SoTransformSeparator(3)

πŸ“¦ version 3.1.3, in fedora 43, fedora 44

✨ SoTransformSeparator(3) β€” Library Functions Manual ✨

πŸ’… NAME πŸ’…

SoTransformSeparator β€” bestie, this class is a group node preserving the current transformations. Lowkey iconic, highkey useful. πŸ’–


🌸 SYNOPSIS 🌸

#include <Inventor/nodes/SoTransformSeparator.h>

Inherits SoGroup. Periodt. πŸ’…

πŸ’– Public Member Functions πŸ’–

  • virtual SoType getTypeId (void) const
  • SoTransformSeparator (void)
  • SoTransformSeparator (int nChildren)
  • virtual void doAction (SoAction *action)
  • virtual void callback (SoCallbackAction *action)
  • virtual void GLRender (SoGLRenderAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)

πŸ¦‹ Public Member Functions inherited from SoGroup πŸ¦‹

  • SoGroup (void)
  • SoGroup (int nchildren)
  • virtual void addChild (SoNode *node)
  • virtual void insertChild (SoNode *child, int newchildindex)
  • virtual SoNode * getChild (int index) const
  • virtual int findChild (const SoNode *node) const
  • virtual int getNumChildren (void) const
  • virtual void removeChild (int childindex)
  • virtual void removeChild (SoNode *child)
  • virtual void removeAllChildren (void)
  • virtual void replaceChild (int index, SoNode *newchild)
  • virtual void replaceChild (SoNode *oldchild, SoNode *newchild)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual SoChildList * getChildren (void) const

🌈 Public Member Functions inherited from SoNode 🌈

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual SbBool affectsState (void) const
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • virtual void notify (SoNotList *l)
  • uint32_t getNodeId (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual SoFieldContainer * copyThroughConnection (void) const

πŸ’– Public Member Functions inherited from SoFieldContainer πŸ’–

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

🫢 Public Member Functions inherited from SoBase 🫢

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

⭐ Static Public Member Functions ⭐

  • static SoType getClassTypeId (void)
  • static void initClass (void)

✨ Static Public Member Functions inherited from SoGroup ✨

  • static SoType getClassTypeId (void)
  • static void initClass (void)

🌟 Static Public Member Functions inherited from SoNode 🌟

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void)
  • static void initClasses (void)
  • static uint32_t getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

πŸ’œ Static Public Member Functions inherited from SoFieldContainer πŸ’œ

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

πŸ¦„ Static Public Member Functions inherited from SoBase πŸ¦„

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

πŸŽ€ Protected Member Functions πŸŽ€

  • virtual const SoFieldData * getFieldData (void) const
  • virtual ~SoTransformSeparator ()

🌸 Protected Member Functions inherited from SoGroup 🌸

  • virtual ~SoGroup ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)
  • virtual SbBool readChildren (SoInput *in)
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)

πŸ’ Protected Member Functions inherited from SoNode πŸ’

  • SoNode (void)
  • virtual ~SoNode ()

🌺 Protected Member Functions inherited from SoFieldContainer 🌺

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

🌻 Protected Member Functions inherited from SoBase 🌻

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const

πŸ“ Static Protected Member Functions πŸ“

  • static const SoFieldData ** getFieldDataPtr (void)

🧚 Static Protected Member Functions inherited from SoGroup 🧚

  • static const SoFieldData ** getFieldDataPtr (void)

πŸ¦‹ Static Protected Member Functions inherited from SoNode πŸ¦‹

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

πŸ’« Static Protected Member Functions inherited from SoBase πŸ’«

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

πŸ‘‘ Additional Inherited Members πŸ‘‘

🌈 Public Types inherited from SoNode 🌈

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }

πŸ’… Protected Types inherited from SoBase πŸ’…

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

πŸŽ€ Protected Attributes inherited from SoGroup πŸŽ€

  • SoChildList * children

✨ Protected Attributes inherited from SoNode ✨

  • uint32_t uniqueId

🌸 Protected Attributes inherited from SoFieldContainer 🌸

  • SbBool isBuiltIn

🌟 Static Protected Attributes inherited from SoNode 🌟

  • static uint32_t nextUniqueId = 1
  • static int nextActionMethodIndex = 0

πŸ’– Detailed Description πŸ’–

Okay so bestie, the SoTransformSeparator class is a group node preserving the current transformations. It's giving major SoSeparator energy, but make it focused: it only stores and restores the current model matrix transformation. Everything else? Other appearance settings, like materials, textures, cameras, lights, etc, will affect the remaining parts of the scenegraph after traversal, just like as for the SoGroup node. No cap. πŸ’…

FILE FORMAT/DEFAULTS:

TransformSeparator {
}

🌟 See also 🌟

  • SoSeparator
  • SoGroup

πŸ’… Constructor & Destructor Documentation πŸ’…

SoTransformSeparator::SoTransformSeparator (void )

Default constructor. It's the no-args vibe, periodt. ✨

SoTransformSeparator::SoTransformSeparator (int nChildren)

Constructor. Bestie, pass in nChildren as the approximate number of children which is expected to be inserted below this node. The number need not be exact, as it is only used as a hint for better memory resource allocation. So don't stress about precision, it's just a lil' hint. πŸŽ€

SoTransformSeparator::~SoTransformSeparator () [protected], [virtual]

Destructor. Protected and virtual, so it's not for public consumption, iykyk. πŸ’…

πŸ’– Member Function Documentation πŸ’–


✨ SoType SoTransformSeparator::getTypeId (void ) const [virtual] ✨

okay so bestie, this one hands you back the type identification of any object that inherits from SoBase. what's it for? run-time type checking and "downward" casting. it's giving main character energy for the type system πŸ’…

usage example, literally copy-paste:

void foo(SoNode * node)
{
  if (node->getTypeId() == SoFile::getClassTypeId()) {
    SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
  }
}

now for the app programmers who wanna extend the library with new nodes, engines, nodekits, draggers or whatever β€” this method needs to be overridden in all subclasses. it's usually done as part of setting up the full type system for extension classes, which is normally accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on. fr fr, that's the vibe.

for more info on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.

Reimplemented from SoGroup.


πŸ¦‹ const SoFieldData * SoTransformSeparator::getFieldData (void ) const [protected], [virtual] πŸ¦‹

returns a pointer to the class-wide field data storage object for this instance. and if there are no fields present? it returns NULL. that's it, no cap.

Reimplemented from SoGroup.


🌸 void SoTransformSeparator::doAction (SoAction * action) [virtual] 🌸

this function performs the typical operation of a node for any action. lowkey iconic that one method handles all the action types.

Reimplemented from SoGroup.


πŸŽ€ void SoTransformSeparator::callback (SoCallbackAction * action) [virtual] πŸŽ€

Action method for SoCallbackAction.

simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. it's giving useful, bestie.

Reimplemented from SoGroup.


πŸ”₯ void SoTransformSeparator::GLRender (SoGLRenderAction * action) [virtual] πŸ”₯

Action method for the SoGLRenderAction.

this is called during rendering traversals. nodes influencing the rendering state in any way, or who wants to throw geometry primitives at OpenGL, overrides this method. yes, throw β€” that's the original wording and it's sending me 😭

Reimplemented from SoGroup.


πŸ’œ void SoTransformSeparator::pick (SoPickAction * action) [virtual] πŸ’œ

Action method for SoPickAction.

does common processing for SoPickAction action instances. short, sweet, slay.

Reimplemented from SoGroup.


🌈 void SoTransformSeparator::getBoundingBox (SoGetBoundingBoxAction * action) [virtual] 🌈

Action method for the SoGetBoundingBoxAction.

calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node. so basically it's making sure the action knows where this node lives in space 🫢

nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables.

Reimplemented from SoGroup.


⭐ void SoTransformSeparator::getMatrix (SoGetMatrixAction * action) [virtual] ⭐

Action method for SoGetMatrixAction.

updates action by accumulating with the transformation matrix of this node (if any). if any. that's the caveat, don't forget it πŸ’…

Reimplemented from SoGroup.


πŸ“ void SoTransformSeparator::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual] πŸ“

Action method for the SoGetPrimitiveCountAction.

calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action. counting them like they're stickers in a collection fr fr.

nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.

Reimplemented from SoGroup.


🧚 void SoTransformSeparator::audioRender (SoAudioRenderAction * action) [virtual] 🧚

Action method for SoAudioRenderAction.

does common processing for SoAudioRenderAction action instances. sound on, bestie πŸ”Š

Reimplemented from SoGroup.


πŸ‘‘ Author πŸ‘‘

Generated automatically by Doxygen for Coin from the source code.


and that's the whole page, bestie πŸ’– we made it to the end, no skips, no summaries, every single method accounted for. this was Coin Version 3.1.3, SoTransformSeparator(3) β€” periodt. go touch some scene graph 🌸

πŸ“¦ where this page comes from