SoLineSet(3)
๐ SoLineSet(3) ๐
okay bestie, gather round โ this is SoLineSet, straight out of the Library Functions Manual, and she is that girl. Let's get into it. ๐ฆ
โจ NAME โจ
SoLineSet โ the class that renders and organizes non-indexed polylines. That's the whole vibe. No cap. ๐
โจ SYNOPSIS โจ
#include <Inventor/nodes/SoLineSet.h>
Inherits SoNonIndexedShape. (Yes she has a whole family tree, we'll get to it. ๐ซถ)
๐ธ Public Member Functions ๐ธ
virtual SoType getTypeId (void) constSoLineSet (void)virtual void GLRender (SoGLRenderAction *action)virtual void getBoundingBox (SoGetBoundingBoxAction *action)virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
๐ธ Public Member Functions inherited from SoVertexShape ๐ธ
virtual void notify (SoNotList *nl)virtual void write (SoWriteAction *action)
๐ธ Public Member Functions inherited from SoShape ๐ธ
virtual SbBool affectsState (void) constvirtual void rayPick (SoRayPickAction *action)virtual void callback (SoCallbackAction *action)const SoBoundingBoxCache * getBoundingBoxCache (void) const
๐ธ Public Member Functions inherited from SoNode ๐ธ
void setOverride (const SbBool state)SbBool isOverride (void) constvoid setNodeType (const NodeType type)NodeType getNodeType (void) constvirtual SoNode * copy (SbBool copyconnections=FALSE) constvirtual void doAction (SoAction *action)virtual void GLRenderBelowPath (SoGLRenderAction *action)virtual void GLRenderInPath (SoGLRenderAction *action)virtual void GLRenderOffPath (SoGLRenderAction *action)virtual void getMatrix (SoGetMatrixAction *action)virtual void handleEvent (SoHandleEventAction *action)virtual void pick (SoPickAction *action)virtual void search (SoSearchAction *action)virtual void audioRender (SoAudioRenderAction *action)virtual void grabEventsSetup (void)virtual void grabEventsCleanup (void)virtual void startNotify (void)uint32_t getNodeId (void) constvirtual SoChildList * getChildren (void) constvirtual void writeInstance (SoOutput *out)virtual SoNode * addToCopyDict (void) constvirtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)virtual SoFieldContainer * copyThroughConnection (void) const
๐ธ Public Member Functions inherited from SoFieldContainer ๐ธ
void setToDefaults (void)SbBool hasDefaultValues (void) constSbBool fieldsAreEqual (const SoFieldContainer *container) constvoid copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)SbBool set (const char *const fielddata)void get (SbString &fielddata)virtual int getFields (SoFieldList &l) constvirtual int getAllFields (SoFieldList &l) constvirtual SoField * getField (const SbName &name) constvirtual SoField * getEventIn (const SbName &name) constvirtual SoField * getEventOut (const SbName &name) constSbBool getFieldName (const SoField *const field, SbName &name) constSbBool enableNotify (const SbBool flag)SbBool isNotifyEnabled (void) constSbBool set (const char *fielddata, SoInput *input)void get (SbString &fielddata, SoOutput *out)virtual SbBool validateNewFieldValue (SoField *field, void *newval)virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)SbBool getIsBuiltIn (void) constvirtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) constvoid setUserData (void *userdata) constvoid * getUserData (void) const
๐ธ Public Member Functions inherited from SoBase ๐ธ
void ref (void) constvoid unref (void) constvoid unrefNoDelete (void) constint32_t getRefCount (void) constvoid touch (void)SbBool isOfType (SoType type) constvirtual SbName getName (void) constvirtual void setName (const SbName &newname)void addAuditor (void *const auditor, const SoNotRec::Type type)void removeAuditor (void *const auditor, const SoNotRec::Type type)const SoAuditorList & getAuditors (void) constSbBool shouldWrite (void)void assertAlive (void) const
โจ Static Public Member Functions โจ
static SoType getClassTypeId (void)static void initClass (void)
๐ Static Public Member Functions inherited from SoNonIndexedShape ๐
static SoType getClassTypeId (void)static void initClass (void)
๐ Static Public Member Functions inherited from SoVertexShape ๐
static SoType getClassTypeId (void)static void initClass (void)
๐ Static Public Member Functions inherited from SoShape ๐
static SoType getClassTypeId (void)static void initClass (void)static void getScreenSize (SoState *const state, const SbBox3f &boundingbox, SbVec2s &rectsize)static float getDecimatedComplexity (SoState *state, float complexity)
๐ Static Public Member Functions inherited from SoNode ๐
static uint32_t getCompatibilityTypes (const SoType &nodetype)static SoType getClassTypeId (void)static SoNode * getByName (const SbName &name)static int getByName (const SbName &name, SoNodeList &l)static void initClass (void)static void initClasses (void)static uint32_t getNextNodeId (void)static int getActionMethodIndex (const SoType type)static void getBoundingBoxS (SoAction *action, SoNode *node)static void GLRenderS (SoAction *action, SoNode *node)static void callbackS (SoAction *action, SoNode *node)static void getMatrixS (SoAction *action, SoNode *node)static void handleEventS (SoAction *action, SoNode *node)static void pickS (SoAction *action, SoNode *node)static void rayPickS (SoAction *action, SoNode *node)static void searchS (SoAction *action, SoNode *node)static void writeS (SoAction *action, SoNode *node)static void audioRenderS (SoAction *action, SoNode *node)static void getPrimitiveCountS (SoAction *action, SoNode *node)
๐ Static Public Member Functions inherited from SoFieldContainer ๐
static void initClass (void)static SoType getClassTypeId (void)static void cleanupClass (void)static void initCopyDict (void)static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)static SoFieldContainer * checkCopy (const SoFieldContainer *orig)static SoFieldContainer * findCopy (const SoFieldContainer *orig, const SbBool copyconnections)static void copyDone (void)
๐ Static Public Member Functions inherited from SoBase ๐
static void initClass (void)static SoType getClassTypeId (void)static void addName (SoBase *const base, const char *const name)static void removeName (SoBase *const base, const char *const name)static void incrementCurrentWriteCounter (void)static void decrementCurrentWriteCounter (void)static SoBase * getNamedBase (const SbName &name, SoType type)static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)static void setInstancePrefix (const SbString &c)static void setTraceRefs (SbBool trace)static SbBool getTraceRefs (void)static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)static SbBool readRoute (SoInput *input)
โจ Public Attributes โจ
SoMFInt32 numVerticesโ yes bestie, THE field. ๐
๐ธ Public Attributes inherited from SoNonIndexedShape ๐ธ
SoSFInt32 startIndex
๐ธ Public Attributes inherited from SoVertexShape ๐ธ
SoSFNode vertexProperty
โจ Protected Member Functions โจ
virtual const SoFieldData * getFieldData (void) constvirtual ~SoLineSet ()virtual void generatePrimitives (SoAction *action)virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f ¢er)
๐ Protected Member Functions inherited from SoNonIndexedShape ๐
SoNonIndexedShape (void)virtual ~SoNonIndexedShape ()void computeCoordBBox (SoAction *action, int numVertices, SbBox3f &box, SbVec3f ¢er)void fixNumVerticesPointers (SoState *state, const int32_t *&start, const int32_t *&end, int32_t *dummyarray) const
๐ Protected Member Functions inherited from SoVertexShape ๐
SoVertexShape (void)virtual ~SoVertexShape ()virtual SbBool shouldGLRender (SoGLRenderAction *action)void setNormalCache (SoState *const state, const int num, const SbVec3f *normals)SoNormalCache * getNormalCache (void) constSoNormalCache * generateAndReadLockNormalCache (SoState *const state)void getVertexData (SoState *state, const SoCoordinateElement *&coords, const SbVec3f *&normals, const SbBool neednormals)void readLockNormalCache (void)void readUnlockNormalCache (void)
๐ Protected Member Functions inherited from SoShape ๐
SoShape (void)virtual ~SoShape ()float getComplexityValue (SoAction *action)void beginSolidShape (SoGLRenderAction *action)void endSolidShape (SoGLRenderAction *action)void GLRenderBoundingBox (SoGLRenderAction *action)SbBool shouldPrimitiveCount (SoGetPrimitiveCountAction *action)SbBool shouldRayPick (SoRayPickAction *const action)void computeObjectSpaceRay (SoRayPickAction *const action)void computeObjectSpaceRay (SoRayPickAction *const action, const SbMatrix &matrix)virtual SoDetail * createTriangleDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)virtual SoDetail * createLineSegmentDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, SoPickedPoint *pp)virtual SoDetail * createPointDetail (SoRayPickAction *action, const SoPrimitiveVertex *v, SoPickedPoint *pp)void invokeTriangleCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2, const SoPrimitiveVertex *const v3)void invokeLineSegmentCallbacks (SoAction *const action, const SoPrimitiveVertex *const v1, const SoPrimitiveVertex *const v2)void invokePointCallbacks (SoAction *const action, const SoPrimitiveVertex *const v)void beginShape (SoAction *const action, const TriangleShape shapetype, SoDetail *const detail=NULL)void shapeVertex (const SoPrimitiveVertex *const v)void endShape (void)void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoTextureCoordinateElement *const tce, const float s, const float t, const SbVec3f &normal)void generateVertex (SoPrimitiveVertex *const pv, const SbVec3f &point, const SbBool useTexFunc, const SoTextureCoordinateElement *const tce, const float s, const float t, const float r, const SbVec3f &normal)SbBool startVertexArray (SoGLRenderAction *action, const SoCoordinateElement *coords, const SbVec3f *pervertexnormals, const SbBool texpervertex, const SbBool colorpervertex)void finishVertexArray (SoGLRenderAction *action, const SbBool vbo, const SbBool normpervertex, const SbBool texpervertex, const SbBool colorpervertex)
and bestieโฆ we are SO not done yet ๐ญ this page keeps going. Part 2 has the rest, don't go anywhere ๐
๐ Protected Member Functions inherited from SoNode
SoNode (void)virtual ~SoNode ()virtual SbBool readInstance (SoInput *in, unsigned short flags)
๐ซถ Protected Member Functions inherited from SoFieldContainer
SoFieldContainer (void)virtual ~SoFieldContainer ()
๐ธ Protected Member Functions inherited from SoBase
SoBase (void)virtual ~SoBase ()virtual void destroy (void)SbBool hasMultipleWriteRefs (void) constSbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) constvoid writeFooter (SoOutput *out) constvirtual const char * getFileFormatName (void) const
๐ง Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)
๐ Static Protected Member Functions inherited from SoNonIndexedShape
static const SoFieldData ** getFieldDataPtr (void)
๐ Static Protected Member Functions inherited from SoVertexShape
static const SoFieldData ** getFieldDataPtr (void)
๐ Static Protected Member Functions inherited from SoShape
static const SoFieldData ** getFieldDataPtr (void)
๐ Static Protected Member Functions inherited from SoNode
static const SoFieldData ** getFieldDataPtr (void)static void setNextActionMethodIndex (int index)static int getNextActionMethodIndex (void)static void incNextActionMethodIndex (void)static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
๐ Static Protected Member Functions inherited from SoBase
static uint32_t getCurrentWriteCounter (void)static void staticDataLock (void)static void staticDataUnlock (void)
๐ Additional Inherited Members
๐ Public Types inherited from SoShape
enum TriangleShape { TRIANGLE_STRIP, TRIANGLE_FAN, TRIANGLES, POLYGON,
QUADS, QUAD_STRIP, POINTS, LINES, LINE_STRIP }
๐ Public Types inherited from SoNode
enum NodeType { INVENTOR = 0x0000, VRML1 = 0x0001, VRML2 = 0x0002,
INVENTOR_1 = 0x0004, INVENTOR_2_0 = 0x0008, INVENTOR_2_1 = 0x0010,
INVENTOR_2_5 = 0x0020, INVENTOR_2_6 = 0x0040, COIN_1_0 = 0x0080,
COIN_2_0 = 0x0100, EXTENSION = 0x0200, COIN_2_2 = 0x0400, COIN_2_3 =
0x0800, COIN_2_4 = 0x1000, INVENTOR_5_0 = 0x2000, COIN_2_5 = 0x4000,
COIN_3_0 = 0x8000, INVENTOR_6_0 = 0x10000 }
๐ Protected Types inherited from SoBase
enum BaseFlags { IS_ENGINE = 0x01, IS_GROUP = 0x02 }
๐ Protected Attributes inherited from SoNode
uint32_t uniqueId
๐ Protected Attributes inherited from SoFieldContainer
SbBool isBuiltIn
๐ Static Protected Attributes inherited from SoNode
static uint32_t nextUniqueId = 1static int nextActionMethodIndex = 0
๐ฆ Detailed Description
Okay bestie, so SoLineSet is the class you use to render and organize non-indexed polylines. Non-indexed meaning you're just yeeting coordinates at it in order, no index table, no drama. โจ
Your polylines are specified with the numVertices field. Coordinates, normals, materials and texture coordinates all get fetched in order from the current state, or from the vertexProperty node if you've set one. So say numVertices is set to [3, 4, 2] โ that means this node would specify a line through coordinates 0, 1 and 2, a line through coordinates 3, 4, 5 and 6, and finally a single line segment between coordinates 7 and 8. Like, it just keeps eating them in order. ๐
Here's a very simple usage example:
#Inventor V2.1 ascii
Separator {
Coordinate3 {
point [ 0 0 0, 1 1 1, 2 1 1, 2 2 1, 2 2 2, 2 2 3, 2 3 2, 2 3 3, 3 3 3 ]
}
LineSet {
numVertices [ 3, 4, 2 ]
}
}
Binding PER_VERTEX, PER_FACE, PER_PART or OVERALL can be set for material, and normals. The default material binding is OVERALL. The default normal binding is PER_VERTEX. And heads up โ if no normals are set, the line set will be rendered with lighting disabled. Not a vibe, just how it is. ๐
The width of the rendered lines can be controlled through the insertion of an SoDrawStyle node in front of SoLineSet node(s) in the scenegraph. So that's your glow-up knob. ๐
FILE FORMAT/DEFAULTS:
LineSet {
vertexProperty NULL
startIndex 0
numVertices -1
}
๐ See also
SoIndexedLineSet
๐ Constructor & Destructor Documentation
โญ SoLineSet::SoLineSet (void )
Constructor. It constructs. ๐
โญ SoLineSet::~SoLineSet () [protected], [virtual]
Destructor. It destructs. ๐ซถ
๐ซ Member Function Documentation
๐ธ SoType SoLineSet::getTypeId (void ) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting. iykyk, it's the whole RTTI situation. โจ
Usage example:
void foo(SoNode * node)
{
if (node->getTypeId() == SoFile::getClassTypeId()) {
SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type
}
}
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on. Basically the macros handle the boring parts so you don't have to. ๐
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Reimplemented from SoNonIndexedShape.
๐ธ const SoFieldData * SoLineSet::getFieldData (void ) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. (And no fields is a whole mood, but okay.) ๐
Reimplemented from SoNonIndexedShape.
๐ธ void SoLineSet::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction. ๐ฅ
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. Yes bestie, that's literally you if you're writing a shape node.
Reimplemented from SoShape.
๐ธ void SoLineSet::getBoundingBox (SoGetBoundingBoxAction * action) [virtual]
Action method for the SoGetBoundingBoxAction.
Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node. Very main character energy โ the whole scene's center leans toward you. ๐
Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables.
Reimplemented from SoShape.
๐ธ void SoLineSet::getPrimitiveCount (SoGetPrimitiveCountAction * action) [virtual]
Action method for the SoGetPrimitiveCountAction.
Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action. Just doing the math, no cap. ๐งฎ
Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.
Reimplemented from SoShape.
๐ธ void SoLineSet::generatePrimitives (SoAction * action) [protected], [virtual]
The method implements action behavior for shape nodes for SoCallbackAction. It is invoked from SoShape::callback(). (Subclasses should not override SoNode::callback().) Don't do it, I'm begging. ๐
The subclass implementations uses the convenience methods SoShape::beginShape(), SoShape::shapeVertex(), and SoShape::endShape(), with SoDetail instances, to pass the primitives making up the shape back to the caller.
Implements SoShape.
๐ธ void SoLineSet::computeBBox (SoAction * action, SbBox3f & box, SbVec3f & center) [protected], [virtual]
Implemented by SoShape subclasses to let the SoShape superclass know the exact size and weighted center point of the shape's bounding box. ๐ซถ
The bounding box and center point should be calculated and returned in the local coordinate system.
The method implements action behavior for shape nodes for SoGetBoundingBoxAction. It is invoked from SoShape::getBoundingBox(). (Subclasses should not override SoNode::getBoundingBox().)
The box parameter sent in is guaranteed to be an empty box, while center is undefined upon function entry. So don't be reading center before you fill it in, that's undefined behavior territory and we don't do that here. โ ๏ธ
Implements SoShape.
๐ Member Data Documentation
๐ SoMFInt32 SoLineSet::numVertices
Used to specify polylines. Each entry specifies the number of coordinates in a line. The coordinates are taken in order from the state or from the vertexProperty node. That's it, that's the whole field, and it's iconic. ๐
๐ Author
Generated automatically by Doxygen for Coin from the source code.
aaaand that's a wrap bestie ๐ this whole page is Coin Version 3.1.3, SoLineSet(3), hand-delivered to you by Doxygen doing its little automatic thing. slay, go draw some lines โจ๐ฆ
๐ฆ where this page comes from
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- ๐ girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms