SoVertexShader(3)

πŸ“¦ version 3.1.3, in fedora 43, fedora 44

πŸ’– SoVertexShader πŸ’–

okay bestie, welcome to the SoVertexShader(3) page from the Library Functions Manual 🫢 it's a Coin library thing, it's giving shader setup, and honestly? it's iconic. this is part 1 of 2, so buckle up and don't go anywhere πŸ’…


✨ NAME ✨

SoVertexShader β€” the class that's literally used for setting up vertex shader programs. that's it, that's the whole job, and it does it flawlessly ✨


🌸 SYNOPSIS 🌸

#include <Inventor/nodes/SoVertexShader.h>

Inherits SoShaderObject. (yes bestie, it's part of the family tree πŸ‘‘)

πŸ’œ Public Member Functions πŸ’œ

virtual SoType getTypeId (void) const
SoVertexShader (void)
virtual ~SoVertexShader ()

πŸ¦‹ Public Member Functions inherited from SoShaderObject

virtual void GLRender (SoGLRenderAction *action)
virtual void search (SoSearchAction *action)
void updateParameters (SoState *state)
SourceType getSourceType (void) const
SbString getSourceProgram (void) const

πŸ¦‹ Public Member Functions inherited from SoNode

void setOverride (const SbBool state)
SbBool isOverride (void) const
void setNodeType (const NodeType type)
NodeType getNodeType (void) const
virtual SoNode * copy (SbBool copyconnections=FALSE) const
virtual SbBool affectsState (void) const
virtual void doAction (SoAction *action)
virtual void GLRenderBelowPath (SoGLRenderAction *action)
virtual void GLRenderInPath (SoGLRenderAction *action)
virtual void GLRenderOffPath (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void handleEvent (SoHandleEventAction *action)
virtual void pick (SoPickAction *action)
virtual void rayPick (SoRayPickAction *action)
virtual void write (SoWriteAction *action)
virtual void audioRender (SoAudioRenderAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
virtual void grabEventsSetup (void)
virtual void grabEventsCleanup (void)
virtual void startNotify (void)
virtual void notify (SoNotList *l)
uint32_t getNodeId (void) const
virtual SoChildList * getChildren (void) const
virtual void writeInstance (SoOutput *out)
virtual SoNode * addToCopyDict (void) const
virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
virtual SoFieldContainer * copyThroughConnection (void) const

πŸ¦‹ Public Member Functions inherited from SoFieldContainer

void setToDefaults (void)
SbBool hasDefaultValues (void) const
SbBool fieldsAreEqual (const SoFieldContainer *container) const
void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
SbBool set (const char *const fielddata)
void get (SbString &fielddata)
virtual int getFields (SoFieldList &l) const
virtual int getAllFields (SoFieldList &l) const
virtual SoField * getField (const SbName &name) const
virtual SoField * getEventIn (const SbName &name) const
virtual SoField * getEventOut (const SbName &name) const
SbBool getFieldName (const SoField *const field, SbName &name) const
SbBool enableNotify (const SbBool flag)
SbBool isNotifyEnabled (void) const
SbBool set (const char *fielddata, SoInput *input)
void get (SbString &fielddata, SoOutput *out)
virtual SbBool validateNewFieldValue (SoField *field, void *newval)
virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
SbBool getIsBuiltIn (void) const
virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
void setUserData (void *userdata) const
void * getUserData (void) const

πŸ¦‹ Public Member Functions inherited from SoBase

void ref (void) const
void unref (void) const
void unrefNoDelete (void) const
int32_t getRefCount (void) const
void touch (void)
SbBool isOfType (SoType type) const
virtual SbName getName (void) const
virtual void setName (const SbName &newname)
void addAuditor (void *const auditor, const SoNotRec::Type type)
void removeAuditor (void *const auditor, const SoNotRec::Type type)
const SoAuditorList & getAuditors (void) const
SbBool shouldWrite (void)
void assertAlive (void) const

🌈 Static Public Member Functions 🌈

static SoType getClassTypeId (void)
static void initClass (void)
static SbBool isSupported (SourceType sourceType)

πŸ¦‹ Static Public Member Functions inherited from SoShaderObject

static SoType getClassTypeId (void)
static void initClass (void)

πŸ¦‹ Static Public Member Functions inherited from SoNode

static uint32_t getCompatibilityTypes (const SoType &nodetype)
static SoType getClassTypeId (void)
static SoNode * getByName (const SbName &name)
static int getByName (const SbName &name, SoNodeList &l)
static void initClass (void)
static void initClasses (void)
static uint32_t getNextNodeId (void)
static int getActionMethodIndex (const SoType type)
static void getBoundingBoxS (SoAction *action, SoNode *node)
static void GLRenderS (SoAction *action, SoNode *node)
static void callbackS (SoAction *action, SoNode *node)
static void getMatrixS (SoAction *action, SoNode *node)
static void handleEventS (SoAction *action, SoNode *node)
static void pickS (SoAction *action, SoNode *node)
static void rayPickS (SoAction *action, SoNode *node)
static void searchS (SoAction *action, SoNode *node)
static void writeS (SoAction *action, SoNode *node)
static void audioRenderS (SoAction *action, SoNode *node)
static void getPrimitiveCountS (SoAction *action, SoNode *node)

πŸ¦‹ Static Public Member Functions inherited from SoFieldContainer

static void initClass (void)
static SoType getClassTypeId (void)
static void cleanupClass (void)
static void initCopyDict (void)
static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
static void copyDone (void)

πŸ¦‹ Static Public Member Functions inherited from SoBase

static void initClass (void)
static SoType getClassTypeId (void)
static void addName (SoBase *const base, const char *const name)
static void removeName (SoBase *const base, const char *const name)
static void incrementCurrentWriteCounter (void)
static void decrementCurrentWriteCounter (void)
static SoBase * getNamedBase (const SbName &name, SoType type)
static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
static void setInstancePrefix (const SbString &c)
static void setTraceRefs (SbBool trace)
static SbBool getTraceRefs (void)
static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
static SbBool readRoute (SoInput *input)

🧚 Protected Member Functions 🧚

virtual const SoFieldData * getFieldData (void) const

πŸ¦‹ Protected Member Functions inherited from SoShaderObject

SoShaderObject (void)
virtual ~SoShaderObject ()
virtual SbBool readInstance (SoInput *in, unsigned short flags)

πŸ¦‹ Protected Member Functions inherited from SoNode

SoNode (void)
virtual ~SoNode ()

πŸ¦‹ Protected Member Functions inherited from SoFieldContainer

SoFieldContainer (void)
virtual ~SoFieldContainer ()

πŸ¦‹ Protected Member Functions inherited from SoBase

SoBase (void)
virtual ~SoBase ()
virtual void destroy (void)
SbBool hasMultipleWriteRefs (void) const
SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
void writeFooter (SoOutput *out) const
virtual const char * getFileFormatName (void) const

⭐ Static Protected Member Functions ⭐

static const SoFieldData ** getFieldDataPtr (void)

πŸ¦‹ Static Protected Member Functions inherited from SoShaderObject

static const SoFieldData ** getFieldDataPtr (void)

πŸ¦‹ Static Protected Member Functions inherited from SoNode

static const SoFieldData ** getFieldDataPtr (void)
static void setNextActionMethodIndex (int index)
static int getNextActionMethodIndex (void)
static void incNextActionMethodIndex (void)
static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

πŸ¦‹ Static Protected Member Functions inherited from SoBase

static uint32_t getCurrentWriteCounter (void)
static void staticDataLock (void)
static void staticDataUnlock (void)

πŸ‘‘ Additional Inherited Members πŸ‘‘

πŸ¦‹ Public Types inherited from SoShaderObject

enum SourceType { ARB_PROGRAM, CG_PROGRAM, GLSL_PROGRAM, FILENAME }

πŸ¦‹ Public Types inherited from SoNode

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }

πŸ¦‹ Public Attributes inherited from SoShaderObject

  • SoSFBool isActive
  • SoSFEnum sourceType
  • SoSFString sourceProgram
  • SoMFNode parameter

πŸ¦‹ Protected Types inherited from SoBase

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

πŸ¦‹ Protected Attributes inherited from SoNode

uint32_t uniqueId

πŸ¦‹ Protected Attributes inherited from SoFieldContainer

SbBool isBuiltIn

πŸ¦‹ Static Protected Attributes inherited from SoNode

static uint32_t nextUniqueId = 1
static int nextActionMethodIndex = 0

🌸 Detailed Description 🌸

so, like, the whole entire point of SoVertexShader: it's the class used for setting up vertex shader programs. that's the vibe ✨

if you wanna know more about setting up a scene graph with shaders, go look at Shaders in Coin β€” that's where the lore lives πŸ“š

πŸŽ€ FILE FORMAT/DEFAULTS πŸŽ€

VertexShader {
  isActive TRUE
  sourceType FILENAME
  sourceProgram ""
  parameter []
}

look at those defaults, so clean, so organized, we love to see it 🫢

πŸ‘€ See also

  • SoShaderObject
  • SoShaderProgram

⏳ Since

Coin 2.5 β€” vintage but make it serve πŸ’…


πŸ’… Constructor & Destructor Documentation πŸ’…

πŸ¦‹ SoVertexShader::SoVertexShader (void )

Constructor. it makes a SoVertexShader. that's the whole thing, no notes πŸ”₯

πŸ¦‹ SoVertexShader::~SoVertexShader () [virtual]

Destructor. it cleans up after itself like the well-behaved icon it is ✨


okay and that's the end of part 1, bestie β€” there's more coming so stay tuned, don't leave me hanging πŸ’–

✨ Member Function Documentation ✨

okay so bestie, welcome to the part where we actually meet the functions πŸ’… this is where the magic happens, no cap.

πŸ¦‹ SoType SoVertexShader::getTypeId (void ) const [virtual] πŸ¦‹

so this one? it literally hands you the type identification of any object derived from a class that inherits from SoBase πŸ‘‘ and why do we care? because it's giving run-time type checking and "downward" casting, periodt.

usage example, and yes you're gonna wanna screenshot this:

void foo(SoNode * node)
{
  if (node->getTypeId() == SoFile::getClassTypeId()) {
    SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
  }
}

now for all my application programmers out there who wanna extend the library with new nodes, engines, nodekits, draggers or others β€” listen up: this method needs to be overridden in all subclasses 🫢 this is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on. iykyk.

for more info on writing Coin extensions, go check the class documentation of the toplevel superclasses for the various class groups. slay.

reimplemented from SoShaderObject.

🌸 const SoFieldData * SoVertexShader::getFieldData (void ) const [protected], [virtual] 🌸

this one returns a pointer to the class-wide field data storage object for this instance ✨ and if there are no fields present? it returns NULL. that's it, that's the whole vibe.

reimplemented from SoShaderObject.

πŸ’– SbBool SoVertexShader::isSupported (SourceType sourceType) [static] πŸ’–

so this gives you a boolean that says whether the requested source type is supported by the OpenGL driver or not. simple enough, right? but bestie, beware ⚠️ to get a correct answer, a valid OpenGL context must be available. no context, no truth. fr fr.


🌈 Author 🌈

Generated automatically by Doxygen for Coin from the source code. iconic behavior, honestly.


and that's the whole page, bestie! this was Coin Version 3.1.3, and the page is SoVertexShader(3). no date on this one, but we're still gonna slay. bye! πŸ’–βœ¨πŸŽ€

πŸ“¦ where this page comes from