SoTextureScalePolicy(3)
π
SoTextureScalePolicy π
okay so this is SoTextureScalePolicy(3) from the Library Functions Manual, and bestie, it is giving node-that-controls-texture-scale-policy energy. it's part 1 of 2, so buckle up and don't go anywhere π«Ά
πΈ NAME πΈ
SoTextureScalePolicy β the SoTextureScalePolicy class is a node for controlling the texture scale policy. that's the whole name, that's the whole job. short, sweet, iconic. π
π¦ SYNOPSIS π¦
#include <Inventor/nodes/SoTextureScalePolicy.h>
Inherits SoNode. yes, it's a node, it inherits from the big node energy, we love a family tree π³
β¨ Public Types β¨
enum Policy { USE_TEXTURE_QUALITY, SCALE_DOWN, SCALE_UP, FRACTURE }
four enum values, that's the whole roster, no cap. USE_TEXTURE_QUALITY, SCALE_DOWN, SCALE_UP, FRACTURE β pick your fighter π
π Public Types inherited from SoNode π
inherited, meaning they came with the family. look at this absolute unit of a bitmask:
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }
that's a lot of hex, bestie. every single one of them is staying in this page. π
π Public Member Functions π
here's the main-character lineup for this class itself:
virtual SoType getTypeId (void) const
SoTextureScalePolicy (void)
virtual void GLRender (SoGLRenderAction *action)
three functions, three little icons, and yes the constructor takes (void), we don't do mystery arguments here β¨
π Public Member Functions inherited from SoNode π
the whole inheritance haul, unedited, because we do not skip:
void setOverride (const SbBool state)
SbBool isOverride (void) const
void setNodeType (const NodeType type)
NodeType getNodeType (void) const
virtual SoNode * copy (SbBool copyconnections=FALSE) const
virtual SbBool affectsState (void) const
virtual void doAction (SoAction *action)
virtual void GLRenderBelowPath (SoGLRenderAction *action)
virtual void GLRenderInPath (SoGLRenderAction *action)
virtual void GLRenderOffPath (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void handleEvent (SoHandleEventAction *action)
virtual void pick (SoPickAction *action)
virtual void rayPick (SoRayPickAction *action)
virtual void search (SoSearchAction *action)
virtual void write (SoWriteAction *action)
virtual void audioRender (SoAudioRenderAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
virtual void grabEventsSetup (void)
virtual void grabEventsCleanup (void)
virtual void startNotify (void)
virtual void notify (SoNotList *l)
uint32_t getNodeId (void) const
virtual SoChildList * getChildren (void) const
virtual void writeInstance (SoOutput *out)
virtual SoNode * addToCopyDict (void) const
virtual void copyContents (const SoFieldContainer *from, SbBool
copyconnections)
virtual SoFieldContainer * copyThroughConnection (void) const
not a single one of these got cut, periodt. π₯
π§ Public Member Functions inherited from SoFieldContainer π§
void setToDefaults (void)
SbBool hasDefaultValues (void) const
SbBool fieldsAreEqual (const SoFieldContainer *container) const
void copyFieldValues (const SoFieldContainer *container, SbBool
copyconnections=FALSE)
SbBool set (const char *const fielddata)
void get (SbString &fielddata)
virtual int getFields (SoFieldList &l) const
virtual int getAllFields (SoFieldList &l) const
virtual SoField * getField (const SbName &name) const
virtual SoField * getEventIn (const SbName &name) const
virtual SoField * getEventOut (const SbName &name) const
SbBool getFieldName (const SoField *const field, SbName &name) const
SbBool enableNotify (const SbBool flag)
SbBool isNotifyEnabled (void) const
SbBool set (const char *fielddata, SoInput *input)
void get (SbString &fielddata, SoOutput *out)
virtual SbBool validateNewFieldValue (SoField *field, void *newval)
virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
SbBool getIsBuiltIn (void) const
virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged)
const
void setUserData (void *userdata) const
void * getUserData (void) const
yes the getFieldsMemorySize line wraps and yes we are keeping the wrap exactly like that π
π Public Member Functions inherited from SoBase π
void ref (void) const
void unref (void) const
void unrefNoDelete (void) const
int32_t getRefCount (void) const
void touch (void)
SbBool isOfType (SoType type) const
virtual SbName getName (void) const
virtual void setName (const SbName &newname)
void addAuditor (void *const auditor, const SoNotRec::Type type)
void removeAuditor (void *const auditor, const SoNotRec::Type type)
const SoAuditorList & getAuditors (void) const
SbBool shouldWrite (void)
void assertAlive (void) const
the ref / unref girlies know. π«Ά
β Static Public Member Functions β
static SoType getClassTypeId (void)
static void initClass (void)
the two you actually call first. no notes. β¨
π Static Public Member Functions inherited from SoNode π
static uint32_t getCompatibilityTypes (const SoType &nodetype)
static SoType getClassTypeId (void)
static SoNode * getByName (const SbName &name)
static int getByName (const SbName &name, SoNodeList &l)
static void initClass (void)
static void initClasses (void)
static uint32_t getNextNodeId (void)
static int getActionMethodIndex (const SoType type)
static void getBoundingBoxS (SoAction *action, SoNode *node)
static void GLRenderS (SoAction *action, SoNode *node)
static void callbackS (SoAction *action, SoNode *node)
static void getMatrixS (SoAction *action, SoNode *node)
static void handleEventS (SoAction *action, SoNode *node)
static void pickS (SoAction *action, SoNode *node)
static void rayPickS (SoAction *action, SoNode *node)
static void searchS (SoAction *action, SoNode *node)
static void writeS (SoAction *action, SoNode *node)
static void audioRenderS (SoAction *action, SoNode *node)
static void getPrimitiveCountS (SoAction *action, SoNode *node)
look at all those S-suffixed static twins. it's giving β¨mirror universeβ¨ π¦
π Static Public Member Functions inherited from SoFieldContainer π
static void initClass (void)
static SoType getClassTypeId (void)
static void cleanupClass (void)
static void initCopyDict (void)
static void addCopy (const SoFieldContainer *orig, const
SoFieldContainer *copy)
static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
static SoFieldContainer * findCopy (const SoFieldContainer *orig, const
SbBool copyconnections)
static void copyDone (void)
copy dict go brrr. π
π Static Public Member Functions inherited from SoBase π
static void initClass (void)
static SoType getClassTypeId (void)
static void addName (SoBase *const base, const char *const name)
static void removeName (SoBase *const base, const char *const name)
static void incrementCurrentWriteCounter (void)
static void decrementCurrentWriteCounter (void)
static SoBase * getNamedBase (const SbName &name, SoType type)
static int getNamedBases (const SbName &name, SoBaseList &baselist,
SoType type)
static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
static void setInstancePrefix (const SbString &c)
static void setTraceRefs (SbBool trace)
static SbBool getTraceRefs (void)
static SbBool connectRoute (SoInput *input, const SbName &fromnodename,
const SbName &fromfieldname, const SbName &tonodename, const SbName
&tofieldname)
static SbBool readRoute (SoInput *input)
readRoute at the bottom, connectRoute above it β the route girlies stay routing. π
πΈ Public Attributes πΈ
SoSFEnum policy
SoSFFloat quality
two public fields, and they are the fields this whole node is about. policy and quality. that's it. that's the node. π
π Protected Member Functions π
virtual const SoFieldData * getFieldData (void) const
virtual ~SoTextureScalePolicy ()
yes the destructor is protected and yes it's virtual, we keep the details, always. π
π¦ Protected Member Functions inherited from SoNode π¦
SoNode (void)
virtual ~SoNode ()
virtual SbBool readInstance (SoInput *in, unsigned short flags)
π§ Protected Member Functions inherited from SoFieldContainer π§
SoFieldContainer (void)
virtual ~SoFieldContainer ()
π Protected Member Functions inherited from SoBase π
SoBase (void)
virtual ~SoBase ()
virtual void destroy (void)
SbBool hasMultipleWriteRefs (void) const
SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine)
const
void writeFooter (SoOutput *out) const
virtual const char * getFileFormatName (void) const
β Static Protected Member Functions β
static const SoFieldData ** getFieldDataPtr (void)
just the one. tiny but mighty. π
π Static Protected Member Functions inherited from SoNode π
static const SoFieldData ** getFieldDataPtr (void)
static void setNextActionMethodIndex (int index)
static int getNextActionMethodIndex (void)
static void incNextActionMethodIndex (void)
static void setCompatibilityTypes (const SoType &nodetype, const
uint32_t bitmask)
π Static Protected Member Functions inherited from SoBase π
static uint32_t getCurrentWriteCounter (void)
static void staticDataLock (void)
static void staticDataUnlock (void)
lock it up, unlock it, we're so back. π
π Additional Inherited Members π
the bonus round. everything below is inherited, none of it is skipped, all of it is here:
Protected Types inherited from SoBase
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
Protected Attributes inherited from SoNode
uint32_t uniqueId
Protected Attributes inherited from SoFieldContainer
SbBool isBuiltIn
Static Protected Attributes inherited from SoNode
static uint32_t nextUniqueId = 1
static int nextActionMethodIndex = 0
and yes, nextUniqueId = 1 and nextActionMethodIndex = 0 β the defaults are right there, exactly as written, because we do not drop numbers in this house π
okay that's the entire SYNOPSIS and all its inherited-everything, which means part 1 is a wrap β but don't go anywhere bestie, there's more coming in part 2 π¦
β¨ DETAILED DESCRIPTION β¨
okay so bestie, the SoTextureScalePolicy class is literally the node for controlling the texture scale policy. π
If a texture map is of size != 2^n, it must be scaled before OpenGL can handle it. This node enables you to control how/if textures are scaled before it is sent to OpenGL. β¨
Also, if a texture map is bigger than the maximum OpenGL texture size (and that's implementation and context dependent, so it's giving "it depends"), it will be scaled down to the maximum size. You can avoid this by setting the texture policy to SoTextureScalePolicy::FRACTURE, in which case the texture will be split into several small subtextures before the geometry using the texture is rendered. π¦
Setting SoTextureScalePolicy::policy to SoTextureScalePolicy::FRACTURE will also cause the internal texture handling unit in Coin to automatically downsample the individual subtextures to not use more graphics card memory than necessary to cover the current screen size of the texture. π
These two aspects of SoTextureScalePolicy::FRACTURE rendering together, subtexture fracturing and automatic downsampling, makes it possible to have textures with almost unlimited size. The only real limit is the amount of memory on the system, since the entire texture must fit into CPU memory. π
The SoTextureScalePolicy::FRACTURE policy is also very handy for using the Coin library's built-in handling of non-power-of-2 textures. This will then be done completely transparent to the application programmer, for maximum convenience. Below is a very simple example which demonstrates how to use it. The texture has dimensions 3x3, but no scaling (and thereby interpolation) will have to be done when SoTextureScalePolicy::FRACTURE is specified:
#Inventor V2.1 ascii
Separator {
TextureScalePolicy { policy FRACTURE }
Complexity { textureQuality 0.01 } # don't generate smoothed mipmaps
Texture2 {
image 3 3 4 # dimensions 3x3, RGBA (4-component) image
0xff0000ff 0x00ff00ff 0x0000ffff # red, green, blue
0xffff00ff 0xff00ffff 0x00ffffff # yellow, magenta, cyan
0x222222ff 0x777777ff 0xccccccff # dark, medium and light grey
}
Cube { }
}
Be aware that the triangle throughput is much slower when using the FRACTURE texture mode, since all triangles need to be clipped (using the CPU) against subtextures. It's therefore usually not a good idea to use the FRACTURE mode on large triangle meshes. π
Be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API. π«
π FILE FORMAT/DEFAULTS: π
TextureScalePolicy {
policy USE_TEXTURE_QUALITY
quality 0.5
}
π°οΈ SINCE π°οΈ
Coin 2.0
𧬠MEMBER ENUMERATION DOCUMENTATION π§¬
enum SoTextureScalePolicy::Policy
Enumerates the available policy settings. β¨
Enumerator
USE_TEXTURE_QUALITYβ Uses the texture quality to decide whether to scale up or down. πSCALE_DOWNβ Always scales down. β¬οΈSCALE_UPβ Always scales up. β¬οΈFRACTUREβ Splits the texture into several subtextures, and clips the geometry into each subtexture. Also automatically downsamples the subtextures to not use more graphics card memory than necessary versus the current screen size of the texture. πͺ
These two features makes it possible to have textures with almost unlimited size. The only real limit is the amount of memory on the system, since the entire texture must fit into CPU memory. π§
Be aware that the rendering is quite slow with this mode if the texture(s) will be mapped onto lots of polygon primitives. π
π οΈ CONSTRUCTOR & DESTRUCTOR DOCUMENTATION π οΈ
SoTextureScalePolicy::SoTextureScalePolicy (void )
Constructor. π
SoTextureScalePolicy::~SoTextureScalePolicy () [protected], [virtual]
Destructor. π
βοΈ MEMBER FUNCTION DOCUMENTATION βοΈ
SoType SoTextureScalePolicy::getTypeId (void ) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting. π
Usage example:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
}
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on. π§©
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups. π
Implements SoBase.
const SoFieldData * SoTextureScalePolicy::getFieldData (void ) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. π«
Reimplemented from SoFieldContainer.
void SoTextureScalePolicy::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction. π¬
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. π¨
Reimplemented from SoNode.
π MEMBER DATA DOCUMENTATION π
SoSFEnum SoTextureScalePolicy::policy
The policy setting. Default value is USE_TEXTURE_QUALITY. π
USE_TEXTURE_QUALITY means that SoComplexity::textureQuality will be used to decide if the texture should be scaled up or down. SoComplexity::textureQuality >= 0.7 means scale up, while < 0.7 means scale down. Textures smaller than 256 pixels are never scaled down since you lose too much information. π
SoSFFloat SoTextureScalePolicy::quality
The texture scale/resize quality. Default value is 0.5. β¨
This field can be used to force Coin to use a lower quality (but much faster) image resize function. Currently, if you set this field to a value < 0.5, a low quality resize function will be used, otherwise a high quality (but slow) function will be used. π’
βοΈ AUTHOR βοΈ
Generated automatically by Doxygen for Coin from the source code. π€
okay bestie, that's the whole page! This was Coin Version 3.1.3, page SoTextureScalePolicy(3). Stay iconic, slay the textures, and don't forget to clip responsibly! π
β¨π¦
π¦ where this page comes from
- fedora 43: Coin3-devel 3.1.3-40.fc43 Β· GPL-2.0-only
- fedora 43: Coin3-devel 3.1.3-40.fc43 Β· GPL-2.0-only
- fedora 44: Coin3-devel 3.1.3-42.fc44 Β· GPL-2.0-only
- fedora 44: Coin3-devel 3.1.3-42.fc44 Β· GPL-2.0-only
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms