SoTextureCoordinate2(3)
β¨ NAME β¨
SoTextureCoordinate2 β okay bestie, listen up π this class is literally a whole set of coordinates, and those coordinates are for the mapping of 2D textures. That's the whole vibe. It holds the UV tea. π
π¦ SYNOPSIS π¦
#include <Inventor/nodes/SoTextureCoordinate2.h>
Inherits SoNode. π
π«Ά Public Member Functions π«Ά
virtual SoType getTypeId (void) constβ hands you the type id, virtual-style.SoTextureCoordinate2 (void)β the constructor, no args, no drama.virtual void doAction (SoAction *action)β runs whatever action gets passed in.virtual void GLRender (SoGLRenderAction *action)β the GL render one.virtual void callback (SoCallbackAction *action)β the callback action one.virtual void pick (SoPickAction *action)β the picking one.
πΈ Public Member Functions inherited from SoNode πΈ
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=FALSE) constvirtual SbBool affectsState (void) constvirtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void rayPick (SoRayPickAction *action)virtual void search (SoSearchAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)virtual void notify (SoNotList *l)uint32_t getNodeId (void) constvirtual SoChildList * getChildren (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection (void) const
π§ Public Member Functions inherited from SoFieldContainer π§
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *input)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)SbBool getIsBuiltIn (void) constvirtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
π Public Member Functions inherited from SoBase π
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constvirtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
π« Static Public Member Functions π«
static SoType getClassTypeId (void)static void initClass (void)
β Static Public Member Functions inherited from SoNode β
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)static void initClasses (void)static uint32_t getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
π Static Public Member Functions inherited from SoFieldContainer π
static void initClass (void)static SoType getClassTypeId (void)static void cleanupClass (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
π¦ Static Public Member Functions inherited from SoBase π¦
static void initClass (void)static SoType getClassTypeId (void)static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *input)
π Public Attributes π
SoMFVec2f pointβ yes bestie, THE field, the multi-field of 2D vectors that carries all your coordinates. π
π Protected Member Functions π
virtual const SoFieldData * getFieldData (void) constvirtual ~SoTextureCoordinate2 ()
π Protected Member Functions inherited from SoNode π
SoNode (void)virtual ~SoNode ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
π Protected Member Functions inherited from SoFieldContainer π
SoFieldContainer (void)virtual ~SoFieldContainer ()
πΈ Protected Member Functions inherited from SoBase πΈ
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) const
π Static Protected Member Functions π
static const SoFieldData ** getFieldDataPtr (void)
π¦ Static Protected Member Functions inherited from SoNode π¦
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
π§ Static Protected Member Functions inherited from SoBase π§
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
β¨ Additional Inherited Members β¨
π«Ά Public Types inherited from SoNode π«Ά
Not me dropping the entire enum, it's giving completeness. π
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }
π Protected Types inherited from SoBase π
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
π₯ Protected Attributes inherited from SoNode π₯
uint32_t uniqueId
π Protected Attributes inherited from SoFieldContainer π
SbBool isBuiltIn
β Static Protected Attributes inherited from SoNode β
static uint32_t nextUniqueId = 1static int nextActionMethodIndex = 0
bestie this is only part 1 of the page, so don't go anywhere β there's more coming and it's lowkey gonna be iconic. π«Άβ¨
π DETAILED DESCRIPTION π
okay bestie, so SoTextureCoordinate2 is literally just a container of coordinates for mapping 2D textures. that's it. that's the whole vibe. β¨
when traversal runs into nodes of this type, the coordinates inside get put on the state stack. some shape nodes β SoIndexedFaceSet is one of them, along with many others β can then grab those coordinates for explicit, detailed control of how textures get mapped onto their surfaces. you're the main character, you decide the mapping. π
and listen: if texturemapping is used without any SoTextureCoordinate2 nodes in the scenegraph leading up to a shape node, every shape type has default fallbacks. so you only actually need SoTextureCoordinate2 nodes if the default mapping isn't serving and you want something more custom. no cap.
heads up bestie π«Ά β an SoTextureCoordinate2 node will replace the coordinates already present in the state (if any). it doesn't stack politely, it takes over. periodt.
here's a very simple example (in Inventor scenegraph file format β mapping it to sourcecode is straightforward) showing how to set up two quadratic polygons, one mapped 1:1 to the texture, the other using only the upper left quarter of the texture:
Separator {
Texture2 {
image 6 8 3
0x00ff0000 0x00ff0000 0x000000ff 0x000000ff 0x00ff00ff 0x00ff00ff
0x00ff0000 0x00ff0000 0x000000ff 0x000000ff 0x00ff00ff 0x00ff00ff
0x00ff0000 0x00ff0000 0x000000ff 0x000000ff 0x00ff00ff 0x00ff00ff
0x0000ff00 0x0000ff00 0x0000ffff 0x0000ffff 0x0000ff00 0x0000ff00
0x0000ff00 0x0000ff00 0x0000ffff 0x0000ffff 0x0000ff00 0x0000ff00
0x00ffff00 0x00ffff00 0x000000ff 0x000000ff 0x00ffffff 0x00ffffff
0x00ffff00 0x00ffff00 0x000000ff 0x000000ff 0x00ffffff 0x00ffffff
0x00ffff00 0x00ffff00 0x000000ff 0x000000ff 0x00ffffff 0x00ffffff
}
Coordinate3 { point [ -1 -1 0, 1 -1 0, 1 1 0, -1 1 0 ] }
# "1:1 mapping" to actual texture appearance. (Note that Y goes
# from bottom to top, versus the common way of specifying bitmap
# data from top to bottom.)
TextureCoordinate2 { point [ 0 1, 1 1, 1 0, 0 0 ] }
IndexedFaceSet {
coordIndex [ 0, 1, 2, 3, -1 ]
textureCoordIndex [ 0, 1, 2, 3, -1 ]
}
Translation { translation +4 0 0 }
# Top left corner.
TextureCoordinate2 { point [ 0 0.5, 0.5 0.5, 0.5 0, 0 0 ] }
IndexedFaceSet {
coordIndex [ 0, 1, 2, 3, -1 ]
textureCoordIndex [ 0, 1, 2, 3, -1 ]
}
}
FILE FORMAT/DEFAULTS:
TextureCoordinate2 {
point [ ]
}
See also π
SoTextureCoordinateFunction,SoTextureCoordinateBinding
π CONSTRUCTOR & DESTRUCTOR DOCUMENTATION π
SoTextureCoordinate2::SoTextureCoordinate2 (void )
Constructor. she's born. π
SoTextureCoordinate2::~SoTextureCoordinate2 () [protected], [virtual]
Destructor. she's resting. π (it's protected and virtual, iykyk.)
β¨ MEMBER FUNCTION DOCUMENTATION β¨
SoType SoTextureCoordinate2::getTypeId (void ) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. this is what powers run-time type checking and "downward" casting. it's giving very important internals, lowkey.
Usage example:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
}
for application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. this is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
for more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Implements SoBase.
const SoFieldData * SoTextureCoordinate2::getFieldData (void ) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. if there are no fields present, it returns NULL. fr fr.
Reimplemented from SoFieldContainer.
void SoTextureCoordinate2::doAction (SoAction * action) [virtual]
This function performs the typical operation of a node for any action. the all-rounder. π
Reimplemented from SoNode.
void SoTextureCoordinate2::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction.
this gets called during rendering traversals. nodes influencing the rendering state in any way β or who want to throw geometry primitives at OpenGL β override this method. it's the one doing the actual visual slay. π₯
Reimplemented from SoNode.
void SoTextureCoordinate2::callback (SoCallbackAction * action) [virtual]
Action method for SoCallbackAction.
simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. very "here's what's going on, bestie" energy. π¦
Reimplemented from SoNode.
void SoTextureCoordinate2::pick (SoPickAction * action) [virtual]
Action method for SoPickAction.
does common processing for SoPickAction action instances. who's there? it's the pick. π
Reimplemented from SoNode.
πΈ MEMBER DATA DOCUMENTATION πΈ
SoMFVec2f SoTextureCoordinate2::point
The set of 2D texture coordinates. default value of the field is an empty set. literally nothing in there until you fill it. π
texture coordinates are usually specified in normalized coordinates, ie in the range [0, 1]. (0, 0) is the lower left corner, while (1, 1) is the upper right corner of the texture image. coordinates outside the [0, 1] range can be used to repeat the texture across a surface. β¨
See also π
SoTexure2::wrapS,SoTexture2::wrapT
π AUTHOR π
Generated automatically by Doxygen for Coin from the source code.
and that's the whole page bestie, you made it to the end, iconic behavior honestly π this was Coin, Version 3.1.3, and the page is SoTextureCoordinate2(3) β go forth and map those textures, you've got this πβ¨π
π¦ where this page comes from
- fedora 43: Coin3-devel 3.1.3-40.fc43 Β· GPL-2.0-only
- fedora 43: Coin3-devel 3.1.3-40.fc43 Β· GPL-2.0-only
- fedora 44: Coin3-devel 3.1.3-42.fc44 Β· GPL-2.0-only
- fedora 44: Coin3-devel 3.1.3-42.fc44 Β· GPL-2.0-only
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms