SoShape(3)
π SoShape(3) β Library Functions Manual π
okay bestie, buckle up π this is SoShape from the Library Functions Manual, and she is literally the blueprint for every geometry shape in Coin. Part 1 of 3, so don't go anywhere β we're just getting started. β¨
πΈ NAME πΈ
SoShape β the superclass for geometry shapes. it's giving "mom of the whole geometry family" energy and honestly? iconic. π
β¨ SYNOPSIS β¨
#include <Inventor/nodes/SoShape.h>
Inherits SoNode.
Inherited by SoAsciiText, SoCone, SoCube, SoCylinder, SoImage, SoIndexedNurbsCurve, SoIndexedNurbsSurface, SoNurbsCurve, SoNurbsSurface, SoSphere, SoText2, SoText3, SoVRMLGeometry, and SoVertexShape. look at that little dynasty π¦ every single one of them got it from her.
π Public Types π
enum TriangleShape { TRIANGLE_STRIP, TRIANGLE_FAN, TRIANGLES, POLYGON, QUADS, QUAD_STRIP, POINTS, LINES, LINE_STRIP }β the full menu of ways you're allowed to draw, no substitutions.
β¨ Public Types inherited from SoNode β¨
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }β a whole timeline of eras in hex, lowkey a museum.
π Public Member Functions π
virtual SoType getTypeId (void) constvirtual SbBool affectsState (void) constvirtual void notify (SoNotList *nl)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void GLRender (SoGLRenderAction *action)virtual void rayPick (SoRayPickAction *action)virtual void callback (SoCallbackAction *action)virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f ¢er)=0β pure virtual, so you have to bring your own, no default handouts. πvirtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)const SoBoundingBoxCache * getBoundingBoxCache (void) const
π Public Member Functions inherited from SoNode π
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=FALSE) constvirtual void doAction (SoAction *action)virtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void pick (SoPickAction *action)virtual void search (SoSearchAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)uint32_t getNodeId (void) constvirtual SoChildList * getChildren (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection (void) const
π¦ Public Member Functions inherited from SoFieldContainer π¦
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *input)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)SbBool getIsBuiltIn (void) constvirtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
π Public Member Functions inherited from SoBase π
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constvirtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
β Static Public Member Functions β
static SoType getClassTypeId (void)static void initClass (void)static void getScreenSize (SoState *const state, const SbBox3f &boundingbox, SbVec2s &rectsize)static float getDecimatedComplexity (SoState *state, float complexity)
π Static Public Member Functions inherited from SoNode π
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)static void initClasses (void)static uint32_t getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
π Static Public Member Functions inherited from SoFieldContainer π
static void initClass (void)static SoType getClassTypeId (void)static void cleanupClass (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
π§ Static Public Member Functions inherited from SoBase π§
static void initClass (void)static SoType getClassTypeId (void)static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *input)
π«Ά Protected Member Functions π«Ά
virtual const SoFieldData * getFieldData (void) constSoShape (void)virtual ~SoShape ()float getComplexityValue (SoAction *action)virtual void generatePrimitives (SoAction *action)=0β also pure virtual, so yeah, you're writing this yourself. no cap.virtual SbBool shouldGLRender (SoGLRenderAction *action)void beginSolidShape (SoGLRenderAction *action)void endSolidShape (SoGLRenderAction *action)void GLRenderBoundingBox (SoGLRenderAction *action)SbBool shouldPrimitiveCount (SoGetPrimitiveCountAction *action)SbBool shouldRayPick (SoRayPickAction *const action)void computeObjectSpaceRay (SoRayPickAction *const action)void computeObjectSpaceRay (SoRayPickAction *const action, const SbMatrix &matrix)virtual SoDetail * createTriangleDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)virtual SoDetail * createLineSegmentDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, SoPickedPoint *pp)virtual SoDetail * createPointDetail (SoRayPickAction *action, const SoPrimitiveVertex *v, SoPickedPoint *pp)void invokeTriangleCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2, const SoPrimitiveVertex *const v3)void invokeLineSegmentCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2)void invokePointCallbacks (SoAction *const action, const SoPrimitiveVertex *const v)void beginShape (SoAction *const action, const TriangleShape shapetype, SoDetail *const detail=NULL)void shapeVertex (const SoPrimitiveVertex *const v)void endShape (void)void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoTextureCoordinateElement *const tce, const float s, const float t, const SbVec3f &normal)void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoTextureCoordinateElement *const tce, const float s, const float t, const float r, const SbVec3f &normal)SbBool startVertexArray (SoGLRenderAction *action, const SoCoordinateElement *coords, const SbVec3f *pervertexnormals, const SbBool texpervertex, const SbBool colorpervertex)void finishVertexArray (SoGLRenderAction *action, const SbBool vbo, const SbBool normpervertex, const SbBool texpervertex, const SbBool colorpervertex)
πΈ Protected Member Functions inherited from SoNode πΈ
SoNode (void)virtual ~SoNode ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
β¨ Protected Member Functions inherited from SoFieldContainer β¨
SoFieldContainer (void)virtual ~SoFieldContainer ()
π« Protected Member Functions inherited from SoBase π«
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) const
π Static Protected Member Functions π
static const SoFieldData ** getFieldDataPtr (void)
and that's the whole synopsis, bestie β every signature accounted for, nothing skipped, we ate. π½οΈ part 2 is coming so stay tuned, don't touch that dial π
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
Static protected member functions inherited from SoBase β the other family tree branch, bestie:
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
π Additional Inherited Members π
Protected Types inherited from SoBase β a lil enum just vibing:
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
Protected Attributes inherited from SoNode:
uint32_t uniqueId
Protected Attributes inherited from SoFieldContainer:
SbBool isBuiltIn
Static Protected Attributes inherited from SoNode:
static uint32_t nextUniqueId = 1static int nextActionMethodIndex = 0
πΈ Detailed Description πΈ
Okay so <pink>the SoShape class is the superclass for geometry shapes.</pink> π That's the whole tea.
The node types which have actual geometry to render inherits this class. And for convenience β because the devs were being nice to us fr fr β the SoShape class contains various common code used by the subclasses. Shared glow-up code, basically. β¨
π Member Enumeration Documentation π
enum SoShape::TriangleShape
Heads up bestie: this API member is considered internal to the library, as it is not likely to be of interest to the application programmer. iykyk β it's giving "backstage pass only". π
π οΈ Constructor & Destructor Documentation π οΈ
SoShape::SoShape (void ) [protected]
Constructor. She's born. π
SoShape::~SoShape () [protected], [virtual]
Destructor. She's leaving, no cap. π
π§ Member Function Documentation π§
SoType SoShape::getTypeId (void ) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting. It's the "wait, who ARE you actually?" check.
Usage example β keep this exactly, it's iconic:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
}
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on. Macros doing the heavy lifting so you don't have to β slay.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Implements SoBase.
Reimplemented in SoAsciiText, SoCone, SoCube, SoCylinder, SoFaceSet, SoImage, SoIndexedFaceSet, SoIndexedLineSet, SoIndexedMarkerSet, SoIndexedNurbsCurve, SoIndexedNurbsSurface, SoIndexedPointSet, SoIndexedShape, SoIndexedTriangleStripSet, SoLineSet, SoMarkerSet, SoNonIndexedShape, SoNurbsCurve, SoNurbsSurface, SoPointSet, SoQuadMesh, SoSphere, SoText2, SoText3, SoTriangleStripSet, SoVertexShape, SoVRMLBox, SoVRMLCone, SoVRMLCylinder, SoVRMLElevationGrid, SoVRMLExtrusion, SoVRMLGeometry, SoVRMLIndexedFaceSet, SoVRMLIndexedLine, SoVRMLIndexedLineSet, SoVRMLIndexedShape, SoVRMLPointSet, SoVRMLSphere, SoVRMLText, SoVRMLVertexLine, SoVRMLVertexPoint, and SoVRMLVertexShape. That's the whole squad right there. π
const SoFieldData * SoShape::getFieldData (void ) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. No fields? NULL. Empty-handed but honest. π
Reimplemented from SoFieldContainer.
Reimplemented in SoAsciiText, SoCone, SoCube, SoCylinder, SoFaceSet, SoImage, SoIndexedFaceSet, SoIndexedLineSet, SoIndexedMarkerSet, SoIndexedNurbsCurve, SoIndexedNurbsSurface, SoIndexedPointSet, SoIndexedShape, SoIndexedTriangleStripSet, SoLineSet, SoMarkerSet, SoNonIndexedShape, SoNurbsCurve, SoNurbsSurface, SoPointSet, SoQuadMesh, SoSphere, SoText2, SoText3, SoTriangleStripSet, SoVertexShape, SoVRMLBox, SoVRMLCone, SoVRMLCylinder, SoVRMLElevationGrid, SoVRMLExtrusion, SoVRMLGeometry, SoVRMLIndexedFaceSet, SoVRMLIndexedLine, SoVRMLIndexedLineSet, SoVRMLIndexedShape, SoVRMLPointSet, SoVRMLSphere, SoVRMLText, SoVRMLVertexLine, SoVRMLVertexPoint, and SoVRMLVertexShape.
SbBool SoShape::affectsState (void ) const [virtual]
Returns TRUE if the node could have any effect on the state during traversal.
If it returns FALSE, no data in the traversal-state will change from the pre-traversal state to the post-traversal state. The SoSeparator node will for instance return FALSE, as it pushes and pops the state before and after traversal of its children. All SoShape nodes will also return FALSE, as just pushing out geometry data to the rendering engine won't affect the actual rendering state. Like, she shows up, drops the geometry, doesn't touch the furniture. Iconic behaviour honestly.
The default method returns TRUE, on a "better safe than sorry" philosophy. Paranoid but polite. We respect it. π«Ά
Reimplemented from SoNode.
void SoShape::notify (SoNotList * l) [virtual]
Notifies all auditors for this instance when changes are made. Group chat ping! Everyone who needs to know, knows. π
Reimplemented from SoNode.
Reimplemented in SoAsciiText, SoImage, SoIndexedLineSet, SoIndexedMarkerSet, SoIndexedPointSet, SoText3, SoVertexShape, SoVRMLElevationGrid, SoVRMLExtrusion, SoVRMLGeometry, SoVRMLIndexedLine, SoVRMLIndexedLineSet, SoVRMLIndexedShape, SoVRMLText, SoVRMLVertexLine, SoVRMLVertexPoint, and SoVRMLVertexShape.
void SoShape::getBoundingBox (SoGetBoundingBoxAction * action) [virtual]
Action method for the SoGetBoundingBoxAction.
Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node. It's expanding the vibe and recentering the whole situation. Main character energy, fr.
Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables.
Reimplemented from SoNode.
Reimplemented in SoIndexedLineSet, SoIndexedNurbsCurve, SoIndexedPointSet, SoLineSet, SoNurbsCurve, SoPointSet, SoVRMLIndexedLineSet, SoVRMLPointSet, SoVRMLVertexLine, SoVRMLVertexPoint, and SoVRMLVertexShape.
void SoShape::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. Yes bestie, literally yeeting triangles at OpenGL. That's the job. π₯
Reimplemented from SoNode.
Reimplemented in SoAsciiText, SoCone, SoCube, SoCylinder, SoFaceSet, SoImage, SoIndexedFaceSet, SoIndexedLineSet, SoIndexedMarkerSet, SoIndexedNurbsCurve, SoIndexedNurbsSurface, SoIndexedPointSet, SoIndexedTriangleStripSet, SoLineSet, SoMarkerSet, SoNurbsCurve, SoNurbsSurface, SoPointSet, SoQuadMesh, SoSphere, SoText2, SoText3, SoTriangleStripSet, SoVRMLBox, SoVRMLCone, SoVRMLCylinder, SoVRMLElevationGrid, SoVRMLExtrusion, SoVRMLIndexedFaceSet, SoVRMLIndexedLineSet, SoVRMLPointSet, SoVRMLSphere, SoVRMLText, SoVRMLVertexLine, SoVRMLVertexPoint, and SoVRMLVertexShape.
void SoShape::rayPick (SoRayPickAction * action) [virtual]
Calculates picked point based on primitives generated by subclasses. Click detection but make it geometry-aware. She sees you. π
Reimplemented from SoNode.
Reimplemented in SoCone, SoCube, SoCylinder, SoImage, SoIndexedNurbsCurve, SoIndexedNurbsSurface, SoNurbsCurve, SoNurbsSurface, SoSphere, SoText2, SoVRMLBox, SoVRMLCone, SoVRMLCylinder, SoVRMLElevationGrid, and SoVRMLSphere.
void SoShape::callback (SoCallbackAction * action) [virtual]
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. It's the "just tell me what's going on in there" action. π«Ά
Reimplemented from SoNode.
Reimplemented in SoVRMLVertexLine, SoVRMLVertexPoint, and SoVRMLVertexShape.
virtual void SoShape::computeBBox (SoAction * action, SbBox3f & box, SbVec3f & center) [pure virtual]
Implemented by SoShape subclasses to let the SoShape superclass know the exact size and weighted center point of the shape's bounding box. The subclass does the measuring, the superclass gets the report card. π
The bounding box and center point should be calculated and returned in the local coordinate system.
The method implements action behavior for shape nodes for SoGetBoundingBoxAction. It is invoked from SoShape::getBoundingBox(). (Subclasses should not override SoNode::getBoundingBox().) Read that twice, bestie β do NOT override the wrong one. That's the trap. π
The box parameter sent in is guaranteed to be an empty box, while center is undefined upon function entry. So yeah, center is a mystery on arrival. Do not trust it. π
Implemented in SoAsciiText, SoCone, SoCube, SoCylinder, SoFaceSet, SoImage, SoIndexedNurbsCurve, SoIndexedNurbsSurface, SoIndexedShape, SoLineSet, SoNurbsCurve, SoNurbsSurface, SoPointSet, SoQuadMesh, SoSphere, SoText2, SoText3, SoTriangleStripSet, SoVRMLBox, SoVRMLCone, SoVRMLCylinder, SoVRMLElevationGrid, SoVRMLExtrusion, SoVRMLIndexedLine, SoVRMLIndexedShape, SoVRMLSphere, SoVRMLText, and SoVRMLVertexPoint.
void SoShape::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]
Action method for the SoGetPrimitiveCountAction.
Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action. Counting triangles like it's a vibe check. How many? We must know. π’
Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.
Reimplemented from SoNode.
Reimplemented in SoAsciiText, SoCone, SoCube, SoCylinder, SoFaceSet, SoImage, SoIndexedFaceSet, SoIndexedLineSet, SoIndexedNurbsCurve, SoIndexedNurbsSurface, SoIndexedPointSet, SoIndexedTriangleStripSet, SoLineSet, SoMarkerSet, SoNurbsCurve, SoNurbsSurface, SoPointSet, SoQuadMesh, SoSphere, SoText2, SoText3, SoTriangleStripSet, SoVRMLBox, SoVRMLCone, SoVRMLCylinder, SoVRMLElevationGrid, SoVRMLExtrusion, SoVRMLIndexedFaceSet, SoVRMLIndexedLineSet, SoVRMLSphere, SoVRMLText, and SoVRMLVertexPoint.
void SoShape::getScreenSize (SoState *const state, const SbBox3f & boundingbox, SbVec2s & rectsize) [static]
A convenience function that returns the size of a boundingbox projected onto the screen. Useful for SCREEN_SPACE complexity geometry. Basically: how big does this thing LOOK on your screen. Perceived size, not actual size. Very real of it. π±
float SoShape::getDecimatedComplexity (SoState * state, float complexity) [static]
Not implemented in Coin. Should probably have been private in TGS Inventor API. Yeah. Not implemented. Don't come for me, I'm just the messenger. π
const SoBoundingBoxCache * SoShape::getBoundingBoxCache (void ) const
Return the bounding box cache for this shape. It might return NULL if no bounding box cache has been created. If not NULL, the caller must check if the cache is valid before using it. This can be done using SoCache::isValid(). So: NULL check FIRST, validity check SECOND, use it THIRD. In that order bestie, I'm begging. π
This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API. Coin exclusive, OG Inventor could never. β¨
Since
Coin 2.0
float SoShape::getComplexityValue (SoAction * action) [protected]
Returns the complexity value to be used by subclasses. Considers complexity type. For OBJECT_SPACE complexity this will be a number between 0 and 1. For SCREEN_SPACE complexity it is a number from 0 and up. Two different scales depending on the mode β 0-to-1 vibes or 0-and-up vibes. Know which one you're in. π
virtual void SoShape::generatePrimitives (SoAction * action) β [protected], [pure virtual]
Okay so this one is the big one. It's the method that implements action behavior for shape nodes when it comes to SoCallbackAction. It gets invoked from SoShape::callback(). Heads up bestie: subclasses should not override SoNode::callback().
The subclass implementations use the convenience methods SoShape::beginShape(), SoShape::shapeVertex(), and SoShape::endShape(), with SoDetail instances, to pass the primitives making up the shape back to the caller.
Implemented in:
SoAsciiTextSoConeSoCubeSoCylinderSoFaceSetSoImageSoIndexedFaceSetSoIndexedNurbsCurveSoIndexedNurbsSurfaceSoIndexedPointSetSoIndexedTriangleStripSetSoLineSetSoNurbsCurveSoNurbsSurfaceSoPointSetSoQuadMeshSoSphereSoText2SoText3SoTriangleStripSetSoVRMLBoxSoVRMLConeSoVRMLCylinderSoVRMLElevationGridSoVRMLExtrusionSoVRMLIndexedFaceSetSoVRMLIndexedLineSetSoVRMLPointSetSoVRMLSphere- and
SoVRMLText
SbBool SoShape::shouldGLRender (SoGLRenderAction * action) β [protected], [virtual]
This API member is considered internal to the library, since it is not likely to be of interest to the application programmer. it's giving backstage pass only, iykyk
Reimplemented in SoVertexShape, SoVRMLGeometry, SoVRMLVertexLine, SoVRMLVertexPoint, and SoVRMLVertexShape.
void SoShape::beginSolidShape (SoGLRenderAction * action) β [protected]
This API member is considered internal to the library, since it is not likely to be of interest to the application programmer. internal business, bestie, not your problem
void SoShape::endSolidShape (SoGLRenderAction * action) β [protected]
This API member is considered internal to the library, since it is not likely to be of interest to the application programmer. same vibe as the one above, still internal
void SoShape::GLRenderBoundingBox (SoGLRenderAction * action) β [protected]
Render a bounding box. that's it, that's the whole description π
SbBool SoShape::shouldPrimitiveCount (SoGetPrimitiveCountAction * action) β [protected]
This API member is considered internal to the library, since it is not likely to be of interest to the application programmer.
SbBool SoShape::shouldRayPick (SoRayPickAction *const action) β [protected]
This API member is considered internal to the library, since it is not likely to be of interest to the application programmer.
void SoShape::computeObjectSpaceRay (SoRayPickAction *const action) β [protected]
This API member is considered internal to the library, since it is not likely to be of interest to the application programmer.
void SoShape::computeObjectSpaceRay (SoRayPickAction *const action, const SbMatrix & matrix) β [protected]
This API member is considered internal to the library, since it is not likely to be of interest to the application programmer. (yes it's the same name, no it's not a typo, there's just two of them and one takes a matrix π )
SoDetail * SoShape::createTriangleDetail (SoRayPickAction * action, const SoPrimitiveVertex * v1, const SoPrimitiveVertex * v2, const SoPrimitiveVertex * v3, SoPickedPoint * pp) β [protected], [virtual]
Will create triangle detail for a SoPickedPoint. This method will only be called internally, when generatePrimitives() is used for picking (that is, when SoShape::rayPick() is not overridden).
This method returns NULL in Open Inventor, and subclasses will need to override this method to create details for a SoPickedPoint.
This is not necessary with Coin. Of course, if you choose to override it, it will work in the same way as Open Inventor.
For this to work, you must supply a face or line detail when generating primitives. If you supply NULL for the detail argument in SoShape::beginShape(), you'll have to override this method.
Reimplemented in SoAsciiText, SoIndexedNurbsSurface, SoNurbsSurface, SoText3, and SoVRMLExtrusion.
SoDetail * SoShape::createLineSegmentDetail (SoRayPickAction * action, const SoPrimitiveVertex * v1, const SoPrimitiveVertex * v2, SoPickedPoint * pp) β [protected], [virtual]
Will create line detail for a SoPickedPoint. This method will only be called internally, when generatePrimitives() is used for picking (again, when SoShape::rayPick() is not overridden).
This method returns NULL in Open Inventor, and subclasses will need to override this method to create details for a SoPickedPoint.
This is not necessary with Coin. Of course, if you choose to override it, it will work in the same way as Open Inventor.
For this to work, you must supply a face or line detail when generating primitives. If you supply NULL for the detail argument in SoShape::beginShape(), you'll have to override this method.
Reimplemented in SoIndexedNurbsCurve, and SoNurbsCurve.
SoDetail * SoShape::createPointDetail (SoRayPickAction * action, const SoPrimitiveVertex * v, SoPickedPoint * pp) β [protected], [virtual]
Will create point detail for a SoPickedPoint. This method will only be called internally, when generatePrimitives() is used for picking (yep, when SoShape::rayPick() is not overridden).
This method returns NULL in Open Inventor, and subclasses will need to override this method to create details for a SoPickedPoint.
This is not necessary with Coin. Of course, if you choose to override it, it will work in the same way as Open Inventor.
For this to work, you must supply a point detail in the SoPrimitiveVertex in generatePrimitives(). (slightly different requirement than the other two β no beginShape() mention here, so don't @ me)
void SoShape::invokeTriangleCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2, const SoPrimitiveVertex *const v3) β [protected]
This API member is considered internal to the library, since it is not likely to be of interest to the application programmer.
void SoShape::invokeLineSegmentCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2) β [protected]
This API member is considered internal to the library, since it is not likely to be of interest to the application programmer.
void SoShape::invokePointCallbacks (SoAction *const action, const SoPrimitiveVertex *const v) β [protected]
This API member is considered internal to the library, since it is not likely to be of interest to the application programmer.
void SoShape::beginShape (SoAction *const action, const TriangleShape shapetype, SoDetail *const detail = NULL) β [protected]
This method is used to generate primitives for a shape. It's typically called from a node's generatePrimitives() method. If you have your own shape and want to write a generatePrimitives() method for that shape, it's probably a good idea to take a peek in the generatePrimitives() method for a similar shape in Coin. copy your homework but change it a lil, basically π
generatePrimitives() can contain several beginShape()/endShape() sequences. shapeVertex() is used for each vertex between beginShape() and endShape(). For instance, to generate primitives for a triangle you'd do something like this:
SoPrimitiveVertex vertex;
this->beginShape(action, SoShape::POLYGON);
vertex.setPoint(SbVec3f(0.0f, 0.0f, 0.0f));
this->shapeVertex(&vertex);
vertex.setPoint(SbVec3f(1.0f, 0.0f, 0.0f));
this->shapeVertex(&vertex);
vertex.setPoint(SbVec3f(1.0f, 1.0f, 0.0f));
this->shapeVertex(&vertex);
this->endShape();
Note that the SoPrimitiveVertex instance can simply be placed on the stack and not allocated. SoShape will copy the needed information when you call shapeVertex().
Before calling shapeVertex(), you can set extra information for the SoPrimitiveVertex, including normal, material index, and texture coordinates.
This method is slightly different from its counterpart from the original Open Inventor library, as this method has an SoDetail as the last argument, and not an SoFaceDetail. This is because we accept more TriangleShape types, and the detail might be a SoFaceDetail or a SoLineDetail. There is no use sending in a SoPointDetail, as nothing will be done with it. rip SoPointDetail, it's giving ignored π
void SoShape::shapeVertex (const SoPrimitiveVertex *const v) β [protected]
This method is used while generating primitives for a shape. See beginShape() for more details.
See also: beginShape(), endShape()
void SoShape::endShape (void ) β [protected]
This method is used while generating primitives for a shape. See beginShape() for more details.
See also: beginShape(), shapeVertex()
void SoShape::generateVertex (SoPrimitiveVertex *const pv, const SbVec3f & point, const SbBool usetexfunc, const SoTextureCoordinateElement *const tce, const float s, const float t, const SbVec3f & normal) β [protected]
Convenience function which sets up an SoPrimitiveVertex, and sends it using the SoShape::shapeVertex() function. 2D version. 2D girlie β¨
void SoShape::generateVertex (SoPrimitiveVertex *const pv, const SbVec3f & point, const SbBool usetexfunc, const SoTextureCoordinateElement *const tce, const float s, const float t, const float r, const SbVec3f & normal) β [protected]
Convenience function which sets up an SoPrimitiveVertex, and sends it using the SoShape::shapeVertex() function. 3D version. (extra r parameter, she's got range π¦)
This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.
Since: Coin 2.0
SbBool SoShape::startVertexArray (SoGLRenderAction * action, const SoCoordinateElement * coords, const SbVec3f * pervertexnormals, const SbBool texpervertex, const SbBool colorpervertex) β [protected]
Convenience method that enables vertex arrays and/or VBOs. Returns TRUE if VBO is used. performance queen behavior, we love to see it π
See also: finishVertexArray()
Since: Coin 3.0
void SoShape::finishVertexArray (SoGLRenderAction * action, const SbBool vbo, const SbBool normpervertex, const SbBool texpervertex, const SbBool colorpervertex) β [protected]
Should be called after rendering with vertex arrays. This method will disable arrays and VBOs enabled in the startVertexArray() function. the cleanup bestie to the setup bestie, they come as a pair fr fr
See also: startVertexArray()
Since: Coin 3.0
βοΈ Author
Generated automatically by Doxygen for Coin from the source code. (not a human, not a girlie, just Doxygen doing its lil thing)
and that's the whole page, bestie!! every single protected member, every signature, every Since, every "not likely to be of interest to the application programmer" β all accounted for π no skips, no shortcuts, periodt.
π
mwah π
this one's from Coin, Version 3.1.3, and it lives under SoShape(3) in the manual pages β thanks for reading all three parts, you ate that πβ¨
π¦ where this page comes from
- fedora 43: Coin3-devel 3.1.3-40.fc43 Β· GPL-2.0-only
- fedora 43: Coin3-devel 3.1.3-40.fc43 Β· GPL-2.0-only
- fedora 44: Coin3-devel 3.1.3-42.fc44 Β· GPL-2.0-only
- fedora 44: Coin3-devel 3.1.3-42.fc44 Β· GPL-2.0-only
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms