SoTransform(3)

πŸ“¦ version 3.1.3, in fedora 43, fedora 44

🌸 SoTransform(3) 🌸

✨ NAME ✨

SoTransform β€” it's the "all-purpose" transformation node type, bestie. Like, the Swiss Army knife of moving stuff around in your scene graph. πŸ’…βœ¨

✨ SYNOPSIS ✨

#include <Inventor/nodes/SoTransform.h>

Inherits SoTransformation.

Inherited by SoTransformManip.

πŸ’– Public Member Functions πŸ’–

  • virtual SoType getTypeId (void) const
  • SoTransform (void)
  • void pointAt (const SbVec3f &frompoint, const SbVec3f &topoint)
  • void getScaleSpaceMatrix (SbMatrix &mat, SbMatrix &inv) const
  • void getRotationSpaceMatrix (SbMatrix &mat, SbMatrix &inv) const
  • void getTranslationSpaceMatrix (SbMatrix &mat, SbMatrix &inv) const
  • void multLeft (const SbMatrix &mat)
  • void multRight (const SbMatrix &mat)
  • void combineLeft (SoTransformation *nodeonright)
  • void combineRight (SoTransformation *nodeonleft)
  • void setMatrix (const SbMatrix &mat)
  • void recenter (const SbVec3f &newcenter)
  • virtual void doAction (SoAction *action)
  • virtual void GLRender (SoGLRenderAction *action)
  • virtual void callback (SoCallbackAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

πŸ’– Public Member Functions inherited from SoNode πŸ’–

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual SbBool affectsState (void) const
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • virtual void notify (SoNotList *l)
  • uint32_t getNodeId (void) const
  • virtual SoChildList * getChildren (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
  • virtual SoFieldContainer * copyThroughConnection (void) const

πŸ’– Public Member Functions inherited from SoFieldContainer πŸ’–

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

πŸ’– Public Member Functions inherited from SoBase πŸ’–

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

πŸ’– Static Public Member Functions πŸ’–

  • static SoType getClassTypeId (void)
  • static void initClass (void)

πŸ’– Static Public Member Functions inherited from SoTransformation πŸ’–

  • static SoType getClassTypeId (void)
  • static void initClass (void)

πŸ’– Static Public Member Functions inherited from SoNode πŸ’–

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void)
  • static void initClasses (void)
  • static uint32_t getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

πŸ’– Static Public Member Functions inherited from SoFieldContainer πŸ’–

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

πŸ’– Static Public Member Functions inherited from SoBase πŸ’–

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

πŸ’– Public Attributes πŸ’–

  • SoSFVec3f translation
  • SoSFRotation rotation
  • SoSFVec3f scaleFactor
  • SoSFRotation scaleOrientation
  • SoSFVec3f center

πŸ’– Protected Member Functions πŸ’–

  • virtual const SoFieldData * getFieldData (void) const
  • virtual ~SoTransform ()

πŸ’– Protected Member Functions inherited from SoTransformation πŸ’–

  • SoTransformation (void)
  • virtual ~SoTransformation ()

πŸ’– Protected Member Functions inherited from SoNode πŸ’–

  • SoNode (void)
  • virtual ~SoNode ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

πŸ’– Protected Member Functions inherited from SoFieldContainer πŸ’–

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

πŸ’– Protected Member Functions inherited from SoBase πŸ’–

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const

πŸ’– Static Protected Member Functions πŸ’–

  • static const SoFieldData ** getFieldDataPtr (void)

πŸ’– Static Protected Member Functions inherited from SoTransformation πŸ’–

  • static const SoFieldData ** getFieldDataPtr (void)

πŸ’– Static Protected Member Functions inherited from SoNode πŸ’–

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

πŸ’– Static Protected Member Functions inherited from SoBase πŸ’–

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

πŸ’– Additional Inherited Members πŸ’–

  • Public Types inherited from SoNode:
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }
  • Protected Types inherited from SoBase:
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
  • Protected Attributes inherited from SoNode: uint32_t uniqueId
  • Protected Attributes inherited from SoFieldContainer: SbBool isBuiltIn
  • Static Protected Attributes inherited from SoNode: static uint32_t nextUniqueId = 1 static int nextActionMethodIndex = 0

✨ Detailed Description ✨

The SoTransform class is the "all-purpose" transformation node type. Like, it does it all, bestie. πŸ’…

Like SoMatrixTransform, nodes of this type gives the application programmer maximum flexibility when specifying geometry transformations in a scene graph. If you want to set and keep the various components of the transformation matrix in separate entities, this node type is preferable, though. πŸ‘‘

The order of operations is: first scaling is done, then rotation, then translation. So scale, rotate, translate β€” in that order, periodt. ✨

FILE FORMAT/DEFAULTS:

Transform {
    translation 0 0 0
    rotation 0 0 1  0
    scaleFactor 1 1 1
    scaleOrientation 0 0 1  0
    center 0 0 0
}

✨ Constructor & Destructor Documentation ✨

πŸ’– SoTransform::SoTransform (void ) πŸ’–

Constructor. It's giving new node energy. πŸŽ€

πŸ’– SoTransform::~SoTransform () [protected], [virtual] πŸ’–

Destructor. Bye bestie, clean up your resources. πŸ’€


πŸ’– Member Function Documentation πŸ’–

✨ SoType SoTransform::getTypeId (void ) const [virtual] ✨

Okay bestie, this one returns the type identification of an object derived from a class inheriting SoBase. It's used for run-time type checking and "downward" casting. Run-time tea, basically. β˜•

Usage example:

void foo(SoNode * node)
{
  if (node->getTypeId() == SoFile::getClassTypeId()) {
    SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
  }
}

For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.

Reimplemented from SoTransformation.

Reimplemented in SoCenterballManip, SoHandleBoxManip, SoJackManip, SoTabBoxManip, SoTrackballManip, SoTransformBoxManip, SoTransformerManip, and SoTransformManip.


πŸ’… const SoFieldData * SoTransform::getFieldData (void ) const [protected], [virtual] πŸ’…

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. No fields? No problem, bestie.

Reimplemented from SoTransformation.

Reimplemented in SoCenterballManip, SoHandleBoxManip, SoJackManip, SoTabBoxManip, SoTrackballManip, SoTransformBoxManip, SoTransformerManip, and SoTransformManip.


πŸ¦‹ void SoTransform::pointAt (const SbVec3f & frompoint, const SbVec3f & topoint) πŸ¦‹

Sets the transformation to translate to frompoint, with a rotation so that the (0,0,-1) vector is rotated into the vector from frompoint to topoint. It's giving "look at me" energy, but for vectors.


🌸 void SoTransform::getScaleSpaceMatrix (SbMatrix & mat, SbMatrix & inv) const 🌸

Calculates the matrices to/from scale space. Scale space said slay.


πŸŽ€ void SoTransform::getRotationSpaceMatrix (SbMatrix & mat, SbMatrix & inv) const πŸŽ€

Calculates the matrices to/from rotation space. Spin cycle, but make it math.


πŸ’œ void SoTransform::getTranslationSpaceMatrix (SbMatrix & mat, SbMatrix & inv) const πŸ’œ

Calculates the matrices to/from translation space. Moving, moving, yeah.


πŸ”₯ void SoTransform::multLeft (const SbMatrix & mat) πŸ”₯

Premultiplies this transformation by mat. Left side, represent.


⭐ void SoTransform::multRight (const SbMatrix & mat) ⭐

Postmultiplies this transformation by mat. Right side, your turn.


🧚 void SoTransform::combineLeft (SoTransformation * nodeonright) 🧚

Premultiplies this transformation by the transformation in nodeonright. Combining like a bestie group project.


🌈 void SoTransform::combineRight (SoTransformation * nodeonleft) 🌈

Postmultiplies this transformation by the transformation in nodeonleft. Other side, same energy.


πŸ’€ void SoTransform::setMatrix (const SbMatrix & mat) πŸ’€

Sets the fields to create a transformation equal to mat. One matrix to rule them all, no cap.


πŸ™ˆ void SoTransform::recenter (const SbVec3f & newcenter) πŸ™ˆ

Sets the center field to newcenter. This might affect one or more of the other fields. She's changing, and that's valid.


πŸ‘‘ void SoTransform::doAction (SoAction * action) [virtual] πŸ‘‘

This function performs the typical operation of a node for any action. Main character behavior.

Reimplemented from SoNode.

Reimplemented in SoTransformManip.


πŸ“ void SoTransform::GLRender (SoGLRenderAction * action) [virtual] πŸ“

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. Throwing primitives? Iconic.

Reimplemented from SoNode.

Reimplemented in SoTransformManip.


🫢 void SoTransform::callback (SoCallbackAction * action) [virtual] 🫢

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. Just here to spill the scene graph tea.

Reimplemented from SoNode.

Reimplemented in SoTransformManip.


πŸŽ€ void SoTransform::getBoundingBox (SoGetBoundingBoxAction * action) [virtual] πŸŽ€

Action method for the SoGetBoundingBoxAction.

Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node.

Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables. Bounding box? More like bounding bestie.

Reimplemented from SoNode.

Reimplemented in SoTransformManip.


πŸ’œ void SoTransform::getMatrix (SoGetMatrixAction * action) [virtual] πŸ’œ

Action method for SoGetMatrixAction.

Updates action by accumulating with the transformation matrix of this node (if any). If any, bestie. If any.

Reimplemented from SoNode.

Reimplemented in SoTransformManip.


🌸 void SoTransform::pick (SoPickAction * action) [virtual] 🌸

Action method for SoPickAction.

Does common processing for SoPickAction action instances. Pick me, choose me, process me.

Reimplemented from SoNode.

Reimplemented in SoTransformManip.


⭐ void SoTransform::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual] ⭐

Action method for the SoGetPrimitiveCountAction.

Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.

Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables. Counting triangles like it's a vibe check.

Reimplemented from SoNode.


πŸŽ€ Member Data Documentation πŸŽ€

πŸ’– SoSFVec3f SoTransform::translation

The translation part of the transformation. Move, bestie.


πŸ¦‹ SoSFRotation SoTransform::rotation

The rotation part of the transformation.

Note that there is one very common mistake that is easy to make when setting the value of a an SoSFRotation field, and that is to inadvertently use the wrong SbRotation constructor. This example should clarify the problem:

mytransformnode->rotation.setValue(0, 0, 1, 1.5707963f);

The programmer clearly tries to set a PI/2 rotation around the Z axis, but this will fail, as the SbRotation constructor invoked above is the one that takes as arguments the 4 floats of a quaternion. What the programmer almost certainly wanted to do was to use the SbRotation constructor that takes a rotation vector and a rotation angle, which is invoked like this:

mytransformnode->rotation.setValue(SbVec3f(0, 0, 1), 1.5707963f);
Bestie, do NOT use the quaternion constructor by accident. That's the plot twist nobody asked for. πŸ’€

🌈 SoSFVec3f SoTransform::scaleFactor

The scaling part of the transformation. Bigger, smaller, still that girl.


🧚 SoSFRotation SoTransform::scaleOrientation

The orientation the object is set to before scaling. Pre-scale glow-up orientation.


πŸ‘‘ SoSFVec3f SoTransform::center

The center point for the rotation. Center of attention, literally.


✨ Author ✨

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Okay so that's the whole page β€” sourced from Coin Version 3.1.3, and it's SoTransform(3). The footer didn't give a date, so consider it timeless, periodt. πŸ’…βœ¨

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