SoShadowStyle(3)
okay so bestie, welcome to the SoShadowStyle(3) page from the Library Functions Manual β¨ this is part 1, and it's giving "node that sets the shadow style on nodes" energy. If you need a whole node to control shadow vibes, she's the main character. π π¦
β¨ NAME β¨
SoShadowStyle β The SoShadowStyle class is a node for setting the shadow style on nodes. That's the entire assignment, no cap. π
β¨ SYNOPSIS β¨
#include <Inventor/annex/FXViz/nodes/SoShadowStyle.h>
Inherits SoNode.
Public Types
enum Style {
NO_SHADOWING = SoShadowStyleElement::NO_SHADOWING,
CASTS_SHADOW = SoShadowStyleElement::CASTS_SHADOW,
SHADOWED = SoShadowStyleElement::SHADOWED,
CASTS_SHADOW_AND_SHADOWED = SoShadowStyleElement::CASTS_SHADOW_AND_SHADOWED
}
Public Types inherited from SoNode
enum NodeType {
INVENTOR = 0x0000,
VRML1 = 0x0001,
VRML2 = 0x0002,
INVENTOR_1 = 0x0004,
INVENTOR_2_0 = 0x0008,
INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020,
INVENTOR_2_6 = 0x0040,
COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100,
EXTENSION = 0x0200,
COIN_2_2 = 0x0400,
COIN_2_3 = 0x0800,
COIN_2_4 = 0x1000,
INVENTOR_5_0 = 0x2000,
COIN_2_5 = 0x4000,
COIN_3_0 = 0x8000,
INVENTOR_6_0 = 0x10000
}
Public Member Functions
virtual SoType getTypeId (void) constSoShadowStyle (void)virtual void GLRender (SoGLRenderAction *action)
Public Member Functions inherited from SoNode
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=FALSE) constvirtual SbBool affectsState (void) constvirtual void doAction (SoAction *action)virtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void callback (SoCallbackAction *action)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void pick (SoPickAction *action)virtual void rayPick (SoRayPickAction *action)virtual void search (SoSearchAction *action)virtual void write (SoWriteAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)virtual void notify (SoNotList *l)uint32_t getNodeId (void) constvirtual SoChildList * getChildren (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection (void) const
Public Member Functions inherited from SoFieldContainer
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *input)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)SbBool getIsBuiltIn (void) constvirtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
Public Member Functions inherited from SoBase
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constvirtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
Static Public Member Functions
static SoType getClassTypeId (void)static void initClass (void)
Static Public Member Functions inherited from SoNode
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)static void initClasses (void)static uint32_t getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
Static Public Member Functions inherited from SoFieldContainer
static void initClass (void)static SoType getClassTypeId (void)static void cleanupClass (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
Static Public Member Functions inherited from SoBase
static void initClass (void)static SoType getClassTypeId (void)static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *input)
Public Attributes
SoSFEnum style
Protected Member Functions
virtual const SoFieldData * getFieldData (void) constvirtual ~SoShadowStyle ()
Protected Member Functions inherited from SoNode
SoNode (void)virtual ~SoNode ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
Protected Member Functions inherited from SoFieldContainer
SoFieldContainer (void)virtual ~SoFieldContainer ()
Protected Member Functions inherited from SoBase
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) const
Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)
Static Protected Member Functions inherited from SoNode
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
Static Protected Member Functions inherited from SoBase
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
Additional Inherited Members
Protected Types inherited from SoBase
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
Protected Attributes inherited from SoNode
uint32_t uniqueId
Protected Attributes inherited from SoFieldContainer
SbBool isBuiltIn
Static Protected Attributes inherited from SoNode
static uint32_t nextUniqueId = 1static int nextActionMethodIndex = 0
β¨ Detailed Description β¨
The SoShadowStyle class is a node for setting the shadow style on nodes. π
FILE FORMAT/DEFAULTS:
ShadowStyle {
style CASTS_SHADOW_AND_SHADOWED
}
Since: Coin 2.5
β¨ Member Enumeration Documentation β¨
enum SoShadowStyle::Style
Enumerates the available style settings.
Enumerator
NO_SHADOWINGβ Neither casts nor receives shadows. She's just existing, bestie. π¦CASTS_SHADOWβ Casts shadow, but will not receive any shadows.SHADOWEDβ Receives shadows, but will not cast any shadow.
β¨ Constructor & Destructor Documentation β¨
SoShadowStyle::SoShadowStyle (void )
Constructor.
SoShadowStyle::~SoShadowStyle () [protected], [virtual]
Destructor.
π Member Function Documentation π
π¦ SoType SoShadowStyle::getTypeId (void ) const [virtual]
Okay bestie, this one is the ID card of the object, fr fr. It hands back the type identification for any object derived from a class that inherits SoBase, and it's what the whole system uses for run-time type checking and "downward" casting. iykyk.
Usage example, and yes you're getting it exactly as written:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
}
Now for the application programmers who wanna extend the library with new nodes, engines, nodekits, draggers or whatever else β listen up π«Ά β this method needs to be overridden in all subclasses. That's just the vibe. It's typically done as part of setting up the full type system for extension classes, and the usual way you pull that off is with the pre-defined macros available through, for instance, Inventor/nodes/SoSubNode.h (that's SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes), and so on and so forth.
Want more info on writing Coin extensions? Go read the class documentation of the toplevel superclasses for the various class groups. That's where the lore lives β¨
Implements SoBase.
π const SoFieldData * SoShadowStyle::getFieldData (void ) const [protected], [virtual]
This cutie returns a pointer to the class-wide field data storage object for this instance. And if there are no fields present? It returns NULL. That's it, that's the whole thing π
Reimplemented from SoFieldContainer.
π₯ void SoShadowStyle::GLRender (SoGLRenderAction * action) [virtual]
This is the action method for the SoGLRenderAction.
It gets called during rendering traversals. Any node that influences the rendering state in any way, or that wants to throw geometry primitives at OpenGL, overrides this method. Main character behaviour honestly π
Reimplemented from SoNode.
πΈ Member Data Documentation πΈ
β SoSFEnum SoShadowStyle::style
Sets the current shadow style. The default value is CAST_SHADOW_AND_SHADOWED. Periodt.
π Author π
Generated automatically by Doxygen for Coin from the source code. Not a human, just a very diligent little robot π§
And that's a wrap onSoShadowStyle(3)! This page came straight from Coin, rocking Version 3.1.3, and if you ever need to find it again in the manual,SoShadowStyle(3)is the name to search. Slay, go cast some shadows, bestie ππβ¨
π¦ where this page comes from
- fedora 43: Coin3-devel 3.1.3-40.fc43 Β· GPL-2.0-only
- fedora 43: Coin3-devel 3.1.3-40.fc43 Β· GPL-2.0-only
- fedora 44: Coin3-devel 3.1.3-42.fc44 Β· GPL-2.0-only
- fedora 44: Coin3-devel 3.1.3-42.fc44 Β· GPL-2.0-only
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms