SOTEXTURECOORDINATESPHERE(3coin3)
π SoTextureC...inateSphere(3) β Library Functions Manual π
okay bestie, welcome to the group chat, because today we're talking about SoTextureCoordinateSphere and honestly? she's giving β¨automatic sphere-mapped texture coordinatesβ¨. no cap. this page comes to you courtesy of the Library Functions Manual (that's the manual name, hold onto it), and we're gonna get through the whole thing together. grab a boba, we're going in π§π¦
πΈ NAME πΈ
SoTextureCoordinateSphere β the class that autogenerates spheremapped texture coordinates for shapes. she literally does it for you. main character energy π
β¨ SYNOPSIS β¨
#include <include/Inventor/nodes/SoTextureCoordinateSphere.h>
Inherits SoNode.
lowkey the family tree here is: SoTextureCoordinateSphere β SoNode β SoFieldContainer β SoBase. iconic lineage, tbh π
π Public Member Functions π
these are her own, the ones she brought to the function potluck:
virtual SoType getTypeId (void) constSoTextureCoordinateSphere (void)virtual void doAction (SoAction *action)virtual void GLRender (SoGLRenderAction *action)virtual void callback (SoCallbackAction *action)virtual void pick (SoPickAction *action)
π«Ά Public Member Functions inherited from SoNode
the ones she got from her parent, and yes she uses them:
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=FALSE) constvirtual SbBool affectsState (void) constvirtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void rayPick (SoRayPickAction *action)virtual void search (SoSearchAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)virtual void notify (SoNotList *l)uint32_t getNodeId (void) constvirtual SoChildList * getChildren (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection (void) const
π Public Member Functions inherited from SoFieldContainer
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *input)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)SbBool getIsBuiltIn (void) constvirtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
π Public Member Functions inherited from SoBase
the OG ancestor, the founding mother:
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constvirtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
β Static Public Member Functions β
static SoType getClassTypeId (void)static void initClass (void)
π§ Static Public Member Functions inherited from SoNode
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)static void initClasses (void)static uint32_t getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
π Static Public Member Functions inherited from SoFieldContainer
static void initClass (void)static SoType getClassTypeId (void)static void cleanupClass (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
πΈ Static Public Member Functions inherited from SoBase
static void initClass (void)static SoType getClassTypeId (void)static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *input)
π₯ Protected Member Functions π₯
the backstage passes, iykyk:
virtual const SoFieldData * getFieldData (void) constvirtual ~SoTextureCoordinateSphere ()
π
Protected Member Functions inherited from SoNode
SoNode (void)virtual ~SoNode ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
π Protected Member Functions inherited from SoFieldContainer
SoFieldContainer (void)virtual ~SoFieldContainer ()
π¦ Protected Member Functions inherited from SoBase
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) const
β Static Protected Member Functions β
static const SoFieldData ** getFieldDataPtr (void)
π§ Static Protected Member Functions inherited from SoNode
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
π Static Protected Member Functions inherited from SoBase
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
π Protected Attributes π
class SoTextureCoordinateSphereP * pimpl
π«Ά Protected Attributes inherited from SoNode
uint32_t uniqueId
πΈ Protected Attributes inherited from SoFieldContainer
SbBool isBuiltIn
β¨ Additional Inherited Members β¨
π Public Types inherited from SoNode
the whole enum, verbatim, no edits, she's long but she's worth it:
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }
π Protected Types inherited from SoBase
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
β Static Protected Attributes inherited from SoNode
static uint32_t nextUniqueId = 1static int nextActionMethodIndex = 0
π Detailed Description π
okay so, the SoTextureCoordinateSphere class autogenerates spheremapped texture coordinated for shapes.
yes bestie, "coordinated" is in the original and we are NOT fixing it, we're just vibing with it π the fact stays the fact.
π§ FILE FORMAT/DEFAULTS:
TextureCoordinateSphere {
}
look at that. empty. no fields inside. she said "I need nothing, I AM the default." periodt π
π¦ Since
Coin 2.3
π Constructor & Destructor Documentation π
SoTextureCoordinateSphere::SoTextureCoordinateSphere (void )
Constructor. β¨ the birth of a legend β¨
SoTextureCoordinateSphere::~SoTextureCoordinateSphere () [protected], [virtual]
Destructor. she's protected and virtual, so she exits exactly how she's supposed to. no drama, just cleanup π«Ά
part 1 done, bestie β but we are NOT done-done, more parts are coming, don't you dare close the tab π
π Member Function Documentation π
β¨ SoType SoTextureCoordinateSphere::getTypeId (void ) const β¨ [virtual]
Okay bestie, this one is literally the β¨identity checkβ¨ of the whole class. It hands you back the type identification of any object derived from a class that inherits SoBase, and it's what makes run-time type checking and "downward" casting possible. iykyk π«Ά
Usage example, and yes we're keeping it exactly like this:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
}
Now listen π β if you're an application programmer wanting to extend the library with new nodes, engines, nodekits, draggers or whatever else, this method needs to be overridden in all subclasses. No skipping, no cap. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through, for instance:
Inventor/nodes/SoSubNode.hβ that's whereSO_NODE_INIT_CLASSandSO_NODE_CONSTRUCTORlive, for node classes πInventor/engines/SoSubEngine.hβ for engine classes, and so on πΈ
For more info on writing Coin extensions, go check the class documentation of the toplevel superclasses for the various class groups. That's the main character reading right there π
Implements SoBase.
π¦ const SoFieldData * SoTextureCoordinateSphere::getFieldData (void ) const π¦ [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. And if there are no fields present? It returns NULL. That's it, that's the whole vibe. π
Reimplemented from SoFieldContainer.
π void SoTextureCoordinateSphere::doAction (SoAction * action) π [virtual]
This function performs the typical operation of a node for any action. Literally the "do the thing" of node methods. Simple, iconic, does what it says on the tin β¨
Reimplemented from SoNode.
π₯ void SoTextureCoordinateSphere::GLRender (SoGLRenderAction * action) π₯ [virtual]
Action method for the SoGLRenderAction.
This one gets called during rendering traversals. Any node influencing the rendering state in any way, or who wants to throw geometry primitives at OpenGL, overrides this method. So if that's your node's whole personality, this is your moment π
Reimplemented from SoNode.
π void SoTextureCoordinateSphere::callback (SoCallbackAction * action) π [virtual]
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. Detective energy, lowkey π΅οΈββοΈ
Reimplemented from SoNode.
π void SoTextureCoordinateSphere::pick (SoPickAction * action) π [virtual]
Action method for SoPickAction.
Does common processing for SoPickAction action instances. Sharing is caring, bestie π«Ά
Reimplemented from SoNode.
π Author π
Generated automatically by Doxygen for Coin from the source code. Yeah, no human wrote this by hand, it's giving robot-automation realness π€β¨
And that's a wrap on this page, fr fr! π This was Coin, Version 3.1.3, and the page is SoTextureC...inateSphere(3) β go forth and texture-coordinate those spheres, you absolute icon ππΈπ¦
π¦ where this page comes from
- fedora 43: Coin3-devel 3.1.3-40.fc43 Β· GPL-2.0-only
- fedora 43: Coin3-devel 3.1.3-40.fc43 Β· GPL-2.0-only
- fedora 44: Coin3-devel 3.1.3-42.fc44 Β· GPL-2.0-only
- fedora 44: Coin3-devel 3.1.3-42.fc44 Β· GPL-2.0-only
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms