SoSField(3)
π SoSField π
okay so bestie, welcome to SoSField(3), straight out of the Library Functions Manual β¨ and lemme tell you, this one is foundational. It's the blueprint, the moment, the blueprint-moment. Let's get into it π«Ά
β¨ NAME β¨
SoSField β the base class for fields that hold exactly one value. Just one. Singular. Solo. Main character energy, no ensemble cast π
π SYNOPSIS π
#include <Inventor/fields/SoSField.h>
Inherits SoField.
Inherited by SoSFBool, SoSFBox2d, SoSFBox2f, SoSFBox2i32, SoSFBox2s, SoSFBox3d, SoSFBox3f, SoSFBox3i32, SoSFBox3s, SoSFColor, SoSFColorRGBA, SoSFDouble, SoSFEngine, SoSFEnum, SoSFFloat, SoSFImage, SoSFImage3, SoSFInt32, SoSFMatrix, SoSFName, SoSFNode, SoSFPath, SoSFPlane, SoSFRotation, SoSFShort, SoSFString, SoSFTime, SoSFTrigger, SoSFUInt32, SoSFUShort, SoSFVec2b, SoSFVec2d, SoSFVec2f, SoSFVec2i32, SoSFVec2s, SoSFVec3b, SoSFVec3d, SoSFVec3f, SoSFVec3i32, SoSFVec3s, SoSFVec4b, SoSFVec4d, SoSFVec4f, SoSFVec4i32, SoSFVec4s, SoSFVec4ub, SoSFVec4ui32, and SoSFVec4us.
like, the whole family tree fr fr π
π Public Member Functions
virtual ~SoSField()
π Public Member Functions inherited from SoField
virtual ~SoField()void setIgnored(SbBool ignore)SbBool isIgnored(void) constvoid setDefault(SbBool defaultVal)SbBool isDefault(void) constvirtual SoType getTypeId(void) const =0SbBool isOfType(const SoType type) constvoid enableConnection(SbBool flag)SbBool isConnectionEnabled(void) constSbBool connectFrom(SoEngineOutput *master, SbBool notnotify=FALSE, SbBool append=FALSE)SbBool appendConnection(SoEngineOutput *master, SbBool notnotify=FALSE)void disconnect(SoEngineOutput *engineoutput)SbBool isConnectedFromEngine(void) constSbBool getConnectedEngine(SoEngineOutput *&master) constSbBool connectFrom(SoField *master, SbBool notnotify=FALSE, SbBool append=FALSE)SbBool appendConnection(SoField *master, SbBool notnotify=FALSE)void disconnect(SoField *field)SbBool isConnectedFromField(void) constSbBool getConnectedField(SoField *&master) constint getNumConnections(void) constint getForwardConnections(SoFieldList &slavelist) constint getConnections(SoFieldList &masterlist) constvoid disconnect(void)SbBool isConnected(void) constvoid setContainer(SoFieldContainer *cont)SoFieldContainer * getContainer(void) constSbBool set(const char *valuestring)void get(SbString &valuestring)SbBool shouldWrite(void) constvirtual void touch(void)virtual void startNotify(void)virtual void notify(SoNotList *nlist)SbBool enableNotify(SbBool on)SbBool isNotifyEnabled(void) constvoid addAuditor(void *f, SoNotRec::Type type)void removeAuditor(void *f, SoNotRec::Type type)int operator==(const SoField &f) constint operator!=(const SoField &f) constvirtual void connectionStatusChanged(int numconnections)SbBool isReadOnly(void) constvirtual SbBool isSame(const SoField &f) const =0virtual void copyFrom(const SoField &f)=0virtual void fixCopy(SbBool copyconnections)virtual SbBool referencesCopy(void) constvoid copyConnection(const SoField *fromfield)virtual SbBool read(SoInput *input, const SbName &name)virtual void write(SoOutput *out, const SbName &name) constvirtual void countWriteRefs(SoOutput *out) constvoid setFieldType(int type)int getFieldType(void) constSbBool getDirty(void) constvoid setDirty(SbBool dirty)void evaluate(void) const
π Static Public Member Functions
static void initClass(void)static SoType getClassTypeId(void)static void atexit_cleanup(void)
π Static Public Member Functions inherited from SoField
static void initClass(void)static void initClasses(void)static void cleanupClass(void)static SoType getClassTypeId(void)
π Protected Member Functions
SoSField(void)
π Protected Member Functions inherited from SoField
SoField(void)void valueChanged(SbBool resetdefault=TRUE)virtual void evaluateConnection(void) constvirtual SbBool readValue(SoInput *in)=0virtual void writeValue(SoOutput *out) const =0virtual SbBool readConnection(SoInput *in)virtual void writeConnection(SoOutput *out) constSbBool isDestructing(void) const
π¦ Additional Inherited Members
Public Types inherited from SoField
enum FieldType {
NORMAL_FIELD = 0,
EVENTIN_FIELD,
EVENTOUT_FIELD,
EXPOSED_FIELD
}
πΈ Detailed Description πΈ
The SoSField class is the base class for fields that contain only a single value. periodt β¨
Every field type that should always hold just one single member value inherits from this class. And heads up bestie: SoSField is an abstract class β you don't instantiate it directly, it's the blueprint the other single-value fields are built on π
You use the methods setValue() and getValue() to store or fetch the value of single-value fields. Example:
SoSpotLight * lightnode = new SoSpotLight;
lightnode->on.setValue(TRUE); // The "on" field of SoSpotLight is
// a single value field of type SoSFBool.
...
...
// Change lightswitch.
if (lightnode->on.getValue() == FALSE)
lightnode->on = TRUE; // We can use operator = instead of setValue().
else
lightnode->on = FALSE;
...
When nodes, engines or other types of field containers get written to file, their single-value fields are written to file in this format:
containerclass {
fieldname value
fieldname value
...
}
SpotLight {
on FALSE
}
π See also
SoMField
π§ Constructor & Destructor Documentation π§
SoSField::~SoSField() [virtual]
The SoSField destructor is empty, and is only defined so we could make it virtual. that's literally it, no cap π
SoSField::SoSField(void) [protected]
The SoSField constructor is protected, as this is an abstract class. π
π Author π
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this was Coin, Version 3.1.3, and the page is SoSField(3) β go forth and set exactly one value at a time, you iconic single-value icon πβ¨
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