SoShadowStyle(3)

πŸ“¦ version 3.1.3, in fedora 43, fedora 44

okay so bestie, welcome to the SoShadowStyle(3) page from the Library Functions Manual ✨ this is part 1, and it's giving "node that sets the shadow style on nodes" energy. If you need a whole node to control shadow vibes, she's the main character. πŸ’…πŸ¦‹


✨ NAME ✨

SoShadowStyle β€” The SoShadowStyle class is a node for setting the shadow style on nodes. That's the entire assignment, no cap. πŸŽ€


✨ SYNOPSIS ✨

#include <Inventor/annex/FXViz/nodes/SoShadowStyle.h>

Inherits SoNode.

Public Types

enum Style {
    NO_SHADOWING = SoShadowStyleElement::NO_SHADOWING,
    CASTS_SHADOW = SoShadowStyleElement::CASTS_SHADOW,
    SHADOWED = SoShadowStyleElement::SHADOWED,
    CASTS_SHADOW_AND_SHADOWED = SoShadowStyleElement::CASTS_SHADOW_AND_SHADOWED
}

Public Types inherited from SoNode

enum NodeType {
    INVENTOR = 0x0000,
    VRML1 = 0x0001,
    VRML2 = 0x0002,
    INVENTOR_1 = 0x0004,
    INVENTOR_2_0 = 0x0008,
    INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020,
    INVENTOR_2_6 = 0x0040,
    COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100,
    EXTENSION = 0x0200,
    COIN_2_2 = 0x0400,
    COIN_2_3 = 0x0800,
    COIN_2_4 = 0x1000,
    INVENTOR_5_0 = 0x2000,
    COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000,
    INVENTOR_6_0 = 0x10000
}

Public Member Functions

  • virtual SoType getTypeId (void) const
  • SoShadowStyle (void)
  • virtual void GLRender (SoGLRenderAction *action)

Public Member Functions inherited from SoNode

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual SbBool affectsState (void) const
  • virtual void doAction (SoAction *action)
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void callback (SoCallbackAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • virtual void notify (SoNotList *l)
  • uint32_t getNodeId (void) const
  • virtual SoChildList * getChildren (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
  • virtual SoFieldContainer * copyThroughConnection (void) const

Public Member Functions inherited from SoFieldContainer

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

Public Member Functions inherited from SoBase

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

Static Public Member Functions

  • static SoType getClassTypeId (void)
  • static void initClass (void)

Static Public Member Functions inherited from SoNode

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void)
  • static void initClasses (void)
  • static uint32_t getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

Static Public Member Functions inherited from SoFieldContainer

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

Static Public Member Functions inherited from SoBase

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

Public Attributes

  • SoSFEnum style

Protected Member Functions

  • virtual const SoFieldData * getFieldData (void) const
  • virtual ~SoShadowStyle ()

Protected Member Functions inherited from SoNode

  • SoNode (void)
  • virtual ~SoNode ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

Protected Member Functions inherited from SoFieldContainer

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

Protected Member Functions inherited from SoBase

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const

Static Protected Member Functions

  • static const SoFieldData ** getFieldDataPtr (void)

Static Protected Member Functions inherited from SoNode

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

Static Protected Member Functions inherited from SoBase

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

Additional Inherited Members

Protected Types inherited from SoBase

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

Protected Attributes inherited from SoNode

  • uint32_t uniqueId

Protected Attributes inherited from SoFieldContainer

  • SbBool isBuiltIn

Static Protected Attributes inherited from SoNode

  • static uint32_t nextUniqueId = 1
  • static int nextActionMethodIndex = 0

✨ Detailed Description ✨

The SoShadowStyle class is a node for setting the shadow style on nodes. πŸ’…

FILE FORMAT/DEFAULTS:

ShadowStyle {
    style CASTS_SHADOW_AND_SHADOWED
}

Since: Coin 2.5


✨ Member Enumeration Documentation ✨

enum SoShadowStyle::Style

Enumerates the available style settings.

Enumerator

  • NO_SHADOWING β€” Neither casts nor receives shadows. She's just existing, bestie. πŸ¦‹
  • CASTS_SHADOW β€” Casts shadow, but will not receive any shadows.
  • SHADOWED β€” Receives shadows, but will not cast any shadow.

✨ Constructor & Destructor Documentation ✨

SoShadowStyle::SoShadowStyle (void )

Constructor.

SoShadowStyle::~SoShadowStyle () [protected], [virtual]

Destructor.

πŸ’– Member Function Documentation πŸ’–

πŸ¦‹ SoType SoShadowStyle::getTypeId (void ) const [virtual]

Okay bestie, this one is the ID card of the object, fr fr. It hands back the type identification for any object derived from a class that inherits SoBase, and it's what the whole system uses for run-time type checking and "downward" casting. iykyk.

Usage example, and yes you're getting it exactly as written:

void foo(SoNode * node)
{
  if (node->getTypeId() == SoFile::getClassTypeId()) {
    SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
  }
}

Now for the application programmers who wanna extend the library with new nodes, engines, nodekits, draggers or whatever else β€” listen up 🫢 β€” this method needs to be overridden in all subclasses. That's just the vibe. It's typically done as part of setting up the full type system for extension classes, and the usual way you pull that off is with the pre-defined macros available through, for instance, Inventor/nodes/SoSubNode.h (that's SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes), and so on and so forth.

Want more info on writing Coin extensions? Go read the class documentation of the toplevel superclasses for the various class groups. That's where the lore lives ✨

Implements SoBase.


πŸŽ€ const SoFieldData * SoShadowStyle::getFieldData (void ) const [protected], [virtual]

This cutie returns a pointer to the class-wide field data storage object for this instance. And if there are no fields present? It returns NULL. That's it, that's the whole thing πŸ’…

Reimplemented from SoFieldContainer.


πŸ”₯ void SoShadowStyle::GLRender (SoGLRenderAction * action) [virtual]

This is the action method for the SoGLRenderAction.

It gets called during rendering traversals. Any node that influences the rendering state in any way, or that wants to throw geometry primitives at OpenGL, overrides this method. Main character behaviour honestly πŸ‘‘

Reimplemented from SoNode.


🌸 Member Data Documentation 🌸

⭐ SoSFEnum SoShadowStyle::style

Sets the current shadow style. The default value is CAST_SHADOW_AND_SHADOWED. Periodt.


πŸ’œ Author πŸ’œ

Generated automatically by Doxygen for Coin from the source code. Not a human, just a very diligent little robot 🧚


And that's a wrap on SoShadowStyle(3)! This page came straight from Coin, rocking Version 3.1.3, and if you ever need to find it again in the manual, SoShadowStyle(3) is the name to search. Slay, go cast some shadows, bestie πŸ’–πŸŒˆβœ¨
πŸ“¦ where this page comes from