SoShadowCulling(3)

πŸ“¦ version 3.1.3, in fedora 43, fedora 44

πŸ’– SoShadowCulling πŸ’–

okay so bestie, you clicked on SoShadowCulling(3) and honestly? good choice. it's a whole manual page, it comes in two parts, and this is part one. grab a snack. πŸ“


πŸŽ€ NAME πŸŽ€

SoShadowCulling β€” the class that is literally a node for setting the shadow style on nodes. that's the whole job description. she's niche but she's essential. πŸ’…


✨ SYNOPSIS ✨

#include <Inventor/annex/FXViz/nodes/SoShadowCulling.h>

Inherits SoNode. yes she's got a whole family tree, and we're about to list every single relative. buckle up.

🌸 Public Types

enum Mode { AS_IS_CULLING = SoGLShadowCullingElement::AS_IS_CULLING,
    NO_CULLING = SoGLShadowCullingElement::NO_CULLING }

πŸ¦‹ Public Types inherited from SoNode

enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
    INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
    INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
    COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
    0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
    COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }

πŸ‘‘ Public Member Functions

  • virtual SoType getTypeId (void) const
  • SoShadowCulling (void)
  • virtual void GLRender (SoGLRenderAction *action)

πŸ’œ Public Member Functions inherited from SoNode

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual SbBool affectsState (void) const
  • virtual void doAction (SoAction *action)
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void callback (SoCallbackAction *action)
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void write (SoWriteAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • virtual void notify (SoNotList *l)
  • uint32_t getNodeId (void) const
  • virtual SoChildList * getChildren (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
  • virtual SoFieldContainer * copyThroughConnection (void) const

🌈 Public Member Functions inherited from SoFieldContainer

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

✨ Public Member Functions inherited from SoBase

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

πŸŽ€ Static Public Member Functions

  • static SoType getClassTypeId (void)
  • static void initClass (void)

πŸ’– Static Public Member Functions inherited from SoNode

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void)
  • static void initClasses (void)
  • static uint32_t getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

πŸ¦‹ Static Public Member Functions inherited from SoFieldContainer

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

πŸ’œ Static Public Member Functions inherited from SoBase

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

🌟 Public Attributes

  • SoSFEnum mode

🧚 Protected Member Functions

  • virtual const SoFieldData * getFieldData (void) const
  • virtual ~SoShadowCulling ()

🌸 Protected Member Functions inherited from SoNode

  • SoNode (void)
  • virtual ~SoNode ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

🌈 Protected Member Functions inherited from SoFieldContainer

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

πŸ’« Protected Member Functions inherited from SoBase

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const

🎁 Static Protected Member Functions

  • static const SoFieldData ** getFieldDataPtr (void)

πŸ¦‹ Static Protected Member Functions inherited from SoNode

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

⭐ Static Protected Member Functions inherited from SoBase

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

πŸŒ™ Additional Inherited Members

πŸ“ Protected Types inherited from SoBase

enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

πŸŽ€ Protected Attributes inherited from SoNode

  • uint32_t uniqueId

πŸ’œ Protected Attributes inherited from SoFieldContainer

  • SbBool isBuiltIn

✨ Static Protected Attributes inherited from SoNode

  • static uint32_t nextUniqueId = 1
  • static int nextActionMethodIndex = 0

πŸ“– Detailed Description πŸ“–

The SoShadowCulling class is a node for setting the shadow style on nodes. that's the assignment, and she does not miss.

FILE FORMAT/DEFAULTS:

ShadowCulling {
    mode AS_IS_CULLING
}

⏳ Since

Coin 2.5 β€” so she's been around, lowkey a legend by now. πŸ‘‘


πŸ” Member Enumeration Documentation πŸ”

enum SoShadowCulling::Mode

Enumerates the available culling modes. your options, bestie, laid out all pretty:

  • AS_IS_CULLING β€” use the culling that's already specified in the scene graph. i.e. she respects what you set up. no notes. πŸ’…
  • NO_CULLING β€” render both backfacing and frontfacing triangles into the shadow map. everything gets drawn, nobody gets culled, that's the vibe.

πŸ›  Constructor & Destructor Documentation πŸ› 

SoShadowCulling::SoShadowCulling (void )

Constructor. makes the thing. iconic behaviour, honestly. ✨

SoShadowCulling::~SoShadowCulling () [protected], [virtual]

Destructor. she says bye when it's time, and yes it's [protected] and [virtual], no you can't just call it from wherever.


…and bestie, that's only part one. do NOT close the tab, there's more page. πŸ¦‹

✨ Member Function Documentation ✨

🌸 SoType SoShadowCulling::getTypeId (void ) const [virtual]

Okay so bestie, this one is the vibe check for types. It returns the type identification of an object derived from a class inheriting SoBase. What's it for? Run-time type checking and "downward" casting. iykyk πŸ’…

Usage example, and yes this is the literal one:

void foo(SoNode * node)
{
  if (node->getTypeId() == SoFile::getClassTypeId()) {
    SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
  }
}

Now for the application programmers who wanna extend the library with new nodes, engines, nodekits, draggers or whatever else β€” listen up πŸ‘‘ β€” this method needs to be overridden in all subclasses. Typically you do this as part of setting up the full type system for extension classes, and that's usually accomplished by using the pre-defined macros available through, for instance, Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on. slay, macros doing the heavy lifting fr fr ✨

For more info on writing Coin extensions, go check the class documentation of the toplevel superclasses for the various class groups. periodt.

Implements SoBase.


πŸ¦‹ const SoFieldData * SoShadowCulling::getFieldData (void ) const [protected], [virtual]

This one hands you back a pointer to the class-wide field data storage object for this instance. And if there are no fields present? It returns NULL. That's it, that's the whole thing πŸŽ€

Reimplemented from SoFieldContainer.


πŸ”₯ void SoShadowCulling::GLRender (SoGLRenderAction * action) [virtual]

Action method for the SoGLRenderAction.

This gets called during rendering traversals. Any node influencing the rendering state in any way, or any node who wants to throw geometry primitives at OpenGL, overrides this method. main character energy only πŸ’…

Reimplemented from SoNode.


πŸ‘‘ Member Data Documentation πŸ‘‘

⭐ SoSFEnum SoShadowCulling::mode

Sets the culling mode. Default is AS_IS_CULLING. no cap, that's the default 🌈


🫢 Author 🫢

Generated automatically by Doxygen for Coin from the source code.


And that's the whole page, bestie β€” we ate πŸ’– This was the SoShadowCulling(3) man page from Coin, version 3.1.3, so keep that version in mind when you're out here culling shadows. bye babes, go touch some OpenGL ✨🌸

πŸ“¦ where this page comes from