SoTransformerDragger(3)
π SoTransformerDragger(3) π
Library Functions Manual Β· section 3
okay so bestie, buckle up π
this is the manual page for SoTransformerDragger, and she is that girl β the dragger that gives you geometry for translation, scaling and rotations. three whole moods in one node. main character energy fr fr.
β¨ NAME β¨
SoTransformerDragger β the dragger that provides geometry for translation, scaling and rotations. no cap, that's the whole job description.
πΈ SYNOPSIS πΈ
first things first, you gotta pull her in:
#include <Inventor/draggers/SoTransformerDragger.h>
she inherits from SoDragger β so everything the parent can do, she can do too, and she's about to show you a lot of inherited slay.
π Public Types π
the State enum, aka the list of every vibe she can be in at any given moment:
enum State { INACTIVE, RIT_X_ROTATE, TOP_Y_ROTATE, FNT_Z_ROTATE,
LFT_X_ROTATE, BOT_Y_ROTATE, BAK_Z_ROTATE, PX_PY_PZ_3D_SCALE,
PX_PY_NZ_3D_SCALE, PX_NY_PZ_3D_SCALE, PX_NY_NZ_3D_SCALE,
NX_PY_PZ_3D_SCALE, NX_PY_NZ_3D_SCALE, NX_NY_PZ_3D_SCALE,
NX_NY_NZ_3D_SCALE, RIT_TRANSLATE, TOP_TRANSLATE, FNT_TRANSLATE,
LFT_TRANSLATE, BOT_TRANSLATE, BAK_TRANSLATE }
look at all those states. rotations on every side, all eight corners of 3D scaling, and translations in every direction. she's got a fit for every occasion, iykyk π¦
π Public Types inherited from SoDragger
enum ProjectorFrontSetting { FRONT, BACK, USE_PICK }
π Public Types inherited from SoInteractionKit
enum CacheEnabled { OFF, ON, AUTO }
π Public Types inherited from SoNode
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }
π Public Member Functions π
her own methods, the ones she didn't inherit from anybody. periodt.
virtual SoType getTypeId (void) constβ the classic Coin type-id flex.virtual const SoNodekitCatalog * getNodekitCatalog (void) constβ hands over the nodekit catalog.SoTransformerDragger (void)β the constructor. no arguments, she's low maintenance β¨State getCurrentState (void)β tells you which one of thoseStatevalues she's currently serving.void unsquishKnobs (void)β yes bestie,unsquishKnobs. the name is doing all the work and honestly? iconic.SbBool isLocateHighlighting (void)β the getter for locate highlighting.void setLocateHighlighting (SbBool onoff)β the setter. passonoffand vibe.SbVec3f getBoxPointInWorldSpace (const SbVec3f &pointonunitbox)β box point β‘οΈ world space.SbVec3f getBoxDirInWorldSpace (const SbVec3f &dironunitbox)β box direction β‘οΈ world space.SbVec3f getWorldPointInBoxSpace (const SbVec3f &pointinworldspace)β the other direction, world point β‘οΈ box space.SbVec2f getWorldPointInPixelSpace (const SbVec3f &thepoint)β world β‘οΈ pixels, because screens are 2D and we live in a society πSbVec3f getInteractiveCenterInBoxSpace (void)β the interactive center, in box space.
π Public Member Functions inherited from SoDragger
she didn't write these, she inherited them, and they're all hers now π
virtual void callback (SoCallbackAction *action)virtual void GLRender (SoGLRenderAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void rayPick (SoRayPickAction *action)virtual void search (SoSearchAction *action)virtual void write (SoWriteAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)void setProjectorEpsilon (const float epsilon)float getProjectorEpsilon (void) constvoid addStartCallback (SoDraggerCB *func, void *data=NULL)void removeStartCallback (SoDraggerCB *func, void *data=NULL)void addMotionCallback (SoDraggerCB *func, void *data=NULL)void removeMotionCallback (SoDraggerCB *func, void *data=NULL)void addFinishCallback (SoDraggerCB *func, void *data=NULL)void removeFinishCallback (SoDraggerCB *func, void *data=NULL)void addValueChangedCallback (SoDraggerCB *func, void *data=NULL)void removeValueChangedCallback (SoDraggerCB *func, void *data=NULL)void setMinGesture (int pixels)int getMinGesture (void) constSbBool enableValueChangedCallbacks (SbBool newval)const SbMatrix & getMotionMatrix (void)void addOtherEventCallback (SoDraggerCB *func, void *data=NULL)void removeOtherEventCallback (SoDraggerCB *func, void *data=NULL)void registerChildDragger (SoDragger *child)void unregisterChildDragger (SoDragger *child)void registerChildDraggerMovingIndependently (SoDragger *child)void unregisterChildDraggerMovingIndependently (SoDragger *child)SbMatrix getLocalToWorldMatrix (void)SbMatrix getWorldToLocalMatrix (void)SbVec3f getLocalStartingPoint (void)SbVec3f getWorldStartingPoint (void)void getPartToLocalMatrix (const SbName &partname, SbMatrix &parttolocalmatrix, SbMatrix &localtopartmatrix)void transformMatrixLocalToWorld (const SbMatrix &frommatrix, SbMatrix &tomatrix)void transformMatrixWorldToLocal (const SbMatrix &frommatrix, SbMatrix &tomatrix)void transformMatrixToLocalSpace (const SbMatrix &frommatrix, SbMatrix &tomatrix, const SbName &fromspacepartname)virtual void setMotionMatrix (const SbMatrix &newmatrix)void valueChanged (void)const SbMatrix & getStartMotionMatrix (void)virtual void saveStartParameters (void)const SoPath * getPickPath (void) constconst SoEvent * getEvent (void) constSoPath * createPathToThis (void)const SoPath * getSurrogatePartPickedOwner (void) constconst SbName & getSurrogatePartPickedName (void) constconst SoPath * getSurrogatePartPickedPath (void) constvoid setStartingPoint (const SoPickedPoint *newpoint)void setStartingPoint (const SbVec3f &newpoint)const SbViewVolume & getViewVolume (void)void setViewVolume (const SbViewVolume &vol)const SbViewportRegion & getViewportRegion (void)void setViewportRegion (const SbViewportRegion ®)SoHandleEventAction * getHandleEventAction (void) constvoid setHandleEventAction (SoHandleEventAction *newAction)void setTempPathToThis (const SoPath *somethingclose)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)void workFieldsIntoTransform (SbMatrix &mtx)void setFrontOnProjector (ProjectorFrontSetting newval)ProjectorFrontSetting getFrontOnProjector (void) const
π Public Member Functions inherited from SoInteractionKit
SoInteractionKit (void)virtual SbBool setPartAsPath (const SbName &partname, SoPath *path)virtual SbBool setPartAsDefault (const SbName &partname, SoNode *node, SbBool onlyifdefault=TRUE)virtual SbBool setPartAsDefault (const SbName &partname, const SbName &nodename, SbBool onlyifdefault=TRUE)SbBool isPathSurrogateInMySubgraph (const SoPath *path, SoPath *&pathToOwner, SbName &surrogatename, SoPath *&surrogatepath, SbBool fillargs=TRUE)SbBool isPathSurrogateInMySubgraph (const SoPath *path)virtual SbBool setPart (const SbName &partname, SoNode *from)
π Public Member Functions inherited from SoBaseKit
SoBaseKit (void)virtual SoNode * getPart (const SbName &partname, SbBool makeifneeded)SbString getPartString (const SoBase *part)virtual SoNodeKitPath * createPathToPart (const SbName &partname, SbBool makeifneeded, const SoPath *pathtoextend=NULL)SbBool set (const char *namevaluepairliststring)SbBool set (const char *partnamestring, const char *parameterstring)virtual void doAction (SoAction *action)virtual SoChildList * getChildren (void) constvoid printDiagram (void)void printSubDiagram (const SbName &rootname, int level)void printTable (void)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)SbBool forceChildDrivenWriteRefs (SoOutput *out)
π Public Member Functions inherited from SoNode
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=FALSE) constvirtual SbBool affectsState (void) constvirtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void pick (SoPickAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void startNotify (void)virtual void notify (SoNotList *l)uint32_t getNodeId (void) constvirtual void writeInstance (SoOutput *out)virtual SoFieldContainer * copyThroughConnection (void) const
π Public Member Functions inherited from SoFieldContainer
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *input)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)SbBool getIsBuiltIn (void) constvirtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
π Public Member Functions inherited from SoBase
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constvirtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
β Static Public Member Functions β
the ones you can call without even making an instance. queen behaviour.
static SoType getClassTypeId (void)static const SoNodekitCatalog * getClassNodekitCatalog (void)static void initClass (void)static void setColinearThreshold (int newval)static int getColinearThreshold (void)
π Static Public Member Functions inherited from SoDragger
static SoType getClassTypeId (void)static const SoNodekitCatalog * getClassNodekitCatalog (void)static void setMinScale (float newminscale)static float getMinScale (void)static void workValuesIntoTransform (SbMatrix &mtx, const SbVec3f *translationptr, const SbRotation *rotationptr, const SbVec3f *scalefactorptr, const SbRotation *scaleorientationptr, const SbVec3f *centerptr)static void getTransformFast (SbMatrix &mtx, SbVec3f &translation, SbRotation &rotation, SbVec3f &scalefactor, SbRotation &scaleorientation, const SbVec3f ¢er)static void getTransformFast (SbMatrix &mtx, SbVec3f &translation, SbRotation &rotation, SbVec3f &scalefactor, SbRotation &scaleorientation)static SbMatrix appendTranslation (const SbMatrix &mtx, const SbVec3f &translation, const SbMatrix *conversion=NULL)static SbMatrix appendScale (const SbMatrix &mtx, const SbVec3f &scale, const SbVec3f &scalecenter, const SbMatrix *conversion=NULL)static SbMatrix appendRotation (const SbMatrix &mtx, const SbRotation &rot, const SbVec3f &rotcenter, const SbMatrix *conversion=NULL)static void initClass (void)static void initClasses (void)
bestie that was the whole SYNOPSIS and it was a lot π take a breath, hydrate, and get ready β the rest of this page is coming π
β¨ Static Public Member Functions inherited from SoInteractionKit
These ones come free with the family, bestie β you didn't write them, you just inherit them π
static SoType getClassTypeId (void)β grabs the class type id, the lil name tag for the classstatic const SoNodekitCatalog * getClassNodekitCatalog (void)β hands you the nodekit catalog for the classstatic void initClass (void)β sets the whole class up, one-time vibestatic void setSwitchValue (SoNode *node, const int newVal)β pokes a switch value ontonode, setting it tonewVal
πΈ Static Public Member Functions inherited from SoBaseKit
static SoType getClassTypeId (void)β same energy, class type idstatic void initClass (void)β init that classstatic const SoNodekitCatalog * getClassNodekitCatalog (void)β the class-level nodekit catalogstatic SbBool isSearchingChildren (void)β are we searching the children rn? yes/nostatic void setSearchingChildren (const SbBool newval)β flip the searching-children flag tonewval
π¦ Static Public Member Functions inherited from SoNode
static uint32_t getCompatibilityTypes (const SoType &nodetype)β returns the compatibility bitmask fornodetypestatic SoType getClassTypeId (void)β the class type id, again, iconicstatic SoNode * getByName (const SbName &name)β find a node bynamestatic int getByName (const SbName &name, SoNodeList &l)β same hunt but it dumps the finds intoland returns a countstatic void initClass (void)β init itstatic void initClasses (void)β init all the classes, plural, she's doing overtimestatic uint32_t getNextNodeId (void)β the next node id, fresh off the pressstatic int getActionMethodIndex (const SoType type)β action method index fortypestatic void getBoundingBoxS (SoAction *action, SoNode *node)β static bounding-box action hookstatic void GLRenderS (SoAction *action, SoNode *node)β static GL render hookstatic void callbackS (SoAction *action, SoNode *node)β static callback hookstatic void getMatrixS (SoAction *action, SoNode *node)β static get-matrix hookstatic void handleEventS (SoAction *action, SoNode *node)β static event handler hookstatic void pickS (SoAction *action, SoNode *node)β static pick hookstatic void rayPickS (SoAction *action, SoNode *node)β static ray-pick hookstatic void searchS (SoAction *action, SoNode *node)β static search hookstatic void writeS (SoAction *action, SoNode *node)β static write hookstatic void audioRenderS (SoAction *action, SoNode *node)β static audio render hook π§static void getPrimitiveCountS (SoAction *action, SoNode *node)β static primitive-count hook
π Static Public Member Functions inherited from SoFieldContainer
static void initClass (void)β init, as alwaysstatic SoType getClassTypeId (void)β class type id, she's everywherestatic void cleanupClass (void)β tidy up the class, self-care erastatic void initCopyDict (void)β set up the copy dictionarystatic void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)β registerscopyas a copy oforigstatic SoFieldContainer * checkCopy (const SoFieldContainer *orig)β check the copy situation fororigstatic SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)β find the copy oforig, withcopyconnectionsdeciding if connections matterstatic void copyDone (void)β we're done copying, wrap it up bestie
π Static Public Member Functions inherited from SoBase
static void initClass (void)β initstatic SoType getClassTypeId (void)β class type id (say it with me now)static void addName (SoBase *const base, const char *const name)β givesbasethe namenamestatic void removeName (SoBase *const base, const char *const name)β takes that name right back offstatic void incrementCurrentWriteCounter (void)β bumps the current write counter upstatic void decrementCurrentWriteCounter (void)β bumps it back downstatic SoBase * getNamedBase (const SbName &name, SoType type)β fetch a named base oftypestatic int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)β collect the named bases oftypeintobaselist, returns how manystatic SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)β reads frominput, dropping the result inbase, expectingexpectedtypestatic void setInstancePrefix (const SbString &c)β sets the instance prefix tocstatic void setTraceRefs (SbBool trace)β turn ref tracing on/off withtracestatic SbBool getTraceRefs (void)β is ref tracing on?static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)β wires a route from one node's field to another's, usinginputstatic SbBool readRoute (SoInput *input)β reads a route frominput
π Public Attributes π
These are the fields you can actually poke at. The main character fields, fr fr.
SoSFRotation rotationβ the rotationSoSFVec3f translationβ the translationSoSFVec3f scaleFactorβ the scale factorSoSFFloat minDiscRotDotβ the minimum disc rotation dot
π Public Attributes inherited from SoDragger
SoSFBool isActiveβ is it active? yes or no, that's the whole field
π Public Attributes inherited from SoInteractionKit
SoSFEnum renderCachingβ render caching modeSoSFEnum boundingBoxCachingβ bounding box caching modeSoSFEnum renderCullingβ render culling modeSoSFEnum pickCullingβ pick culling mode
π§ Protected Member Functions π§
For the class's eyes only β you can look but these aren't for outside hands, no cap.
virtual const SoFieldData * getFieldData (void) constβ returns the field datavirtual ~SoTransformerDragger (void)β the destructor, doing her goodbye tourvirtual SbBool setUpConnections (SbBool onoff, SbBool doitalways=FALSE)β sets up the connections,onofftoggles them,doitalwaysdefaults toFALSEvirtual void setDefaultOnNonWritingFields (void)β sets defaults on the fields that aren't being writtenvoid dragStart (void)β drag starts, let's govoid drag (void)β the drag itself, mid-motionvoid dragFinish (void)β drag's over, wrap it upvoid updateAntiSquishList (void)β refreshes the anti-squish listvoid setAllPartSwitches (int scalewhich, int rotatewhich, int translatewhich)β sets all the part switches:scalewhich,rotatewhich,translatewhichint getMouseGestureDirection (SbBool x_ok, SbBool y_ok, SbBool z_ok)β figures out the mouse gesture direction, withx_ok,y_ok,z_oktelling it which axes are allowed
π Protected Member Functions inherited from SoDragger
SoDragger (void)β the constructorvirtual ~SoDragger (void)β the destructorSbVec2f getNormalizedLocaterPosition (void)β normalized locater position, inSbVec2fSbVec2s getLocaterPosition (void)β the raw locater position, inSbVec2sSbVec2s getStartLocaterPosition (void) constβ where the locater started,constso don't even think about touching itvoid setStartLocaterPosition (SbVec2s p)β set the start locater position topSbBool isAdequateConstraintMotion (void)β is this motion adequate for the constraint?virtual SbBool shouldGrabBasedOnSurrogate (const SoPath *pickpath, const SoPath *surrogatepath)β should it grab, based onpickpathvssurrogatepath?void setCameraInfo (SoAction *action)β sets the camera info fromactionvirtual void handleEvent (SoHandleEventAction *ha)β handles the event viahavoid transferMotion (SoDragger *child)β passes motion along tochildvoid setIgnoreInBbox (SbBool newval)β sets the ignore-in-bbox flag tonewvalSbBool isIgnoreInBbox (void)β is it ignoring in bbox?virtual void getBoundingBox (SoGetBoundingBoxAction *action)β computes the bounding box foractionvoid setActiveChildDragger (SoDragger *newchilddragger)β sets the active child dragger tonewchilddraggerSoDragger * getActiveChildDragger (void) constβ returns the active child draggervoid updateDraggerCache (const SoPath *path)β refreshes the dragger cache forpath
π Protected Member Functions inherited from SoInteractionKit
virtual ~SoInteractionKit ()β destructorvirtual void copyContents (const SoFieldContainer *fromFC, SbBool copyConnections)β copies contents fromfromFC, withcopyConnectionsdeciding about connectionsvirtual SbBool setPart (const int partNum, SoNode *node)β sets part numberpartNumtonodevirtual SbBool readInstance (SoInput *in, unsigned short flags)β reads an instance frominwithflagsvirtual SbBool setAnyPartAsDefault (const SbName &partname, SoNode *node, SbBool anypart=TRUE, SbBool onlyifdefault=TRUE)β sets any part namedpartnametonodeas default;anypartdefaultsTRUE,onlyifdefaultdefaultsTRUEvirtual SbBool setAnyPartAsDefault (const SbName &partname, const SbName &nodename, SbBool anypart=TRUE, SbBool onlyifdefault=TRUE)β same deal but the default comes fromnodenameSbBool setAnySurrogatePath (const SbName &name, SoPath *path, SbBool leafcheck=FALSE, SbBool publiccheck=FALSE)β sets a surrogate path forname;leafcheckandpubliccheckboth defaultFALSEvoid connectSeparatorFields (SoSeparator *dest, SbBool onOff)β wires up separator fields ondest, toggled byonOff
πΈ Protected Member Functions inherited from SoBaseKit
virtual ~SoBaseKit ()β destructorvirtual SoNode * addToCopyDict (void) constβ adds this to the copy dictionary,constand allSoGroup * getContainerNode (const SbName &listname, SbBool makeifneeded=TRUE)β gets the container node forlistname,makeifneededdefaultsTRUEvirtual SoNode * getAnyPart (const SbName &partname, SbBool makeifneeded, SbBool leafcheck=FALSE, SbBool publiccheck=FALSE)β gets any part namedpartname;makeifneededmatters,leafcheckandpubliccheckdefaultFALSEvirtual SoNodeKitPath * createPathToAnyPart (const SbName &partname, SbBool makeifneeded, SbBool leafcheck=FALSE, SbBool publiccheck=FALSE, const SoPath *pathtoextend=NULL)β builds a path to any part;leafcheck/publiccheckdefaultFALSE,pathtoextenddefaultsNULLvirtual SbBool setAnyPart (const SbName &partname, SoNode *from, SbBool anypart=TRUE)β sets any part namedpartnamefromfrom,anypartdefaultsTRUEvoid createNodekitPartsList (void)β builds the nodekit parts listvoid createFieldList (void)β builds the field listvirtual void createDefaultParts (void)β creates the default partsconst SoNodekitParts * getNodekitPartsList (void) constβ returns the nodekit parts listconst SbList< SoSFNode * > & getCatalogInstances (void) constβ returns the catalog instances listvoid catalogError (void)β throws a catalog errorvoid countMyFields (SoOutput *out)β counts the fields, writing viaout
π§ Protected Member Functions inherited from SoNode
SoNode (void)β constructorvirtual ~SoNode (void)β destructor
π Protected Member Functions inherited from SoFieldContainer
SoFieldContainer (void)β constructorvirtual ~SoFieldContainer (void)β destructor
π¦ Protected Member Functions inherited from SoBase
SoBase (void)β constructorvirtual ~SoBase ()β destructorvirtual void destroy (void)β destroy itSbBool hasMultipleWriteRefs (void) constβ does it have multiple write refs?SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constβ writes the header toout, withisgroupandisengineflagsvoid writeFooter (SoOutput *out) constβ writes the footer tooutvirtual const char * getFileFormatName (void) constβ returns the file format name
β Static Protected Member Functions β
static const SoFieldData ** getFieldDataPtr (void)β pointer to the field data pointerstatic const SoNodekitCatalog ** getClassNodekitCatalogPtr (void)β pointer to the class nodekit catalog pointerstatic void startCB (void *f, SoDragger *d)β start callback,fanddin towstatic void motionCB (void *f, SoDragger *d)β motion callbackstatic void finishCB (void *f, SoDragger *d)β finish callbackstatic void metaKeyChangeCB (void *, SoDragger *)β meta key change callbackstatic void fieldSensorCB (void *f, SoSensor *s)β field sensor callback,fandsstatic void valueChangedCB (void *f, SoDragger *d)β value changed callbackstatic int getIgnoreAxis (SbVec2f axis[3][2], SbBool x_ok, SbBool y_ok, SbBool z_ok)β returns which axis to ignore, given theaxisarray andx_ok/y_ok/z_okstatic void makeMinorAxisPerpendicularIfColinear (SbVec2f origin, SbVec2f axisends[3][2], int index_a, int index_b)β if the minor axis is colinear, makes it perpendicular, usingorigin,axisends,index_a,index_bstatic SbBool isColinear (SbVec2f a1[2], SbVec2f a2[2], int pixels)β area1anda2colinear withinpixels?
π Static Protected Member Functions inherited from SoDragger
static const SoFieldData ** getFieldDataPtr (void)β field data pointer pointerstatic const SoNodekitCatalog ** getClassNodekitCatalogPtr (void)β class nodekit catalog pointer pointerstatic void childTransferMotionAndValueChangedCB (void *, SoDragger *)β child transfer-motion-and-value-changed callbackstatic void childValueChangedCB (void *, SoDragger *)β child value changed callbackstatic void childStartCB (void *, SoDragger *)β child start callbackstatic void childMotionCB (void *, SoDragger *)β child motion callbackstatic void childFinishCB (void *, SoDragger *)β child finish callbackstatic void childOtherEventCB (void *, SoDragger *)β child other-event callback
π Static Protected Member Functions inherited from SoInteractionKit
static const SoFieldData ** getFieldDataPtr (void)β field data pointer pointerstatic const SoNodekitCatalog ** getClassNodekitCatalogPtr (void)β class nodekit catalog pointer pointerstatic void readDefaultParts (const char *fileName, const char defaultBuffer[], int defBufSize)β reads default parts fromfileName, withdefaultBufferanddefBufSizestatic void fieldSensorCB (void *, SoSensor *)β field sensor callback
π Static Protected Member Functions inherited from SoBaseKit
static const SoFieldData ** getFieldDataPtr (void)β field data pointer pointerstatic const SoNodekitCatalog ** getClassNodekitCatalogPtr (void)β class nodekit catalog pointer pointer
π Static Protected Member Functions inherited from SoNode
static const SoFieldData ** getFieldDataPtr (void)β field data pointer pointerstatic void setNextActionMethodIndex (int index)β sets the next action method index toindexstatic int getNextActionMethodIndex (void)β returns the next action method indexstatic void incNextActionMethodIndex (void)β increments the next action method indexstatic void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)β sets compatibility types fornodetypeusingbitmask
π Static Protected Member Functions inherited from SoBase
static uint32_t getCurrentWriteCounter (void)β returns the current write counterstatic void staticDataLock (void)β locks the static datastatic void staticDataUnlock (void)β unlocks the static data
okay bestie that's the whole inheritance situation laid out π more coming, don't go anywhere β¨
π Protected Attributes π
Okay bestie, this is the part where we open up the dragger and look at all the wiring inside. π These are the protected attributes β the internal node kit pieces the class uses to build itself and to animate its feedback. Every single one of the SoSFNode ones below is, you guessed it, an SoSFNode:
axisFeedbackLocationaxisFeedbackSepcircleFeedbackAntiSquishcircleFeedbackSepcircleFeedbackTransformcircleFeedbackTransformSwitchnegXRoundWallFeedbacknegXWallFeedbacknegXWallFeedbackSwitchnegYRoundWallFeedbacknegYWallFeedbacknegYWallFeedbackSwitchnegZRoundWallFeedbacknegZWallFeedbacknegZWallFeedbackSwitchoverallStyleposXRoundWallFeedbackposXWallFeedbackposXWallFeedbackSwitchposYRoundWallFeedbackposYWallFeedbackposYWallFeedbackSwitchposZRoundWallFeedbackposZWallFeedbackposZWallFeedbackSwitchradialFeedbackradialFeedbackSwitchrotator1rotator1Activerotator1LocateGrouprotator1Switchrotator2rotator2Activerotator2LocateGrouprotator2Switchrotator3rotator3Activerotator3LocateGrouprotator3Switchrotator4rotator4Activerotator4LocateGrouprotator4Switchrotator5rotator5Activerotator5LocateGrouprotator5Switchrotator6rotator6Activerotator6LocateGrouprotator6SwitchrotatorSepscale1scale1Activescale1LocateGroupscale1Switchscale2scale2Activescale2LocateGroupscale2Switchscale3scale3Activescale3LocateGroupscale3Switchscale4scale4Activescale4LocateGroupscale4Switchscale5scale5Activescale5LocateGroupscale5Switchscale6scale6Activescale6LocateGroupscale6Switchscale7scale7Activescale7LocateGroupscale7Switchscale8scale8Activescale8LocateGroupscale8SwitchscaleBoxFeedbackscaleBoxFeedbackSwitchscaleSepsurroundScaletranslateBoxFeedbacktranslateBoxFeedbackRotationtranslateBoxFeedbackSeptranslateBoxFeedbackSwitchtranslator1translator1Activetranslator1LocateGrouptranslator1Switchtranslator2translator2Activetranslator2LocateGrouptranslator2Switchtranslator3translator3Activetranslator3LocateGrouptranslator3Switchtranslator4translator4Activetranslator4LocateGrouptranslator4Switchtranslator5translator5Activetranslator5LocateGrouptranslator5Switchtranslator6translator6Activetranslator6LocateGrouptranslator6SwitchtranslatorSepxAxisFeedbackActivexAxisFeedbackSelectxAxisFeedbackSwitchxCircleFeedbackxCircleFeedbackSwitchxCrosshairFeedbackyAxisFeedbackActiveyAxisFeedbackSelectyAxisFeedbackSwitchyCircleFeedbackyCircleFeedbackSwitchyCrosshairFeedbackzAxisFeedbackActivezAxisFeedbackSelectzAxisFeedbackSwitchzCircleFeedbackzCircleFeedbackSwitchzCrosshairFeedback
And then the non-SoSFNode ones, which are their own whole vibe:
SoFieldSensor *translFieldSensorSoFieldSensor *scaleFieldSensorSoFieldSensor *rotateFieldSensorSoNodeListantiSquishList
π Protected Attributes inherited from SoDragger
SoSFNodemotionMatrix
π Protected Attributes inherited from SoInteractionKit
SoSFNodegeomSeparatorSoSFNodetopSeparatorSoFieldSensor *fieldSensorSoSeparator *oldTopSep
π Protected Attributes inherited from SoBaseKit
SoSFNodecallbackListSoChildList *childrenSbBoolconnectionsSetUp
π Protected Attributes inherited from SoNode
uint32_tuniqueId
π Protected Attributes inherited from SoFieldContainer
SbBoolisBuiltIn
π«Ά Additional Inherited Members π«Ά
Protected Types inherited from SoBase
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
Static Protected Attributes inherited from SoNode
static uint32_tnextUniqueId= 1static intnextActionMethodIndex= 0
β¨ Detailed Description β¨
The SoTransformerDragger provides geometry for translation, scaling and rotations. π
Here's how the dragger looks with its default geometry in the inactive state:
(picture the cross-and-boxes situation, just chilling there, unbothered π§)
Translate the dragger by clicking and dragging any of the (invisible) sides. Translation will default be done in the plane of the side the end-user selected. The user can hold down a SHIFT key to lock translation to a single of the axes in the plane. By holding down a CTRL key instead, translation can be done along the plane's normal vector.
Scaling is done by dragging the corner cubes. By default, uniform scaling will be done. Hold down SHIFT before selecting any of the corners to do non-uniform scaling. Uniform scaling towards a corner-point can be accomplished by holding down CTRL before clicking and dragging one of the cubes.
Rotation is done by dragging any of the 6 end-markers of the axis cross. The initial drag direction decides which orientation the rotation will be done in. Hold down SHIFT to do free-form rotation around the sphere instead.
Lowkey important, bestie: this is a big and complex dragger which needs a fair amount of proper documentation when provided in end-user applications. If what you are trying to accomplish in your application does not really demand most of the features of this dragger, you are advised to investigate whether or not any of the less complex draggers can fulfill your requirements β so you can provide an as simple as possible user interface to your end-users. π«Ά
For the application programmer's convenience, the Coin library also provides a manipulator class called SoTransformerManip, which wraps the SoTransformerDragger into the necessary mechanisms for making direct insertion of this dragger into a scenegraph possible with very little effort. β¨
π See also
SoTransformerManip
π Member Enumeration Documentation π
enum SoTransformerDragger::State
The various possible states the dragger might be in at any given time. That is: either SoTransformerDragger::INACTIVE if there's no interaction, or any of the other values to indicate what operation the end-user is currently executing. π
π Constructor & Destructor Documentation π
SoTransformerDragger::SoTransformerDragger (void )
Default constructor, sets up the dragger nodekit catalog with the interaction and feedback geometry. π
Node kit structure (new entries versus parent class marked with arrow prefix):
and the actual tree diagram is coming right up in the next bit, so hold that thought π¦
okay so THIS is the part where the dragger shows you its whole internal lewk. it's a tree, bestie, a whole family tree of nodes, and honestly? it's giving royal lineage. π
the little --> arrows are part of how the diagram gets drawn β and if you're curious about the formatting rules themselves, that's a SoBaseKit::printDiagram() question, not a me question. π
CLASS SoTransformerDragger
-->"this"
"callbackList"
"topSeparator"
"motionMatrix"
--> "surroundScale"
--> "overallStyle"
"geomSeparator"
--> "axisFeedbackSep"
--> "axisFeedbackLocation"
--> "xAxisFeedbackSwitch"
--> "xAxisFeedbackActive"
--> "xAxisFeedbackSelect"
--> "xCrosshairFeedback"
--> "yAxisFeedbackSwitch"
--> "yAxisFeedbackActive"
--> "yAxisFeedbackSelect"
--> "yCrosshairFeedback"
--> "zAxisFeedbackSwitch"
--> "zAxisFeedbackActive"
--> "zAxisFeedbackSelect"
--> "zCrosshairFeedback"
--> "translateBoxFeedbackSep"
--> "translateBoxFeedbackSwitch"
--> "translateBoxFeedbackRotation"
--> "translateBoxFeedback"
--> "scaleBoxFeedbackSwitch"
--> "scaleBoxFeedback"
--> "posXWallFeedbackSwitch"
--> "posXWallFeedback"
--> "posXRoundWallFeedback"
--> "posYWallFeedbackSwitch"
--> "posYWallFeedback"
--> "posYRoundWallFeedback"
--> "posZWallFeedbackSwitch"
--> "posZWallFeedback"
--> "posZRoundWallFeedback"
--> "negXWallFeedbackSwitch"
--> "negXWallFeedback"
--> "negXRoundWallFeedback"
--> "negYWallFeedbackSwitch"
--> "negYWallFeedback"
--> "negYRoundWallFeedback"
--> "negZWallFeedbackSwitch"
--> "negZWallFeedback"
--> "negZRoundWallFeedback"
--> "radialFeedbackSwitch"
--> "radialFeedback"
--> "translatorSep"
--> "translator1Switch"
--> "translator1LocateGroup"
--> "translator1"
--> "translator1Active"
--> "translator2Switch"
--> "translator2LocateGroup"
--> "translator2"
--> "translator2Active"
--> "translator3Switch"
--> "translator3LocateGroup"
--> "translator3"
--> "translator3Active"
--> "translator4Switch"
--> "translator4LocateGroup"
--> "translator4"
--> "translator4Active"
--> "translator5Switch"
--> "translator5LocateGroup"
--> "translator5"
--> "translator5Active"
--> "translator6Switch"
--> "translator6LocateGroup"
--> "translator6"
--> "translator6Active"
--> "rotatorSep"
--> "rotator1Switch"
--> "rotator1LocateGroup"
--> "rotator1"
--> "rotator1Active"
--> "rotator2Switch"
--> "rotator2LocateGroup"
--> "rotator2"
--> "rotator2Active"
--> "rotator3Switch"
--> "rotator3LocateGroup"
--> "rotator3"
--> "rotator3Active"
--> "rotator4Switch"
--> "rotator4LocateGroup"
--> "rotator4"
--> "rotator4Active"
--> "rotator5Switch"
--> "rotator5LocateGroup"
--> "rotator5"
--> "rotator5Active"
--> "rotator6Switch"
--> "rotator6LocateGroup"
--> "rotator6"
--> "rotator6Active"
--> "scaleSep"
--> "scale1Switch"
--> "scale1LocateGroup"
--> "scale1"
--> "scale1Active"
--> "scale2Switch"
--> "scale2LocateGroup"
--> "scale2"
--> "scale2Active"
--> "scale3Switch"
--> "scale3LocateGroup"
--> "scale3"
--> "scale3Active"
--> "scale4Switch"
--> "scale4LocateGroup"
--> "scale4"
--> "scale4Active"
--> "scale5Switch"
--> "scale5LocateGroup"
--> "scale5"
--> "scale5Active"
--> "scale6Switch"
--> "scale6LocateGroup"
--> "scale6"
--> "scale6Active"
--> "scale7Switch"
--> "scale7LocateGroup"
--> "scale7"
--> "scale7Active"
--> "scale8Switch"
--> "scale8LocateGroup"
--> "scale8"
--> "scale8Active"
--> "circleFeedbackSep"
--> "circleFeedbackTransformSwitch"
--> "circleFeedbackAntiSquish"
--> "circleFeedbackTransform"
--> "xCircleFeedbackSwitch"
--> "xCircleFeedback"
--> "yCircleFeedbackSwitch"
--> "yCircleFeedback"
--> "zCircleFeedbackSwitch"
--> "zCircleFeedback"
(See SoBaseKit::printDiagram() for information about the output formatting.)
so like, vibe check on that tree real quick π β you've got "callbackList", then "topSeparator" holding "motionMatrix", "surroundScale" and "overallStyle", and then the big "geomSeparator" branch where all the actual interaction bits live: the axis feedback trio (xAxisFeedbackSwitch, yAxisFeedbackSwitch, zAxisFeedbackSwitch) with their active/select/crosshair kids, the translate box and scale box feedback, a whole wall situation (posXWallFeedbackSwitch / posYWallFeedbackSwitch / posZWallFeedbackSwitch / negXWallFeedbackSwitch / negYWallFeedbackSwitch / negZWallFeedbackSwitch, each with a plain and a Round wall feedback), the radialFeedbackSwitch, and then six translators π«Ά, six rotators, eight scales β¨ (yes EIGHT, she's thorough), and a circleFeedbackSep wrapping the transform switch plus the x, y and z circle feedbacks.
every single one of those switch/locate-group/active trios is its own lil unit β translator1Switch β translator1LocateGroup β translator1 + translator1Active, etc. iconic structural consistency honestly π
Detailed information on catalog parts:
and now for the part that's gonna make your eyes go π« but stay with me bestie, because this is the whole parts list β every single little piece this dragger builds inside itself. Think of it as the dragger's closet tour. Every hanger is labeled, nothing is missing, and yes there are a lot of hangers. π
Quick legend before you scroll: PVT marks each part, then comes the part name in quotes, then the class it's an instance of, and --- just means "and everything under here is nested inside it." A SoSwitch means it's a toggly on/off kind of part, SoSeparator is just a group, and the brackets on one of them list what it's allowed to hold.
CLASS SoTransformerDragger
PVT "this", SoTransformerDragger ---
"callbackList", SoNodeKitListPart [ SoCallback, SoEventCallback ]
PVT "topSeparator", SoSeparator ---
PVT "motionMatrix", SoMatrixTransform ---
"surroundScale", SoSurroundScale ---
PVT "overallStyle", SoGroup ---
PVT "geomSeparator", SoSeparator ---
PVT "translatorSep", SoSeparator ---
PVT "translator1Switch", SoSwitch ---
PVT "translator1LocateGroup", SoLocateHighlight ---
"translator1", SoSeparator ---
"translator1Active", SoSeparator ---
PVT "translator2Switch", SoSwitch ---
PVT "translator2LocateGroup", SoLocateHighlight ---
"translator2", SoSeparator ---
"translator2Active", SoSeparator ---
PVT "translator3Switch", SoSwitch ---
PVT "translator3LocateGroup", SoLocateHighlight ---
"translator3", SoSeparator ---
"translator3Active", SoSeparator ---
PVT "translator4Switch", SoSwitch ---
PVT "translator4LocateGroup", SoLocateHighlight ---
"translator4", SoSeparator ---
"translator4Active", SoSeparator ---
PVT "translator5Switch", SoSwitch ---
PVT "translator5LocateGroup", SoLocateHighlight ---
"translator5", SoSeparator ---
"translator5Active", SoSeparator ---
PVT "translator6Switch", SoSwitch ---
PVT "translator6LocateGroup", SoLocateHighlight ---
"translator6", SoSeparator ---
"translator6Active", SoSeparator ---
PVT "rotatorSep", SoSeparator ---
PVT "rotator1Switch", SoSwitch ---
PVT "rotator1LocateGroup", SoLocateHighlight ---
"rotator1", SoSeparator ---
"rotator1Active", SoSeparator ---
PVT "rotator2Switch", SoSwitch ---
PVT "rotator2LocateGroup", SoLocateHighlight ---
"rotator2", SoSeparator ---
"rotator2Active", SoSeparator ---
PVT "rotator3Switch", SoSwitch ---
PVT "rotator3LocateGroup", SoLocateHighlight ---
"rotator3", SoSeparator ---
"rotator3Active", SoSeparator ---
PVT "rotator4Switch", SoSwitch ---
PVT "rotator4LocateGroup", SoLocateHighlight ---
"rotator4", SoSeparator ---
"rotator4Active", SoSeparator ---
PVT "rotator5Switch", SoSwitch ---
PVT "rotator5LocateGroup", SoLocateHighlight ---
"rotator5", SoSeparator ---
"rotator5Active", SoSeparator ---
PVT "rotator6Switch", SoSwitch ---
PVT "rotator6LocateGroup", SoLocateHighlight ---
"rotator6", SoSeparator ---
"rotator6Active", SoSeparator ---
PVT "scaleSep", SoSeparator ---
PVT "scale1Switch", SoSwitch ---
PVT "scale1LocateGroup", SoLocateHighlight ---
"scale1", SoSeparator ---
"scale1Active", SoSeparator ---
PVT "scale2Switch", SoSwitch ---
PVT "scale2LocateGroup", SoLocateHighlight ---
"scale2", SoSeparator ---
"scale2Active", SoSeparator ---
PVT "scale3Switch", SoSwitch ---
PVT "scale3LocateGroup", SoLocateHighlight ---
"scale3", SoSeparator ---
"scale3Active", SoSeparator ---
PVT "scale4Switch", SoSwitch ---
PVT "scale4LocateGroup", SoLocateHighlight ---
"scale4", SoSeparator ---
"scale4Active", SoSeparator ---
PVT "scale5Switch", SoSwitch ---
PVT "scale5LocateGroup", SoLocateHighlight ---
"scale5", SoSeparator ---
"scale5Active", SoSeparator ---
PVT "scale6Switch", SoSwitch ---
PVT "scale6LocateGroup", SoLocateHighlight ---
"scale6", SoSeparator ---
"scale6Active", SoSeparator ---
PVT "scale7Switch", SoSwitch ---
PVT "scale7LocateGroup", SoLocateHighlight ---
"scale7", SoSeparator ---
"scale7Active", SoSeparator ---
PVT "scale8Switch", SoSwitch ---
PVT "scale8LocateGroup", SoLocateHighlight ---
"scale8", SoSeparator ---
"scale8Active", SoSeparator ---
PVT "circleFeedbackSep", SoSeparator ---
PVT "circleFeedbackTransformSwitch", SoSwitch ---
PVT "circleFeedbackAntiSquish", SoAntiSquish ---
PVT "circleFeedbackTransform", SoTransform ---
PVT "xCircleFeedbackSwitch", SoSwitch ---
"xCircleFeedback", SoSeparator ---
PVT "yCircleFeedbackSwitch", SoSwitch ---
"yCircleFeedback", SoSeparator ---
PVT "zCircleFeedbackSwitch", SoSwitch ---
"zCircleFeedback", SoSeparator ---
PVT "axisFeedbackSep", SoSeparator ---
PVT "axisFeedbackLocation", SoTranslation ---
PVT "xAxisFeedbackSwitch", SoSwitch ---
"xAxisFeedbackActive", SoSeparator ---
"xAxisFeedbackSelect", SoSeparator ---
"xCrosshairFeedback", SoSeparator ---
PVT "yAxisFeedbackSwitch", SoSwitch ---
"yAxisFeedbackActive", SoSeparator ---
"yAxisFeedbackSelect", SoSeparator ---
"yCrosshairFeedback", SoSeparator ---
PVT "zAxisFeedbackSwitch", SoSwitch ---
"zAxisFeedbackActive", SoSeparator ---
"zAxisFeedbackSelect", SoSeparator ---
"zCrosshairFeedback", SoSeparator ---
PVT "translateBoxFeedbackSep", SoSeparator ---
PVT "translateBoxFeedbackSwitch", SoSwitch ---
PVT "translateBoxFeedbackRotation", SoRotation ---
"translateBoxFeedback", SoSeparator ---
PVT "scaleBoxFeedbackSwitch", SoSwitch ---
"scaleBoxFeedback", SoSeparator ---
PVT "posXWallFeedbackSwitch", SoSwitch ---
"posXWallFeedback", SoSeparator ---
"posXRoundWallFeedback", SoSeparator ---
PVT "posYWallFeedbackSwitch", SoSwitch ---
"posYWallFeedback", SoSeparator ---
"posYRoundWallFeedback", SoSeparator ---
PVT "posZWallFeedbackSwitch", SoSwitch ---
"posZWallFeedback", SoSeparator ---
"posZRoundWallFeedback", SoSeparator ---
PVT "negXWallFeedbackSwitch", SoSwitch ---
"negXWallFeedback", SoSeparator ---
"negXRoundWallFeedback", SoSeparator ---
PVT "negYWallFeedbackSwitch", SoSwitch ---
"negYWallFeedback", SoSeparator ---
"negYRoundWallFeedback", SoSeparator ---
PVT "negZWallFeedbackSwitch", SoSwitch ---
"negZWallFeedback", SoSeparator ---
"negZRoundWallFeedback", SoSeparator ---
PVT "radialFeedbackSwitch", SoSwitch ---
"radialFeedback", SoSeparator ---
okay let's debrief on that absolute wall of text π because it's actually organized and honestly? kind of iconic.
- The top bit is the dragger's own scaffolding:
this, thencallbackList(aSoNodeKitListPartthat takesSoCallbackandSoEventCallbackβ those brackets are literally its guest list), thentopSeparator,motionMatrix,surroundScale,overallStyleandgeomSeparator. That's the skeleton, no cap. - Then six translator slots:
translator1throughtranslator6, each one wrapped in its ownSoSwitchandSoLocateHighlight, and each with a plain part and anActivetwin. TheActiveones are the glow-up versions that show up when you're actually using them. β¨ - Then six rotator slots:
rotator1β¦rotator6. Same exact structure β Switch, LocateHighlight, plain,Active. Consistency is the vibe. π - Then eight scale slots:
scale1β¦scale8. Yeah, eight, because scaling gets the most handles. She's greedy but she's thriving. π - Then the circle feedback crew:
circleFeedbackSep,circleFeedbackTransformSwitch,circleFeedbackAntiSquish,circleFeedbackTransform, plus one switch-and-separator pair for each ofx,y,z(xCircleFeedbackSwitch/xCircleFeedback,yCircleFeedbackSwitch/yCircleFeedback,zCircleFeedbackSwitch/zCircleFeedback). π - Then the axis feedback crew:
axisFeedbackSep,axisFeedbackLocation, and thenxAxisFeedbackSwitch,yAxisFeedbackSwitch,zAxisFeedbackSwitch, each holding anActive, aSelect, and aCrosshairFeedbackseparator (xCrosshairFeedback,yCrosshairFeedback,zCrosshairFeedback). That's the β you see lining up with the axes, bestie. - Then the boxes:
translateBoxFeedbackSep,translateBoxFeedbackSwitch,translateBoxFeedbackRotation,translateBoxFeedback, thenscaleBoxFeedbackSwitchandscaleBoxFeedback. π¦ - Then the wall feedback, and omg there are six of them:
posX,posY,posZ,negX,negY,negZ, each with a...WallFeedbackSwitch, a...WallFeedbackand a...RoundWallFeedback(posXWallFeedbackSwitch,posXWallFeedback,posXRoundWallFeedback,posYWallFeedbackSwitch,posYWallFeedback,posYRoundWallFeedback,posZWallFeedbackSwitch,posZWallFeedback,posZRoundWallFeedback,negXWallFeedbackSwitch,negXWallFeedback,negXRoundWallFeedback,negYWallFeedbackSwitch,negYWallFeedback,negYRoundWallFeedback,negZWallFeedbackSwitch,negZWallFeedback,negZRoundWallFeedback). - And finally the radial feedback:
radialFeedbackSwitchholdingradialFeedback. The last little sparkle at the end. π
fr fr, if you want the actual formatting rules for this kind of dump, the page says to go look at SoBaseKit::printTable().
SoTransformerDragger::~SoTransformerDragger (void ) β [protected], [virtual]
Protected destructor, babe. π«Ά She's not for you to call directly.
(Dragger classes are derived from SoBase, so they are reference counted and automatically destroyed when their reference count goes to 0. Translation: she keeps track of how many people are holding her, and the second nobody is, she dips. main character exit, honestly. π
)
π Member Function Documentation π
Okay bestie, function lore drop time. Every method, every flag, every βinternal, donβt worry about itβ β all here. No skips. β¨
SoType SoTransformerDragger::getTypeId (void ) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and βdownwardβ casting. Fr fr.
Usage example:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
}
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Reimplemented from SoDragger.
const SoFieldData * SoTransformerDragger::getFieldData (void ) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.
Reimplemented from SoDragger.
const SoNodekitCatalog * SoTransformerDragger::getNodekitCatalog (void ) const [virtual]
Returns the nodekit catalog which defines the layout of this classβ kit.
Reimplemented from SoDragger.
SoTransformerDragger::State SoTransformerDragger::getCurrentState (void )
Returns an indicator for the current operation executed on the dragger by the end-user β or SoTransformerDragger::INACTIVE if none. Iconic little state check.
SbBool SoTransformerDragger::setUpConnections (SbBool onoff, SbBool doitalways = FALSE) [protected], [virtual]
Sets up all internal connections for instances of this class.
(This method will usually not be of interest to the application programmer, unless you want to extend the library with new custom nodekits or dragger classes. If so, see the SoBaseKit class documentation.)
Reimplemented from SoInteractionKit.
void SoTransformerDragger::setDefaultOnNonWritingFields (void ) [protected], [virtual]
(Be aware that this method is unlikely to be of interest to the application programmer who does not want to extend the library with new custom nodekits or draggers. If you indeed are writing extensions, see the information in the SoBaseKit class documentation.)
This is a virtual method, and the code in it should call SoField::setDefault() with argument TRUE on part fields that should not be written upon scenegraph export operations.
This is typically done when:
- field value is
NULLand part isNULLby default - it is a leaf
SoGrouporSoSeparatornode with no children - it is a leaf listpart with no children and an
SoGrouporSoSeparatorcontainer - it is a non-leaf part and itβs of
SoGrouptype and all fields are at their default values
Subclasses should usually override this to do additional settings for new member fields. From the subclass, do remember to call βupwardsβ to your superclassβ setDefaultOnNonWritingFields() method.
Reimplemented from SoDragger.
void SoTransformerDragger::startCB (void * f, SoDragger * d) [static], [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. Bestie, itβs giving βlibrary business.β
void SoTransformerDragger::motionCB (void * f, SoDragger * d) [static], [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
void SoTransformerDragger::finishCB (void * f, SoDragger * d) [static], [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
void SoTransformerDragger::metaKeyChangeCB (void * , SoDragger * d) [static], [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
void SoTransformerDragger::fieldSensorCB (void * d, SoSensor * s) [static], [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
void SoTransformerDragger::valueChangedCB (void * f, SoDragger * d) [static], [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
void SoTransformerDragger::dragStart (void ) [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Called when dragger is selected (picked) by the user.
void SoTransformerDragger::drag (void ) [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Called when user drags the mouse after picking the dragger.
void SoTransformerDragger::dragFinish (void ) [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Called when mouse button is released after picking and interacting with the dragger.
int SoTransformerDragger::getMouseGestureDirection (SbBool x_ok, SbBool y_ok, SbBool z_ok) [protected]
Not implemented in Coin; should probably not have been public in the Open Inventor API. Weβll consider to implement it if requested. No cap, itβs just sitting there.
int SoTransformerDragger::getIgnoreAxis (SbVec2f axis[3][2], SbBool x_ok, SbBool y_ok, SbBool z_ok) [static], [protected]
Not implemented in Coin; should probably not have been public in the Open Inventor API. Weβll consider to implement it if requested.
void SoTransformerDragger::makeMinorAxisPerpendicularIfColinear (SbVec2f origin, SbVec2f axisends[3][2], int index_a, int index_b) [static], [protected]
Not implemented in Coin; should probably not have been public in the Open Inventor API. Weβll consider to implement it if requested.
SbBool SoTransformerDragger::isColinear (SbVec2f a1[2], SbVec2f a2[2], int pixels) [static], [protected]
Not implemented in Coin; should probably not have been public in the Open Inventor API. Weβll consider to implement it if requested.
π Member Data Documentation π
SoSFRotation SoTransformerDragger::rotation
This field is continuously updated to contain the orientation of the dragger.
SoSFVec3f SoTransformerDragger::translation
The draggerβs offset position from the local origo.
SoSFVec3f SoTransformerDragger::scaleFactor
Continuously updated to contain the current vector of scaling along the X, Y and Z axes.
SoFieldSensor* SoTransformerDragger::translFieldSensor [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
SoFieldSensor* SoTransformerDragger::scaleFieldSensor [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
SoFieldSensor* SoTransformerDragger::rotateFieldSensor [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
SoNodeList SoTransformerDragger::antiSquishList [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
π Author π
Generated automatically by Doxygen for Coin from the source code.
And thatβs the whole page, bestie! π Shoutout to the footerβs source/version and date energy: Coin, Version 3.1.3, SoTransformerDragger(3) β the stamp is stamped, the lore is complete. π¦β¨
π¦ where this page comes from
- fedora 43: Coin3-devel 3.1.3-40.fc43 Β· GPL-2.0-only
- fedora 43: Coin3-devel 3.1.3-40.fc43 Β· GPL-2.0-only
- fedora 44: Coin3-devel 3.1.3-42.fc44 Β· GPL-2.0-only
- fedora 44: Coin3-devel 3.1.3-42.fc44 Β· GPL-2.0-only
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms