SoQuadMesh(3)

๐Ÿ“ฆ version 3.1.3, in fedora 43, fedora 44

๐Ÿ’– SoQuadMesh(3) โ€” Library Functions Manual ๐Ÿ’–

okay bestie, sit down, hydrate, because this one is a banger. this is the manual page for SoQuadMesh, and it's giving big-node energy. it's long, so we're doing it in parts โ€” this is part 1, and there's more coming, don't go anywhere. โœจ


๐ŸŒธ NAME ๐ŸŒธ

The SoQuadMesh class is used to render and optimize a quadrilateral mesh. yes, that's the whole job description, and she does it flawlessly. ๐Ÿ‘‘


โœจ SYNOPSIS โœจ

first things first, you gotta let the compiler know she exists:

#include <Inventor/nodes/SoQuadMesh.h>

Inherits SoNonIndexedShape. the family tree goes deep, and we're about to show you every single ancestor, no cap. ๐Ÿฆ‹


๐Ÿ’… Public Member Functions

  • virtual SoType getTypeId (void) const
  • SoQuadMesh (void)
  • virtual void GLRender (SoGLRenderAction *action)
  • virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
  • virtual SbBool generateDefaultNormals (SoState *state, SoNormalBundle *nb)

๐Ÿซถ Public Member Functions inherited from SoVertexShape

  • virtual void notify (SoNotList *nl)
  • virtual void write (SoWriteAction *action)

๐ŸŒˆ Public Member Functions inherited from SoShape

  • virtual SbBool affectsState (void) const
  • virtual void getBoundingBox (SoGetBoundingBoxAction *action)
  • virtual void rayPick (SoRayPickAction *action)
  • virtual void callback (SoCallbackAction *action)
  • const SoBoundingBoxCache * getBoundingBoxCache (void) const

๐ŸŽ€ Public Member Functions inherited from SoNode

  • void setOverride (const SbBool state)
  • SbBool isOverride (void) const
  • void setNodeType (const NodeType type)
  • NodeType getNodeType (void) const
  • virtual SoNode * copy (SbBool copyconnections=FALSE) const
  • virtual void doAction (SoAction *action)
  • virtual void GLRenderBelowPath (SoGLRenderAction *action)
  • virtual void GLRenderInPath (SoGLRenderAction *action)
  • virtual void GLRenderOffPath (SoGLRenderAction *action)
  • virtual void getMatrix (SoGetMatrixAction *action)
  • virtual void handleEvent (SoHandleEventAction *action)
  • virtual void pick (SoPickAction *action)
  • virtual void search (SoSearchAction *action)
  • virtual void audioRender (SoAudioRenderAction *action)
  • virtual void grabEventsSetup (void)
  • virtual void grabEventsCleanup (void)
  • virtual void startNotify (void)
  • uint32_t getNodeId (void) const
  • virtual SoChildList * getChildren (void) const
  • virtual void writeInstance (SoOutput *out)
  • virtual SoNode * addToCopyDict (void) const
  • virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
  • virtual SoFieldContainer * copyThroughConnection (void) const

๐Ÿฆ‹ Public Member Functions inherited from SoFieldContainer

  • void setToDefaults (void)
  • SbBool hasDefaultValues (void) const
  • SbBool fieldsAreEqual (const SoFieldContainer *container) const
  • void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
  • SbBool set (const char *const fielddata)
  • void get (SbString &fielddata)
  • virtual int getFields (SoFieldList &l) const
  • virtual int getAllFields (SoFieldList &l) const
  • virtual SoField * getField (const SbName &name) const
  • virtual SoField * getEventIn (const SbName &name) const
  • virtual SoField * getEventOut (const SbName &name) const
  • SbBool getFieldName (const SoField *const field, SbName &name) const
  • SbBool enableNotify (const SbBool flag)
  • SbBool isNotifyEnabled (void) const
  • SbBool set (const char *fielddata, SoInput *input)
  • void get (SbString &fielddata, SoOutput *out)
  • virtual SbBool validateNewFieldValue (SoField *field, void *newval)
  • virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
  • SbBool getIsBuiltIn (void) const
  • virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
  • void setUserData (void *userdata) const
  • void * getUserData (void) const

๐Ÿ’œ Public Member Functions inherited from SoBase

  • void ref (void) const
  • void unref (void) const
  • void unrefNoDelete (void) const
  • int32_t getRefCount (void) const
  • void touch (void)
  • SbBool isOfType (SoType type) const
  • virtual SbName getName (void) const
  • virtual void setName (const SbName &newname)
  • void addAuditor (void *const auditor, const SoNotRec::Type type)
  • void removeAuditor (void *const auditor, const SoNotRec::Type type)
  • const SoAuditorList & getAuditors (void) const
  • SbBool shouldWrite (void)
  • void assertAlive (void) const

โญ Static Public Member Functions

  • static SoType getClassTypeId (void)
  • static void initClass (void)

๐Ÿ“ Static Public Member Functions inherited from SoNonIndexedShape

  • static SoType getClassTypeId (void)
  • static void initClass (void)

๐Ÿงš Static Public Member Functions inherited from SoVertexShape

  • static SoType getClassTypeId (void)
  • static void initClass (void)

๐Ÿ”ฅ Static Public Member Functions inherited from SoShape

  • static SoType getClassTypeId (void)
  • static void initClass (void)
  • static void getScreenSize (SoState *const state, const SbBox3f &boundingbox, SbVec2s &rectsize)
  • static float getDecimatedComplexity (SoState *state, float complexity)

๐ŸŒธ Static Public Member Functions inherited from SoNode

  • static uint32_t getCompatibilityTypes (const SoType &nodetype)
  • static SoType getClassTypeId (void)
  • static SoNode * getByName (const SbName &name)
  • static int getByName (const SbName &name, SoNodeList &l)
  • static void initClass (void)
  • static void initClasses (void)
  • static uint32_t getNextNodeId (void)
  • static int getActionMethodIndex (const SoType type)
  • static void getBoundingBoxS (SoAction *action, SoNode *node)
  • static void GLRenderS (SoAction *action, SoNode *node)
  • static void callbackS (SoAction *action, SoNode *node)
  • static void getMatrixS (SoAction *action, SoNode *node)
  • static void handleEventS (SoAction *action, SoNode *node)
  • static void pickS (SoAction *action, SoNode *node)
  • static void rayPickS (SoAction *action, SoNode *node)
  • static void searchS (SoAction *action, SoNode *node)
  • static void writeS (SoAction *action, SoNode *node)
  • static void audioRenderS (SoAction *action, SoNode *node)
  • static void getPrimitiveCountS (SoAction *action, SoNode *node)

๐ŸŒˆ Static Public Member Functions inherited from SoFieldContainer

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void cleanupClass (void)
  • static void initCopyDict (void)
  • static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
  • static SoFieldContainer * checkCopy (const SoFieldContainer *orig)
  • static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)
  • static void copyDone (void)

๐Ÿ’– Static Public Member Functions inherited from SoBase

  • static void initClass (void)
  • static SoType getClassTypeId (void)
  • static void addName (SoBase *const base, const char *const name)
  • static void removeName (SoBase *const base, const char *const name)
  • static void incrementCurrentWriteCounter (void)
  • static void decrementCurrentWriteCounter (void)
  • static SoBase * getNamedBase (const SbName &name, SoType type)
  • static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
  • static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
  • static void setInstancePrefix (const SbString &c)
  • static void setTraceRefs (SbBool trace)
  • static SbBool getTraceRefs (void)
  • static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
  • static SbBool readRoute (SoInput *input)

๐Ÿ‘‘ Public Attributes

these are the fields that make her her:

  • SoSFInt32 verticesPerColumn
  • SoSFInt32 verticesPerRow

๐Ÿซถ Public Attributes inherited from SoNonIndexedShape

  • SoSFInt32 startIndex

๐Ÿฆ‹ Public Attributes inherited from SoVertexShape

  • SoSFNode vertexProperty

๐Ÿ’… Protected Member Functions

the ones you only get to touch if you're in the family (i.e. subclassing, iykyk):

  • virtual const SoFieldData * getFieldData (void) const
  • virtual ~SoQuadMesh ()
  • virtual void generatePrimitives (SoAction *action)
  • virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f &center)
  • virtual SbBool generateDefaultNormals (SoState *, SoNormalCache *)

๐ŸŒธ Protected Member Functions inherited from SoNonIndexedShape

  • SoNonIndexedShape (void)
  • virtual ~SoNonIndexedShape ()
  • void computeCoordBBox (SoAction *action, int numVertices, SbBox3f &box, SbVec3f &center)
  • void fixNumVerticesPointers (SoState *state, const int32_t *&start, const int32_t *&end, int32_t *dummyarray) const

๐ŸŽ€ Protected Member Functions inherited from SoVertexShape

  • SoVertexShape (void)
  • virtual ~SoVertexShape ()
  • virtual SbBool shouldGLRender (SoGLRenderAction *action)
  • void setNormalCache (SoState *const state, const int num, const SbVec3f *normals)
  • SoNormalCache * getNormalCache (void) const
  • SoNormalCache * generateAndReadLockNormalCache (SoState *const state)
  • void getVertexData (SoState *state, const SoCoordinateElement *&coords, const SbVec3f *&normals, const SbBool neednormals)
  • void readLockNormalCache (void)
  • void readUnlockNormalCache (void)

๐Ÿซถ bestie, that was just the SYNOPSIS and the whole inherited-functions glow-up. the juicy parts โ€” the actual SoQuadMesh behaviour, the fields in action, all the lore โ€” are still coming. part 2 is loadingโ€ฆ โœจ

๐Ÿ›ก๏ธ Protected Member Functions inherited from SoShape

okay so these are the ones the class keeps lowkey to itself (protected, bestie โ€” for the internals and subclasses, not for you to just vibe with):

  • SoShape (void)
  • virtual ~SoShape ()
  • float getComplexityValue (SoAction *action)
  • void beginSolidShape (SoGLRenderAction *action)
  • void endSolidShape (SoGLRenderAction *action)
  • void GLRenderBoundingBox (SoGLRenderAction *action)
  • SbBool shouldPrimitiveCount (SoGetPrimitiveCountAction *action)
  • SbBool shouldRayPick (SoRayPickAction *const action)
  • void computeObjectSpaceRay (SoRayPickAction *const action)
  • void computeObjectSpaceRay (SoRayPickAction *const action, const SbMatrix &matrix)
  • virtual SoDetail * createTriangleDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)
  • virtual SoDetail * createLineSegmentDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, SoPickedPoint *pp)
  • virtual SoDetail * createPointDetail (SoRayPickAction *action, const SoPrimitiveVertex *v, SoPickedPoint *pp)
  • void invokeTriangleCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2, const SoPrimitiveVertex *const v3)
  • void invokeLineSegmentCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2)
  • void invokePointCallbacks (SoAction *const action, const SoPrimitiveVertex *const v)
  • void beginShape (SoAction *const action, const TriangleShape shapetype, SoDetail *const detail=NULL)
  • void shapeVertex (const SoPrimitiveVertex *const v)
  • void endShape (void)
  • void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoTextureCoordinateElement *const tce, const float s, const float t, const SbVec3f &normal)
  • void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoTextureCoordinateElement *const tce, const float s, const float t, const float r, const SbVec3f &normal)
  • SbBool startVertexArray (SoGLRenderAction *action, const SoCoordinateElement *coords, const SbVec3f *pervertexnormals, const SbBool texpervertex, const SbBool colorpervertex)
  • void finishVertexArray (SoGLRenderAction *action, const SbBool vbo, const SbBool normpervertex, const SbBool texpervertex, const SbBool colorpervertex)

๐Ÿ›ก๏ธ Protected Member Functions inherited from SoNode

  • SoNode (void)
  • virtual ~SoNode ()
  • virtual SbBool readInstance (SoInput *in, unsigned short flags)

๐Ÿ›ก๏ธ Protected Member Functions inherited from SoFieldContainer

  • SoFieldContainer (void)
  • virtual ~SoFieldContainer ()

๐Ÿ›ก๏ธ Protected Member Functions inherited from SoBase

  • SoBase (void)
  • virtual ~SoBase ()
  • virtual void destroy (void)
  • SbBool hasMultipleWriteRefs (void) const
  • SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
  • void writeFooter (SoOutput *out) const
  • virtual const char * getFileFormatName (void) const

๐ŸŒŸ Static Protected Member Functions

  • static const SoFieldData ** getFieldDataPtr (void)

๐ŸŒŸ Static Protected Member Functions inherited from SoNonIndexedShape

  • static const SoFieldData ** getFieldDataPtr (void)

๐ŸŒŸ Static Protected Member Functions inherited from SoVertexShape

  • static const SoFieldData ** getFieldDataPtr (void)

๐ŸŒŸ Static Protected Member Functions inherited from SoShape

  • static const SoFieldData ** getFieldDataPtr (void)

๐ŸŒŸ Static Protected Member Functions inherited from SoNode

  • static const SoFieldData ** getFieldDataPtr (void)
  • static void setNextActionMethodIndex (int index)
  • static int getNextActionMethodIndex (void)
  • static void incNextActionMethodIndex (void)
  • static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)

๐ŸŒŸ Static Protected Member Functions inherited from SoBase

  • static uint32_t getCurrentWriteCounter (void)
  • static void staticDataLock (void)
  • static void staticDataUnlock (void)

๐Ÿ’ซ Additional Inherited Members

๐Ÿ’ซ Public Types inherited from SoShape

  • enum TriangleShape { TRIANGLE_STRIP, TRIANGLE_FAN, TRIANGLES, POLYGON, QUADS, QUAD_STRIP, POINTS, LINES, LINE_STRIP }

๐Ÿ’ซ Public Types inherited from SoNode

  • enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002, INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010, INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080, COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 = 0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000, COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }

๐Ÿ’ซ Protected Types inherited from SoBase

  • enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }

๐Ÿ’ซ Protected Attributes inherited from SoNode

  • uint32_t uniqueId

๐Ÿ’ซ Protected Attributes inherited from SoFieldContainer

  • SbBool isBuiltIn

๐Ÿ’ซ Static Protected Attributes inherited from SoNode

  • static uint32_t nextUniqueId = 1
  • static int nextActionMethodIndex = 0

๐Ÿ“– Detailed Description

The SoQuadMesh class is used to render and optimize a quadrilateral mesh. ๐Ÿ’…โœจ

This node uses the coordinates in order, either from the state or from the SoQuadMesh::vertexProperty node, to construct a quadrilateral mesh.

The quads are generated in row major order, using the two fields SoQuadMesh::verticesPerColumn and SoQuadMesh::verticesPerRow to specify the mesh. E.g. if SoQuadMesh::verticesPerColumn is 3 and SoQuadMesh::verticesPerRow is 2, two quads will be generated with the first one using (in order) coordinates 0, 1, 3 and 2, the second one using coordinates 2, 3, 5 and 4 (you get three rows of vertices; the first row uses vertices 0 and 1, the second row 2 and 3, and the third row 4 and 5). ๐Ÿงฎโœจ

Here's a quick and simple usage example code snippet:

// Vertices for the Quad mesh.
static float vertices[25][3] = {
  // Row 1
  {-11, 0, 1}, {0, 11, 1}, {11, 0, 1}, {0, -11, 1}, {-11, 0, 1},
  // Row 2
  {-9, 0, 1}, {0, 9, 1}, {9, 0, 1}, {0, -9, 1}, {-9, 0, 1},
  // Row 3
  {-9, 0, -1}, {0, 9, -1}, {9, 0, -1}, {0, -9, -1}, {-9, 0, -1},
  // Row 4
  {-11, 0, -1}, {0, 11, -1}, {11, 0, -1}, {0, -11, -1}, {-11, 0, -1},
  // Row 5
  {-11, 0, 1}, {0, 11, 1}, {11, 0, 1}, {0, -11, 1}, {-11, 0, 1}
};

// This function generate an object by using the SoQuadMesh node
// Return:
//  SoSeparator *
static SoSeparator *
quadMesh(void)
{
  SoSeparator * qm = new SoSeparator;

  // Define coordinates
  SoCoordinate3 * coords = new SoCoordinate3;
  coords->point.setValues(0, 30, vertices);
  qm->addChild(coords);

  // QuadMesh
  SoQuadMesh * mesh = new SoQuadMesh;
  mesh->verticesPerRow = 5;
  mesh->verticesPerColumn = 5;
  qm->addChild(mesh);

  return qm;
}

The quadmesh geometry resulting from this code looks like this: ๐Ÿ‘€

Here is another example, this time making a 2x2 grid, with a texture:

#Inventor V2.1 ascii

Separator {
  Complexity { textureQuality 0.01 }
  Texture2 {
    image 2 2 4 0xff0000ff 0x00ff00ff 0xffff00ff 0xff00ffff
  }
  Coordinate3 {
    point [
      0 2 0,
      1 2 0,
      2 2 0,
      0 1 0,
      1 1 0,
      2 1 0,
      0 0 0,
      1 0 0,
      2 0 0
    ]
  }
  QuadMesh {
    verticesPerRow 3
    verticesPerColumn 3
  }
}

For SoQuadMesh, normals and materials can be bound PER_PART (per row), PER_FACE, PER_VERTEX and OVERALL. The default material binding is OVERALL. The default normal binding is PER_VERTEX. ๐Ÿ”ฅ

A note about SoQuadMesh shading: the quads in the mesh are just passed on to OpenGL's GL_QUAD primitive rendering. Under certain circumstances, this can lead to artifacts in how your meshes are shaded. This is an inherent problem with drawing quads in meshes. ๐Ÿ˜ญ

There is a work-around solution for the above mentioned problem that can be applied with Coin: by setting the global environment variable COIN_QUADMESH_PRECISE_LIGHTING to "1", the quads will be broken up in triangles before rendered, and shading will likely look much better. Be aware that this technique causes rendering of the SoQuadMesh to slow down by an approximate factor of 6. ๐ŸŒ๐Ÿ’€

The "precise lighting" technique is currently limited to work only when SoQuadMesh rendering is parameterized with 3D coordinates, a materialbinding that is not per vertex, and if texture mapping is done is must be without using any of the SoTextureCoordinateFunction subclass nodes.

FILE FORMAT/DEFAULTS:

QuadMesh {
    vertexProperty NULL
    startIndex 0
    verticesPerColumn 1
    verticesPerRow 1
}

๐Ÿ‘€ See also

  • SoTriangleStripSet SoIndexedTriangleStripSet

๐Ÿ”ง Constructor & Destructor Documentation

๐Ÿ”ง SoQuadMesh::SoQuadMesh (void )

Constructor. ๐ŸŽ€

๐Ÿ”ง SoQuadMesh::~SoQuadMesh () [protected], [virtual]

Destructor. ๐Ÿ’–

๐Ÿ’– Member Function Documentation ๐Ÿ’–


โœจ SoType SoQuadMesh::getTypeId (void ) const [virtual] โœจ

Okay bestie, this one returns the type identification of an object derived from a class inheriting SoBase. It's literally the glow-up for run-time type checking and "downward" casting. ๐Ÿ‘‘

Usage example:

void foo(SoNode * node)
{
  if (node->getTypeId() == SoFile::getClassTypeId()) {
    SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
  }
}

For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.

Reimplemented from SoNonIndexedShape.


๐ŸŒธ const SoFieldData * SoQuadMesh::getFieldData (void ) const [protected], [virtual] ๐ŸŒธ

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoNonIndexedShape.


๐Ÿฆ‹ void SoQuadMesh::GLRender (SoGLRenderAction * action) [virtual] ๐Ÿฆ‹

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoShape.


๐ŸŽ€ void SoQuadMesh::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual] ๐ŸŽ€

Action method for the SoGetPrimitiveCountAction.

Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.

Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.

Reimplemented from SoShape.


๐Ÿ’… SbBool SoQuadMesh::generateDefaultNormals (SoState * state, SoNormalBundle * bundle) [virtual] ๐Ÿ’…

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Subclasses should override this method to generate default normals using the SoNormalBundle class. TRUE should be returned if normals were generated, FALSE otherwise.

Default method returns FALSE.

This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.

Reimplemented from SoVertexShape.


๐ŸŒˆ void SoQuadMesh::generatePrimitives (SoAction * action) [protected], [virtual] ๐ŸŒˆ

The method implements action behavior for shape nodes for SoCallbackAction. It is invoked from SoShape::callback(). (Subclasses should not override SoNode::callback().)

The subclass implementations uses the convenience methods SoShape::beginShape(), SoShape::shapeVertex(), and SoShape::endShape(), with SoDetail instances, to pass the primitives making up the shape back to the caller.

Implements SoShape.


โญ void SoQuadMesh::computeBBox (SoAction * action, SbBox3f & box, SbVec3f & center) [protected], [virtual] โญ

Implemented by SoShape subclasses to let the SoShape superclass know the exact size and weighted center point of the shape's bounding box.

The bounding box and center point should be calculated and returned in the local coordinate system.

The method implements action behavior for shape nodes for SoGetBoundingBoxAction. It is invoked from SoShape::getBoundingBox(). (Subclasses should not override SoNode::getBoundingBox().)

The box parameter sent in is guaranteed to be an empty box, while center is undefined upon function entry.

Implements SoShape.


๐Ÿ’œ SbBool SoQuadMesh::generateDefaultNormals (SoState * state, SoNormalCache * cache) [protected], [virtual] ๐Ÿ’œ

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Subclasses should override this method to generate default normals using the SoNormalCache class. This is more effective than using SoNormalGenerator. Return TRUE if normals were generated, FALSE otherwise.

Default method just returns FALSE.

This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.

Reimplemented from SoVertexShape.


๐Ÿ“ Member Data Documentation ๐Ÿ“

  • SoSFInt32 SoQuadMesh::verticesPerColumn โ€” Specifies to number of vertices in each column.
  • SoSFInt32 SoQuadMesh::verticesPerRow โ€” Specifies the number of vertices in each row.

๐Ÿ‘‘ Author ๐Ÿ‘‘

Generated automatically by Doxygen for Coin from the source code.


And that's a wrap, bestie! This whole page was served fresh from Coin Version 3.1.3, and the manual page tag is SoQuadMesh(3) โ€” no cap. Stay iconic, keep your vertices aligned, and slay those quads. ๐Ÿ’…โœจ

๐Ÿ“ฆ where this page comes from