @ it. πŸ”’
  • class SoDB β€” keeps track of internal global data. The database of the whole situation. πŸ—„οΈ
  • class SoFullPath β€” allows examination of hidden children in paths. Sneaky peeky mode. πŸ”
  • class SoInteraction β€” takes care of initializing internal classes. Somebody has to do the setup, and it's her. 🧚
  • class SoLightPath β€” a light version of SoPath. Diet SoPath, zero sugar. πŸ“
  • class SoLockManager β€” a defunct software license lock mechanism. Like, dead and gone, do not build your whole thing on this, fr fr. πŸ’€
  • class SoNormalGenerator β€” used to generate normals. Geometry normals, not "normal" normal, okay. πŸ“
  • class SoNotRec β€” specifies records for notification lists. πŸ“
  • class SoNotList β€” a list of SoNotRec notification records. Yes, the list of the records. It's lists all the way down. 😭
  • class SoOffscreenRenderer β€” used for rendering scenes in offscreen buffers. Rendering where nobody can see you. ✨
  • class SoPath β€” a container class for traversal path descriptions. 🧭
  • class SoPickedPoint β€” used for specifying picked points. 🎯
  • class SoPrimitiveVertex β€” represents a single vertex of a generated primitive. One vertex, main character energy. ⭐
  • class SoSceneManager β€” provides the main interface between the scene graph and the GUI toolkit. The bridge, the diplomat, the go-between. 🌈
  • class SoState β€” manages the Coin scenegraph traversal state data. State management queen. πŸ‘‘
  • class SoTempPath β€” used to store temporary paths. Temporary, as the name implies, do not get attached. ⏳
  • class SoType β€” the basis for the run-time type system in Coin. The whole type system stands on this one. Periodt. πŸ’œ

🌸 DETAILED DESCRIPTION 🌸

Ok bestie, real talk: this section is just empty. Nothing here. The vibe is "described in detail" but the details said "not today". 🫢

πŸ’« Author πŸ’«

Generated automatically by Doxygen for Coin from the source code.

Not me getting a whole manpage written about me by a robot. Iconic behaviour, honestly. πŸ€–

And that's the whole page!! Thanks for reading to the end, bestie, you ate. πŸ’… This page came to you from Coin, Version 3.1.3, in the general(3) section of the library functions manual β€” generated by Doxygen, so go be nice to the robots. Byeeeee! βœ¨πŸ’–πŸ¦‹

πŸ“¦ where this page comes from