SoVertexProperty(3)
π SoVertexProperty π
okay bestie, listen up β this is SoVertexProperty(3), a page from the Library Functions Manual, and it's the C++ class that's out here collecting the functionality of various appearance nodes. like it literally just gathers up all the appearance-node vibes into one place. that's the whole personality. β¨
This is part 1 of 2, so don't you dare close the tab β more is coming. π¦
πΈ NAME πΈ
SoVertexProperty β the SoVertexProperty class collects the functionality of various appearance nodes.
β¨ SYNOPSIS β¨
#include <Inventor/nodes/SoVertexProperty.h>
Inherits SoNode. yes, it's giving nepo baby but make it class hierarchy. π
π Public Types π
the enum, bestie:
enum Binding { OVERALL = 2, PER_PART, PER_PART_INDEXED, PER_FACE,
PER_FACE_INDEXED, PER_VERTEX, PER_VERTEX_INDEXED }
π¦ Public Types inherited from SoNode π¦
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }
π Public Member Functions π
the main character lineup, no notes:
virtual SoType getTypeId (void) constSoVertexProperty (void)virtual void doAction (SoAction *action)virtual void GLRender (SoGLRenderAction *action)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void callback (SoCallbackAction *action)virtual void pick (SoPickAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
π Public Member Functions inherited from SoNode π
look at this legacy. all of it matters, so here's all of it:
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=FALSE) constvirtual SbBool affectsState (void) constvirtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void rayPick (SoRayPickAction *action)virtual void search (SoSearchAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)uint32_t getNodeId (void) constvirtual SoChildList * getChildren (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection (void) const
πΈ Public Member Functions inherited from SoFieldContainer πΈ
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *input)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)SbBool getIsBuiltIn (void) constvirtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
π Public Member Functions inherited from SoBase π
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constvirtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
β Static Public Member Functions β
static SoType getClassTypeId (void)static void initClass (void)
π Static Public Member Functions inherited from SoNode π
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)static void initClasses (void)static uint32_t getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
π Static Public Member Functions inherited from SoFieldContainer π
static void initClass (void)static SoType getClassTypeId (void)static void cleanupClass (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
π¦ Static Public Member Functions inherited from SoBase π¦
static void initClass (void)static SoType getClassTypeId (void)static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *input)
π Public Attributes π
the actual data slots, and honestly these are the ones you came here for:
SoMFVec3f vertexSoMFVec2f texCoordSoMFVec3f texCoord3SoMFVec3f normalSoSFEnum normalBindingSoMFUInt32 orderedRGBASoSFEnum materialBinding
π Protected Member Functions π
virtual const SoFieldData * getFieldData (void) constvirtual ~SoVertexProperty ()virtual void notify (SoNotList *list)
πΈ Protected Member Functions inherited from SoNode πΈ
SoNode (void)virtual ~SoNode ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
π Protected Member Functions inherited from SoFieldContainer π
SoFieldContainer (void)virtual ~SoFieldContainer ()
β¨ Protected Member Functions inherited from SoBase β¨
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) const
π Static Protected Member Functions π
static const SoFieldData ** getFieldDataPtr (void)
β Static Protected Member Functions inherited from SoNode β
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
π¦ Static Protected Member Functions inherited from SoBase π¦
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
π«Ά Additional Inherited Members π«Ά
π Protected Types inherited from SoBase π
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
π§ Protected Attributes inherited from SoNode π§
uint32_t uniqueId
π Protected Attributes inherited from SoFieldContainer π
SbBool isBuiltIn
π Static Protected Attributes inherited from SoNode π
static uint32_t nextUniqueId = 1static int nextActionMethodIndex = 0
and that's the end of part 1, bestie β there's a whole other chunk of this page still waiting for you, so don't go anywhere. π₯
β¨ DETAILED DESCRIPTION β¨
okay so SoVertexProperty is literally the class that said "fine, I'll do it myself" and collected the functionality of a whole bunch of appearance nodes into one β¨iconicβ¨ little package. bestie it's giving convenience, and honestly? we stan. π
So here's the tea: instead of reading data from the current state stack of the scenegraph traversal, nodes that inherit SoVertexShape can be set up with an SoVertexProperty node sitting in the SoVertexShape::vertexProperty field. Coordinates, normals, texture coordinates and material / color information will then be fetched from the vertexshape's SoVertexProperty node instead of from the state stack. π
The SoVertexProperty node provides fields for duplicating the functionality of all these other Inventor node types:
SoCoordinate3SoTextureCoordinate2SoTextureCoordinate3SoNormalSoPackedColorSoMaterialBindingSoNormalBinding
The SoVertexProperty node was introduced fairly late in the design of the Inventor API by SGI. The idea behind it was to provide a means to specify the necessary data for vertexshape-derived nodes which would be more efficient to work with than fetching the data from the traversal state stack.
ngl thoughβ¦ in practice, the effect is not at all very noticable. π And here's the part where I gotta be real with you: since the use of SoVertexProperty nodes in the SoVertexShape::vertexProperty field somewhat breaks with the basic design of the Open Inventor API (the SoVertexProperty data is not pushed to the traversal state stack), you might be better off design-wise by using the usual mechanisms, ie by setting up the individual nodes SoVertexProperty "collects".
One of the drawbacks will for instance be that it's not possible to share parts of the SoVertexProperty node between several shapes, which is something that can easily be done when setting up individual state-changing nodes in the scenegraph. π«
FILE FORMAT/DEFAULTS:
VertexProperty {
vertex [ ]
normal [ ]
texCoord [ ]
orderedRGBA [ ]
texCoord3 [ ]
normalBinding PER_VERTEX_INDEXED
materialBinding OVERALL
}
Since
Inventor 2.1
See also
SoVertexShape
SoCoordinate3, SoTextureCoordinate2, SoTextureCoordinate3, SoNormal
SoPackedColor
SoMaterialBinding, SoNormalBinding
π MEMBER ENUMERATION DOCUMENTATION π
enum SoVertexProperty::Binding
The binding types available for our SoVertexProperty::normalBinding and SoVertexProperty::materialBinding fields. π¦
For a detailed explanation of each of the enumeration value binding types, see the documentation of the SoMaterialBinding node. iykyk π
π CONSTRUCTOR & DESTRUCTOR DOCUMENTATION π
SoVertexProperty::SoVertexProperty (void )
Constructor. β¨ (yes bestie, that's the whole thing, she's simple and she serves)
SoVertexProperty::~SoVertexProperty () [protected], [virtual]
Destructor. bye queen π (protected + virtual, no cap)
π MEMBER FUNCTION DOCUMENTATION π
SoType SoVertexProperty::getTypeId (void ) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting. π
Usage example:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
}
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Implements SoBase. π
const SoFieldData * SoVertexProperty::getFieldData (void ) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. πΈ
Reimplemented from SoFieldContainer.
void SoVertexProperty::doAction (SoAction * action) [virtual]
This function performs the typical operation of a node for any action. β¨
Reimplemented from SoNode.
void SoVertexProperty::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction. πΌοΈ
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
void SoVertexProperty::getBoundingBox (SoGetBoundingBoxAction * action) [virtual]
Action method for the SoGetBoundingBoxAction. π¦
Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node.
Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables.
Reimplemented from SoNode.
void SoVertexProperty::callback (SoCallbackAction * action) [virtual]
Action method for SoCallbackAction. π
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
void SoVertexProperty::pick (SoPickAction * action) [virtual]
Action method for SoPickAction. π―
Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
void SoVertexProperty::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]
Action method for the SoGetPrimitiveCountAction. π’
Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.
Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.
Reimplemented from SoNode.
void SoVertexProperty::notify (SoNotList * l) [protected], [virtual]
Notifies all auditors for this instance when changes are made. π’
Reimplemented from SoNode.
π¦ MEMBER DATA DOCUMENTATION π¦
SoMFVec3f SoVertexProperty::vertex
This field sets up vertex coordinates in the same manner as SoCoordinate3::point. π
By default the field contains no coordinates.
See also
SoCoordinate3
SoMFVec2f SoVertexProperty::texCoord
Same functionality as SoTextureCoordinate2::point. By default the field contains no coordinates. π§΅
See also
SoTextureCoordinate2
SoMFVec3f SoVertexProperty::texCoord3
Same functionality as SoTextureCoordinate3::point. By default the field contains no coordinates. π
See also
SoTextureCoordinate3
Since
Coin 2.0
TGS Inventor 2.6
SoMFVec3f SoVertexProperty::normal
This field defines a set of normal vectors in the same manner as SoNormal::vector. By default the field contains no vectors. β¬οΈ
See also
SoNormal
SoSFEnum SoVertexProperty::normalBinding
Defines how to bind the normals specified in the SoVertexProperty::normal set to the parts of the "owner" shape. Must be one of the values in the SoVertexProperty::Binding enum. π
Default value of the field is SoVertexProperty::PER_VERTEX_INDEXED.
See also
SoNormalBinding
SoMFUInt32 SoVertexProperty::orderedRGBA
A set of "packed" 32-bit diffusecolor plus transparency values. Works in the same manner as the SoPackedColor::orderedRGBA field. π¨
By default the field has no data.
See also
SoPackedColor
SoSFEnum SoVertexProperty::materialBinding
Defines how to bind the colorvalues specified in the SoVertexProperty::orderedRGBA set to the parts of the "owner" shape. Must be one of the values in the SoVertexProperty::Binding enum. π
Default value of the field is SoVertexProperty::OVERALL.
See also
SoMaterialBinding
β AUTHOR β
Generated automatically by Doxygen for Coin from the source code. π€ (not a girlboss, just a bot, but we respect the hustle)
and that's a wrap bestie!! π this whole page is from Coin, Version 3.1.3, and it's the SoVertexProperty(3) manual page. periodt. π
β¨ go forth and bind those normals, you absolute main character π«ΆπΈ
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