SoTextureC...ateDefault(3)

πŸ“¦ version 3.1.3, in fedora 43, fedora 44

πŸ’– SoTextureCoordinateDefault πŸ’–

okay bestie, welcome to SoTextureCoordinateDefault(3) from the Library Functions Manual β€” yes that whole long name, yes we're doing this, and yes it's a whole mood. Sit down, grab a boba, we're reading a manpage together and honestly? iconic behavior. πŸ§‹βœ¨


🌸 NAME 🌸

SoTextureCoordinateDefault β€” the class that removes texture coordinates from the state. that's it. that's the whole job. she's a deleter, a cleaner, a "not today, coordinates" queen πŸ’…


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <Inventor/nodes/SoTextureCoordinateDefault.h>

Inherits SoTextureCoordinateFunction. so she's got a whole family tree, we'll get to that.

✨ Public Member Functions ✨

  • virtual SoType getTypeId (void) const β€” the type-id getter, overridden here like the good noodle she is.
  • SoTextureCoordinateDefault (void) β€” the constructor, makes you a fresh one.
  • virtual void doAction (SoAction *action) β€” handles the generic action thing.
  • virtual void GLRender (SoGLRenderAction *action) β€” the GL render pass.
  • virtual void callback (SoCallbackAction *action) β€” the callback action.
  • virtual void pick (SoPickAction *action) β€” picking. yes, picking. we love a pick me (up) 🫢

🌈 Public Member Functions inherited from SoTextureCoordinateFunction 🌈

SoTextureCoordinateFunction (void)

🌈 Public Member Functions inherited from SoNode 🌈

void setOverride (const SbBool state)
SbBool isOverride (void) const
void setNodeType (const NodeType type)
NodeType getNodeType (void) const
virtual SoNode * copy (SbBool copyconnections=FALSE) const
virtual SbBool affectsState (void) const
virtual void GLRenderBelowPath (SoGLRenderAction *action)
virtual void GLRenderInPath (SoGLRenderAction *action)
virtual void GLRenderOffPath (SoGLRenderAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void handleEvent (SoHandleEventAction *action)
virtual void rayPick (SoRayPickAction *action)
virtual void search (SoSearchAction *action)
virtual void write (SoWriteAction *action)
virtual void audioRender (SoAudioRenderAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
virtual void grabEventsSetup (void)
virtual void grabEventsCleanup (void)
virtual void startNotify (void)
virtual void notify (SoNotList *l)
uint32_t getNodeId (void) const
virtual SoChildList * getChildren (void) const
virtual void writeInstance (SoOutput *out)
virtual SoNode * addToCopyDict (void) const
virtual void copyContents (const SoFieldContainer *from, SbBool
    copyconnections)
virtual SoFieldContainer * copyThroughConnection (void) const

🌈 Public Member Functions inherited from SoFieldContainer 🌈

void setToDefaults (void)
SbBool hasDefaultValues (void) const
SbBool fieldsAreEqual (const SoFieldContainer *container) const
void copyFieldValues (const SoFieldContainer *container, SbBool
    copyconnections=FALSE)
SbBool set (const char *const fielddata)
void get (SbString &fielddata)
virtual int getFields (SoFieldList &l) const
virtual int getAllFields (SoFieldList &l) const
virtual SoField * getField (const SbName &name) const
virtual SoField * getEventIn (const SbName &name) const
virtual SoField * getEventOut (const SbName &name) const
SbBool getFieldName (const SoField *const field, SbName &name) const
SbBool enableNotify (const SbBool flag)
SbBool isNotifyEnabled (void) const
SbBool set (const char *fielddata, SoInput *input)
void get (SbString &fielddata, SoOutput *out)
virtual SbBool validateNewFieldValue (SoField *field, void *newval)
virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
SbBool getIsBuiltIn (void) const
virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged)
    const
void setUserData (void *userdata) const
void * getUserData (void) const

🌈 Public Member Functions inherited from SoBase 🌈

void ref (void) const
void unref (void) const
void unrefNoDelete (void) const
int32_t getRefCount (void) const
void touch (void)
SbBool isOfType (SoType type) const
virtual SbName getName (void) const
virtual void setName (const SbName &newname)
void addAuditor (void *const auditor, const SoNotRec::Type type)
void removeAuditor (void *const auditor, const SoNotRec::Type type)
const SoAuditorList & getAuditors (void) const
SbBool shouldWrite (void)
void assertAlive (void) const

⭐ Static Public Member Functions ⭐

  • static SoType getClassTypeId (void) β€” class-level type id.
  • static void initClass (void) β€” sets the class up.

⭐ Static Public Member Functions inherited from SoTextureCoordinateFunction ⭐

static SoType getClassTypeId (void)
static void initClass (void)

⭐ Static Public Member Functions inherited from SoNode ⭐

static uint32_t getCompatibilityTypes (const SoType &nodetype)
static SoType getClassTypeId (void)
static SoNode * getByName (const SbName &name)
static int getByName (const SbName &name, SoNodeList &l)
static void initClass (void)
static void initClasses (void)
static uint32_t getNextNodeId (void)
static int getActionMethodIndex (const SoType type)
static void getBoundingBoxS (SoAction *action, SoNode *node)
static void GLRenderS (SoAction *action, SoNode *node)
static void callbackS (SoAction *action, SoNode *node)
static void getMatrixS (SoAction *action, SoNode *node)
static void handleEventS (SoAction *action, SoNode *node)
static void pickS (SoAction *action, SoNode *node)
static void rayPickS (SoAction *action, SoNode *node)
static void searchS (SoAction *action, SoNode *node)
static void writeS (SoAction *action, SoNode *node)
static void audioRenderS (SoAction *action, SoNode *node)
static void getPrimitiveCountS (SoAction *action, SoNode *node)

⭐ Static Public Member Functions inherited from SoFieldContainer ⭐

static void initClass (void)
static SoType getClassTypeId (void)
static void cleanupClass (void)
static void initCopyDict (void)
static void addCopy (const SoFieldContainer *orig, const
    SoFieldContainer *copy)
static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
static SoFieldContainer * findCopy (const SoFieldContainer *orig, const
    SbBool copyconnections)
static void copyDone (void)

⭐ Static Public Member Functions inherited from SoBase ⭐

static void initClass (void)
static SoType getClassTypeId (void)
static void addName (SoBase *const base, const char *const name)
static void removeName (SoBase *const base, const char *const name)
static void incrementCurrentWriteCounter (void)
static void decrementCurrentWriteCounter (void)
static SoBase * getNamedBase (const SbName &name, SoType type)
static int getNamedBases (const SbName &name, SoBaseList &baselist,
    SoType type)
static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
static void setInstancePrefix (const SbString &c)
static void setTraceRefs (SbBool trace)
static SbBool getTraceRefs (void)
static SbBool connectRoute (SoInput *input, const SbName &fromnodename,
    const SbName &fromfieldname, const SbName &tonodename, const SbName
    &tofieldname)
static SbBool readRoute (SoInput *input)

πŸŽ€ Protected Member Functions πŸŽ€

  • virtual const SoFieldData * getFieldData (void) const β€” the field data getter.
  • virtual ~SoTextureCoordinateDefault () β€” the destructor. protected. so you can't just delete her from outside, bestie, that's not how this works.

πŸŽ€ Protected Member Functions inherited from SoTextureCoordinateFunction πŸŽ€

virtual ~SoTextureCoordinateFunction ()

πŸŽ€ Protected Member Functions inherited from SoNode πŸŽ€

SoNode (void)
virtual ~SoNode ()
virtual SbBool readInstance (SoInput *in, unsigned short flags)

πŸŽ€ Protected Member Functions inherited from SoFieldContainer πŸŽ€

SoFieldContainer (void)
virtual ~SoFieldContainer ()

πŸŽ€ Protected Member Functions inherited from SoBase πŸŽ€

SoBase (void)
virtual ~SoBase ()
virtual void destroy (void)
SbBool hasMultipleWriteRefs (void) const
SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine)
    const
void writeFooter (SoOutput *out) const
virtual const char * getFileFormatName (void) const

πŸ’œ Static Protected Member Functions πŸ’œ

  • static const SoFieldData ** getFieldDataPtr (void) β€” pointer to the field data.

πŸ’œ Static Protected Member Functions inherited from SoTextureCoordinateFunction πŸ’œ

static const SoFieldData ** getFieldDataPtr (void)

πŸ’œ Static Protected Member Functions inherited from SoNode πŸ’œ

static const SoFieldData ** getFieldDataPtr (void)
static void setNextActionMethodIndex (int index)
static int getNextActionMethodIndex (void)
static void incNextActionMethodIndex (void)
static void setCompatibilityTypes (const SoType &nodetype, const
    uint32_t bitmask)

πŸ’œ Static Protected Member Functions inherited from SoBase πŸ’œ

static uint32_t getCurrentWriteCounter (void)
static void staticDataLock (void)
static void staticDataUnlock (void)

🫢 Additional Inherited Members 🫢

Public Types inherited from SoNode

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }

Protected Types inherited from SoBase

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

Protected Attributes inherited from SoNode

uint32_t uniqueId

Protected Attributes inherited from SoFieldContainer

SbBool isBuiltIn

Static Protected Attributes inherited from SoNode

static uint32_t nextUniqueId = 1
static int nextActionMethodIndex = 0

πŸ‘‘ Detailed Description πŸ‘‘

okay so the tea: the SoTextureCoordinateDefault class removes texture coordinates from the state. that's her whole thing. she walks in, she clears the vibes, she leaves. πŸ’…

Shapes below this node in the scenegraph will have to use its default texture coordinates, because SoTextureCoordinateDefault cleans out all previously defined texture coordinates and texture coordinate functions. no cap. she's not "adding" anything, she's doing a full reset β€” like when you close all your tabs and start fresh. 🌸

🌈 FILE FORMAT/DEFAULTS: 🌈

TextureCoordinateDefault {
}
look at that. empty braces. she contains multitudes and also nothing. it's giving minimalism. it's giving "I have no fields and I don't need them." πŸ‘‘

πŸŽ€ Constructor & Destructor Documentation πŸŽ€

πŸ’– SoTextureCoordinateDefault::SoTextureCoordinateDefault (void ) πŸ’–

Constructor. that's the whole description, bestie. she's born. πŸ¦‹

πŸ’– SoTextureCoordinateDefault::~SoTextureCoordinateDefault () [protected], [virtual] πŸ’–

Destructor. and again β€” that's literally it. protected and virtual, so she goes out the way she came in: quietly, on her own terms. πŸ’€βœ¨


πŸ’– Member Function Documentation πŸ’–

okay bestie, this is the part where we meet the actual methods β€” the lil functions that do the work. one bullet-free, vibes-only tour, coming right up ✨


getTypeId β€” SoType SoTextureCoordinateDefault::getTypeId (void ) const [virtual]

this one hands you back the type identification of any object derived from a class that inherits SoBase. what's it for? run-time type checking and "downward" casting. iykyk 🫢

usage example, and yes it's giving very "copy this into ur code":

void foo(SoNode * node)
{
  if (node->getTypeId() == SoFile::getClassTypeId()) {
    SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
  }
}

now listen up, application programmers who wanna extend the library with new nodes, engines, nodekits, draggers or whatever else: this method needs to be overridden in all subclasses. not optional, bestie. πŸ’…

and the way you normally do that is as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through, for instance:

  • Inventor/nodes/SoSubNode.h β€” that's SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes
  • Inventor/engines/SoSubEngine.h β€” for engine classes
  • and so on

for more info on writing Coin extensions, go peek at the class documentation of the toplevel superclasses for the various class groups. πŸ‘‘

Reimplemented from SoTextureCoordinateFunction.

getFieldData β€” const SoFieldData * SoTextureCoordinateDefault::getFieldData (void ) const [protected], [virtual]

returns a pointer to the class-wide field data storage object for this instance. and if there are no fields present? it returns NULL. that's it, that's the whole vibe. πŸ“

Reimplemented from SoTextureCoordinateFunction.

doAction β€” void SoTextureCoordinateDefault::doAction (SoAction * action) [virtual]

this function performs the typical operation of a node for any action. main character energy for the generic action pipeline. ✨

Reimplemented from SoNode.

GLRender β€” void SoTextureCoordinateDefault::GLRender (SoGLRenderAction * action) [virtual]

action method for the SoGLRenderAction. 🌈

this gets called during rendering traversals. nodes that influence the rendering state in any way, or that wanna throw geometry primitives at OpenGL, override this method. so if ur node is doing the most with render state, this is ur moment. πŸ”₯

Reimplemented from SoNode.

callback β€” void SoTextureCoordinateDefault::callback (SoCallbackAction * action) [virtual]

action method for SoCallbackAction.

it simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. lowkey the chillest of the bunch. πŸ¦‹

Reimplemented from SoNode.

pick β€” void SoTextureCoordinateDefault::pick (SoPickAction * action) [virtual]

action method for SoPickAction.

does common processing for SoPickAction action instances. no notes, she just handles the shared work. πŸ’…

Reimplemented from SoNode.

🌸 Author 🌸

Generated automatically by Doxygen for Coin from the source code.


okay that's the whole page bestie, we made it πŸŽ€ no cap, every single method accounted for. this little beauty came out of the Coin source, Version 3.1.3, and the page footer's just here going "Coin Β· Version 3.1.3 Β· SoTextureC...ateDefault(3)" β€” go forth and cast responsibly, mwah πŸ’–πŸ‘‘βœ¨

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