SoTransform(3)
πΈ SoTransform(3) πΈ
β¨ NAME β¨
SoTransform β it's the "all-purpose" transformation node type, bestie. Like, the Swiss Army knife of moving stuff around in your scene graph. π
β¨
β¨ SYNOPSIS β¨
#include <Inventor/nodes/SoTransform.h>
Inherits SoTransformation.
Inherited by SoTransformManip.
π Public Member Functions π
virtual SoType getTypeId (void) constSoTransform (void)void pointAt (const SbVec3f &frompoint, const SbVec3f &topoint)void getScaleSpaceMatrix (SbMatrix &mat, SbMatrix &inv) constvoid getRotationSpaceMatrix (SbMatrix &mat, SbMatrix &inv) constvoid getTranslationSpaceMatrix (SbMatrix &mat, SbMatrix &inv) constvoid multLeft (const SbMatrix &mat)void multRight (const SbMatrix &mat)void combineLeft (SoTransformation *nodeonright)void combineRight (SoTransformation *nodeonleft)void setMatrix (const SbMatrix &mat)void recenter (const SbVec3f &newcenter)virtual void doAction (SoAction *action)virtual void GLRender (SoGLRenderAction *action)virtual void callback (SoCallbackAction *action)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void pick (SoPickAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
π Public Member Functions inherited from SoNode π
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=FALSE) constvirtual SbBool affectsState (void) constvirtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void rayPick (SoRayPickAction *action)virtual void search (SoSearchAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)virtual void notify (SoNotList *l)uint32_t getNodeId (void) constvirtual SoChildList * getChildren (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection (void) const
π Public Member Functions inherited from SoFieldContainer π
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *input)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)SbBool getIsBuiltIn (void) constvirtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
π Public Member Functions inherited from SoBase π
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constvirtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
π Static Public Member Functions π
static SoType getClassTypeId (void)static void initClass (void)
π Static Public Member Functions inherited from SoTransformation π
static SoType getClassTypeId (void)static void initClass (void)
π Static Public Member Functions inherited from SoNode π
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)static void initClasses (void)static uint32_t getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
π Static Public Member Functions inherited from SoFieldContainer π
static void initClass (void)static SoType getClassTypeId (void)static void cleanupClass (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
π Static Public Member Functions inherited from SoBase π
static void initClass (void)static SoType getClassTypeId (void)static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *input)
π Public Attributes π
SoSFVec3f translationSoSFRotation rotationSoSFVec3f scaleFactorSoSFRotation scaleOrientationSoSFVec3f center
π Protected Member Functions π
virtual const SoFieldData * getFieldData (void) constvirtual ~SoTransform ()
π Protected Member Functions inherited from SoTransformation π
SoTransformation (void)virtual ~SoTransformation ()
π Protected Member Functions inherited from SoNode π
SoNode (void)virtual ~SoNode ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
π Protected Member Functions inherited from SoFieldContainer π
SoFieldContainer (void)virtual ~SoFieldContainer ()
π Protected Member Functions inherited from SoBase π
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) const
π Static Protected Member Functions π
static const SoFieldData ** getFieldDataPtr (void)
π Static Protected Member Functions inherited from SoTransformation π
static const SoFieldData ** getFieldDataPtr (void)
π Static Protected Member Functions inherited from SoNode π
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
π Static Protected Member Functions inherited from SoBase π
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
π Additional Inherited Members π
- Public Types inherited from
SoNode:
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }
- Protected Types inherited from
SoBase:
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
- Protected Attributes inherited from
SoNode:uint32_t uniqueId - Protected Attributes inherited from
SoFieldContainer:SbBool isBuiltIn - Static Protected Attributes inherited from
SoNode:static uint32_t nextUniqueId = 1static int nextActionMethodIndex = 0
β¨ Detailed Description β¨
The SoTransform class is the "all-purpose" transformation node type. Like, it does it all, bestie. π
Like SoMatrixTransform, nodes of this type gives the application programmer maximum flexibility when specifying geometry transformations in a scene graph. If you want to set and keep the various components of the transformation matrix in separate entities, this node type is preferable, though. π
The order of operations is: first scaling is done, then rotation, then translation. So scale, rotate, translate β in that order, periodt. β¨
FILE FORMAT/DEFAULTS:
Transform {
translation 0 0 0
rotation 0 0 1 0
scaleFactor 1 1 1
scaleOrientation 0 0 1 0
center 0 0 0
}
β¨ Constructor & Destructor Documentation β¨
π SoTransform::SoTransform (void ) π
Constructor. It's giving new node energy. π
π SoTransform::~SoTransform () [protected], [virtual] π
Destructor. Bye bestie, clean up your resources. π
π Member Function Documentation π
β¨ SoType SoTransform::getTypeId (void ) const [virtual] β¨
Okay bestie, this one returns the type identification of an object derived from a class inheriting SoBase. It's used for run-time type checking and "downward" casting. Run-time tea, basically. β
Usage example:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
}
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Reimplemented from SoTransformation.
Reimplemented in SoCenterballManip, SoHandleBoxManip, SoJackManip, SoTabBoxManip, SoTrackballManip, SoTransformBoxManip, SoTransformerManip, and SoTransformManip.
π
const SoFieldData * SoTransform::getFieldData (void ) const [protected], [virtual] π
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. No fields? No problem, bestie.
Reimplemented from SoTransformation.
Reimplemented in SoCenterballManip, SoHandleBoxManip, SoJackManip, SoTabBoxManip, SoTrackballManip, SoTransformBoxManip, SoTransformerManip, and SoTransformManip.
π¦ void SoTransform::pointAt (const SbVec3f & frompoint, const SbVec3f & topoint) π¦
Sets the transformation to translate to frompoint, with a rotation so that the (0,0,-1) vector is rotated into the vector from frompoint to topoint. It's giving "look at me" energy, but for vectors.
πΈ void SoTransform::getScaleSpaceMatrix (SbMatrix & mat, SbMatrix & inv) const πΈ
Calculates the matrices to/from scale space. Scale space said slay.
π void SoTransform::getRotationSpaceMatrix (SbMatrix & mat, SbMatrix & inv) const π
Calculates the matrices to/from rotation space. Spin cycle, but make it math.
π void SoTransform::getTranslationSpaceMatrix (SbMatrix & mat, SbMatrix & inv) const π
Calculates the matrices to/from translation space. Moving, moving, yeah.
π₯ void SoTransform::multLeft (const SbMatrix & mat) π₯
Premultiplies this transformation by mat. Left side, represent.
β void SoTransform::multRight (const SbMatrix & mat) β
Postmultiplies this transformation by mat. Right side, your turn.
π§ void SoTransform::combineLeft (SoTransformation * nodeonright) π§
Premultiplies this transformation by the transformation in nodeonright. Combining like a bestie group project.
π void SoTransform::combineRight (SoTransformation * nodeonleft) π
Postmultiplies this transformation by the transformation in nodeonleft. Other side, same energy.
π void SoTransform::setMatrix (const SbMatrix & mat) π
Sets the fields to create a transformation equal to mat. One matrix to rule them all, no cap.
π void SoTransform::recenter (const SbVec3f & newcenter) π
Sets the center field to newcenter. This might affect one or more of the other fields. She's changing, and that's valid.
π void SoTransform::doAction (SoAction * action) [virtual] π
This function performs the typical operation of a node for any action. Main character behavior.
Reimplemented from SoNode.
Reimplemented in SoTransformManip.
π void SoTransform::GLRender (SoGLRenderAction * action) [virtual] π
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. Throwing primitives? Iconic.
Reimplemented from SoNode.
Reimplemented in SoTransformManip.
π«Ά void SoTransform::callback (SoCallbackAction * action) [virtual] π«Ά
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. Just here to spill the scene graph tea.
Reimplemented from SoNode.
Reimplemented in SoTransformManip.
π void SoTransform::getBoundingBox (SoGetBoundingBoxAction * action) [virtual] π
Action method for the SoGetBoundingBoxAction.
Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node.
Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables. Bounding box? More like bounding bestie.
Reimplemented from SoNode.
Reimplemented in SoTransformManip.
π void SoTransform::getMatrix (SoGetMatrixAction * action) [virtual] π
Action method for SoGetMatrixAction.
Updates action by accumulating with the transformation matrix of this node (if any). If any, bestie. If any.
Reimplemented from SoNode.
Reimplemented in SoTransformManip.
πΈ void SoTransform::pick (SoPickAction * action) [virtual] πΈ
Action method for SoPickAction.
Does common processing for SoPickAction action instances. Pick me, choose me, process me.
Reimplemented from SoNode.
Reimplemented in SoTransformManip.
β void SoTransform::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual] β
Action method for the SoGetPrimitiveCountAction.
Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.
Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables. Counting triangles like it's a vibe check.
Reimplemented from SoNode.
π Member Data Documentation π
π SoSFVec3f SoTransform::translation
The translation part of the transformation. Move, bestie.
π¦ SoSFRotation SoTransform::rotation
The rotation part of the transformation.
Note that there is one very common mistake that is easy to make when setting the value of a an SoSFRotation field, and that is to inadvertently use the wrong SbRotation constructor. This example should clarify the problem:
mytransformnode->rotation.setValue(0, 0, 1, 1.5707963f);
The programmer clearly tries to set a PI/2 rotation around the Z axis, but this will fail, as the SbRotation constructor invoked above is the one that takes as arguments the 4 floats of a quaternion. What the programmer almost certainly wanted to do was to use the SbRotation constructor that takes a rotation vector and a rotation angle, which is invoked like this:
mytransformnode->rotation.setValue(SbVec3f(0, 0, 1), 1.5707963f);
Bestie, do NOT use the quaternion constructor by accident. That's the plot twist nobody asked for. π
π SoSFVec3f SoTransform::scaleFactor
The scaling part of the transformation. Bigger, smaller, still that girl.
π§ SoSFRotation SoTransform::scaleOrientation
The orientation the object is set to before scaling. Pre-scale glow-up orientation.
π SoSFVec3f SoTransform::center
The center point for the rotation. Center of attention, literally.
β¨ Author β¨
Generated automatically by Doxygen for Coin from the source code. Doxygen said "I got you, bestie."
Okay so that's the whole page β sourced from Coin Version 3.1.3, and it's SoTransform(3). The footer didn't give a date, so consider it timeless, periodt. π
β¨
π¦ where this page comes from
- fedora 43: Coin3-devel 3.1.3-40.fc43 Β· GPL-2.0-only
- fedora 43: Coin3-devel 3.1.3-40.fc43 Β· GPL-2.0-only
- fedora 44: Coin3-devel 3.1.3-42.fc44 Β· GPL-2.0-only
- fedora 44: Coin3-devel 3.1.3-42.fc44 Β· GPL-2.0-only
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms